
Ukigashk |

based on Iseph's move add a -4 to the missile shot (still hits). Ukigashk is adding the turret coilgun to his attack.
Ukigashk recognizes Iseph's intention and quickly access the firing controls for the Coilgun on the turret. In his haste he nearly issues a re-target command for the Missile, and his snap shot from the coilgun slams into the asteroid behind Lawblight sending pebbles flying from the surface.
Turret Coilgun+Trinode-Double: 1d20 + 1 + 2 + 1 - 4 ⇒ (7) + 1 + 2 + 1 - 4 = 7
Damage: 4d4 ⇒ (2, 4, 3, 4) = 13
Would have been an epic damage round if that had it :(

GM Valen |

@ Iseph - My reading of Lawblight Data indicates that the information about the vessel is only provided to the PCs without an action at the beginning of the fight (which is consistent with the fact that the information was obtained by the undead ship during its own battle). So, for future rounds, I am ruling that the status of the Lawblight can only be known by the PCs with a successful Science action. (Not that I expect it to have much impact on this fight!)
@ AMOSU - BAB or Pilot skill RANKS (not modifier) for Gunnery. Thus for AMOSU, I calculate a +3 bonus to Gunnery (+1 Rank pilot, +2 Dex). Your roll above is still a hit.
As the Starfinder vessel appears, the Lawblight launches a second torpedo and fires its turreted coilgun, even as the Starfinders open up with a tremendous barrage of fire!
Gunnery, torpedo, drunk: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Gunnery, coilgun, drunk: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Gunnery, coilgun, drunk: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Lawblight Evasion: Must take lowest coilgun result.
Crit to Pirates: 1d100 ⇒ 11
Crit to Pirates: 1d100 ⇒ 75
Crit to Pirates: 1d100 ⇒ 62
Despite the close proximity of the Odyssey, the pirates fail to land a projectile on target, their abilities thwarted by the evasive techniques the Starfinders learned from the damaged Unbounded Wayfarer and their own penchant for excessive drinking.
Their own ship, however, sustains massive damage to its hull, causing a number of critical systems!

GM Valen |

Round 3 Begins!
Captain, Encourage engineer, drunk (DC 10): 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
Pirate, Engineer to patch engines, drunk (DC 18): 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Pirate, Pilot for Initiative, drunk: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Pirates lose and must move first.
With a series of thruster misfires, the Lawblight plods ahead, attempting to make it past the nearest asteroid for cover.
Pirate, Computer to target engines, drunk, glitching sensors (DC 11): 1d20 + 8 - 4 - 2 ⇒ (14) + 8 - 4 - 2 = 16
Pirate, Pilot to Evasive, drunk, malfunctioning engines (DC 13): 1d20 + 9 - 4 - 4 ⇒ (19) + 9 - 4 - 4 = 20
Despite the obvious damage to the ship, the pilot manages to move evasively. +2 to AC and TL
Lawblight location updated on Map
Lawblight
Medium transport
Speed 6;Maneuverability average (turn 2); Drift 1
AC 13; TL 13
HP 29
Shields basic 10 (forward 0, port 0, starboard 5, aft 5)
glitching sensors malfunctioning engines
All PCs may take their actions for the Round

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"As we have sustained no measureable damage at this point, I will continue to target the enemy vessel. Should we offer the crew the opportunity to surrender?" AMOSU brings the Heavy Laser to bare, and fires.
If the facing changes, feel free to switch my attack roll to an appropriate weapon.
Attack/Heavy Laser/Pilot: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 4d8 ⇒ (4, 2, 4, 2) = 12

Ukigashk |

Ukigashk encouraged by the success with the Missles thus far, locks another up and fires. At least he thought it was locked when he it the fire key.
Missle+Trinode: 1d20 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11
Missles Remaining: 2

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Buse keeps to the coilgun, glad that things are faring better this time. So far, at least.
Coilgun, Trinode: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 4d4 ⇒ (4, 4, 1, 1) = 10

*Iseph* |

@ Iseph - My reading of Lawblight Data indicates that the information about the vessel is only provided to the PCs without an action at the beginning of the fight (which is consistent with the fact that the information was obtained by the undead ship during its own battle). So, for future rounds, I am ruling that the status of the Lawblight can only be known by the PCs with a successful Science action. (Not that I expect it to have much impact on this fight!)
I was just keeping track of it myself. If you'd rather, I'll not.
Iseph mumbles his complaint as he tries to get the ship to turn around to get a better firing solution.
Lawblight Evasion
Lawblight Barrage
Evade: 1d20 + 10 ⇒ (18) + 10 = 28
Init rd 4: 1d20 + 10 ⇒ (11) + 10 = 21

GM Valen |

"As we have sustained no measureable damage at this point, I will continue to target the enemy vessel. Should we offer the crew the opportunity to surrender?" AMOSU brings the Heavy Laser to bare, and fires.
@ AMOSU - BAB or Pilot skill RANKS (not modifier) for Gunnery. Thus for AMOSU, I calculate a +3 bonus to Gunnery (+1 Rank pilot, +2 Dex). With the pirates flying evasively, your result is a miss.
With the Lawblight slipping out of view behind the asteroid, none of the Starfinders are unable to hit their mark.
The pirates return fire.
Gunnery, torpedo, drunk: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Gunnery, coilgun, drunk: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Gunnery, coilgun, drunk: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage (torpedo): 5d8 ⇒ (7, 6, 3, 3, 8) = 27
Damage (coilgun): 4d4 ⇒ (4, 1, 1, 2) = 8
Lawblight Evasion: Must take lowest coilgun result.
Even with the expert flying by Iseph, the coilgun on the turret hones in on the Odyssey's location. The shells pound against the forward shields of the Starfinder ship. The shield hold, that is until the torpedo smashes against them, causing the shields to drop in an instant and raining fiery debris against the hull of the Odyssey!
Status of Odyssey After Round 3
HP 85 70 CT 17
Shields basic 70 (forward 20 0, port 15, starboard 15, aft 20)

GM Valen |

Round 4 Begins!
Captain, Encourage engineer, drunk (DC 10): 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Pirate, Engineer to divert shields, drunk (DC 13), encourage: 1d20 + 8 - 4 + 2 ⇒ (11) + 8 - 4 + 2 = 17
Pirate, Pilot for Initiative, drunk: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Pirates lose and must move first.
Pirate, Computer to rebalance shields drunk, glitching sensors (DC 11): 1d20 + 8 - 4 - 2 ⇒ (9) + 8 - 4 - 2 = 11
Pirate, Pilot to Evasive, drunk, malfunctioning engines (DC 13): 1d20 + 9 - 4 - 4 ⇒ (18) + 9 - 4 - 4 = 19
The pirate pilot flies close to the asteroid, using it as cover.
+2 to AC and TL
Lawblight location updated on Map
Lawblight
Medium transport
Speed 6;Maneuverability average (turn 2); Drift 1
AC 13; TL 13
HP 29
Shields basic 16 (forward 4, port 4, starboard 4, aft 4)
glitching sensors; malfunctioning engines
All PCs may take their actions for the Round

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Sorry, that may have impacted my first shot too. No critical damage for us so far? Keeping to the guns then.
AMOSU reports out damage as the torpedo impacts the Odyssey... Seeing no systems impact it continues to fire on the pirate vessel.
Attack/Heavy Laser/Pilot: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 4d8 ⇒ (1, 3, 8, 5) = 17

Ukigashk |

Frustrated from his early firing of the previous missle. Ukigashk waits to be sure the missile locks and then fires.
Missle+Trinode: 1d20 + 1 + 2 + 1 ⇒ (11) + 1 + 2 + 1 = 15
Damage: 4d8 ⇒ (5, 4, 3, 8) = 20
Missiles Remaining: 1
Somehow missed Round 4 starting yesterday, sorry about that.

GM Valen |

Despite the Lawblight's efforts at evasion, the metallic-nerves of the android, Iseph, keep the Starfinder's craft right on the pirates' keel.
Calculating that the damage to the Odyssey is relatively minimal, AMOSU focuses his computing power on tracking the Lawblight's trajectory. He fires the forward laser canon, releasing a torrent of energy, which is immediately absorbed by the Lawblight's recently bolstered and balanced shields...
...but only for a short time. The shields quickly buckle and the beam scorches the side of the Besmaran ship.
This is all the opening that Ukigashk needs. Acting quickly, the vesk launches a missile at the Lawblight. His haste does not make ensure the tracking is the most accurate and the Lawblight flies evasively, but the missile nevertheless finds its mark--obliterating the side of the pirate ship and halting, completely the ship's internal systems. The pirates are dead in space.
Nailed the pirate's modified TL exactly!
Well done, Starfinders!
With the Lawblight defeated, you are free to conclude your mission and return to Absalom Station. Upon your return, Venture-Captain Arvin greets you with a warm smile as you disembark. “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll
be time to put you back to work.”
FIN
Thanks for a fun game! I will try to get Chronicles out over the next few days.

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That went surprisingly well... Great job all! And thank you Valen great session all around.

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"I believe I'll be hanging up the needles for a while anyway, again," Buse says. "But that was an interesting experience. A good meeting, too."
Thanks aplenty for the game!