GM Valen's - Into the Unknown Quests (WITHOUT STARSHIPS) (NOW WITH STARSHIPS) (Inactive)

Game Master Lysle

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Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Each of you is a member in good standing of the Starfinder Society. You have been hastily summoned to the Lorespire Complex aboard the vast, artificial construct known as Absalom Station that serves as the Society's home.

The summons, which arrived via comm message, was issued by none other than Venture-Captain Arvin, a tall, confident lashunta, known both for his no-nonsense approach to Society affairs as well as for having a penchant for magic, although he would likely never refer to it as such. The comm message contained only sparse information, but held the promise of an opportunity to recover some information critical to the Starfinder Society and indicated that urgency is required if this opportunity is to be seized.

Upon arrival at the Lorespire Complex, an assistant ushers you into a waiting conference room with an assurance that Venture-Captain Arvin will be with you shortly.

There above the conference table floats the blue-hued, holographic image of a spacecraft bearing the markings of a Starfinder vessel. Appearing on the side of the holographic vessel is the name, "Unbounded Wayfarer".

Culture (DC15+):
The Unbounded Wayfarer was a Starfinder vessel that departed Absalom station months before the Scoured Stars Incident. It left on a mission to explore a series of uncharted planets in the Vast. Neither the ship nor any of the seven Starfinders among its crew have been heard from since. After the Scoured Stars Incident had occurred, the Society no longer had sufficient resources to devote to an adequate search and rescue operation to recover the lost vessel or its crew. Due also to the massive losses of Starfinder personnel during the Scoured Stars Incident, having more seasoned and veteran Starfinders, like the crew of the Unbounded Wayfarer, would be a great benefit to the Society.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Culture: 1d20 + 4 ⇒ (14) + 4 = 18

Donovan quickly assess the room before having a seat. He wonders out loud at the holographic ship, "Do you have something to do with the mission or does VC Arvin have a personal stake?"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea saunters in, and checks out the place, wondering how much she could get from a fence this fine conference table.
"Cap'n", she says, saluting him. "Nice ship! What's up with it?"

Culture: 1d20 + 4 ⇒ (6) + 4 = 10

Pangea is a tall lanky lady in a Freebooter's armor, with a shield on her left arm.
It is quite obvious, from her look and garb, that she is some kind of corsair from the Diaspora.

"Greetin's", she smiles as she nods to her companions.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

Buse looks the hologram up and down, seemingly more out of habit than for research purposes. A short, tidy kasatha, she wears simple armor and a glove bearing several thin needles despite the peaceful situation.

"Dr. Buse. A pleasure to make your acquaintance," she replies to Pangea. Her body language suggests otherwise, more akin to being unnerved by a ruffian. She refrains from speaking further until other questions come up.

Acquisitives

F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2

"Howdy. Name's Quicklet, Quick if you're nice," says the well-dressed halfling woman leaning against the wall. "What's the story here?"

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

Culture: 1d20 + 8 ⇒ (18) + 8 = 26

A tall, androgynous android enters the room, "Greetings, I am identified as AMOSU. I am please to assist with any technical needs you may require." AMOSU takes a moment to nod to each of the individuals in the room. "I look forward to working with each of you."

AMOSU moves to the hologram in the center of the room, "Most interesting..." and continues on sharing the history of the ship to no one in particular. Sharing the info from the Culture roll. AMOSU finishes and seems to realize there are others in the room, it moves to a seat and sits unblinking waiting for the Venture-Captain to enter.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea bows her head to Dr. Buse: "The pleasure's all mine".
Then smiles to Quicklet: "Howdy indeed!"
She finally nods to the AMOSU: "Greetings. Well, thanks for the data... so, we can claim the vessel as ours if it is abandoned?"

Acquisitives

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F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2

"Hmm, izzat so? Do we have a chance to find this ship, then? Salvage?" The acquisitive little lady bites her lower lip thoughtfully.

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

"An intriguing concept... I am unaware of the laws and regulations relating to salvage rights. It is a Starfinder ship, and may still be manned, perhaps a rescue mission?" AMOSU continues to ponder the variety of directions the mission may take.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

"Rescue would be preferable. Either way, I have become resigned to fighting on missions, even when it seems unlikely. I thusly adapted some of my medical equipment for use in combat." Buse tugs off her glove and exchanges it for a datapad, running a search on the Unbounded Wayfarer. Nothing new or relevant pops up.

"But we can only speculate. As such, I'll wait until we have concrete information."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

"I sure hope there's a full crew to rescue. 'Tis always good to get stranded people back."


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

A large Vesk enters the room and takes in the assembled group.

The hologram of the ship means nothing to him besides the obvious connection to the Society.

He hears the last snippets of conversation and withholds any comment, silently reveling in the chaos of voices. He simply moves to an empty space in the room and waits for the Venture-Captain to arrive.


Half Elf Cultist Witchwarper 1| Stam 5/5 HP 9/9 Resv 4/4| KAC 13 EAC 12| F +0 R +3 W +0| 1st Lvl 3/3

Now substituting in D'Gavin for Donovan. No one be alarmed.


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Program, get your program, can't tell the players without a program!


Half Elf Cultist Witchwarper 1| Stam 5/5 HP 9/9 Resv 4/4| KAC 13 EAC 12| F +0 R +3 W +0| 1st Lvl 3/3

Rescue is better than salvage but sometimes salvage is the best we can do.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
D'Gavin wrote:
Rescue is better than salvage but sometimes salvage is the best we can do.

"'The Best' is what I am looking for," chimes a lashunta man as he enters the room, "particularly when there is an opportunity to locate missing Starfinders." You immediately recognize the tall, confident man as Venture-Captain Arvin.

Picture of VC Arvin is in Slides.

“I'll be brief.” Arvin states, making no effort to offer any of you a seat.

“Several months ago,” he explains, while directing the Starfinders’ attention to the hologram hovering over the conference table, “a crew of Starfinders took a ship called the Unbounded Wayfarer into the Vast to explore a series of uncharted planets. They never returned.”

After a brief, sorrowful pause, Arvin continues, “Earlier today, a vesk pawnbroker in the Downlow neighborhood contacted us, offering to sell us several Starfinder insignias. These insignias belonged to the lost crew of the Unbounded Wayfarer, and that immediately caught the Society’s attention. The pawnbroker—named Julzakama—doesn’t realize the true value of the insignias. We negotiated a purchase price in exchange for the insignias and information about the seller. We hope this seller can lead us to the Unbounded Wayfarer and its crew.”

“We’ve remotely transferred the requested credits to Julzakama. Now, we need you to collect the insignias and all the information you can from the vesk regarding whoever sold him the insignias, and then track down that seller. Learn where to find the Unbounded Wayfarer and its crew. I’m worried that the seller might not be on the station for long, so act quickly.”

Each spoiler below requires a separate, successful check.

Life Science re Vesk(DC 10+):

Vesk are a common, reptilian species that are predatory and war-like both in practice and appearance. They are heavily muscled and covered with thick scales and short, sharp horns. Though they have long since adopted technological weapons, vesk retain the thick claws and teeth of natural predators and enjoy using them to intimidate “softer” races. For that reason, a vesk is always considered to be “armed”. In addition, they have long, powerful tails—while primarily used for balance, some vesk martial arts incorporate formidable tail slaps.

Culture re Julzakama (DC 10+):
Julzakama is a vesk pawnbroker. You know some general information about the vesk. Originally hailing from a star system near the Pact Worlds, the vesk sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance with the Pact Worlds. Vesk society is highly organized and militaristic. Though obsessed with conquest, dominance, and social rank, vesk have an equally strong sense of honor and pride in fulfilling their agreements and treating subordinates of all races fairly. They are stoic and taciturn with strangers, but capable of great bursts of emotion in private life or in the heat of battle. Outside of their home system, vesk are most often lawful, though usually according to their own code of honor rather than whatever society they happen to be in. They tend toward morality, though individuals can easily skew good or evil.

With a result of 12+, you may also view the following spoiler:

Spoiler:
You also recall hearing stories that Julzakama is a domineering brute and that only the truly desperate deal with him. Further, he responds better to bluster than to honeyed words.
Due to your detailed recollection, the PCs gain a +2 insight bonus to Intimidate checks against Julzakama for the remainder of the adventure.

Culture re Downlow (DC 10+):
Downlow is a neighborhood located in the area of Absalom Station known as “The Spike”, which contains much of the vast machinery that maintain the station’s life support and defenses, some only partially understood by the engineers who maintain them. The Spike is home to the poorest classes of Absalom Station’s citizenry, many of whom have trickled down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into half-explored Ghost Levels, discovered abandoned at the end of the gap. It is said that monsters of all kinds, from aberrations to criminals, hunt within the depths of the Spike.

With a result of 15+, you may also view the following spoiler:

Spoiler:
You also recall that Dowlow offers affordable housing and retail space. Indeed, Downlow is largest and safest of the Spike districts, as well as one of the most cosmopolitan. Complex maraquoi family units live above shirren-run option bars along the crowded corridors, while kasathan youth and ryphorian battleflowers dare each other to visit dangerous Kuthite sensation houses. Like poor but trendy neighborhoods everywhere, Dowlow is disparaged by wealthy residents of the Eye even as they succumb to its allure.

With a result of 20+, you may also view the following spoiler:

Spoiler:
You further recall that law enforcement can be scarce except during raids in Dowlow. However, the powerful Lowrigger gang keeps the neighborhood of Downlow relatively safe.

BOON SLOTTING
As a series of quests, no boon slots, except a Personal boon that grants access to a new playable race or a similar permanent ability, are available for Into the Unknown.

Acquisitives

F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2

My character is slotted with a bonus from Half-alive streets that gives a halfling character a +2 bonus to an ability score of my choice.

Culture vs. Julzakama: 1d20 + 6 ⇒ (1) + 6 = 7

Culture vs. Downlow: 1d20 + 6 ⇒ (13) + 6 = 19

"Downlow eh? I used to live down there. Nice place. I moved out a while back though, so I don't know this Julzakama fellah. Must have set up shop within the last ten years."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea listens to VC Arvin, thinking about all this.

Recall Knowledge:
• Life Science, max' 10: 1d20 ⇒ 11
• Culture re. Julzakama: 1d20 + 4 ⇒ (12) + 4 = 16 As an ex-pirate, Pangea has -5 DC recall knowledge re. black market locations, known smugglers, and notorious space pirates, would pawnbroker be counted as that?
• Culture re. Downlow: 1d20 + 4 ⇒ (7) + 4 = 11

Having been with Vesks on ships, Pangea tells her friends about this race, sharing information that is in the spoiler. She even remembers pawning her earrings with this exact same pawnbroker, what a crazy coincidence! And she of course remembers where he was in the Downlow. Sharing info: all can check all of the first two spoilers, and the 1st level of the last (Downlow) spoiler.

I believe your Slides do not have the access open for us.

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

Life Science/Vesk: 1d20 + 8 ⇒ (7) + 8 = 15
Culture/Julzakama: 1d20 + 8 ⇒ (7) + 8 = 15
Culture/Downlow: 1d20 + 8 ⇒ (1) + 8 = 9

AMOSU turns to address VC Arvin as he enters, "Greetings, I am identified as AMOSU. I am please to assist with any technical needs you may require." Which table are we-CORE, 1, or 2 for the slides?

After VC Arvin finishes, AMOSU recites its knowledge of the Vesk and of Julzakama out loud in bass, monotone voice. Turning abruptly to Ukigashk, "Apologies new friend, I hope my words did not offend you in any way." Sharing the spoilers. Does the bonus under Julzakama carry over to others who may not have made the DC since they are now informed? AMOSU then continues, "I am sorry my files have no useful refences to the Downlow ."

AMOSU then steps back and stares, unblinking, as anyone else shares information or ideas.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Slides link is at top of page with campaign. It is only pictures, so no need for players to edit.

There is also a Maps link, for tactical combat at the top of page. It should be editable and, provided there is room, be added to my GM profile when we advance to that point.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Slides link does not have access open yet.


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Destiny | Guardian's Covenant (Table 2) | On the Trail of History
Pangea' wrote:
Slides link does not have access open yet.

Should be corrected


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Ukigashk looks at the android and nods. "What you have stated is simply fact, no reason for emotion to cloud perceptions." Being a vesk himself he was well aware of the benefits and foibles of his race.

Culture: Julzakama: 1d20 ⇒ 6

Ukigashk tries to recall what more he had heard about Julzakama before, but is unable to make recall any information.

Culture: Downlow: 1d20 ⇒ 10

He has of course heard of the Downlow neighborhood on the station, but has no further reference for any detail having somehow managed to not visit the location.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Feel free to post questions to VC if you like, but it looks like folks are eager to move along, so...

ou make your way to Downlow, a poor and densely-populated section of the Spike that extends below Absalom Station.

You may purchase things, if you'd like on route. Please just note any purchases here in Gameplay.

Julzakama’s shop is less than an hour from the Lorespire Complex, the headquarters of the Starfinder Society, and reaching the run-down store is fairly simple. Based upon directions provided by Venture-Captain Arvin, the party has no trouble locating the alley where the shop is listed as being located.

Although some areas of Downlow are clean and trendy, this narrow alley of concrete and metal buildings drips with oil and sparking wires. A wide, red neon electric sign reads “Julzakama’s Loans” on a building sandwiched between a Kuthite sensation house and a derelict building covered with graffiti. The shop’s solid metal door contains a single, small window too grimy to peer through.

Assuming you enter…

Upon entering the store, your nose is hit with the acrid smell of a reptile house that has not been cleaned in months. You find the interior of Julzakama’s Loans to be crammed with shelves containing all manner of near-valueless items, from small appliances to VR game consoles and jars of colored powders.

Behind a low desk in the rear of the shop, enveloped within a series of metal bars anchored into the ceiling, stands a massive vesk in a muscle shirt stands, who looks up from what appears to be the carelessly disassembled remains of an old computer as you enter the shop. With a visible glint within his reptilian eye, a smirk begins to form across his scaly face.

"I always welcome paying customers," he says, displaying a toothy smile, ”but it appears to me that you folks must be lost.”

Julzakama’s picture should be available on Slides.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

Life Science: 1d20 + 8 ⇒ (17) + 8 = 25
Culture, Julzakama: 1d20 - 1 ⇒ (4) - 1 = 3
Culture, Downlow: 1d20 - 1 ⇒ (3) - 1 = 2

Obviously Buse knows about vesk physiology. But as a relative newcomer to the station (and not a social one), she remembers little else. She relays any relevant information.

At Julzakama's shop, the kasatha spends a bit more time looking for merchandise interesting to her. Likely not finding any, she watches others talk to the vesk, waiting to join in. As she had said earlier, "Admittedly, I do not trust myself to initiate conversation. With this vesk, at least. He sounds illegitimate, perhaps volatile. I will instead hang back unless necessary."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves straight to the Kuthite sensation house... 'Hey, where are you guys going? This is the place to check out!"
Sighing, she turns and follows them, entering the pawn shop.
"Greetings, Julzakama!", she says.


Half Elf Cultist Witchwarper 1| Stam 5/5 HP 9/9 Resv 4/4| KAC 13 EAC 12| F +0 R +3 W +0| 1st Lvl 3/3

"Greetings, Julzakama. We're from the Starfinder Society. We're here for the items and information that we've paid for. "

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Before entering Ukigashk checks to be sure his sword isn't bound in his scabbard. He flexes his hands a few times and then enters the shop.

He crinkles his nose at the smell, and fixes his gaze on Julzakama.

In vesk he addresses Julzakama, "You loathsome sandworm! You have no desire for true business or paying customers with the way you fail to keep up your shop. You are seeking to cheat and swindle anyone desperate enough to deal with you. You are a disgrace to your clutch, and the empire. Provide the items you offered for sale to the Society, AND the identity of the being that sold them to you. Else I will remove your scales!"

Intimidate: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

If I moved this too fast, I apologize. 1 - Pangea passed the culture checks on Julz. 2 - As a Vesk dealing with another Vesk he sees as a lowlife, I figured Ukigashk would just wade in. 3- That intimidate roll was too good to let pass.

Acquisitives

F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2

Quick sidles into the shop. "Nah, not the wrong place at all. Place like this, you deal in information as much as this trash, eh? So that's what we're here for. We're from the Starfinders, and we understand you have some trinkets for us, but more importantly, we need to know where you got them."

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea moves behind the Ukigashk to loom over him from behind... but ends up peeking out from behind the towering Vesk's shoulder.
Still, she takes a deep threatening voice: "Yes, sandworm! You better do as said, or else you lose those scales!"

Intimidate, Aid Another (+2): 1d20 ⇒ 20

Her eyes fierce, and her tone threatening, Pangea nearly scares herself.
She actually pats herself to see if she has any scales to lose...

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU follows everyone into the pawn shop. Startled but the sudden aggressive shift, it quick brings its Pulsecaster across its chest and scans the room for threats.

After a moment, AMOSU understands what is happening and relaxes slightly. Though it still keeps the Pulsecaster ready, just in case.

AMOSU moves next to Buse, speaking lowly to avoid interrupting the exchange with Julzakama, "I am in agreement with you, Buse. These social interactions are both confusing and fascinating."


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

“So you’re the Starfinders” the brutish vesk replies, obviously rather shaken. "Fine. Fine. I have what you came for. Just give me a sec."

From behind a place of protection, Julzakama reaches down to a low shelf, close to his feet. As he does so, his thick, lengthy tail flies upward, whipping against the protective bars. Once he is again standing upright, the vesk clutches a small, metal box within his clawed, scaly hands. “Thank you for your business.” he says as he slides the box towards you, pushing it with one clawed hand through a small opening in the bars.

Once he has removed his hand, he urges, “Go ahead. Open it.”

If you open the small, metal box:
You find that the box contains seven insignias bearing the compass-like logo of the Starfinder Society.

The vesk scratches the scaly skin between his bony beardspikes with a clawed hand and says, “Seems I’m now fully paid for those trinkets there. I remember Arvin said something about wanting information, too, and I can do that. But information costs extra.”

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea remains close to Ukigashk, and glances up at the Starfinder Vesk, ready to put good money on the outcome of this confrontation, thinking: Our lizard's got this...

Aiding:
If Ukigashk tries to Intimidate again, Pangea will back him. Along the lines of "You better listen up, or those bars of yours won't be enough protection!"
If it is D'Gavin or someone else taking the lead with Diplomacy, Pangea will back them instead. Saying something like: "It is always a good idea to be on the good side of the Starfinder Society, a lot of future business to be had..."
In both cases the aid roll would be the same (+0 bonus for Diplo' & Intimidate):
Aid Another (+2): 1d20 ⇒ 15

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

"That's not - I - you - we should go and help, verbally or otherwise." Buse heads over to the debate floor to add to the Starfinder presence, as well as escape her current discussion. 'Confess to one's shortcomings, and be compared to a nigh-emotionless robot! No, let it go, they are not at fault here.'

Aid:
If the talkers choose to deal the hard way, the kasatha twirls her injection pistol inexpertly and snaps the needle glove over one hand. "Some would likewise pay more for sleep-aiding medication. I could give you some for free if your information is too expensive."

Should the conversation become less charged, she reaches for an advanced-looking piece of merchandise, regardless of function. "Your shop bears countless hidden treasures. It wouldn't do for my friends in the scientific community to pass them over. I can certainly give them your information, were you to return the favor."

Diplomacy/Intimidate Aid: 1d20 ⇒ 20


Half Elf Cultist Witchwarper 1| Stam 5/5 HP 9/9 Resv 4/4| KAC 13 EAC 12| F +0 R +3 W +0| 1st Lvl 3/3

D'Gavin takes the box and peers inside. "Thank you."

After the others 'state their case', he looks up as if nothing else was said. "I believe you were going to tell us where you got them from."

Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Intimidate: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

Ukigashk starts to pull his sword from it's sheath, glaring at Julzakama eyes almost glowing.

"So the sandworm wishes to lose his scales after all. Give us the information about the being that sold these to you or I'll start with your snout!"

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

+2 to Ukigashk then.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

"Leave my snout out of this!” Julzakama screams, backing away from the bars. "The seller was named Exegara, and she wasn’t from around here. Definitely an Eoxian. She looked like a manling, but didn’t breath or blink or anything. Wore a flight suit, like she had come off a long trip. Once she had her money, she asked about where to purchase clean skeletons.” He points to the littered shelves around his shop. "I don’t carry goods like that!

Culture re Eox (DC 10+):
Eoxians are from the planet Eox and planet inhospitable to most living creatures due to its thin, poisonous atmosphere and areas of rampant radiation and runaway magic. Eoxians do not worry death from these hazards because they are not alive, but undead. Politically, Eox is divided into individual fiefdoms, each of which has a bone sage—a title granted only to the most politically and magically powerful Eoxians. Though the bone sages bicker and battle among themselves, they present a powerful, unified front to the Pact Worlds. Indeed, Eox was one of the first planets to support the creation of the Absalom Pact.

With a result of 15+, you also know the information under the following spoiler:

Spoiler:
Eox’s entry into the Absalom Pact resulted in the formation of the Corpse Fleet, a group of renegade undead that broke off from Eox’s navy that refused to cooperate with worlds of living beings, which they considered inferior. These first defectors disappeared into the depths of space where they regrouped. The heads of the Corpse Fleet have sworn to oppose the unity of the Pact Worlds and their former foes in the Veskarium as well as all other living threats, viewing themselves as exiles from the almost spiritually sacred soil of Eox. In order to strengthen their loses and replenish their numbers, the Corpse Fleet seeks to maintain a steady supply of converted troops.

"So I sent her to the Vat Garden. She stormed out of here. Mentioned something about hiring some local muscle. ‘Just in case’, she said. “ Julzakama raises his clawed hands in protest.

"That’s all I know. Honest!”

Culture re Vat Garden (DC 12+):
Downlow’s Vat Garden was once a vast pool of bio-active substances that drained away decades ago. It was purchased by an enterprising ysoki family that turned it into a garden, selling fresh plants around Absalom Station. Given the relative scarcity of fresh plants and produce on the station, demand for products from the garden is high. Residue in the pool that is now the Vat Garden still enhances the growth of biological organisms. As demand for fresh plants exceeded their supply, the ysoki family that operates the garden is known to take in any sort of biological waste as mulch to grow their riotous tangle of plants.

With a result of 17+, you also know the information under the following spoiler:

Spoiler:
The ysoki family that tends the Vat Garden surreptitiously accept corpses to help grow their plants. The fact that they act as a mortuary for the very poor—they take the dead bodies for free as mulch for their plants—is a bit of an open secret around Downlow. This side business is not technically illegal and the ysoki cultivate good relations with local law enforcement for protection.


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Ukigashk snaps his sword back into it's scabbard. He growls at Julzkama, "Just as I suspected, a coward, and honorless! A disgrace to the Vesk. I'll have to get a litter of Skittermanders sent here to improve your shop, and help you with your lack of spine."

He turns, nods to D'Gavin who has the goods, and stalks out of the shop. Having spent his life learning the Vesk way, and finding his connection with chaos, he knows little of Absolom Station, and the undead. He waits for his companions outside the shop unable to stand being in Julzkama's presence any longer.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Culture re. Eox: 1d20 + 4 ⇒ (16) + 4 = 20
Culture re. Vat Gardens: 1d20 + 4 ⇒ (16) + 4 = 20

Being from the Diaspora, Pangea knows a lot about Eox, its undead, Bone Sages, rebel Corpse Fleet, and shares this knowledge with all.
All Eox spoilers open for all to read.
Having been on Absalom Station for some time, she is surprised to know about the Vat Gardens, where Ysoki grow vegetables, sometimes getting rid of dead people as mulch, meaning there might be skeletons to be found there. Again, she shares what she knows.
All Vat Garden spoilers open for all to read.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The journey from Julzakama’s Loans to the Vat Garden takes about 10 minutes. Walking through the corridors of Downlow, your ears get accustomed to hearing a constant din filled with conversations, commerce, and the sounds of every-day life. All manner of various species and lifeforms can be found within the corridors. A quartet of brethadan street performers croon outside a shop where the owner offers bowls of piping hot chundma. Everywhere you look, citizens of Downlow are go about their daily business.

Yet, after walking for a few minutes on approach to the Vat Garden, however, you notice there appear to be fewer people travelling through the corridors.

Sense Motive (DC 10+) or Perception (DC 12+):

The residents and passers-by that you see seem to believe that something is afoot in the Vat Garden and they are purposely detouring around the area.

After, the station passageways open into an enormous sunken pool filled with a riotous growth of plants. A narrow walkway leading to other parts of Downlow encircles the overgrown vat, and a spire of some kind of machinery stands in its center. For such a busy section of Downlow, the area is surprisingly quiet. Two ladders and a steep staircase pierce the foliage and lead down into the vat.

Perception & Initiative:

AMOSU, Perception: 1d20 + 5 ⇒ (16) + 5 = 21
D’Gavin, Perception: 1d20 + 0 ⇒ (5) + 0 = 5
Dr. Buse Clan-Wahi, Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Pangea, Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Quicklet Voidseeker, Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Ukigashk, Perception: 1d20 + 6 ⇒ (1) + 6 = 7
U, Perception: 1d20 + 5 ⇒ (10) + 5 = 15
L, Perception: 1d20 + 5 ⇒ (15) + 5 = 20

AMOSU, Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
D’Gavin, Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Dr. Buse Clan-Wahi, Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Pangea, Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Quicklet Voidseeker, Inititive: 1d20 + 2 ⇒ (3) + 2 = 5
Ukigashk, Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
U, Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
L, Initiative: 1d20 + 6 ⇒ (3) + 6 = 9

You can see, down within the vat, a lanky, female figure dressed in a flight suit and wrapped in a concealing cloak is busy adding skulls to a small pile near the base of the machinery in the center of the garden. Three human thugs pace around the grounds, apparently keeping an eye on the ladders and brandishing assault hammers as a warning to any that would dare to approach.

Map revealed in Slides.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Spoiler revealed.

Pangea smiles while watching the street performers, before looking around...
"People are avoiding the area on purpose. Something's up around here..."


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Having been warned that something's up, I will allow the party to make Stealth checks (if they choose) to try and avoid detection for the purposes of the surprise round. Otherwise, I assume each party member was taking 10 on Stealth.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

GM, you seem to have put my Perception again in place of initiative. I like the bonus though!

Weapons drawn and loaded, Buse prepares to either creep closer or stay hidden.

Stealth: 1d20 ⇒ 13

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

After shaking down the Vesk and leaving the shop AMOSU considers the events. Intriguing method of obtaining cooperation. I fear I continue to upset my new friends... I must try harder to adapt.

AMOSU peers through the foliage cautiously, "It may be advisable to break into two groups to lower the odds of Exegara from escaping. One team per ladder. If stunning weapons are available it is also advisable to implement them at this time." AMOSU readies its Defender Pulsecaster, making sure the team is listed in the safety database.

"My stealth and melee abilities are highly limited, I am competent in ranged combat. I will join which ever group best suits my skills."

Stealth: 1d20 + 1 ⇒ (10) + 1 = 11


Half Elf Cultist Witchwarper 1| Stam 5/5 HP 9/9 Resv 4/4| KAC 13 EAC 12| F +0 R +3 W +0| 1st Lvl 3/3

D'Gavin remains toward the rear of the group with his auto-pistol out as they stalk into the area.

Stealth: 1d20 + 1 ⇒ (18) + 1 = 19

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea winks at AMOSU: "My weapon sure is stunning, just like I am!"
She moves to the front of the group, to take the first attacks if she can. As she moves carefully along--
Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
--she unslings her shield and gets it ready for action, noisily banging it against a metal post.

for the GM:
[ooc]Just a player's question (not trying to butt into your GMing at all): since we imagine this Exegara is an undead from Eox, would AMOSU, or others who hear the android talk about using "stunning", to which undead are immune, get a basic Undead Immunities roll or something, to advise about how this is useless? Again, I have no problem at all what you decide, not trying to force anything.
Just in case: Mysticism, recall knowl' undead: 1d20 + 4 ⇒ (14) + 4 = 18

Acquisitives

F Halfling themeless Witchwarper 1 | SP 5 HP 7 RP 5| EAC 13 KAC 14 | Ft +1 Ref +5 Wi +1 (+3 vs. fear) | Spells 3/3 | Infinite Worlds 2/2

Culture vs. Eox: 1d20 + 6 ⇒ (6) + 6 = 12
Culture vs. Vat Garden: 1d20 + 6 ⇒ (5) + 6 = 11

"Can undead really be stunned? I mean, they're not alive, are they?" asks Quick as she loads a clip into her nine-millimeter, and unlocks the safety with a satisfying click.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

"Something feels hinky. Not sure what's happening," Quick says as she observes the passersby avoiding the Vat Gardens.


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

As they approach the garden Ukigashk pulls his shield from his back and slips his left arm into the straps. He then carefully draws his sword and carefully moves through a very short warm up.

As large he is, he doesn't try sneaking around, but moves as carefully as he can on the approach. The structure of the station isn't that different from the ships he's lived on, but it is quite a change from the forests of Vesk-3 where he first learned to hunt. At least here he doesn't yet have a Skittermander trying to help him hunt prey.

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