
Caledon Whitetree |

Is anyone interested in working out what we can craft for each other in future episodes?

Vermilion Vixen |

VV will take Craft Magic Arms and Armor at Lv.6 (non-combat bonus feat), so after you meet her in-game, she can upgrade MW weapons/armor at cost.
I decided to play the Magical Child archetype after all, in part, to benefit the party with spellcraft. Not sure if anyone besides Turlin knows this, since I considered Avenger (non-archetyped vigilante).

Caledon Whitetree |

Here are some cheapish things I can make. It’s not everything, I poked around and found things that looked useful or semi-useful and were in our price range. If we are level 7 in the next episode I can make wonderous items that need up to level 4 spells.
I listed the ones I thought would be more generally useful toward the top.
- Snapleaf – Invisibility, Feather Fall.
- Cloak of the Hedge Wizard, Conjuration
- Quick Runner’s Shirt – Haste
- Eyes of the Eagle – Clairvoyance
- Cloak of Resistance +1 (+2@level 7)
- Belt of Heavy Load – Ant Haul
- Muleback cords – bull’s strength
- Gloves of Reconnaissance – clairvoyance
- Sleeves of Many Garments – disguise self
- Circlet of Persuasion – eagles splendor
- Universal Solvent – acid arrow
- Stubborn Nail – arcane lock , mending
- Elixir of Love – Charm Person
- Soul Soap - Resistance
- Elixir of Hiding - Invisibility
- Elixir of Tumbling – Cat’s Grace
- Silver Sheen – No spells needed
- Key of lock jamming – Hold Portal (Opposition School)
- Concealing pocket – Magic Aura
- Salve of Slipperiness - Grease
- Elixir of Fire Breath – Scorching Ray
- Belt of Tumbling – Cat’s Grace
- Belt of the Equestrian – Cat’s Grace
- Pirate’s Eye Patch – Expeditious retreat, touch of sea
- Spectacles of understanding – comprehend language
- Boots of the Cat – feather fall
- Daredevil boots – Cat’s grace,
- Slippers of feather step – feather steap
- Acrobat’s Slippers – Cat’s Grace
- Horse Shoe of Speed – Haste
- Slippers of spider climb – spider climb
- Horse Shoes of Zephyr – levitate
- Boots of levitation – levitate
- Gloves of Ice bear – spider climb
- Apprentice’s cheating gloves – Mage Hand, Presitg
- Gloves of Arrow Snatch - shield
- Poisoner’s glove’s – touch injection
- Gloves of climbing and swimming – bulls strength, cat’s grace
- Cap of human guise – disguise self
- Cap of Light – light
- Hat of Disguise – Alter Self
- Buffer Cap -shield
- Stalker’s Mask – rage, disguise self
- Grappler’s Mask – bulls rush, exp retreat, cat’s grace
- Mask of the Krenshar – disguise self , scare
- Hand of the mage – Mage Hand
- Brooch of shielding - Shield
- Necklace of Fireballs – Fireball
- Medallion, Mind Sentinel – Protection From Evil
- Golembane Scarab, Detect Magic
- Carcanet of Detention – animate rope
- Cloak of Human Guise – disguise self
- Catching Cap – shield
- Shield Cloak – Shield
- Quick Change Cloak – disguise self
- Stonemist Cloak – invisibility obscuring mist
- Pauldrons of the Serpent – cat’s grace
- Cloak of Fiery Vanishing – silent image invisible
- Armbands of the Brawler – bull’s strength
- Animated Portrait – Magic Mouth Major Image
- Iron Rope– Animate Rope
- War Paint of the Terrible Visage – Cause Fear (Opposition School)

Vermilion Vixen |

We'll be Lv.6 next episode, but definitely treat your level as having increased when the level ends. In other words, after this episode you'll be 5K richer with Lv.6 abilities.
Oh... and that means after this episode, you can have my character upgrade MW weapons or armor, in case she's the only one with the feat.

Caledon Whitetree |

Some spells target objects or creatures, but have a description in the spell that says "You" can then do things to them. How does this work with the ability to share spells with your familiar?
For example: Telekinetic Volley
Find Fault fault might be a better example. Clearly the spell is applied to "You" but the formal target in the target block is another creature.

Vermilion Vixen |

I think the spell you linked would work because of this:
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
But my guess is that the familiar only acts as the "toucher," and the caster still needs to use his own actions to launch the objects.
With Hunter's ability to fly and make any object levitate into Caledon's space, I see some interesting potential for non-combat applications of this spell.

Caledon Whitetree |

I'm not sure Telekenitc volley is a spell I even want. I was searching spells with "bullet" in them to find buffs for Cashara and stumbled upon that spell. It's description made me wonder how it would interact with share spell.
I don't think it's a good spell for me. Spending a level 2 spell to turn my level 6 wizard into a level 1 fighter for six rounds doesn't seem like a good idea. The best damage I could do with that would be 1d10 to one creature per round. I should be adding way more value than that to the party at level 6.
I've even found half a dozen spells that definitely can be applied to hunter that would make hunter do WAY more than 1d10 per round that all stack with each other RAW.
I edited in the find fault spell in my post above which is a much better example of what I'm wondering about.
specificly:
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
My guess is that it's not possible, but I'm just wondering how spells in which the effect is primary upon yourself, but formally targets another creature.
For example the Find Fault spell provides YOU with an insight bonus on the targeted creature. Find Fault probably isn't a spell I care to use even for Hunter's benefit, but I couldn't find anything on the forums covering that specific question.

Vermilion Vixen |

Some of what you're trying to accomplish might only be possible with Familiar Spell, but Hunter is not capable of using this feat.
You can imbue your familiar with a spell.Prerequisites: Spellcaster with familiar class feature.
Benefit: You can transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time. Variables that rely on caster level function according to your caster level, not your familiar’s Hit Dice, though your familiar’s Intelligence may influence how precisely it can follow your instructions on how to use these spells.
Your familiar must be able to speak to cast spells with a verbal component (the ability to speak with its master or creatures of its kind is insufficient). Your familiar must be carrying any material or focus components necessary, unless the materials cost less than 1 gp and the spell is prepared with Eschew Materials. Attack rolls use your familiar’s ability scores. A familiar spell counts against the number of spells you may prepare for as long as your familiar retains the spell. Once your familiar casts a retained spell, you can prepare a new spell in that slot the next time you prepare spells.
A familiar spell uses up a spell slot 3 levels higher than the spell’s actual level. Your familiar can store a number of spell levels (including this modifier) equal to your caster level, but no spell’s adjusted level can exceed half your caster level.
Special: If you are a spontaneous caster, you must select a specific spell with which to imbue your familiar; you cannot imbue your familiar with an open spell slot.
In fact, if I didn't take Eschew Materials as a feat, my familiar wouldn't be able to use this feat either!

Caledon Whitetree |

Some of the spells I was thinking of are:
Vinestrike
Telekenitic Strike
Sense Vitals
Twilight Knife. This one is iffy. Doesn't even give a target, but says "You" all over the description. Interesting spell regardless.

Caledon Whitetree |

Some of what you're trying to accomplish might only be possible with Familiar Spell, but Hunter is not capable of using this feat.
Archives of Nethys wrote:You can imbue your familiar with a spell.In fact, if I didn't take Eschew Materials as a feat, my familiar wouldn't be able to use this feat either!Prerequisites: Spellcaster with familiar class feature.
Benefit: You can transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time. Variables that rely on caster level function according to your caster level, not your familiar’s Hit Dice, though your familiar’s Intelligence may influence how precisely it can follow your instructions on how to use these spells.
Your familiar must be able to speak to cast spells with a verbal component (the ability to speak with its master or creatures of its kind is insufficient). Your familiar must be carrying any material or focus components necessary, unless the materials cost less than 1 gp and the spell is prepared with Eschew Materials. Attack rolls use your familiar’s ability scores. A familiar spell counts against the number of spells you may prepare for as long as your familiar retains the spell. Once your familiar casts a retained spell, you can prepare a new spell in that slot the next time you prepare spells.
A familiar spell uses up a spell slot 3 levels higher than the spell’s actual level. Your familiar can store a number of spell levels (including this modifier) equal to your caster level, but no spell’s adjusted level can exceed half your caster level.
Special: If you are a spontaneous caster, you must select a specific spell with which to imbue your familiar; you cannot imbue your familiar with an open spell slot.
That's really cool.

Caledon Whitetree |

Share spells means Alter Self works on Hunter.
When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type.
Volia! Verbal components!
I think Share Spells should work with the Magic Child familiar too. I think Vetalia's wasp specifically mentions that it can't but Magic child says to treat your vigilante level like a wizard level for familiar stuff.

Caledon Whitetree |
1 person marked this as a favorite. |

Come one, come all to Caledon’s Half-Priced Scroll and Wand Emporium
The UMD DC for scrolls is high and failure can cause mishaps. Wands are much easier for you guys to use and cheaper per casting but much more expensive over all. If we have time I don’t mind activating your wands or scrolls for you to avoid UMD failures.
@Cashara
I was looking over some scrolls you might find useful.
-Ricochet Sot. If you want I can craft some scrolls of that for you at cost (150GP at CL 6) for the next session. If I’m able to cast haste on you, and then Ricochet Shot you’d essentially get four shots the first round. It’s an evocation spell, so I can’t boost the duration past 6 rounds (my caster level will be 6) which means we’d basically need to be able to cast it right before combat for it to be viable. Maybe if we were ambushing somebody. If you had a second gun and we had the time, I could apply it to that gun too and you can holster the first, draw the second get another 4 shots on the second round.
-Keen Edge Is a level 3 spell so it’s a little more expensive (187 GP at CL 5 for a scroll) but it last at least 50 minutes and effects 50 bullets. It doubles your critical range, and I think stacks with any grit talents that expand critical range.
-Unerring Weapon Can give you +3 to confirm critical hits, but only applies to 20 bullets and would only last for 6 rounds. Maybe 7 Rounds with alchemical power components. The time factor makes this one seem not so useful to me, but it’s an option on the table.
-Greater Magic Weapon can be applied to 50 bullets, lasts for at least 5 hour (187 GP per scroll ) and potentially up to 7 (226GP per scroll). +1 enhancement bonus to attack AND Damage.
-Cauterizing Weapon Has a long duration and can be applied to 50 Bullets. A little expensive for what it does, but if we happen upon a creature with a regeneration it might be a life saver.
-Fabricate bullets. Fire arm bullets normally cost 1 Gold each, but for 14.5 GP you get a scroll that makes 30 bullets. That’s 4 Silver and 8 Copper per bullet. Notice that the lead bar is in the material component’s line. That means the lead is put into the scrolls and not something you have to carry around. Activate the scroll and you turn a piece of paper into 30 bullets. Paper might be easier to hide that bullets. Invisible Ink? Alternatively, I could make you a level one wand for 475 GP (375+100GP for 50 bars of lead) that essentially stores 1500 bullets in a six-inch stick. That comes out to 3 silver per bullet but I’m not sure if you’d ever need that many bullets.
To make this spell even more interesting the spell component line in the spells allow for 1lb lead or “other soft metals.” Silver is 5GP per lb, so per GM discretion it might be possible to pay for 5GP worth of silver instead of 2GP for the lead. This would put a scroll price at 17.5GP for 30 Silver bullets or 625 GP for a wand with 1500 Silver bullets. Normally one silver bullet cost 25 GP. I imagine Elysian Bronze probably counts as a soft metal too. It normally cost 21GP for a elysian bullet and they do +1 Damage to magical beasts and monstrous humanoids.
@Vixen
Our spell lists over lap a lot. That’s a big womping deal because you don’t need a UMD check to use a lot of stuff I could make for you.
-Summon Monster I think Magical Child counts as an arcane caster, and Summon monster is on your spell list. This means you can cast summon monster scrolls I create for you without a Use Magical Device check!!!! That’s huge. My feats apply to the scrolls sense I’m the original caster. My Summon Monster III scroll costs 225.5GP, lasts 10 rounds and applies the Augmented Summoning stats to the creature. SMII and SMI would also last 10 rounds and apply augmented stats but cost 125.5 and 63 Gold each. If you choose to summon multiple monsters using by casting monsters from the lower lists, my +1 monster applies too. I think I have to specify that’s what going on when I write the scroll.
-Summon Minor Monster I bet you think this spell is all but useless. But like summon monster, you can use a scroll of it without a UMD check. Consider the hilarity of summoning up to four of These Guys via my summoner’s charm ability for a mere 63 gold. Apport Animal, Final Sacrifice and Alter Summon Monster might provide some tactical flexibility to this spell if we’re creative enough. My Lawful Good alignment probably prohibits Final Sacrifice on the parties own summons though.
- Collaborative Thaumaturgy Since you are going with Magical Child. The ally casts her spell as if one of the following metamagic feats were applied to it without increasing the spell level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell. Cast this spell when an ally casts a spell at least 1 level lower than the highest-level spell she can cast. This might work with Mavrin’s stuff too.
- Enlarge Person You Mentioned she hulk. Might be useful. It’s on your spell list, so you can use it without a UMD.
Mavrin’s Feral mutation might synergize with this too. Worth a wand?
-Channeling Gift Extra level 3 or lower spell for you. However, duration really limits the usefulness. When we reach lvl 7 we can combine it with Contingent Scroll it might become a lot more useful. Note that there is no limit on how many times I can apply contingent scroll to you. I think level 7 is my turn to GM and level 8 is yours. On the upside at level 9 we can afford to do this a lot! We could even combine this with Collaborative Thaumaturgy for crazy shenanigans.
-Alter Summon MonsterNothing super useful that can be done with this comes to mind, but since Magic Child summons things maybe we can get creative. We can turn a summoned mount into a hyena that lasts for hours, which may our may not be worth casting one level 2 and one level 3 spell to accomplish. Your summons already last forever, so this might be meh for you. It also seems less useful when you consider a guard dog cost 25 gold. It is on your Spell list, so no UMD.
-Grease: I’ve seen so many guides that list grease as one of the most useful spells all the way up to level 20. Probably worth a wand and it’s on your spell list so no UMD check for you.
-Mount: Summon a horse to ride or use Alter Summons to change it into a monster that sticks around for hours. Summon a horse to use as cover – cover that kicks enemies. It’s on your spell list, no UMD check.
-Obscuring Mist Like grease, useful all the way up to level 20. Might be worth a 375GP wand and it’s on your spell list so no UMD check.
-Mage Armor: I don’t know if you intend to wear armor, but if not this will give you +4 armor and no spell failure chance. It can be applied to your familiar, NPCs or even summoned monsters. Since your monsters last so long, mage armor might be viable on them. A wand costs a mere 375GP.
-Reduce Person Enlarge You, Shrink them. She Hulk Smash. On your spell list.
-Unseen Servant Unseen servant has a base speed of 15ft and disappears when you get too far from it. If your moving around under the effects of Haste or expeditious retreat this can turn the little guy into a ball and chain. However, he can use a full round to run up to 60ft which synchronizes well enough with one 60ft move action for you under haste. If he runs though he can’t take another action. Still it’s on your spell list and with creativity can be a boon to your action economy. Only 12.5 Gold for a CL1 scroll that lasts 1 hours. That’s pocket change at level 6.
-Fog Cloud Just like obscuring mist, but is a level 2 spell and has a range of 100+5/lvl feet instead of personal. Also on your list.
-Glitterdust Very useful spell. Blinded creatures take a big hit to AC, take a 50% miss chance and it also good for finding invisible creatures. It’s on your spell list.
-Levitate You can make a creature or object levitate. Hunter, Meno or possibly your own familiar can move you around. Even if your familiar doesn’t fly, you can tie a string around your waste and have it pull you around like a kite. Either way, it’s their move action and your still have full round action available to you. You can run across ceilings while levitating upside down I’m sure being able to levitate a 600lb boulder might be useful too. Combine it with the Jump spell and kick off the ground or solid objects to move yourself 30+ft horizontally and levitate 20 ft vertically at the same time. Place tarp/net on the ground and levitate it when bad guys walk on it. Pull them 100ft into the air and dispel it. It’s on your spell list, no UMD check.
-Spider Climb It’s on your spell list. Combine it with Levitate, jump and haste/Expeditious Retreat for serious chicanery
@Dr. Mavrin
Since you are GMing level 6 and I’m GMing level 7 we won’t play together again until level 8. However, just because I’m off screen at level 7 doesn’t mean I can’t have made some scrolls, wands etc. for you in the down time. I didn’t find as very many spells that seemed especially useful just for you. However, there general list of buffs is still useful for you. I will keep looking over all my spells for more stuff just for you.
-Full Pouch By the spell description I have to be the one to draw out the item, but nothing says I can’t give it to you. Once the spell is cast, the created item last forever. We can maybe create some stuff outside of combat to be used later. I’m not sure how useful it is exactly, but maybe we can get creative.
-Alchemical Tinkering Turn one alchemical item into another of equal or lesser value. The change would only last a few minutes but like with the full pouch, perhaps we can get creative.
General party buffs
These are useful buffs for everybody, all though mileage may vary by class.
-Haste Haste is the best buff in the game. It doesn’t do as much for me because I don’t generally attack, but it doubles your attack damage, adds bonus to your AC and attack rolls. I will try to cast this as much as possible. However, it’s a little expensive I can only afford so many scrolls of it. If others want to keep a scroll of it in their inventory, I can’t understate how useful this would be to the whole party.
-Anticipate Peril +5 to Iniative for Everybody! Short duration though. Perfect for those times when we choose when to enter combat.
-Blur Gives enemies a 20% chance to miss you. 1 minute per caster level is useful. As a level 2 spell it’s probably too expensive for a wand, but a few scrolls would be a boon to anybody. This session fight with the RUDs demonstrated just how valuable mischance. This is on Vixen’s spell list so no UMD check for her.
-Bullet Shield At CL 6, +5 deflection bonus vs all ranged attacks including firearms. Stacks with armor and shield bonus Vs ranged attacks, and essential negates the touch attack thing from fire arms. The 10 minute per level duration is awesome.
-Clay Skin DR5/Adamantine up to 25-30 points of damage. This one is in my opposition school though, but VV can cast it without a UMD check.
-Protection from Arrows. DR/10 magic from ranged attacks. Hour/level duration is amazing. Would synergize well with bullet shield, blur and/or Clay Skin. It’s also on VV’s spell list.
-Expeditious Retreat VV can use without a UMD. I’ll try to buff everyone with haste as much as possible, but I won’t always be able to and as we level enemy casters with dispel magic will become more and more common. I can make a wand of expeditious retreat for 375 GP at CL 1. It doesn’t give the other great bonuses that Haste does, but this one lasts for a whole minute at CL 1 and gives you +30ft to your base speed. When I’m the GM, my character wont be around to provide the haste buff – but if you have your own wand of expeditious retreat you can still zoom around without me.
-Eagle’s Splendor+4 to Charisma. It’s on Vixen’s spell list so no UMD check for her.
-Foxes Cunning+4 Intellegence. It’s on Vixen’s spell list so no UMD check for her.
-Owl’s Wisdom+4 Wisdom, on VV’s spell list so no UMD check for her.
-Bear's Endurance+4 To constitution. It’s on Vixen’s spell list so no UMD check for her.
-Bull's Strength+4 Strenght. On VV’s spell list.
- Cat's Grace: Last for at least five minutes and adds +4 to dexterity. Again, on VV’s list.
-Draconic Reservoir Hitting party members with fireball suddenly becomes a good thing.
-Ears of the City I like this spell for it’s flavor. I imagine Caledon casts it a lot during down time. Works on party members too.
- Endure Elements : Pretty useful as this session demonstrates. Probably a REALLY good idea for Turin’s episode. VV can use without a UMD. Might be worth a wand, but is an opposition school spell for me.
-Ears of the City I like this spell for its flavor. I imagine Caledon casts it a lot during down time. Works on party members too.
-Ant Haul Generally useful for carrying more stuff. Vixen can use without a UMD. Might be worth a Wand for her. Only 375GP for 50 charges that last 2 hours each.
-Firey Runes2d4+2 damage from one melee weapon, once. Meh damage, not useful to Cashara but it has a long duration. If natural weapons count as melee weapons it might be somewhat useful to Dr. Mavrin. Seems weak for a level two spell, but at least I can buff anyone’s melee weapons and not just my own.
-Jump+20 to jump checks via a CL 5 scroll. Seems super useful to everybody. A 375 GP wand gives you 50 charges of +10 Jump. I did the math and Vetalia can jump horizontally like 44 feet horizontally and 11 feet vertically just by rolling a ten when under the CL5 jump spell. I imagine Vixen’s would see similar results, and it’s on her spell list so no UMD check.
-Protection from Evil Protection from mind control. Good for everybody, 375 GP wand and is on VV’s spell list. No UMD check for her.
-Invisiblity Pretty obvious why this is great for everybody. It’s on VV’s spell list.

Caledon Whitetree |

That is an impressive list, Johnny!
Thank you! I felt bad because I couldn't find anything really useful for Turin.

Caledon Whitetree |

@Mavrin
An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so)….
Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
Scrolls are spell completion, but wands are spell trigger which means you can use them without a UMD if they are on your list even if they are too high a level for you to cast normally.
I can still create scrolls for you but it’s probably best for me to activate them for you.
Your Formulae list over laps with my spell list quite nicely, so I can make wands for you all the way up to level 4 for a wizard. You’d be able to use them with no chance of failure and note that some spells differ as much as +/-2 spell levels between my spell list and your formulae list. I.E I can’t make some lvl 3 formulae into wands because they are a level 5 wizard spells or conversely some level 4 formulae can be made for the price of a level 2 wand because they are a level 2 wizard spell. Interesting wrinkle.
Wand Spell Level Cost per casting (Gold)
0............3.25
1............7.5
2............45
3............112.5
4............210
What spells make the best Wands? Those with long duration and no saving throws.
Enlarge Person: [375GP] [50 Uses][1 minute/use] If you use your feral mutation a lot then Enlarge Person gives you some potent advantages. Your strength increases, making it easier to hit and do more damage. This would synergize well with a bulls strength extract. In addition to being stronger, you get reach meaning you can hit opponents not directly adjacent to you, and if they move they are likely to provoke AoO. Combine this with a long arm extract and possibly hit things up to 20ft away with your claws. Making this into a wand frees up a slot for extracts, can be applied to other characters and only cost 7.5 Gold per use.
Expeditious Retreat (alchemist 1, bard 1, inquisitor 1, sorcerer/wizard 1, summoner 1) [375GP][50 Uses] [1 minute/use] . You add +30 to your speed for a minute and that means you can pretty much be where ever you need to be. If you like put it on other party members when I’m not around to provide haste. Use your acrobatics to tumble past enemies and have movement to spare. Activate Feral Mutagen and make a 120ft charge. This would work well with a pouncing fury extract, long arms, enlarge person and bull’s strength. You’d be a 12ft tall monster with 16ft long arms and the speed of a cheetah. If under a haste buff instead of Expeditious Retreat, you’d get three claw attacks via a pounce extract.
Edit: With a linebreaker extract you'd get a 160ft charge under haste or Expeditious retreat.
Touch of the Sea (alchemist 1, druid 1, sorcerer/wizard 1) [375GP][50 Uses] [1 minute/use] This is a bit situational but drowning kills more characters than BBEGs. Get a swim speed of 30 feet along with the +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can apply this to other party members and potential save the party from drowning. This would stack with a monkey fish extract.
Ant Haul (alchemist 1, druid 1, cleric/oracle, unchained summoner 1, psychic 1, ranger 1 sorcerer/wizard 1) [375GP][50 Uses][2 hours/use] Carry all the things. Help others carry all the things.
Foxes cunning, Owl’s Wisdom, Eagles Splendor, Bear’s Endurance, Bull’s Strength and Cat’s Grace each would cost 2250 Gold and last 1 minute. I’m not sure these are worth the gold, but you can always sell them for the same price you bought them (minus used charges) and pay for the headband or belt latter
Anything else on your Forumlae list that's also on the wizard list, is below level four and doesn't have a target of you or range of personal can be made into a wand. I didn't see many that I thought would be worth the gold but you might have a strategy in mind I didn't think of.
The equation for my crafted wand's prices is (Spell level X Caster Level x 750) all divided by 2.

Cashara Aivion |

cal, thanks for the info, I may take it into account once my character starts to think about it.

Vermilion Vixen |

Whoops. Typo in my last IDIoT post. It should say "AT MANOR," not ST like Saint or Street.

Cashara Aivion |
1 person marked this as a favorite. |

great
nice to have you back.

Vermilion Vixen |

Yeah, and bummer about the tablet.
I'll give a little time for someone to react to Cashara's victory, but will tell you out of game that by honoring the toy's "game," you really do have safe passage to the manor. There was also a way for Cashara to lose the draw and still get safe passage, and I think I saw a comment that correctly guessed that you could all go into the house and end the aggression. The Velvet Ape assumes this to be surrender.
Shutting down the Ape triggered the other toys into coming up with a new game. Cashara's question if friends triggered the Cowbot into getting the other toys to play his game. Otherwise, you would have walked into a hostage situation, which would be possible to end peacefully.
There will be one more battle later this episode, but it's more straightforward. RP will drop a few clues. If we post at a steady pace, it shouldn't take too long. Maybe we'll be on Turlin's episode by February or early March? Ironically, I want the party away from Cupid's house before Valentine's Day.

Erogin Erimiana -GM- |

Hey
I know Mavrin has the next episode
but I have an idea on what I want to do with my episode.
IDK if I get the one after Mavrin or if Cal goes after Mavrin.
The idea that I have is that I will start out with a scene (party not there) just to help explain a few things, and allow every one else to enjoy, use, and help improve the story.
and then I will get into the the what is going on with the rest of the party.
I wanted to get some feedback now before I start writing it up or anything.

Vermilion Vixen |

You mean like a cut scene? That's fine. There are ways you can have the characters see the scene, if you prefer, even if it means doing something that characters can't do any other time.
I once ran a loosely-Greek-Mythology-themed game that featured an oracle. Hess (Hestia) was a child-goddess who could contact the Oracle. He was Bob Oracle, and his character was basically a talk show host. The visions were seen in flames, so everything was in reds and golds and bright-whites. The child-goddess would speak whenever lips moved "on-screen," so you had a little girl talking in several voices. The Graeae eye was a floating eye that functioned as a camera, and members of the audience could converse with the Oracle as if calling in to his "show."
A much simpler, more common way is what a GM did in another game I'm playing: all the PCs had the same dream.

Erogin Erimiana -GM- |

not that those aren't good ideas, but not what I was thinking.
I was going to do a cut scene, yes, but the CHARACTERS know nothing.
I'm really just going to do so that
1: when someone else DMs, they might be able to use it latter (like, build on it).
2: to explain a little bit of what is going on and what might happen. like how my character will not be there, we already said that we should not DM and play at same time.
I just felt that doing this would be a way to make it interesting.
you'll see once I do it, and maybe you might understand.
but thanks for the idea for future episodes.

Caledon Whitetree |

That sounds like just making short stories about your character. Seems like something you could do any time with out waiting for downtime. Maybe just post it in discussion.

Caledon Whitetree |

I'm working on my session. Do the nagaji have stats, classes spell list? I'm trying to keep my encounters to CR 7 but thought maybe the girls could be waiting in the wings to heal or help out if the party needs it.
Did you plan on them having done anything in the interim that I shouldn't conflict with?
While I'm at it, what about the Nelson's?

Caledon Whitetree |

I was thinking Ness Nelson might fit with this archetype: LINK

BAMB! Serpentine Slave Girl |

If you click "info," you have a list of Nagaji names. They are Lv.2 Oracles, but you can promote them. I kept all of my NPCs one level LOWER than PCs, and stats were either all 10s or 14-14-10-10-6-6.
They are Life Oracles, so they have Channel Healing. Ragdoll has Escape Arts maxed out. DEX and CHA should probably be 14s.

NPC: Ness Nelson |

Ness' Hat of Tricks requires a d4 roll to determine which "Bag of Tricks" you're drawing from: Grey, Tan, Aquamarine or Rust.
The d100 roll works as it normally does for the Bag of Tricks, except if the d100 and d4 are the same number, you pull a rabbit from the hat! Its color is similar to the color bag you draw from. The aquamarine bag gives you a white rabbit.
1d4 ⇒ 21d100 ⇒ 47
Click to see what animal I pulled from Ness' Hat of Tricks!

NPC: Manny Nelson |

Manny's hat is a means to let Brother Seamus see what's happening. He also has a Cubicle of Public Privacy, which is activated in THIS POST. The Half Nelsons were all the same level as the player, but with NPC stats. Manny is an investigator, and Ness is a rogue (who I believe has Apprentice's Cheating Gloves). All are non-archetype.
I try to avoid having NPCs outshine the heroes, even if they have fun custom items. I actually came up with prices for the hats:
6000 = Hat of Greater Self (M)
9000 = Hat of Greater Small Self (S)
8000 = Hat of Tricks (M)

NPC: Ruffles the Ruffian |

Ruffles is a tough puncher.
The Cowbot didn't get a chance to show his weapon, but he will (without attacking any of you).
When I say "without attacking," I assume nobody plans to provoke the toys while they are behaving peacefully. (It really is the extreme cold that caused the malfunction.)

Caledon Whitetree |

I'm working on the manor map and I'll make a post about collecting the wands and moving to the manor.
FYI everyone's haste will be gone now.
Jessica wanted to do brunch at the new brasilian place so it will be a bit before I post.

Vermilion Vixen |

Don't trouble yourself. There won't be combat here, since Cashara played along with the toy's game and didn't trigger it to become hostile (again).
I don't know if you can see the symbols (✅▶️✴️) above, but I gave you a checklist so you can see how far along you are. This area is basically completed, and the peak is where the next battle (Ep.1 "Boss") will happen.

Caledon Whitetree |

Don't trouble yourself. There won't be combat here, since Cashara played along with the toy's game and didn't trigger it to become hostile (again).
I don't know if you can see the symbols (✅▶️✴️) above, but I gave you a checklist so you can see how far along you are. This area is basically completed, and the peak is where the next battle (Ep.1 "Boss") will happen.
Okie Dokie. I was working on an avatar for Jack Frost before we left for brunch. LINKY

Vermilion Vixen |

No worries. There isn't much left of the episode. I intend to make the boss-battle possible without your animals around to support you, but since the talk of NPCs "waiting on the wings" came up—you know all the toys you didn't break...?

Caledon Whitetree |

No worries. There isn't much left of the episode. I intend to make the boss-battle possible without your animals around to support you, but since the talk of NPCs "waiting on the wings" came up—you know all the toys you didn't break...?
:P At least 4 RUDs are still drivable too.

Vermilion Vixen |

@Well... the RUDs aren't exactly drivable. The escape pod is actually the cockpit. The clockworks have a way of plugging themselves into the RUDs, so you'd have to be a clockwork to drive one anyway. And yes, I did make them that way so I wouldn't provide the party with a tank division. (...at least not this episode.)
By the way, hope you and Jessica enjoyed the new Brazilian place!

Caledon Whitetree |

@Well... the RUDs aren't exactly drivable. The escape pod is actually the cockpit. The clockworks have a way of plugging themselves into the RUDs, so you'd have to be a clockwork to drive one anyway. And yes, I did make them that way so I wouldn't provide the party with a tank division. (...at least not this episode.)
By the way, hope you and Jessica enjoyed the new Brazilian place!
16 courses of meat. Jessica was more strategic in her portioning and made it to the end.

Vermilion Vixen |

Oh wow! That sounds like it *might* be the Latino equivalent of Dim Sum. (Chinese brunch with many small portions of many foods.) Our church has an international food festival, so between that and past students from Brazil, I've had some samplings of Brazilian cuisine, but not 16 courses' worth.

Cashara Aivion |

wow.

Vermilion Vixen |

@WW, sorry. Not retries on knowledge, which means no taking 20. Take 20 represents an several minutes of die rolls. Basically, if you are tied to a chair and left unguarded, you will eventually roll a 20 in Escape Arts. If the bonus is enough that a nat.20 would succeed, rather than the GM force you to roll over and over, the Take 20 mechanic id played as if to say, "eventually, Houdini the Barbarian escapes."
Retry? No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
You do know he's an elf in-character, and you can guess he's old enough to have already exceeded the lifespans of any human or half-elf. I'm thinking, eleven features aside, he passes for a slender human male in his late 30s or early 40s, which is what... 200 or so?

Vermilion Vixen |

Updated my post—Cashara's knowledge check tells the name of the object, but you need to get the object to learn more.

Cashara Aivion |

understandable and thanks.

Vermilion Vixen |

@WW, no problem. I didn't want to waste that roll. The best part is you missed the DC25 (for the full details) by one point, hence the tease about what Cashara can't quite remember. I'm effectively giving you a circumstantial bonus when you see the book cover. You'll get additional details once you pick up the book.
@Johnny, if you want you can just have Cal and Vetalia in the manor with the party. There was no hurry to walk to the manor, so you could heal, hand out wands, and even unchain dwarves. And yes, the wands are useful even though the battle vs. toys is over.

Vermilion Vixen |

I'll wait for WW to post. Cashara's knowledge check will effectively be a 26 with the aforementioned circumstantial bonus, so I can post that check result for two players (assuming Cashara just picks up the book and sees the cover). I'll post the detect magic result as well.