
tom_thiessen |

When spring comes to Brinestump Marsh, it retches, and coughs out a new batch of goblin whelps.
Take on the roles of the latest wretches as they venture out into the world and make names for themselves.
We B4 Goblins
I've ran this adventure before and had oodles of fun with it. Hopefully everyone can make it to the finish line, and we can continue with the "Goblin AP", or look at other adventures.
* As I said above, I think momentum is everything in PBP. The more you post, the more other players post, the more I post. If you're going to be away from your computer, I certainly understand, but please let me know. I'm expecting this to last about 6 months, so I'll certainly be offline at times during that. Similarly, if you have to drop out for whatever reason, let us know. Players just disappearing is really frustrating.
* Communication is key. Whether it is letting me know of a vacation where you might not have internet access, questions about some minutiae of game play, or simple clarifications; communication is how I gauge how engaged my players are, and how I can tune the adventure so that everyone is enjoying themselves. If you don’t think it’s important to let the other players and GM know when you aren’t going to be able to post for a few days, this is not the PbP for you.
* Have fun! This is one of the most important, because if you aren't having fun, why are you playing? Of course, this applies to everyone else too. So, don't be a jerk. If you want to have fun, then this is the PbP for you!
Sources: PF Core rules, PF bestiary, Goblins of Golarion
Stats: 20 point buy, no stat higher than 18 or lower than 8 post-racial adjustments
Race: Goblin only
Class: Any Paizo NPC class
Level: 1st
Alignment: Any evil
Hit Points: Max
Gold: 50 gp (any left over disappears)
Treasures: Even locked in a cage goblins will find useless bits of garbage
Traits: Goblin
Song: How creative can you get?
Character Backgrounds
Since this adventure starts out with the PCs locked in a cage since their birth, treated like little more than rabid dogs, your background would be pretty predictable. Instead, describe your weeks spent in the whelp cages, and any humiliations you've faced. Note, there is one particular goblin whelp, Kettlehead, who seems to be the tribe favorite.
What I want from you right now
I want your character concept (class, focus, how you see your character progressing over the first few levels, though I certainly understand this could change) and background. I do NOT need you to do the crunch now (though if you want to, I'm not going to knock you for that). I also do not need it to be in its own alias at this point, though I will want that when gameplay starts.
I also want you to give me 3 things:
* A list of driving forces, aspirations or secret desires. Basically, what drives you to be a member of the Licktoad tribe?
* An IC post describing what you want to do once out of your cage, and free to explore the Brinestump Marsh, where the goblin adventures take place. Maybe you want to explore one of the caves, visit a shipwreck, or go play with the ugly rat at the longshank witch hut, but feel free to come up with your own reason (don't worry if you don't know the swamp and it doesn't match; we can change things as necessary). Write it as if you are talking to another whelp in the cages with you (maybe a fellow applicant). Ideally it will be a "pushing" post (make sure you read Painlord's guide!) This is your other big chance to impress me with your writing skills, which is what I'm going to ultimately base my decision on.
* How long have you been playing PbP? New players are encouraged to submit. I'd like to have at least two relative novices in this group, because I know how hard it can be to get into a PBP (I started GM'ing because I got frustrated at how hard it was to get into a game that didn't end a week later).
I'll leave recruitment open for a week. Next Sunday (Dec 16) I'll make the final decisions.
Looking forward to everyone's builds.

Jagael |

I may try to tidy this up before the deadline, but I'm pretty happy with Beaknose--though Plodge would probably have been a fun character too.
Male goblin warrior 1
CE Small humanoid (goblin)
Init +4; Senses darkvision (60ft), scent (vs canines), perception +1
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DEFENSE
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AC 18, touch 15, flatfooted 14 (+3 Armor, +4 Dex, +1 Size)
hp 8 (1d10+2)
Fort +4, Ref +4, Will +1
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OFFENSE
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Speed 30ft
Melee dogslicer +5 (1d4+2, 19-20 x2)
Ranged old sock +5 (1d3+2)
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STATISTICS
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Str 14, Dex 18 (+4), Con 14 (+2), Int 8 (-1), Wis 12 (+1), Cha 8 (-1)
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Trait Dog-sniff-hate
Skills Ride +11, Stealth +11
Languages Goblin
Gear bald cat, balls of twine (5), bottle of green stuff (smells like old eggs), fishing hook, interesting rocks (10), old sock, pickled rats (5), shirt made from a dead goblin's skin, warped dogslicer
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SPECIAL GOBLIN TRAIT
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Dog-Sniff-Hate You gain the scent special quality but only against canine creatures, like dogs or wolves, including monstrous hounds such as hell hounds, yeth hounds, and even werewolves. You gain a +2 trait bonus on attack rolls against dogs you can smell.
Beaknose's Song
Beaknose not a smarty smart
'Cause he not give a smelly fart
He'll give those brains a good head start
And still cut them up into parts
Background There are smart goblins and dumb goblins. And then there is Beaknose. Beaknose has never liked smart goblins, and he is not too keen on dumb goblins either. You see, Beaknose was born with a very pronounced nose and the smart goblins (and some of the dumb ones) tortured him relentlessly over it calling him such hurtful things as "Sniffles", "Honker", and "By Zarongel that Pig Face has a f&%$ing huge snout!"
Beaknose eventually learned to live with the name calling...by killing anyone who called him a name. It was not the most efficient system, but it worked for him.
The great thing about Beaknose's schnoz is that he can smell the goblin's fiercest enemies, dogs, extremely keenly, from very close. Like by the time he smells them they are mostly likely charging at him ready to chew on his guts, but at least he can smell them before they bite of his enormous nose.
2) The night air was abuzz with insects. In the whelpcage, two young goblins leaned against the bars. Beaknose, the more recognizable of the two, sported a nose longer than any living goblin. His companion, a fellow called Plodge, was only noticeable because of his bulging gut. Or what had been his bulging gut. Most of it now covered the floor in front of the two goblins.
"You know," Beaknose philosophized. "I kinda like when people call me 'Honker'; makes me sound fun. But I gotta rule, and that rule is 'My name is Beaknose.' If you break the rule, you gotta be punished, you know?" Beaknose gave Plodge a friendly shake.
Plodge spit up blood.
"When we get outta here, Plodge, everybody is gonna call me Beaknose. I will make them all think I'm the best. And you can tell 'em what happens when you call Beaknose somethin' else, can't you, Plodge?"
"Idyngijit," Plodge mumbled as he slid to the floor of the cage and gave one final hacking breath.
"Plodge?" Beaknose squatted beside his whelpmate and pried open the goblin's eyelid. "I didn't cut you that bad. Quit faking. Plodge?"
3) I have only been engaged in PbP for the last year. From March to October I was only taking part in a Kingmaker campaign, but in November I finally felt comfortable enough in the medium to start applying to other campaigns.

tom_thiessen |

LOL that song is awesome!!
The only issue I have is with the dogslicer. Warped, it's probably rusted as well--sitting in the mud for who knows how long. Reduce its damage to 1d2 and we've got a winner.
Not to worry, there's plenty of cool stuff to find.
What is the old sock, a sling? Or does Beaknose just wad it up and throw it?

Beetly |

I was in the same game a few months ago, but it died quickly. This is the character I was playing then. I'll adjust to your rules, when I get more time.
Question: Mother's Rage is not a goblin-only trait, but a Lamashtu-trait. She's an important goddess for goblins, though maybe that's ok? Or, do we get a second trait later? In that case I'll pick something else, because I don't need this one as long as I'm an expert.

tom_thiessen |

Yep, the old sock is a sling. I was applying the broken condition (incorrectly apparently, was just doing a -1 to attack) to the dogslicer; so is it the -2 to attack and damage and the 1d2?
The whelps only have access to garbage right now. If you had a long piece of metal that you beat into the proper shape and called it a dogslicer, awesome.
The most primitive of weapons you could think of.
We'll go with the broken condition, don't worry about the 1d2.
Future applicants -- weapons, armor, etc will be broken.

tom_thiessen |

I was in the same game a few months ago, but it died quickly. This is the character I was playing then. I'll adjust to your rules, when I get more time.
Question: Mother's Rage is not a goblin-only trait, but a Lamashtu-trait. She's an important goddess for goblins, though maybe that's ok? Or, do we get a second trait later? In that case I'll pick something else, because I don't need this one as long as I'm an expert.
Mother's rage looks good. There will be no additional traits to obtain.

tom_thiessen |

Hadn't thought about religion. How much of the outside world are the whelps actually exposed to?
Their entire world is living inside the cages for a couple of years...so whatever they'd witness of the village around them.
If you look at the map, your cages are at the black dot next to the pool of water.

Oceanshieldwolf |

I played the first We Be Goblins through completely here on the boards, at which point the GM closed the game. Been playing PbP for about six years here on the forums, and two of those games were also as a goblin. So that makes....[quickly counts toes, gives up, counts ears, runs out of ears, tries fingers, raises them triumphantly] three!
If you give me a day or so I'll have a goblin warrior for you - I'm in Oz, it's past midnight and have to work tomorrow...

Turlin |

Hey... Um... I'm going to withdraw my applications for your games. They do seem fun but I think I'm going to hold off on doing mutiple games at a time seeing that I'm new and all. There is one other campaign besides yours that I applied on but I have the odd feeling the GM doesn't like my character much so I probably won't get in. Anyway I would love to play multiple games in the future, so if you're starting a new campaign, please remember I exist and PM me! Thanks!

chunky04 |
I am interested in this, and I also have a friend who is obsessed with Goblins who might like it as well - I will be talking to him tonight so will see if he is interested. I have not done pbp in many years (probably 10+).
My basic concept is a puny goblin who gets picked on a lot but starts communing with some sort of spirit and becomes a Witch.

Guel |

Ok, here is OSW's submission - Guel the Goblin Warrior.
Guel has one overarching ambition that will help him join the Licktoad clan - escape the cage!
Guel's Song
Guel be wise, poke you eyes
Guel be strong, he no wrong
If you bad he poke you eyes an stomp on you an bite you lots an stab you wif scythe in you eyes too so haha
That his song, he no wrong
Clearly Guel is a songsmith. He also has an incredible 14 Wisdom.
He has wooden armor, buckler, scythe, dagger and two javelins - all broken, so all -2 and crit only on 20 and only x2 multiplier...
3 gp left to spend on treasure.
Traits still to choose. I went with the vanilla racial traits.
Guel loves wood. Trees. Fuel. Armor. Hafts. Splinters. Thorns. Vines. Fuel. Walls. Doors. Fuel. Splinters. All wood. Wood is good. Ha! Guel put that in song! Hang on.
Guel's Song (Updated)
Guel be wise, poke you eyes
Guel be strong, he no wrong
If you bad he poke you eyes an stomp on you an bite you lots an stab you wif scythe in you eyes too so haha
Wood is good!
That his song, he no wrong
In time, Guel might find that his affinity for wood stretches to allow him mystical control of this amazing material. (Kineticist (wood).)

chunky04 |
1 person marked this as a favorite. |
I might already be too late for this, but the worst that can happen is a no, so without further ado, I present Jugdaz, future servant of the Lord of the Goblin Realms.
Jugdaz
Jugdaz Stats:
JUGDAZ
Male goblin witch 1
CE Small humanoid (goblin)
Init +4; Senses darkvision (60ft), perception +1
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DEFENSE
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AC 14, touch 14, flatfooted 11 (+0 Armor, +3 Dex, +1 Size)
hp 8 (1d6(6)+2)
Fort +3, Ref +3, Will +3 (+2 Fort from Rat Familiar)
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OFFENSE
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Speed 30ft
Melee Broken Bottle -1 (1d3-1, 19-20 x2)
Ranged Thrown rock +2(1d3)
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STATISTICS
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Str 10(0), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 10 (0)
Base Atk 0; CMB -1; CMD 12
Feats: Extra Hex (Evil Eye)
Trait Balloon Headed (+1 trait bonus to Perception and it is Class Skill - also -8 to Escape Artist if size of head matters to it)
Skills Perception +6, Knowledge Arcana +7, Knowledge Planes +7, Spellcraft +7, Use Magic Device +4,
Languages Goblin, Common, Gnome, Draconic
Gear: Rat Familiar, fashionable, voluminous rags, broken bottle, high quality throwing rocks (10)
Jugdaz Concept
Jugdaz’ Song
Haha! Jugdaz knows things
All your nose things!
Make you see no things
Then I hide while you get stabbed
Concept: Jugdaz is a smaller, weedier goblin than most, which often made him a target. He took to skulking in dark corners, whispering to himself, and to his shock, one day something whispered back! The thing taught him how to confuse and deceive the other whelps so that he could hide and survive. I have purposefully left the entity which grants Jugdaz his powers vague, in case the GM has something that could work, and also, I figure Jugdaz just hasn’t asked many deep and meaningful questions of it.
Background: the immediate needs of survival sorted out, the entity communing with Jugdaz started teaching him all sorts of useful things. With his small stature and mottled appearance, Jugdaz knows (thank to the entity) that he can never rule directly. But he could become the power behind the big chair, a much safer place. The entity also started Jugdaz on the path to making alliances with other goblins rather than being alone.
Application:
1) Jugdaz knows the other races don’t like Goblins, so his best bet for finding allies and becoming the power behind the big chair is the Licktoads. Jugdaz has noticed how much easier life is since he started talking to his invisible friend and wants desperately to make him happy. The desire to gain control of the tribe comes from the entity.
2) Jugdaz used Dancing Lights to lure Bwug, the largest of the whelps, over to his corner.
“Bwug” asked Jugdaz, “do you like treasure?”. Bwug picked his nose for a few minutes, then said “Yeah, I herd da goblin wif da biggest sword becomes chief of chiefs and gets all da loot”
“What sword you got at the moment Bwug”
“I got dis Dogslicer but I broke it poking at Plodge to make the yummy blood come out” said Bwug, mournfully showing Jugdaz the broken weapon.
“I can fix it with my magic Bwug” said Jugdaz as he ran his hand over it and Mended the weapon. “Look, good as new!”
Seeing the joy on his fellow whelps face, Jugdaz knew it was the right time “Bwug, when we get out of the cage, want to go on a treasure hunt?” With Bwug to help protect him, the voice told Jugdaz it was only a matter of time before they found a place of power.
3) I have not played by post in many years (10+) - it certainly seems there are a lot more tools around now, but I imagine the posting is largely the same. My Pathfinder experience is limited, having only started playing recently.

tom_thiessen |

I might already be too late for this, but the worst that can happen is a no, so without further ado, I present Jugdaz, future servant of the Lord of the Goblin Realms.
Jugdaz** spoiler omitted **
Jugdaz Concept ** spoiler omitted **...
Looks like Jughead could be fun...except you need to drop the witch class and go with an NPC class. After this adventure yoid be able to take witch.

chunky04 |
chunky04 wrote:Looks like Jughead could be fun...except you need to drop the witch class and go with an NPC class. After this adventure yoid be able to take witch.I might already be too late for this, but the worst that can happen is a no, so without further ado, I present Jugdaz, future servant of the Lord of the Goblin Realms.
Jugdaz** spoiler omitted **
Jugdaz Concept ** spoiler omitted **...
Ah OK, haven't come across those yet - are they in the Bestiary? Nevermind, found them - so there is no Arcane NPC class? I guess that makes sense.
So will probably redo with the Adept class applied tomorrow, and save the current version for later.

Oceanshieldwolf |

You can find them HERE - choose between Adept, Warrior, Expert, Commoner or Aristocrat.

chunky04 |
OK, looks like the Adept is pretty close fortunately. All of the stats stay exactly the same, including the Skills, so its really only picking a few Divine spells instead of Arcane spells.
Jugdaz will have:
3 0 Level Cantrips:
Mend, Create Water, and Ghost Sound
Level 1 Spell - Cure Light Wounds
w00t, I see we've started, excellent!