Super Crime Fighter II (Inactive)

Game Master Legendary Sidekick

A superheroic RPG with "Round Tabletop" GM'ing!


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Female Human Vigilante Brawler

So that really long post all takes place in about two seconds. Just like the TMBG song Prepare, which is a two-minute song about a passing second.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

I find myself wondering if we will ever end up doing a Chathulu episode.


Female Human Vigilante Brawler

I have to admit, I wasn't crazy about my Jack Frystyoghurt avatar until now. Now I love it. He says every word with a straight face.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

I think (but might be wrong) Turin's island isn't the one to the north, but is an artificial island to the west.

Edit: This is in context of my geography check results if the other players are like wtf is he talking about islands.


Female Human Vigilante Brawler

Oh. Well, in any case, I have a name in mind for the island. But if someone else runs a tropical island adventure before I do, the GM can name the island.

Same for districts. There is so far:
• Snowberry Hills (highest elevation)
• Westedge (westernmost)
• Red Lantern District (easternmost)
• Gold Coast (northernmost; able to see the island North of Arcadia)

Feel free to name districts between Snowberry and the North, east or west coasts or south, southeast or southwest of Snowberry. There can also be underground locations (mines, sewer tunnels, ???).

Rooftopolis is basically the northern tip of Arcadia. It is mostly urbanized, and its vast wealth is from the mining operations in Westedge. The coastline of Westedge is a high cliff wall (with openings that lead to underground caverns). The Gold Coast is partially beachfront property for the wealthy, and partially a tourist area. The Red Lantern District also welcomes tourists, but it's a much shadier place where gambling and prostitution exists.

Brother Seamus is under the opinion that gambling and prostitution should not be legal. I've never said whether or not they are—they could be legal in that one district (like Nevada in real-life USA). But I'll leave that up to any GM who wants to use vices as a plot device.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:


Brother Seamus is under the opinion that gambling and prostitution should not be legal. I've never said whether or not they are—they could be legal in that one district (like Nevada in real-life USA). But I'll leave that up to any GM who wants to use vices as a plot device.

This is pretty funny given the post I'm writing up.


Female Human Vigilante Brawler

Just for fun, and because it's been way too long since I made a digital drawing:

VV: "Ginger Snap!"


Male Human Alchemist lv. 5

The setting I'm hoping to use is, in fact, an artificial island by the name of Patchwork Island, so feel free to the northern island whatever you want! (More info for Patchwork Island is in my aliases of Sir Henry and Dr. Amp.)

Also I love he ginger snap picture!

Anyway, I should be able to post in game later today!


Female Human Vigilante Brawler

Patchwork sounds like an interesting place. I hope to arrive there in March.

Next player to post, feel free to imply walking and talking. We can assume Vetalia sees all of the dwarves unchained as you leave, if you have not already freed them. You don't have to worry about not penalizing Jack for his obvious role in the troubles. He's not the enemy—just a foolish elf who, in his midlife crisis, sought immortality and may have succeeded to an extent, but has buyer's remorse.

Does Dr. Marvin have the ability to use the wands? I want to make sure I've armed every player, not just some.

@WW, you get one shot ever. You'll know why when you fire the derringer. Don't roll a 1 when you do! (Do you have a class ability that prevents the misfire penalty?)


Male Human Alchemist lv. 5

Mavrin has a decent Use Magic Device skill score, if that's what you mean.


Female Human Vigilante Brawler

Yes, that's what I mean. They're meant for the party, except Cashara (assuming she can't use them) who has something better, but limited to one shot.


Male Human Alchemist lv. 5

As a player, I vote we keep the book.
As a character, I vote we destroy the book.
As a game master, I'm laughing maniacally.


Female Human Vigilante Brawler

Super Bowl XXXIII so far:

• Pats: 3 10 13
• Rams: 3
• Mountain: 1
• Bud Knight: RIP

If you don't know what I'm taking about, click there blue words, then scroll down until you see the video.

(Edited 15 min. & 40 min. after posting.)


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

I'ma shoot da book


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

My dog Charlabu is named after a Divine Servitor of Serenrae. Thunder is named after a Divine Servitor of Cayden Cailean and my horse Arangin is named after a Divine Servitor of Erastil, but that might be less interesting to the Baron.

If Anne worships Erastil she might take note of Arangin's name.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

The spell force Sword says it creates a sword shaped force weapon sized for you. LINK Does that imply that I can control the size of the weapon at will, and if so create a force dagger?


Female Human Vigilante Brawler

It says longsword, so it looks like you can't even make it a katana or scimitar. It needs to be a longsword with longsword stats, and anyone who uses it would benefit from specialization or proficiency with longswords.

It seems clear to me you can't make it a concealable dagger, two-handed, etc.

...

The one example I know of that allows for flexibility in magically creating weapons is the Blades Belt. It's a belt that can become any weapon you want.

But that's a Wondrous Item. I don't know of a spell that can create any weapon you choose.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

I was thinking of toppling force daggers for Vetalia. I've been looking at meta magic and was trying to figure out how to make toppling worth a damn. There very few lvl 3 and below offensive force spells.

Do you think a force Sword would work as the material component of storm of blades? LINK

If it does, would it shoot force swords?


N/A GM Dragon Lv. DM GM Head of dragon-Iredion Station

OK

I know Mavrin is doing the next episode
but I want to start working on My episode.

I would like to know what people would like to do and I already have a few ideas.

exploitative Arena, Investigate, Street & building, Gangsters, Zombies, Slaughter house, Secrets, Supernatural, The Gate, Outbreak.

everyone choose 2, I will count them up, the on with the most I will do this one, next highest is my next episode.


Female Human Vigilante Brawler

• Street & building
• Gangsters


N/A GM Dragon Lv. DM GM Head of dragon-Iredion Station

great, now I just need everyone else.


Male Human Alchemist lv. 5

I'll take Streets and Buildings and Investigate.


N/A GM Dragon Lv. DM GM Head of dragon-Iredion Station

Great
now I just need Cal and Ver


Female Human Vigilante Brawler
Dr. Mavrin wrote:
I'll take Streets and Buildings and Investigate.

Nice. Investigate was my 3rd choice.


Female Human Vigilante Brawler
Erogin Erimiana -GM- wrote:

Great

now I just need Cal and Ver

Not sure where they are, but I waited a full week. Seeing how Cashara and Dr. Marvin got all they needed out of the Baron's, I'm moving on to the next (and final) intended destination.


Female Human Vigilante Brawler

I'll give Cal and Vetalia time to jump in—at least 24 hours after Cashara and Dr. Marvin have posted. If I don't hear from them, I'll adjust the difficulty so 2 players have a chance.

This isn't a situation where the snowman will turn out to be friendly. It looks hostile... it's just very big. The reference art should give you an idea of how big.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Secrets and The Gate.


N/A GM Dragon Lv. DM GM Head of dragon-Iredion Station

ok, at this point, I know witch one to do now.

there was only 2 choices, and everyone pick something that went with 1.

thanks all for your input.

so, unless said otherwise, I will be doing the episode after Mavrin.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

How far away is the First, how wide is the path we came up what would line of sight/line of effect be like if we stated back the way we came?


Female Human Vigilante Brawler

He just rose up ~30 ft away. Speed is halved, so the distance is intended to allow for melee characters (Marvin?) to charge and Cashara to have her point-blank. Those who prefer to step back can move a 5 ft step, or 15 ft and make a standard action.

You could sprint 60 ft, but I don't recommend that.

If we go mapless, I can tell you now that the only thing that matters is relative distance. I will assume you are not clustering but are attacking from the same side. Let's say you are south of SFH.


Female Human Vigilante Brawler

I do appreciate your map, by the way! Not trying to sound ungrateful. The "if we go mapless" is meant as: if you don't want to trouble yourself, there's a way to be tactical with just text.

I used to map games to the extent that one Homebrew I ran looked like a badly-drawn NES beat-'em-up. (Might post examples later.)


Female Human Vigilante Brawler

My phone is about to die, but feel free to check out some maps from a PbP I ran 5 years ago!

Back Alley
Red Lantern Dist.

Back Alley 2
Red Lantern Dist. 2

Red Lantern Dist. 3

Red Lantern Dist. 4

Rooftop 5
Red Lantern Dist. 5

Rooftop 6
Ye Olde Tavern 6

Rooftop, a few rounds later
Ye Olde Tavern, a few rounds later


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

I don't think being in the open with a giant and a horde of zombies is a good idea. I was wondering if the path we came up was narrow or just an open terrain. Can we thermopylae them?

My Adverb I just made up 6 minute video relevant part starts about 1:40

Difficult terrain/ half movement is from deep snow or strong wind?

How deep is the snow?

Is the first a huge creature? The image has him less wide than VV's spilts toe to toe. Does that mean an AOE like glitter dust hits all of him?


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

When we were at Sister Bellum's you said the cold wasn't an issue for familars, then called out Menos specifically as vunerable. Does that mean Hunter is stabled?


Female Human Vigilante Brawler

I was thinking low end of gargantuan, and might have posted that, but high end of huge works. Huge it is.

...

I wouldn't have time-skipped you guys, but with no posts for a week I figured I'd just move along. Cal and Vet can retcon accepting a cookie if you want.

As for starting up close, and open field vs. tree cover... I started you at the peak because the only plans I knew of were to toss the book, keep the book or shoot the book. All three can be done in the open. The Snow Cano doesn't exist geographically. The Snowball From Hell basically popped up close to the party, which he could have done in the woods. Terrain is worse there, due to a slope (characters are decribed as have to grab some trees to maintain footing), and "Snowball" can pass through trees easily.

The snow is a foot deep, but it's crusty New England snow, not Park City powder. It's slippery, on uneven rocky ground, you can't see the trip hazards, it's windy, etc.

TL;DR version—the creatures made of snow and ice can outmaneuver the PCs.

...

Hunter is safe at the stable.

The weather keeps getting colder as time passes. I planned to have negative effects kick in to show the danger to animals, but after reading how RAW would kill a polar bear in his own natural habitat, I dismissed the cold weather effect as unnecessary. I felt better about narrating the danger than rolling d6 damage against your pets before you even know what to do about the cold.

Why the bee: insect wings just seem more vulnerable to cold than furry/feathery bodies, but in the end no animals have been harmed in the making of this episode.

...

Glitterdust can hit Snowball or Snowball and nearby minions. I have no issue with saying Glitterdust has double the effect if you hit no other target.


Female Human Vigilante Brawler

@Johnny,

While I did permit you to change your move, I feel it's fair to warn you so you don't have buyer's remorse:

• That won't stop the snowman from getting into melee range.
• That will stop Dr. Marvin from getting into melee first.

You tend to innovate well, so I may be misreading the tactic. My guess is you're sacrificing everyone's HP to slow down a very big elemental-like creature in his favored terrain.

While you haven't seen how he moves, I did mention this in the above post:

Quote:
"Snowball" can pass through trees easily.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:

@Johnny,

While I did permit you to change your move, I feel it's fair to warn you so you don't have buyer's remorse:

• That won't stop the snowman from getting into melee range.
• That will stop Dr. Marvin from getting into melee first.

You tend to innovate well, so I may be misreading the tactic. My guess is you're sacrificing everyone's HP to slow down a very big elemental-like creature in his favored terrain.

While you haven't seen how he moves, I did mention this in the above post:

Quote:
"Snowball" can pass through trees easily.

Ice glide in 1ft snow should not provide a benefit to traveling through the stones, only the snow. Snowball should get 1/2 speed unless he has something other than ice glide/ice walk that helps with terrain.

If I prevent Mavrin from closing to melee I think I'm doing him a favor.


Female Human Vigilante Brawler

Like I said, you haven't seen the creature move yet.


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Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

The idea is to hit him with a stone call and burning sands combo to even the playing field and find out if he has a fire vulnerability. Since burning sands also creates difficult terrain, he would hopefully be at 1/4 speed and we can kite him.


Female Human Vigilante Brawler

Oh, okay... exploring vulnerabilities. Now I get it. In that case, there is a benefit to Stone Call in terms of learning an aspect or two regarding how the creature functions.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:
Oh, okay... exploring vulnerabilities. Now I get it. In that case, there is a benefit to Stone Call in terms of learning an aspect or two regarding how the creature functions.

The stone call also might keep the minions from ganging up/charging us. It seems like a good idea to keep them split from The First.


Female Human Vigilante Brawler

Minions?

(Whistles innocently.)


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:

Minions?

(Whistles innocently.)

I believe that there was talk of an endless horde of white walkers from the elf on the shelf.


Female Human Vigilante Brawler

Er... he was just kidding.

(Sips water to make whistle sound more innocent.)

(Whistles innocently.)


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

It's okay. Eagles aren't my only bag of tricks. I too have an ice army.


Female Human Vigilante Brawler

Nice! They won't complain about the weather.


Female Human Vigilante Brawler

@Turlin,
I need stats for Dr. Marvin in beast mode.

Namely HP, AC and CMD. Saves are player-rolled, so I'll just tell you the DC when you need to roll a save.

I'll try to consistently post this each round:


Caledon
♥️♥️♥️36HP / AC19 / CMD15
__________
Cashara
♥️♥️♥️♥️♥️56HP / AC20 / CMD22
__________
Dr. Marvin
♥️(Need stats)
__________
Vetalia
♥️♥️♥️36HP / AC19 / CMD18
__________
Snowball From Hell
?HP / ?AC / ?CMD
__________
Minions
x? / ?AC / ?CMD

This is your HP after Caledon's friendly fire. You start the battle at full HP.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

With shield and mage armor my AC is now 23.


Male Human Alchemist lv. 5

The mutagen in affect at the moment only changes STR and INT. So these stats are for now and for normal form.

HP:45 (current HP is 41)
AC:17
CMD:17

I'm hoping to get all my stats on here after I GM but in the meantime just ask if you need anything else!


Female Human Vigilante Brawler

So... 18 AC/CMD because of the +DEX from the green-candied cookie.

In case you're curious, secondary colors improved physical traits and primary improved mental.

Red = CHA (Cashara)
Yellow = INT
Blue = WIS
Green = DEX (Dr.M)
Orange = STR
Brown = CON

I realize brown is tertiary, not secondary. Anyway, you were eating the cookies that are part pretzel: IMAGE

...

I'm feeling super-sick, so apologies if the next GM post takes a while.

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