Belkzen War Alchemist

Guel's page

25 posts. Alias of Oceanshieldwolf.


Full Name

Guel

Classes/Levels

Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Gender

Male Goblin

Strength 12
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Guel

Quick View Stats for Combat:
Status: Healthy
HP: 13
AC:17, 13 touch, 15 flat-footed
Saves: Fort: +5 ; Reflex: +2 ; Will: +2
BAB +1
CMB +1 CMD13

Initiative: +2 (+2 Dex)
Conditions:
Spells/Judgments in Effect:
Currently wearing: broken wooden armor, broken buckler
Items in Hand: broken scythe, broken buckler

Background:
xxx.

CRUNCH:

Ability Scores Score (bonus) [point buy] [racial] [level up]
Str : 12 (+1) [5] [-2 Goblin]
Dex: 14 (+2) [0] [+4 Goblin]
Con: 16 (+3) [10]
Int: 10 (+0) [0]
Wis: 14 (+2) [5]
Cha: 8 (-1) [0] [-2 Goblin]

DEFENSE:
AC: 17 touch 13, flat-footed 15 (+3 armor, + 2 dex, +1 shield, +1 size)
HP: 13 (Full first level = 10, +3 Con)
Fort +5 (2 + 3), Ref +2 (0 + 2), Will +2 (0 + 2)
OFFENSE:
Initiative: +2 (+2 Dex)
Speed 30 ft
Base Atk: +1

Melee:
broken Scythe +2, 1d6 +1, x2 (+1 str, +1 BAB, +1 size, -2 broken )
broken Dagger +2, 1d3 +1 x2 (+1 str, +1 BAB, +1 size, -2 broken )

Ranged:
broken Dagger +2, 1d3 + 1 x2 (+2 Dex, +1 BAB, +1 size, -2 broken )
broken Javelin +2, 1d4 + 1 x2 (+2 Dex, +1 BAB, +1 size, -2 broken )

CMB: +1 (+1 BAB, +1 str, -1 size) CMD: 13 (10, +1 BAB, +1 str, +2 dex, -1 size)


Favored Class Bonus Hit points
Feats:

Point Blank Shot

Traits:

xx

SKILLS:

The warrior’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier.
Skills: (2 ranks – 2 Warrior 1, + 0 int,)
Skill/Class/Ranks/Ability Modifier/Bonus ( * = ACP, # = no untrained)
Acrobatics (Dex)/No/0/+2 = +2 *#
Appraise (Int)/No/0/+xx = +x
Bluff (Cha)/No/xx/+xx = +x
Climb/Yes, +3/1/+1 = +5 *
Craft (xxx) (Int)/Yes, +3/1/+0= +xx
Diplomacy (Cha) /No/x/+xx = +xx
Disable Device/No/0/+xx = +xx *#
Disguise/No/xx/+xx = +xx
Escape Artist/No/xx/+xx = +xx *
Fly/No/0/+1 = +xx *
Handle Animal (Cha)/No/0/+xx = +xx
Heal (Wis)/No/xx/+xx = +xx
Intimidate (Cha) /Yes, +3/xx/+xx = +xx
Knowledge (any) (Int) /No/0/+xx = +xx #
Linguistics (Int) /No/0/0 = +xx #
Perception (Wis)/No/0/+2 = +2
Perform (Cha) /No/0/+xx = +xx
Profession (xx) (Int) /Yes, +3/0/+xx = +xx #
Ride (Dex)/Yes, +3/0/+1 = +xx * (+4 Goblin)
Sense Motive (Wis)/Yes, +3/1/+xx = +xx
Sleight of Hand (Dex)/No/0/+xx = +xx *#
Spellcraft (Int)/No/0/+xx = +xx #
Stealth (Dex)/No/0/+xx = +xx * (+4 Goblin)
Survival (Wis)/No/0/+xx = +xx
Swim (Str)/Yes, +3/1/+1 = +5
Use Magic Device (Cha) /No/0/+xx = +xx #

Languages:

GOBLIN RACIAL TRAITS:

Ability Score Racial Traits: Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.
Type: Goblins are humanoids with the goblinoid subtype.
Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits
Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.

Movement Racial Traits
Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)

Senses Racial Traits
Darkvision: Goblins see perfectly in the dark up to 60 feet.

CLASS ABILITIES:

Class Features
The following are the class features of the warrior NPC class.
Weapon and Armor Proficiency
The warrior is proficient in the use of all simple and martial weapons and with all types of armor and shields.

GEAR:

Weapons:
broken Scythe 1d6 x4, P or S, 5lbs, 18 gp
broken Dagger 1d3 19-20/x2, 10 ft, S, .5 lb., 2 gp
broken javelins x2, 1d4 x2, 30ft, P, 2 lbs., 2 gp
22 gp., 7.5 lbs.
Armor:
broken wooden armor +3 AC, +3 Max Dex, -1 ACP, 15% ASF, 12.5 lbs, 20 gp
broken buckler +1 AC, -1 ACP, 5% ASF, 2.5 lbs, 5 gp
25 gp., 15 lbs., lbs.

Skill Equipment:
x gp., x lbs.

Miscellaneous:xxx
x gp., x lbs.

Total equipment cost: xxx
Weight:
xx (x lbs), xx (x lbs), xx (x lbs), xx (x lbs)
xx lbs Capacity: xx lbs. – xx lbs = xx load. Load: