Super Crime Fighter II (Inactive)

Game Master Legendary Sidekick

A superheroic RPG with "Round Tabletop" GM'ing!


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Female Human Vigilante Brawler

See "Campaign Info" tab for a list of known/relevant locations from current to furthest. I'll add names as you learn them. Victoria Peak is actually the highest point on Hong Kong Island. I used to live there. (The island—not the peak. The super-rich live on the peak.)


N/A GM Dragon Lv. DM GM Head of dragon-Iredion Station

Does this work for when I GM?

I would like my fellow player's/GM's Opinion


Female Human Vigilante Brawler

Yes! That works... especially if you have something dragon-themed. (Gulp!)


N/A GM Dragon Lv. DM GM Head of dragon-Iredion Station

XD
Thank you.
I'm not sure what I will have that will be anything dragon themed in the future. We will just have to wait and see.

I thank you for your opinion.


Female Human Vigilante Brawler

Now's a good time to tell about you Dice Codes.

To roll, you do this:

(dice=Attack)d20+11(/dice)
(dice=Damage)d4+13(/dice)

...only with square brackets...

Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 13 ⇒ (4) + 13 = 17

During combat, if you are attacking, you should refrain from making other die rolls unrelated to the attack.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

got it.

Do I do the same with skill checks?


Female Human Vigilante Brawler
Cashara Aivion wrote:
Do I do the same with skill checks?

Yes.

Or am I Bluffing!: 1d20 + 14 ⇒ (19) + 14 = 33

Yipes...! Maybe I am!

You should all be glad I'm rolling natural 18s and 19s now, and not as enemy combatants!


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

ya
you got that right


Female Human Vigilante Brawler

Also, if you look at VV's profile, I got the idea as to how to organize it from other GMs and players. You can add a spoiler to the race and class fields. Some players make separate lists for skills and vitals. I think I'm going to add one more so you'll see:

Vitals:
HP and stuff
Female Human
Skills:
Things VV's awesome at
Lv.6 Vigilante
Attacks:
How I roll


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Great.
Now I am I to do that?


Female Human Vigilante Brawler

It's optional. You've already displayed the basic info a GM needs.

I'm actually planning to display Attack for myself so I know what to roll. A GM won't really need that. (If a GM wants to know the breakdown of my attack roll, s/he needs to check my profile.)


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Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

I made a sketch of the Neighborhood from what we've been given so far

Snobbery Kills...er Snowberry Hills


Female Human Vigilante Brawler

Awesome, Johnny! I added a link to Johnny's map on the campaign info tab.

(I didn't say which way to turn from North St. to Victoria Rd., so let's just say left like the map shows, and there's an incline and a sheer wall between Elsa's and Holly Circle... just to have a reason why you can't take a shortcut North and why the cold reached Elsa's before Bellum's.)


Male Human Alchemist lv. 5

Guess who just got Ultimate Combat and Ultimate Equipment!!!


Female Human Vigilante Brawler

Cool! I'm doing this the cheap way: looking up monsters and adjusting stats. I added a couple NPC avatars for the fun of it.

I'll wait for a posted reaction to the metal and moaning in the fog, then reveal the NPC making the noise. Not sure if combat will start in 2018 or 2019, but we're getting close to Battle #1.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list
Dr. Mavrin wrote:
Guess who just got Ultimate Combat and Ultimate Equipment!!!

great, I got the core rule-book and bestiary a while back.

I hope you find nice use and info in them


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Male Human Alchemist lv. 5

VV
I just looked through your aliases... And I can't decide on if I should be disappointed or proud of you.

I got a good laugh out of Jack and the Barron!


Female Human Vigilante Brawler

I'm disappointed I didn't make avatars for the painted ladies. I wasn't planning to keep the party there long... they were meant to just give you Endure Elements, then you move on, but it turned out to be a good place for info-gathering.

And how odd to be typing about this while listening to my new TMBG music (my gift). The track that came up just now is about a man who more-or-less attends an all-female function.

LINK - TMBG cover of "I Was Dancing in the Lesbian Bar"


Male Human Alchemist lv. 5

Oh yeah! I feel like this battle is gonna be good!


Female Human Vigilante Brawler
Dr. Mavrin wrote:
Oh yeah! I feel like this battle is gonna be good!

...or ruined my my They Might Be Giants fandom. Only time will tell.

I take it the Doc did NOT step on the property. I'll just tell you that doing so will trigger the initiative roll. If you beat the GM's initiative roll, you can roll your attack! (You can edit your post, placing the attack roll under your initiative roll.)


Male Human Alchemist lv. 5

Funny thing, I log on to check on this and ya post!


Male Human Alchemist lv. 5

Yeah the doctor didn't step on the property. I'm going to wait for the others to catch up with the conversation and such.


Female NG Rogue 5 Human | HP: 40/40 | AC: 19 (16 Tch, 13 Fl) | CMB: +3, CMD: 18 | F: +1, R: +9, W: +3 | Init: +6 | Perc: +13, SM: +11 | Speed 30ft || Active conditions: Mage Armor (+4 AC), Jump (+20 Acrobatics).

VV, what can I see exactly, because I’m going to interrogate the crap out of our dwarf. I’m a strategic player, (I love chess), so I need to see the board so I know where and what I can do with myself and others.

How large is the property, and how much can I see? How far in is the house, and how big is it? A smallish home can only fit one or two cowbots.
Of what I can see:
How many ice sculptures, what size are they; and their placements?
Are they scalable or just something to hide behind?
Dwarf question - Are they a type of defense? Will they turn into ice golems?
How many forts? What are their placements?
How tall are they, one/two story or more? Do they have murder holes? Do they have an outside walkway around the top if more than a single story?
Dwarf question - Are they manned and stocked? Are there people we need to rescue inside or will they help us fight? Any items inside that may help us if unmanned?
How many columns and their placements?
Dwarf question - The fire columns, can they be knocked down and the flames remain lit? Can the flames be redirected if a hole is pierced into the column like piercing a steam pipe? How hot are they? Hot enough to melt metal? ;o)

These are some of the questions I’ll be asking our rosy cheeked friend.


Female Human Vigilante Brawler

Snow forts and ice sculptures give you cover from enemies who shoot, should you attempt to close in.
* Snow Forts = total concealment, or partial if you are shooting, and the forts get blasted into powder easily--walls made of snow balls.
* Ice Sculptures = you can hide behind them, but the enemy can see you--ice bends light so there is still a miss chance--they're human-sized or human-on-a-horse-sized
* There are more than you need, say a few dozen spread all over he property
* You can get from the property line to the snow fort with a full round of movement--obstacles are about 50 feet apart

The dwarves are craftsmen--useless in battle, and anyway, you'd need to use Disable Device (DC20) to free them. Oh... and expect someone to get chained. You can't all win initiative and succeed reflex saves. (Well, maybe you can. In my first round-table game, I rolled a natural 1 and a natural 2 for the initiative rolls in my first two battles.)

The columns and sculptures are just decorations. Well... and a light source or thing to hide behind.

The IDIoT House is about 200 feet from the property line. It is likely that all six dwarves are inside, and possibly some of the toys. They are 4-7 feet tall.

The property is many acres. The battle area would fit within a 500 ft x 500 ft square, if you were to put the IDIoT house in the center of the square.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

How wide is the hut, is the gate we are standing at on the centerline?


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

I tried to make a rough map of the property LINK

It should let you zoom in pretty close. The green and read cirle things are the columns, the horse shaped things are the ice statues and the white circles are forts. The house is the IDIOT, and by the scale I used it's about 15x15ft.

The grey strip at the bottom is the street we are on and the green strip is a hedge row.

VV I can send you a file with the columns, forts and sculptures removed. It would include the sprites for them off to the side so you can copy and paste them where you want.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Here is a closer map of the house.
LINK

I can put it in a slide show and we can move our own characters around that way. You can zoom in pretty close and keep the resolution.

Hexagons are columns, horses are statues and white shapes are forts.


Female Human Vigilante Brawler

It's close enough to what I was thinking. Behind the cottage, there should be plenty of cover (fog and trees), though it doesn't need to be mapped. Just things for you to hide behind as you approach the house are needed.

The cottage is two stories tall. A 20x20x20 cube should fit everyone. (16 squares per floor.)

If you want NPC aliases:
NPC:
• RUD-209
• Ruffles the Ruffian
• Cowbot Beeboop
• Monica Missiletoe
• Poopsie Daisy
• Hugsy
• The Velvet Ape
• Cupid O'Myra (for all captives, even though Blitzen is beardless)

OBJ:
• I-D.I.o'T.


Female Human Vigilante Brawler

Three things:

1. @Johnny, the mansion is 500 ft from the property line. Feel free to light a path to the front door (torches) and if you want trees and such, that's fine. Somewhere between the IDIoT house and the mansion is a huge (size category: huge) snowman with no head. There can be a large snowball meant for the head of the unfinished snowman.

2. @All with masterwork weapons and armor, Addison can spellcraft Magic Arms and Armor as of Lv.6, so between episodes, you can upgrade MW weapons and armor at crafting cost.

3. @Anyone with an opinion, will you approve of a houserule: Alter Self + Enlarge/Reduce stacks size category but bonuses do NOT stack. I may have misinterpreted the official rule, but I have plans that are more fun and comic-super-hero like if Rule-As-Interpreted is allowed. This would allow both humans and gnomes a range of tiny to large, or diminutive to huge with mythic enlarge/reduce. The size bonuses would be:
• Medium Altered: +2 STR
• Small Altered: –2 DEX
• Large: +2 STR / –2 DEX
• Tiny: –2 STR / +2 DEX
• Huge: +4 STR / –4 DEX
• Diminutive: –4 STR / +4 DEX

Note that for the bonus, you're better off with just alter self since there's no size penalty. The main reason is for flavor, but I want to get approval before committing to Alter Self and Enlarge/Reduce spells.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

I might be ok with it.
I'm only ever going to use my alter self to look more human or elven, so I'm still medium, it does not really effect me unless some one makes me bigger or smaller.


Female Human Vigilante Brawler

Yeah, that's basically my thinking. Being in drow form shouldn't render an enlarge option ineffective, though I do completely respect the rule on bonus-stacking.

In this case, your only benefit of enlarge is weightlifting and what size creature you can grapple/trip. Your attack STR doesn't increase at all because Alter Self already gives you a size bonus of +2 STR, and without the penalties to DEX and AC.

For me, enlarge/reduce are boring unless I Alter Self first. The idea is to emulate specific Marvel superheroes.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

Like ant man.
I see, and even others depending on the altering or size shift.


Lv.-1: Sprite

Alter: Hulking Changeling + Enlarge = She-Hulk

Details:
This particular change is probably allowed with RAW since Alter Self from one medium form to another doesn't change the size category. That's actually why I want to house-rule the whole thing—so we're not making weird exceptions or asking these questions later... or invalidating my spell choices, which depend on imagery.

Once enlarged, the only benefit I get from the Altered form is darkvision. But for the imagery: my thinking here is how the Hulk's clothes tear as he grows, but at over ten feet tall, he isn't naked. His clothing very unrealistically grows after tearing and stays on!

(Pathfinder rules: Enlarge enlarged clothing; Alter Self does not.)

So the idea is VV will grow to something like 6'6" and become a 13-foot-tall hulk(ing changeling). Her gloves and boots will stretch and tear at the thighs and biceps, her qipao will split at the torso, revealing her mithril undergarment... and she'll lose the CHA skill bonuses for her expensive outfit but remain armored and dressed, with double-sized clothes stretched around her 210%-larger bod.

She can cast Mending to repair her outfit when she reverts to normal size.


Female Half-Elf lv.6 gunslinger/warpriest
stats:
|HP:72/72|Grit:1|AC:21 (T:18 F13) | CMB:8 CMD:23 |F:7 R:10 W:6| Init:+6 | Perc:+14 | SM:+10 | Speed: 30 FT | Active conditions- None|
other abilities:
|Grit: 1/1=deeds & dares|Fervor or channel 2d6 4/4|Sacred weapon +1 6/6 1d8|spells: 0-5 1-4/4 2-3/3 spell list

As I thought


Female Human Vigilante Brawler

The nice thing is that I can change avatars when changing size, and update stats with each form.

At Lv.18+, I'll likely only use the mythic versions just so all of my relevant stat changes are pre-calculated.


Male Human Alchemist lv. 5

Hold on, I'm lost. Which robots are active and how many of each? And what can each do and which are lethal? And what do they look like? I tried to make a chart for myself but I'm still lost...


Female Human Vigilante Brawler

RUD-209s - at least 5, probably 8, possibly more
Others - exactly 6: 2 male, 2 female, 2 animal


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Dr. Mavrin wrote:
Hold on, I'm lost. Which robots are active and how many of each? And what can each do and which are lethal? And what do they look like? I tried to make a chart for myself but I'm still lost...

My read of it is:

[---8x RUD 209s---]
-Shoot chain nets and sedate from range. Can charge. Probably Quadrupeds since they can be ridden.
[---2x Female Humanoids---]
-Monica (Cowbot? Telescoping Manacle) Riding 209?
-Unknown – Cowbot? Riding 209?
[---2x Male Humanoids---]
-- Unknown - Cowbot? Riding 209?
-- Unkown – Cowbot? Riding 209?
[---Animals---]
-Velvet Ape. 7ft Tall. Perched on the cottage balcony. The balcony is called the “Squawk Box.” –Ape will use his clashing symbols from the Squawk Box to alert the other constructs we've entered the property.
- Bear??

I'm not sure about the "Five Riders" though. The ape is the fifth rider maybe?


Male Human Alchemist lv. 5

Thanks guys!


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Can an unseen servant wear bandoleers and still perform tasks?


Her Team:
Carmella Chameleon & Shelly “Shocks,” and Coily Q. Bertha

<— 5th Rider


Female Human Vigilante Brawler

From the description, it sounds like lifting up to 20 lbs or dragging up to 100 lbs count as tasks. It's shapeless, so it wouldn't wear the bandolier; it would carry it.

It also seems that See Invisibility won't detect it. Er... not that I'm saying the toys can do that.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:

From the description, it sounds like lifting up to 20 lbs or dragging up to 100 lbs count as tasks. It's shapeless, so it wouldn't wear the bandolier; it would carry it.

It also seems that See Invisibility won't detect it. Er... not that I'm saying the toys can do that.

It can do tasks at least as complex as "cleaning" and "mend." If it can hold a dish and wash it or hold a pair of pants and sew rips in them, can't it hold a bandoleer and remove items?


Female Human Vigilante Brawler

Yes, I agree any task related to the bandolier is fine.

I meant it can't carry the bandolier and do something not involving the bandolier due to the one-task-at-a-time limitation. (That's my understanding at least.)


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:

Yes, I agree any task related to the bandolier is fine.

I meant it can't carry the bandolier and do something not involving the bandolier due to the one-task-at-a-time limitation. (That's my understanding at least.)

My interpretation of only one 'activity at time' would be mending ripped pants or washing dishes but not mending ripped jeans while simultaneously washing dishes. Basically it's an incorporeal construct with at least two corporeal-sh appendages


Female Human Vigilante Brawler

As soon as someone steps onto the property, I'll make a post requesting initiative rolls. You can all agree to step across together if no one wants to be the prime target.


Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield

Jessica and I are ready, we just didn't want to kick off things until we knew Mavrin and Cashara were also ready.


Male Human Alchemist lv. 5

I'm mostly planning to wing it, so I'm ready!


Female Human Vigilante Brawler

Since you're all telling me you're ready, I'm about to post!

First I'll find the map Johnny made and link it in campaign info.

On second thought, Johnny, go ahead and PM me after you update the map with enemies, which you can't really do until after you've read the GM post...


Female Human Vigilante Brawler

The post is up!!!

Roll initiative first.

My roll is 20. If I beat you, make a reflex save.

If you roll 20 or higher, no save is needed. Post your action (standard + move).

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