
![]() |

Drea releases one hand from their greatsword and readies their scarab shield, stepping in front of Ram and taking a defensive position in the face of the enemy still positioned on the roof of the near building.
Move action. Free action (draw shield as part of move action). Standard action - total defense. Drea's AC is +4.

![]() |

"Don't worry about the sniper, just clear the streets!"
Ignoring allies for cover, @ Red
Shot (IC, RS): 1d20 + 8 + 1 - 2 ⇒ (8) + 8 + 1 - 2 = 15
Piercing: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Shot: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23
Piercing: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

![]() |

Ram puts away his Khopesh and shouts up to the sniper;
"You up there, your friends are running scared. Whoever sent you on this fools' errand did not expect you to live! Come down and we will talk- the alternative is the land of the dead."
Ram is attempting to intimidate the sniper to surrender.
intimidate: 1d20 + 4 ⇒ (8) + 4 = 12

Zarisha al-Sakawi |

"Running away is pointless," Zarisha moans as she glides after the fleeing thugs. "Nothingness will consume you in the end."
Reaching near the limit of her tether, she swings at the trailing (blue) thug.
Slam 1, IC: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 If hit: Will save DC 12 vs. -2 atk/dmg
B 1, IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

![]() |

As the opponents flee Rogarch drops out of her rage.
Panting a little from the effort she speaks.
"Friends. Do not act out of vengeance. This is not the way."
She shifts her weapon to her gloved hand. She then draws a wand of healing and cures herself.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
She is currently fatigued for 2 rounds.

Helping Hand |

Helping Hand tries to make the shape of a heart with his tiny pincers but fails miserably. With a shrug he manages a thumbs up.

Oxnard Kettlebeak |

Round 4
Ram attempts to intimidate the sniper, but he appears unphased.
Zarisha moves and swings at the fleeing thug, but misses.
Rogarch heals herself.
Drea goes total defense.
Two quick arrows from Penthesilea drops the sniper, and with the Thugs fleeing into the ruins, the skirmish ends.
Status:
Ram- 24/27
Zarisha- 10/14
The thugs/snipers had 2 masterwork longbows, 2 regular long bows, 2 masterwork Khopeshes, 2 regular khopeshes, and padded armor
If you check, at least one of the downed thugs is still alive though bleeding out. . .

![]() |

Rogarch is quick to disarm the downed thug before healing him with her wand. She is hopeful that they will come back for him.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
With the assumption that the man causes no trouble she takes a masterwork longbow and half of the remaining arrows.
She rushes over to heal Ram before healing herself. She is not quite sure if healing would help or hurt Zarisha.
CLW Ram: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Self: 1d8 + 1 ⇒ (7) + 1 = 8

![]() |

Drea regards the stabilised thug impassively.
"We should question him, yes?" their voice breathes the question tonelessly.

![]() |

"I am curious to learn if this was a random act of banditry or another team trying to sabotage our efforts," Pirro replies to Drea.
He draws Zarisha closer and then draws out his own bone wand, healing the phantom.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

![]() |

"I thank you for the assistance, the sands of the desert sands have caused more irritation than the scratch, but again I thank you, friend."
Ram gathers himself and trundles over to the wounded thug.
"We should question him, then turn him over to the guards- Horus will judge him"

Oxnard Kettlebeak |

The thug quivers, groggy from his wounds, and clearly afraid, "Please madam, sir, please! We dinna have nothan agains you, we was just hired to ambush anyone coming this way. We were supposed to stop em from coming to the, the, oh some old temple down the way!'

![]() |

Diplomacy Check: 1d20 + 0 ⇒ (2) + 0 = 2
"I have no talent for this," the sylph sighs, losing interest in the pathetic thug.

Zarisha al-Sakawi |

"There is no use hiding things," Zarisha moans as she floats in front of the thug. "Nothingness consumes even the gods in the end!"
Intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

![]() |

sense motive: 1d20 + 9 ⇒ (18) + 9 = 27
Ram wrinkles his nose at the groveling of the thug; "By Horus, I believe he has given us as much as he knows." Turning to his new companions he chews thoughtfully on a clove; "Who is Velriana Hypaxes? Is that a name I should be familiar with?"

Oxnard Kettlebeak |

By way of a reminder and update for the new joiners-- Velriana Hypaxes is a member of the Scorched Hand adventuring party. They were overly interested in the Temple of the Erudite Eye. Velriana is female human wizard and the leader of the group, the other members the party had met include: Khelru, a male human cleric of Nethys, Idorii a female half elf martial type, and Azaz Arafe a human male wizard. They are interested in the site because they are all devout followers of Nethys.
You continue to the Temple of the Erudite Eye, your third and final assigned site to archeolige. As you gaze at the temple on your approach. . .
Although the Sanctum’s central nave is symmetrical, the rest of the structure does not conform to traditional architecture, with wings and extensions on both sides that, except for the uniformity of the stonework, appear to have been haphazard additions. A large dome over the apse tops the roof at the north end of the temple. The Sanctum is windowless, and the temple’s exterior walls are carved with likenesses of the Nethys and other celestial figures. Unless otherwise noted, ceilings within the Sanctum are 15 feet high and all of its rooms are dark.
As you enter D1 on the new page 2. . .
No doors block the grand entrance to this building—a wide
flight of steps leads directly up into the temple’s interior. Two
humanoid statues flank the stairs, wearing black-and-white
masks and holding quarterstaves. Just inside the entry, two
rows of columns lead toward an archway in the north wall.
Two smaller passages open to the east and west.
Six mobile creatures occupy the room besides yourselves! Skeletal Jackals stalk the chamber!
Drea Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Penthesilea Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Pirro Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Ram Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Rogarch Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Zarisha Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Jackals Initiative: 1d20 + 7 ⇒ (1) + 7 = 8
Turn Order:
1. Pirro
2. Drea
3. Penthesilea
4. Rogarch
5. Ram
6. Skeletal Jackals
7. Zarisha
ALl but Zarisha can act before the Jackals

![]() |

"Man, evil claim-jumping Nethysians. What're the odds?!" Penthesilea glances down at where his two-toned mask hangs from her belt. "You couldn't have given your followers a heads up that this was going to lead to a lot of pointy arrows?!"
***
Aside from recognizing the god who's face she's currently wearing, Penthesilea doesn't make much of the entrance before they're set upon by jackals. That she knows exactly what to do with!
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Knowledge (religion): 1d20 + 7 ⇒ (14) + 7 = 21
Survival: 1d20 - 2 ⇒ (1) - 2 = -1
@Red
Longbow (RS, PBS): 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
Bludgeoning: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Longbow (RS, PBS): 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10
Bludgeoning: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

![]() |

Drea helps to fill in the newcomers.
"The Scorched Hand has established a reputation as single-minded and ruthless. It would seem that we've not made friends."
Inside the sanctum, Drea attempts to be of use.
Perception Check: 1d20 + 6 ⇒ (4) + 6 = 10
Knowledge (Religion) Check: 1d20 + 9 ⇒ (5) + 9 = 14
Survival Check: 1d20 + 0 ⇒ (4) + 0 = 4
"Those are statues of the god of magic," Drea offers as they draw forth their flail.
Stride forward and engage a skeletal jackal.
Melee Attack, Bludgeoning, Adamantine: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 6 ⇒ (4) + 6 = 10

Zarisha al-Sakawi |

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Survival: 1d20 + 0 ⇒ (9) + 0 = 9
Zarisha follows along beside Pirro, silently contemplating the futility of life.

![]() |

Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Survival: 1d20 + 3 ⇒ (5) + 3 = 8
"This building seems remarkably well kept for a 'ruin,'" Pirro comments as they approach the temple.
----
Pirro draws his kukri as he moves to fall in behind Drea. He raises his holy symbol of Sarenrae and invokes her divine admonishment against the undead animals.
Channel Positive to Harm Undead: 2d6 ⇒ (4, 1) = 5
Move: 10 ft & draw weapon
Standard: Channel, 30 ft burst, DC 11

![]() |

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Religion: 1d20 ⇒ 16
Survival: 1d20 ⇒ 3
Helping Hand touches Rogarch guiding her attack.
Rogarch steps forward bringing down her big hammer on one of the jackals.
Lucerne Hammer (Reach 10'), Guidance: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d12 + 6 ⇒ (9) + 6 = 15
confirm crit: 1d20 + 9 ⇒ (19) + 9 = 28
crit damage: 1d12 + 6 ⇒ (8) + 6 = 14
Bludgeoning damage this time.

Oxnard Kettlebeak |

Round 1
Pirro channels:
Will: 1d20 + 2 ⇒ (12) + 2 = 14
Will: 1d20 + 2 ⇒ (5) + 2 = 7
Will: 1d20 + 2 ⇒ (19) + 2 = 21
Will: 1d20 + 2 ⇒ (9) + 2 = 11
Will: 1d20 + 2 ⇒ (3) + 2 = 5
Will: 1d20 + 2 ⇒ (19) + 2 = 21
Two of the creatures crumple to dust, the others taking half damage!
Drea misses.
Penthesilea hits, crushing one, then misses.
Rogarch crushes another with the lucerne hammer.
The last two rush forward at Drea and Rogarch
AOO: 1d20 + 9 ⇒ (15) + 9 = 24
Rogarch crushes another as it rushes her!
Bite: 1d20 + 2 ⇒ (4) + 2 = 6 the last one misses Drea!
Turn Order:
1. Pirro
2. Drea
3. Penthesilea
4. Rogarch
5. Ram
6. Skeletal Jackal (singular)
7. Zarisha
[ooc]The whole party can act again before the last sad jackal.

![]() |

Drea dodges the jackals' jaws swiftly, wind swirling motes of pulverised bone around their form. The sylph brings their flail down on the remaining skeletal creature.
Melee Attack, Bludgeoning, Adamantine: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 6 ⇒ (9) + 6 = 15 CRITICAL THREAT!
Critical Confirm: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 6 ⇒ (9) + 6 = 15 Not a confirmed critical.

![]() |

In conversation on the way to the temple; "By Horus, a rival group. What motives do they have that contradict our own? and What did you do to attract the attention of Hypaxes? "
As they approach the temple Ram quietens down but indicates he wishes to ask more questions at a more appropriate time.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
religion: 1d20 + 6 ⇒ (3) + 6 = 9
"The temple has not crumbled like the others here- something is keeping it from yielding to the incessant sand."
Upon encountering the skeletal creatures at the entrance of the temple;
Ram rushes forward, turning left and right to see the skeletal creatures crumble at the hands of his allies, he searches for one that remains standing...
"By the Ruby Prince, these creatures are dust with just a look"
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Oxnard Kettlebeak |

Drea and ram each slash at the final jackal, and it crumbles beneath their combined assault.
[ooc]Need a decision on direction- left, right, or forward here.

![]() |

"I'm always leaning towards exploring the sinister direction before others," Drea states placidly. The sylph then looks at the team.
"I'm joking," they say with a flat expression. "But we can go left."

![]() |

"Left is fine."

Oxnard Kettlebeak |

(In D6)
A series of cubicles encircle an open central space here, each
separated from the common area by a curtain hanging from a
rod over the doorway.
There are three creatures here- zombies by the look of them!
Drea Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Penthesilea Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Pirro Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Ram Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Rogarch Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Zarisha Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Zombie Initiative: 1d20 ⇒ 1
Whole part goes before the Zombies, so I'm going to block initiative this one and take actions in post order.

![]() |

Rogarch screams into position and with a touch of divine guidance unloads with her big hammer on the closest zombie.
Lucerne Hammer, Guidance: 1d20 + 9 ⇒ (19) + 9 = 28
damage,blud: 1d12 + 6 ⇒ (7) + 6 = 13

![]() |

"Ugh. Zombies?"
Penthesilea weaves a brief transmuation to enhance her arrows.
"Gonna need this if I'm gonna do any good."
Gravity Bow

Oxnard Kettlebeak |

Round 1
Rogarch hits, but with the blunt weapon her strike does less than full damage and the Zombie keeps shambling.
Penthesilea casts gravity bow.

![]() |

Drea considers the enemy.
Knowledge Religion Check to Identify Monster (and Resistances): 1d20 + 9 ⇒ (12) + 9 = 21 I'll assume that's a success - enough to know the resistance to bludgeoning weapon.
The sylph then considers the movement needed to get within melee combat range. Finding the calculations not favourable, Drea opts for a defensive stance, gliding next to Rogarch with their shield presented.
"They have resistance to blunt weapons," Drea offers bluntly to the elven half-orc. Ha!
20 foot move. Free action - drop flail. Move action - equip shield. Drea's AC is now 19.

![]() |

"Ah, the undying creatures trapped in these tombs- let us put you to rest.?
Ram moves up with his shield raised for protection, hooking his Khopesh around the legs of the closest creature to trip it (result vs CMD, no aoc due to Improved Trip
trip: 1d20 + 7 ⇒ (5) + 7 = 12

Oxnard Kettlebeak |

Their DR is DR 5/Slashing so both Bludgeoning and Piercing are reduced; they don't have any other abilities to speak of, except that they are always staggered- which means they can't take AOOs which you would know
Drea moves and repositions their weapons.
Ram attempts to trip, but the Zombie is too solid on its rotting feet.
Botting Pirro/Zarisha here- let me know when you're back Pirro
Zarisha repositions with a full move. Pirro moves in and flanks with her, then slashes with hus Kukri.
Kukri: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
hit!
The Zombies strike back, such that they can!
Slam: 1d20 + 4 ⇒ (2) + 4 = 6 at Pirro
Slam: 1d20 + 4 ⇒ (17) + 4 = 21 at Ram
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Ram is hit for 5 damage! Sorry, I lost track if you weren't healed to full there?
The yellow provokes an attack moving into Rogarch.
AOO: 1d20 + 8 ⇒ (4) + 8 = 12
hit!
Damage, B: 1d12 + 6 ⇒ (6) + 6 = 12
Damage done:
Red- 8
Blue- 5
Yellow- 7
Rogarch- 22/27
Everyone can act in the second round now

![]() |

Drea takes a hand off their shield and draws forth their greatsword. With a pass into both hands (and a step forward), the blade slices into the nearest zombie.
Move action - 5 foot step. Free action - release shield. As part of move action - draw greatsword. Attack as standard action.
Melee Attack, Slashing, Cold Iron: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 6 ⇒ (1, 6) + 6 = 13 Another miss.

![]() |

@Oxnard - Ram was hit not Rogarch. The damage section could use some correcting at the next update. :)
With a loud clang Rogarch drops her heavy hammer. She deftly draws an enormous blade and with a blessing from Helping Hand attempts to carve the nearest Zombie (thin border yellow) into two.
Great sword,Guidance: 1d20 + 9 ⇒ (3) + 9 = 12
Damage, Slashing: 2d6 + 6 ⇒ (6, 2) + 6 = 14

Oxnard Kettlebeak |

12 actually hits Drea
Drea hits, and with the slashing weapon, cleaves the Zombie in two!
Rogarch does likewise, and the second zombie falls!
Kurkri: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Pirro misses!
I realized he should have had a crit attempt last time.
Confirm: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Extra damage: 1d4 + 1 ⇒ (2) + 1 = 3
Damage:
Zombie- 8
Ram- 22/27
Ram and Penthesilea could still act before the Zombie.

![]() |

"I was really hoping to save my breath - And my arrows..."
Longbow (PBS, RS, *gravity bow): 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22
Cold Iron Piercing: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14
Longbow (PBS, RS, *gravity bow): 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22
Cold Iron Piercing: 2d6 + 2 + 1 ⇒ (5, 4) + 2 + 1 = 12

![]() |

Yep, healed for full
Ram lets out an enraged growl as the zombie slams into him.
Stepping forward and bringing his khopesh down on the remaining Zombie.
attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Oxnard Kettlebeak |

Penthesilea's arrow and Ram's Khopesh combine to chop down the final zombie.
You search the room and find it a series of small chambers where priests must have lived and meditated. The curtains, bed frames, and footlockers are all dusty but in good repair. The bedding, however, has rotted away and served as nests for mice and insects over the years.
I'm assuming you want to continue north to the next chamber now
D7A short hallway connects a shallow, empty pool to the west to two curtained cubicles to the east. A wooden bench is bolted to the floor in a small alcove across from the pool. A set of stone doors marked with hieroglyphs stands to the north.
There are two bodies laying in the corner here. . .
Need a decision point here on continuing through the north door, or turning to the right/east, and setting up your order of march for entering whichever door you choose

![]() |

Drea has a +9 to their Knowledge Religion check, so its an automatic success.
The sylph frowns at the two undead corpses. ”These were recently killed. Within the hour. We are not alone in this temple, and I have grave suspicions that the rival group that sent those thugs after us are already here.”
Drea does not realise their own pun, but instead looks for tracks or signs of recent passage.
Survival Check: 1d20 + 0 ⇒ (7) + 0 = 7

![]() |

Rogarch sheathes her sword and retrieves her mighty hammer.
"I will lead the way. North is a fine direction."

Oxnard Kettlebeak |

The door to the North is locked!
The door out of this room to the north is also locked (DC 20); and roll a perception check when examining that lock.

![]() |

"I will need a moment," Drea says as Rogarch's advance stalls at the locked door. The sylph removes their gauntlets and begins unfastening their scale mail.
Once removed, Drea pulls a pack of picks from their belt pouch and examines the door more closely.
"Let us see what lies in wait," Drea muses, approaching the door cautiously.
Perception Check: 1d20 + 6 ⇒ (20) + 6 = 26

![]() |

Rogarch holds her enormous hammer is her hands before speaking aloud.
"Well, well have some patience my good dwarf. Surely Drea can make another attempt before we reduce the door to kindling."

Helping Hand |

Helping hand climbs off of Rogarch's back and touches Drea granting the slyph better fortune on the next attempt (Guidance). The odd looking scorpion then returns to rest on her master's shoulders.