GM Valen's - Into the Unknown Quests (WITHOUT STARSHIPS) (NOW WITH STARSHIPS) (Inactive)

Game Master Lysle

Slides

Maps

Starship Role Sheets

Chronicles


201 to 250 of 318 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The android fires a beam precisely between the crystalline plates of the skreebara's carapace, burning into the creature's flesh.

Reeling back from the pain, the creature hardly even notices the human's efforts to fool it and they are, thus, ineffective as is the human's strike.

The kasathan physician, however, manages to lay a painful, poisonous hand on the creature and the half-elf strikes the beast with another shot of his pistol.

Second Full Round of Combat Begins

PCs in bold may act

Ukigashk -5 SP
D'Gavin (stinky)
AMOSU
Dr. Buse Clan-Wahi
Pangea -12 SP | -7 HP
Skreebara -33 HP (sickened)


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Ukigashk grunts as the Skrebarra lands a bit. Drawing on his connection with Entropy he toughens his scales (+1AC). He manages to pull his shield into play and align it with the Skreebara (+1AC - Move action). He then focuses his power to his sword once more and swings. His sword catches one of the crystalline plates of the creature and is deflected.

The sword ringing from the deflection, he yells,"Gah, this is the mother of all sandworms taking revenge for being connected with that slimy Jazulkama! Hit it harder, friends!"

Entropic Strike: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 skreebara is flanked by the Dr.
Damage: 1d3 + 1d3 ⇒ (3) + (2) = 5

EAC: 16
KAC: 17

SP: 6/11
HP: 14/14
RP: 3/4


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Struck by the vesk, the skreebara shakes violently in response. Desperate and frustrated, the creature begins to convulse as if a surge of power were welling up from within it!

A high-pitch noise emanates from the skreebara's mandibles as they vibrate with greater intensity before the creatures lets out an ear-bleeding, sonic screech that strikes out at three of the Starfinders!

Creatures in line each take damage (sonic): 4d4 ⇒ (2, 1, 4, 3) = 10
(Reflex DC 12 half)

Reflex, AMOSU (DC 12): 1d20 + 3 ⇒ (12) + 3 = 15
Reflex, Pangea (DC 12): 1d20 + 4 ⇒ (3) + 4 = 7
Reflex, Ukigashk(DC 12): 1d20 + 4 ⇒ (1) + 4 = 5

The android avoids the brunt of the attack, but the human and vesk are not so fortunate!

The skreebara then slithers away from its attackers. Guarded step

Third Full Round of Combat Begins

PCs in bold may act

Ukigashk -11 SP | -4 SP
D'Gavin (stinky)
AMOSU -5 SP
Dr. Buse Clan-Wahi
Pangea
-12 SP | -17 HP (PC is at 0 HP and dying)
Skreebara -37 HP (sickened)

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea's natural stamina and healthy lifestyle helps her avoid Pharasma's boneyard...
1 RP - Stabilize

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU maintains its fire... "Is anyone able to remove Pangea from the creatures range of attack? Or address her injuries?"

Attack/EAC: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Attack/EAC: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8

Full attack. Free action to double fail.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

Buse steps closer to the unconscious Pangea, noting her (relatively) safe condition. "My painkillers wouldn't be of use. The best option is to remove the threat," she says, continuing to wreak havoc on the Hippocratic Oath.

Injection Glove: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Half Elf Cultist Witchwarper 1| Stam 5/5 HP 9/9 Resv 4/4| KAC 13 EAC 12| F +0 R +3 W +0| 1st Lvl 3/3

D'Gavin fires again and moves some more.
Auto Pistol v KAC: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d6 ⇒ 5


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Ukigashk snarls and shakes his head as the sonic onslaught washes over (and through) him.

He focuses his energies once again and attacks. Again his swing hits a full crystallized plate and deflects. He winces in pain as the vibrations rattle through is arm.

Entropic Strike: 1d20 + 2 ⇒ (10) + 2 = 12 opting for the flank bonus to be gone, if you think it applies GM, adjust as needed
Damage: 1d3 + 1d3 ⇒ (1) + (1) = 2

EAC: 16
KAC: 17

SP: 0/11
HP: 10/14
RP: 3/4
EP: 2


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The android, vesk, and half-elf each fail in their attempts to strike the armored creature, but the kasatha doctor knows exactly where to inflict injury and she does so!

The lumbering creature convulses then crashes to the sandy ground dead.

COMBAT OVER

Well done, Starfinders!

Glancing at the tough, overlapping crystals that make up the skreebara’s carapace, you conclude that they could be valuable.

Life Science (DC <12) to harvest crystals:
You cannot harvest the crystals without causing some damage to the carapace. Although you are able to harvest 400 credits worth, you realize that this is likely only half of the carapace’s full value.

Life Science (DC 12+) to harvest crystals:
You can harvest crystals worth 800 credits from the creature.

Once you reach the wreckage of the Unbounded Wayfarer, you can plainly see that the vessel is far beyond repair. The tactical X-gen gun affixed to a section of shattered hull, however, can be removed with about 10 minutes of work. Although the weapon is too damaged to be functional, you figure that it can be sold as scrap for a couple hundred credits.

Perception or Piloting (DC 15+) when viewing the exterior of the wreckage:
You recognize characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on the ship’s hull indicates that it tried to dodge the strafing fire, but darted the wrong way. You now understand, firsthand, how the Lawblight must have oriented its attacks with its coilguns against at least two of the ships that it attacked. PCs gain the Lawblight Evasion clue.

Entering the interior of the wreckage, you find that the distress beacon has been activated. Although one of the Starfinders must have survived long enough to activate it, there are no survivors—seven desiccated corpses remain in the wreckage, while the remaining crew members were likely pulled out by the desert creature and devoured.
Nothing else of value appears to remain in the wreck; anything obviously worth salvaging was likely taken by the Corpse Fleet explorer that plundered it earlier.

Although the Unbounded Wayfarer’s computers are beyond repair, they still retain a minimal amount of power. Further, the computer interface ports contain an indentation in the same shape of the Starfinder insignias that retrieved from Julzakama some time ago.

If you slot one of the insignias into the indentation:
The computer flares to life just enough to display a datafile of worlds previously explored by crew of the Unbounded Wayfarer. They include:
• A wasteland planet called Elytrio that displayed signs of scattered technology.
• A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
• A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.

You can easily download this data into any personal data device, or send a wireless transmission of the files to the Odyssey for storage.

The final location’s coordinates are too damaged to display, but the computer has enough power to open a slot containing a single item, perhaps salvaged from the lost location. Within a once hidden compartment, that has now opened on the side of the ship, you find an iridescent spindle aeon stone. You can find no further details regarding the item’s history.


Half Elf Cultist Witchwarper 1| Stam 5/5 HP 9/9 Resv 4/4| KAC 13 EAC 12| F +0 R +3 W +0| 1st Lvl 3/3

D'Gavin inserts one of the Starfinder insignia.

After going through the program. "I think this is what we're here for."


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Ukigashk looks over the carcass of the skreebara and decides that harvesting the crystals would be of some use.

Life Science: 1d20 + 4 ⇒ (7) + 4 = 11

SP: 0/11
HP: 10/14
RP: 3/4

Well in this part of the scenario, the dice made Ukigashk a little less useful.

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

Life Science: 1d20 + 8 ⇒ (9) + 8 = 17

AMOSU moves to the creature to record any other relevant data. As it does it notes that the crystalline hide may be of value for research or construction. It harvests any of the intact crystals.

Pilot: 1d20 + 9 ⇒ (19) + 9 = 28

AMOSU then moves to the wreckage, as D'Gavin accesses the panel it shares information from the battle damage the ship received. Compared to the other damage inflicted by the pirates, AMOSU is able to determine the pirate attack pattern.

Share hidden items.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

Buse looks on at her handiwork even as she takes mental notes regarding the skreebara. She looks quite relieved with the vital data recovered, but also looks to move the deceased Starfinders. "They deserve a proper return and burial, for their efforts and value as living beings."

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU offers assistance to Dr. Buse, "Agreed, they are fellow Starfinders. I believe the custom of most cultures is return to next of kin for appropriate rites. Perhaps we should take them with us?" AMOSU also takes tally of the wreckage, afirming there's nothing else salvageable or that should be returned to the Starfinders.

Just in case...
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Engineering: 1d20 + 9 ⇒ (1) + 9 = 10


1 person marked this as a favorite.
Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Having recovered the remains of their fellow Starfinders as well as the the data module from the Unbounded Wayfarer, you can safely retrace your steps to the Odyssey and leave Ulmarid’s surface.

Yet, the data you now possess provides a wealth of future opportunities for Starfinders to explore, cooperate, and report in space!

That's all folks. Thanks again for playing! Be sure to check out my imminent Discussion thread post re chronicles and reporting.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Proceeding with four PCs. So begins the first of the two starship quests, “Adrift”.

After an uneventful return to Ulmarid, you have a few more days of rest on the station before you receive a summons from Venture-Captain Arvin to meet him at a docking bay in the Arms.

Venture-Captain Arvin stands next to the entry ramp of a sleek-looking starship. “This is the Loreseeker, a Pegasus-class ship that’s one of the fastest and lightest in the Society’s fleet.” He says as he waves his hands over the side of the starship affectionately. “As you may recall, we know that a lost Starfinder vessel, the Unbounded Wayfarer, was discovered by undead creatures from a starship called the Endless Threnody. We’ve pulled some strings with our more reputable Eoxian contacts to get more information, but they’ve disavowed knowledge of the Endless Threnody entirely; this likely confirms our suspicions that the Endless Threnody was connected with the Corpse Fleet, a group of Eoxian separatists who refuse to work alongside the living.”

"We were hoping that that vessel had been working alone," Arvin continues, "but it would seem that we were wrong. A second Corpse Fleet vessel has since been spotted in the Drift, presumably on its way here."

"Curiously, however, by all reports, its Drift engine is incapacitated, so it’s unable to escape the Drift. Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and find out why it was headed to Absalom Station.” Arvin directs. "If you can, find out how the ship lost its Drift engine--if there is another, bigger threat than the Corpse Fleet out there, I want to know."

Culture (DC 12):
Corpse Fleet vessels are frequently airless vessels festooned with bone spikes and powered by magic as well as technology. The Corpse Fleet consists of violent separatists who view living creatures as chattel and prey. One should be prepare for a fight, not a negotiation. If one finds a crew of a Corpse Fleet vessel willing to talk, one should be prepared for treachery.

Venture-Captain Arvin asks, ”Do you have any questions?”

Players should choose starship roles. As most of you are using playtest classes, this combat (and the next) may be a bit more difficult than the prior quests.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

Culture: 1d20 + 1 ⇒ (5) + 1 = 6

"Despite the ability of most, undead included, to listen to reason, some must make matters difficult with their fanaticism," Buse says in her loftiest voice. "I'll attempt to help, but this is even further from my area of expertise. Have we any idea why they can't use the Drift?"

Oh boy! The good doctor is trained in no starship combat skills, nor does she have any relevant modifiers above +0.

Acquisitives

young Halfling lass | SP 12/12 ; HP 14/14 ; RP 5/5 | EAC 15 ; KAC 16 | (+2 vs. Fear) Fort. +1 ; Ref. +8 ; Will +4 | Speed 30 ft. (Uncanny Mobility) | Perception +8 ; SM +5| Active condition(s):
OOC:
LN lvl 2 Operative (Ghost) ; no deity

Pangea comes along and enters the ship: "Be safe all, I'm off to take a nice long nap. See y'all back when we get home. I'm sure nothing will happen in the Drift."
She puts her ear plugs in, a face mask on, slips into her Besmaran skull and cross-bone pyjamas and promptly falls asleep.
Nothing will wake her before reaching Absalom Station.

Enjoy, guys!


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Ukigashk simply nods to the Venture-Captain and heads for the Loreseeker.

As they enter the bridge he turns to them, "Friends, unless there are any objections I am trained to pilot and I am most comfortable in that role."

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU considers the possibilities, "I would be best suited to the role of Engineer or Science Officer. I can, if needed, pilot. I am lack in both weapon system skills and the social nuances necessary to be an effective captain."

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

I haven't done ship combat yet, any helpful hints?


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Have your chapter on Starships from the CRB handy. The good news is Valen isn't trying to "accelerate" the combat so we won't need to post multiple possible actions at a time - that speeds up the combat, but it gets confusing. I'm sure Valen will assist us through the process. If you have questions ask. This will be my 4th or 5th starship combat via PbP and I am still not sure I understand it all.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Please see my post in Discussion thread about proceeding.

Also, note that some of the DCs in the CRB are incorrect. Starship role sheets with the correct DCs have been added as a link to the campaign header.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Dr. Buse Clan-Wahi wrote:
"I'll attempt to help, but this is even further from my area of expertise. Have we any idea why they can't use the Drift?"

"We know from your prior missions that the Endless Threnody was surprised by a pirate ship identified as the Lawblight. During the ensuing battle, the Endless Threnody took several hits. It was able to escape by entering into the Drift, but once there discovered that its drive was so badly damaged that it could not leave." Venture-Captain Arvin recalls. "If this other Corpse Fleet vessel was traveling with the Endless Threnody, it is possible that it too was attacked and that the same thing happened to it."

Any other questions?

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

"As a Corpse Fleet veseel, are there any special considerations or precautions we should take? The undead use of magic and technology is most intriguing," AMOSU asks.


No questions from me.


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Ukigashk grunts, "Yet more undead, they damage my calm."

Ukigashk notes the look of amusement in Iseph's eyes when he asks about the pilot seat. He nods to Iseph, and moves over to the main gunner station. He sets about familiarizing himself with the ship's weaponry.


Iseph takes the helm.

"Let's make these undead re-dead."


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
AMOSU wrote:
"As a Corpse Fleet veseel, are there any special considerations or precautions we should take? The undead use of magic and technology is most intriguing," AMOSU asks.

"Corpse Fleet vessels are frequently airless vessels festooned with bone spikes and powered by magic as well as technology." Arvin responds. "I suggest that you don't fly too close to the spikes unless you are prepared to deal with vacuum. Also, given the power of their necromantic weapons, you should probably try your best not to allow the Loreseeker to be struck by them."

Secret GM roles:

Travel: 5d6 ⇒ (6, 5, 6, 4, 5) = 26
ET Computers: 1d20 + 7 ⇒ (3) + 7 = 10
Distance: 3d6 + 5 ⇒ (3, 3, 4) + 5 = 15

With the briefing concluded, the party boards the Loreseeker.
Stats for Loreseeker available on Maps/

The crew is free to take their stations as the ship departs Absalom Station and ventures into the Drift, an immense, empty plan of swirling colors. Once in the Drift, it takes twenty-six days to reach the last known coordinates of the Corpse Fleet vessel. Upon reaching the coordinates, you find that the Corpse Fleet vessel is not present.

Acting Science Officer may make a Computers check at +2 due to use of the Loreseekers Computers bonus. This roll may be further modified by actions by anyone taking the role of Captain and/or Engineer this turn.

Acting Captain may assist with a Demand [+4 bonus with successful Intimidate (DC 19)] or an Encourage [+2 bonus with successful Diplomacy (DC 17) or successful Computers (DC 10)]

Acting Engineer may divert power auxillary power to the starship’s sensors giving it a boost with a successful Engineering (DC 14)

Acting Pilot should please give me a Piloting roll for Initiative.

If result of Computers check beats a DC 10:
The acting science officer locates the Corpse Fleet vessel, which is three hours away, and calculates a beneficial approach.
Acting science officer can choose the initial facing of each ship, placing the Loreseeker and Corpse Fleet ship 15 hexes apart from one another. Please let me know when you have adjusted the map on the slides.

In addition, the acting science officer notes some significant damage sustained by the Corpse Fleet vessel, apparently from a fight against pirates. PCs gain the Lawblight Barrage clue on their chronicle.

If result of Computers check fails to beat a DC 10:
The acting science officer locates the Corpse Fleet ship, which is three hours away, but the crew of the Corpse Fleet vessel has already spotted the Starfinder vessel and is now incoming accordingly. The Corpse Fleet ship begins in the rear arc of the Loreseeker, 15 hexes apart from one another. Please let me know when you have adjusted the map on the slides.

On approach to the Corpse Fleet ship, you see that the Eoxian freighter is a massive vessel made of bone and steel. The front of the ship is a single enormous red lens, appearing as a sullen, bloody eye. The ship bristles with bone protrusions, as though it were some horned, skeletal beast. Some of the bones are charred and broken, indicating past battle damage. Laser canons protrude from the front and sides of the freighter; but its rear weapon mounts are a twisted wreck. Gaps between the bones show the ship’s interior, but this is not from battle damage—this ship was never intended to accommodate living creatures.


We have no one acting as Captain.

If I may, I suggest AMOSU function as Science Officer this round and scan the enemy ship. Next turn he can move to Engineer if we're damaged or even Gunner if he prefers.

Piloting: 1d20 + 11 ⇒ (17) + 11 = 28

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU takes its seat at the Science Officer station, modifying the controls to allow for easy motion from SO to Engineering tasks.

As the ship shifts through the drift, AMOSU brings up the scanners and prepares to engage.

Computer roll to scan enemy ship
Computer/Scan: 1d20 + 9 ⇒ (20) + 9 = 29

Computer roll for DC 10, revealing hidden if successful
Computer/DC 10: 1d20 + 9 ⇒ (4) + 9 = 13

"Enemy ship located and scanning," AMOSU provides the team with any information learned.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
*Iseph* wrote:
We have no one acting as Captain.

As PCs can switch roles between "rounds", I was fine with someone serving as acting captain during the scan and then moving to a different role once combat begins. However, AMOSU handled the check admirably.

Starting positions of Loreseeker and undead ship now revealed on Maps.

Starship Combat Initiated

GM Engineering & Helm Phase Rolls:

Engineering to divert power to engines: 1d20 + 11 ⇒ (13) + 11 = 24
Computers to Target Life Support: 1d20 + 7 ⇒ (9) + 7 = 16
Captain, Piloting to Encourage: 1d20 + 8 ⇒ (5) + 8 = 13
Piloting to Fly Evasive w/o bonus: 1d20 + 8 ⇒ (18) + 8 = 26

Undead, Piloting for Initiative: 1d20 + 8 ⇒ (19) + 8 = 27

Enemy ship moves first.

The Corpse Fleet vessel slowly turns, moving in an evasive pattern, to face the approaching Starfinder vessel.

All PCs may now take their actions this round.

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

Scan the enemy ship or Divert Power for extra movement? I won't get to post on 1/27 till late evening EST. I'll leave two rolls hidden here so I don't delay, the crew can vote which I do.

AMOSU's gaze is fixed on the multiple screens before it, it speaks to itself as it works. Processing through various probabilities and outcomes trying ascertain which would provide the best results.

Divert Power to Engines:
Engineering: 1d20 + 9 ⇒ (12) + 9 = 21
"I am attempting to shift power output within the engine cores. If successful we should receive a temporary speed boost."

Scan Enemy Ship:
Computers: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
"Scanners on line, assessing enemy ship capabilities and defenses," AMOSU continues providing information gained in a monotone voice, speaking to itself as much as the crew.


I prefer the scan. I'd like to know what we're facing.

Evade DC 13: 1d20 + 11 ⇒ (13) + 11 = 24

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

Since there were no other votes, I'll scan the enemy vessel.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The scans of the Corpse Fleet vessel reveal the following:

Large heavy freighter
Speed 6; Maneuverability average (turn 2); Drift
AC 11; TL 11
HP 100 Shields None
Attack (Forward) heavy laser cannon (4d8)
Power Core Arcus Ultra (150 PCU)
Living crew complement: None

GM Attack Roll:

Gunnery (heavy laser cannon): 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 4d8 ⇒ (5, 8, 2, 4) = 19

With the forward laser cannon peering at the Loreseeker like a blood red eye, a beam of energy strikes from the Corpse Fleet vessel, tearing through the forward shields of the Starfinder vessel and striking against the hull.

Loreseeker Status
HP 55 46
Shields Basic 40 30; forward 0, port 10, starboard 10, aft 10

PC gunners may attack.

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

Buse takes up controls for the frontal laser and starts firing wildly. She can be heard muttering something about medical precision.

Light Laser Cannon: 1d20 ⇒ 11
Damage: 2d4 ⇒ (2, 1) = 3

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

Is it worth scanning again, to get the rest of the weapons?


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Turret Coilgun: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 base + dex+ Ship comp bonus, please correct me if I am wrong on that.
damage: 4d4 ⇒ (2, 2, 4, 1) = 9

Ukigashk's scaled hands seem to massage the controls of his gunners station, the turret swings into alignment and the coilgun fires, the round slamming into the Eoxian ship. it's hit even without the comp bonus, yay us!


If we got any weapons, we should have gotten all of the weapons.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Dr. Buse Clan-Wahi wrote:
Buse takes up controls for the frontal laser and starts firing wildly. She can be heard muttering something about medical precision.

@ Dr. Buse Clan-Wahi - Range on light laser canon is short (5 hexes), so -2 range modifier must be applied. Unfortunately, even with +1 from computer, that would be a miss, though a very narrow one.

Ukigashk wrote:
base + dex+ Ship comp bonus, please correct me if I am wrong on that.

BAB (or Piloting ranks) + Dex mod + comp bonus + captain bonus + range

So, I come up with +4 total modifier (+1 BAB +2 Dex +1 comp bonus = +4), which is still enough to hit. Fortunately, range on the coilgun is long.

Computer has two "floating" +1 modifiers that cannot be stacked (CRB, pg. 299).

The shot fired by the vesk slams into the boney hull of the Corpse Fleet vessel!


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Starship Combat Round Two Begins

GM Rolls for Undead:

Engineering to divert power to weapons: 1d20 + 11 ⇒ (11) + 11 = 22

To keep things moving...
Iseph, Piloting for Initiative: 1d20 + 11 ⇒ (14) + 11 = 25
Undead, Piloting for Initiative: 1d20 + 8 ⇒ (20) + 8 = 28

@ Iseph - Feel free to roll Piloting for Initiative for Round 3 with your posted action for Round 2.

PCs move first. All PCs may post if they wish (I can resolve attack modifiers based on final positions).


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

Dr. Buse do you want to swap the turret for the per arc lasers? Longer range = less chance of range modifiers causing misses.


Flyby: 1d20 + 11 ⇒ (7) + 11 = 18

Dataphiles

LN Female Athlete Kasatha Biohacker 2 | SP 14/14 | HP 16/16 | RP 4/4 | EAC 13, KAC 15, CMD 23 | Fort +4, Ref +0, Will +3 | Init +0 | Perc +8 | Biohacks 4/4

Oh yeah, forgot about the duonode, among other things.

Ukigashk wrote:
Dr. Buse do you want to swap the turret for the per arc lasers? Longer range = less chance of range modifiers causing misses.

Aren't there only the light lasers and the turret? And I thought you were manning the latter, with the higher bonus. I'll roll damage for either just in case.

Attack, Duonode: 1d20 + 1 ⇒ (13) + 1 = 14

Damage (if laser cannon): 2d4 ⇒ (2, 2) = 4
Damage (if coilgun): 4d4 ⇒ (3, 4, 3, 3) = 13


Male Vesk Vanguard / 1 | SP11/11 : HP 14/14 : RP 4/4 | EAC 14 : KAC 15 | F +5 : R +4 : W +0 | Init +6 : Perc +6 | STR +1, DEX +2, CON +3, INT +0, WIS +0, CHA +0 | Speed 30 : SM +0

I can stick with the turret, that's fine. I was just trying to not to be greedy on the "usefulness" to this part of the scenario that is all. Trying to play fair.

Turret Coilgun: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22 base+bab+dex
Damage: 4d4 ⇒ (2, 2, 3, 2) = 9

Saved the other +1 in case our SO/ENG needed it


Oops! Forgot to roll for init.

Initiative: 1d20 + 11 ⇒ (4) + 11 = 15

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU quickly switches from the engineering systems to the science scanners, "I believe we can concentrate fire on the weapons systems. That should improve the odds of completion with minimal damage substantially." AMOSU works quickly to use the ship scanners to aid the weapon system targeting.

Switch to Science Officer, Target System - Weapons

Target System/Weapons: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Iseph flies the Loreseeker directly at the undead ship, flying through its bony spurs and, with the help of AMOSU, giving the good doctor a chance to perform a successful surgical strike to the eyebeam.

Ukigashk then trains the coilgun on the Corpse Fleet ship to provide some additional blunt trauma.
Crit: 1d100 ⇒ 99

Undead Rolls:

Science, Computers to Target Life Support: 1d20 + 7 ⇒ (12) + 7 = 19
Captain, Gunnery to Encourage: 1d20 + 6 ⇒ (20) + 6 = 26
Gunner, Gunnery to Kill w/Encourage: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage (light laser cannon}: 2d4 ⇒ (2, 3) = 5

The Corpse Fleet vessel fires back, striking the port shields of the Starfinder vessel with a light laser beam.

Corpse Fleet Vessel Status (Requires Science Action, Computers (DC 8+):

Large heavy freighter
Speed 6; Maneuverability average (turn 2); Drift
AC 11; TL 11
HP 78 Shields None
Attack (Forward) heavy laser cannon (4d8)
Power Core Arcus Ultra (150 PCU)
Living crew complement: None
Glitching weapons, glitching power core

Loreseeker Status
HP 55 46
Shields Basic 40 30; forward 0, port 5, starboard 10, aft 10


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Starship Combat Round Three Begins

Undead Stuff:

Glitching weapon array 1) forward 2) port 3) starboard: 1d3 ⇒ 2
Engineering to patch weapon w/glitching core: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21

Undead, Piloting for Initiative: 1d20 + 8 ⇒ (19) + 8 = 27

PCs move first. All PCs may post if they wish (I can resolve attack modifiers based on final positions).

201 to 250 of 318 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Valen's Into the Unknown Quests (W / O Starships) All Messageboards

Want to post a reply? Sign in.