Cwethan's Siege of the Diamond City (Retrocon! Tier 7-8) (Inactive)

Game Master Cwethan

Maps & Handouts


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12/15/18 - 10/11/13 Social Media Booster (CPR),

The arrow lodges in her chest, leaving her with gasping, rattling breaths. She can't stay standing much longer, right?!

EDIT Looks like you've got one more damage from Point Blank Shot

Styfis's arrow is at last enough, and the frostbitten swordswoman topples to the ground.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis -26
Dax -15 The burnsplosion still seems up in the air. Was I correct about that being a Con-based Concentration check?
Kargen
Wrathful Archers (Yellow -16nl, pinned; Teal -26)
El Garrapata -27
Alexandra
The Crowd

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen continues yelling at the crowd. "See! I told you these troublemakers weren't getting on the boat. Anyone want to join them now?!" He fires at the archers now, aiming to put them down.

Free action to Intimidate. Swift to change my judgement from justice/Smiting to justice/destruction. Targeting teal guy.

Intimidate: 1d20 + 15 ⇒ (13) + 15 = 28

Attack (DA, judgement): 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17

Attack (DA, judgement): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12


12/15/18 - 10/11/13 Social Media Booster (CPR),

Kargen's target cries out in furious pain, but continues nock arrows to her bow, despite the blood streaming down her forearms.

El Garrapata's dancing partner struggles vainly to escape, while her companion continues to take the easiest shots she can find, and looses a pair of arrows at Alexandra!

Escape!: 1d20 + 9 ⇒ (8) + 9 = 17

Longbow: 1d20 + 11 + 1 - 2 ⇒ (12) + 11 + 1 - 2 = 22
Magic Piercing: 1d8 + 4 + 1 + 4 ⇒ (6) + 4 + 1 + 4 = 15
Longbow: 1d20 + 6 + 1 - 2 ⇒ (6) + 6 + 1 - 2 = 11
Magic Piercing: 1d8 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis -26
Dax -15 The burnsplosion still seems up in the air. Was I correct about that being a Con-based Concentration check?
Kargen

Wrathful Archers (Yellow -16nl, pinned; Teal -55)
El Garrapata -27
Alexandra -15

The Crowd They'll no longer be a factor after this turn, so Styfis through Kargen can go ahead and take their turns. El G and Alexandra, just assume Teal has cover

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Garrapata sighs. What this hothead needs is a good bath. Then he notices he's standing on a dock...

Grapple, greater, maintain: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31 He drops the woman in the water! Then he moves through the crowd up to Teal!

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen growls as he sees the woman stay standing. He fires a pair of arrows at her again.

Attack (Judgement, DA): 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13

Attack (Judgement, DA): 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13


12/15/18 - 10/11/13 Social Media Booster (CPR),

The new swimmer yelps in surprise and frustration as Big Blue tosses her in the drink, and Kargen's arrow leaves the other archer reeling!

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis -26
Dax -15 The burnsplosion still seems up in the air. Was I correct about that being a Con-based Concentration check?

Kargen
Wrathful Archers (Yellow -16nl, splashdown; Teal -68)
El Garrapata -27
Alexandra -15
The Crowd They'll no longer be a factor after this turn, so Styfis through Kargen can go ahead and take their turns. El G and Alexandra, just assume Teal has cover

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

I am using a swift action to get a scroll from my spring loaded sheath, casting it at Teal as a standard, giving Combat Advice to Styfis versus Teal, taking a five foot step back, then dropping prone.

As an arrow pierces Alexandra's side the illusion covering her body flickers for a moment, showing a body covered in copper scales and scars. This momentary lapse escapes her notice as the taste of iron floods into her mouth accompanied by a sickening crack from inside of her.

Oh gods that was a rib. Gotta focus. I'll deal with it later.

As she flicks her wrist a scroll leaps out into her hand. She tries to cast the spell through the blood pooling in her mouth but the panic is starting to set in. With a flash of light an arrow forms and then fizzles in the air.

Acid Arrow:
Verses Touch AC: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Maybe I'll deal with it now.

She calls out to Styphis while diving for cover.

Styfis...*cough* he's almost down. You *cough* got this.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer fires two arrows against the one who's splashdown.

Arrow 1: 1d20 + 10 ⇒ (9) + 10 = 19

Damage 1: 1d8 + 7 ⇒ (3) + 7 = 10

Arrow 2: 1d20 + 10 ⇒ (16) + 10 = 26

Damage 2: 1d8 + 7 ⇒ (5) + 7 = 12


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
The demons are trying to attack in greater numbers and regain control but the Pathfinders are clearing them out just as quickly. Reports indicate that the waves of enemy continue to grow significantly larger.


12/15/18 - 10/11/13 Social Media Booster (CPR),

The swimming assailant gurgles as Styfis's arrows punch through whatever armor she's wearing, but Alexandra's caustic casting goes awry!

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis -26
Dax -15 The burnsplosion still seems up in the air. Was I correct about that being a Con-based Concentration check?
Kargen
Wrathful Archers (Yellow -22, 16nl, splashdown; Teal -68)
El Garrapata -27
Alexandra -15


12/15/18 - 10/11/13 Social Media Booster (CPR),

Looks like Dax got partway through a turn and didn't post it since their token is moved. I'll take that movement as a suggestion of where to direct Dax's efforts

Dax dives into the water, directing a suddenly frigid current of water towards the swimming attacker, who flounders in the rough current. Her companion makes one last desperate strike against El Garrapata, but the crush of the crowd saves him from the worst of it. Acting beyond the limits of her endurance finally catches up with her, and the swordswoman collapses, unmoving.

Cold Torrent: 5d6 + 8 ⇒ (2, 1, 5, 3, 6) + 8 = 25

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Swim: 1d20 + 2 ⇒ (11) + 2 = 13

Curveblade: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Slashing: 1d10 + 4 + 6 ⇒ (6) + 4 + 6 = 16

Confirm?: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Extra Damage: 1d10 + 4 + 6 ⇒ (5) + 4 + 6 = 15

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis -26
Dax -15 The burnsplosion still seems up in the air. Was I correct about that being a Con-based Concentration check?
Kargen

Wrathful Archers (Yellow -32, 16nl, splashdown)
El Garrapata -43
Alexandra -15

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

I have no idea which is correct, I can't find a proper ruling. You use con for the damage on kinetic blasts, but wis for the DC of blasts which require saves, I.E. Torrent, or my saves would be way higher.

Dax leaps down into the water, which rises up to support the gnome's weight and starts carrying the very small burden across the waves. A hand brushes the surface spray and it hurls a ball of solid water at the ocean-bound foe.

Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 5d6 + 1d8 + 16 ⇒ (1, 1, 4, 1, 2) + (4) + 16 = 29


12/15/18 - 10/11/13 Social Media Booster (CPR),

Okay. I'm reasonably certain you use Con, so we'll go with that - No massive burn. Also, my understanding is that while Form Infusions use Dex to determine save DCs, Substance Infusions (and most Wild Talents) do actually use Con for their DCs. Unless you've got some archetype I missed or something.
So... good news all around I guess!
Either way...

Dax's watery deluge knocks the remaining archer unconscious to drown or be fished out as you wish.

A more thorough examination of the provocateurs reveals a few badges identifying them as agents of the Aspis Consortium, as well as their assorted loot.

The captain manages to narrowly cram the remaining citizens onto his ship, and set's sail forthwith.

Assorted Loot:
potions of cure light wounds (6), potions of longstrider (6) (No they aren't normally legal), alchemist’s fire (6); Other Gear +1 chain shirt (3), +1 composite longbow (+3 Str) (3), potion of cure moderate wounds (2), potion of invisibility (2), scrolls of levitate (4), scroll of ray of exhaustion (2), scroll of silent image (2), wand of entangle (20 charges) (2), smokestick (2), cloak of resistance +1 (2)

You can heal up, you can request help from back at home base as described earlier, but either way, it's time to pick which district you're heading to next!

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Dax tries to use a wand to heal the minor maladies, then goes to drag the unconscious individual from the water. The water bends to the hydromancer's will, as of course it would, and deposits them back onto the dock.

UMD: 1d20 + 14 ⇒ (16) + 14 = 30
Heal: 1d8 + 1 ⇒ (4) + 1 = 5

I still vote Confluence, I don't believe much has been done there and it sounds fun.

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

I think the Confluence is a fine idea.

OK, one...two...three!

Alexandra pulls out a wand with one hand and grips the arrow tip with the other. Ripping the arrow free, she immediately begins to effortlessly heal the damage away while picking over gear of the Aspis Agents.

Wand of Cure Light: 3d8 + 3 ⇒ (8, 1, 6) + 3 = 18

Why did they do this? They could have just asked us to take them. Wait a second.

She begins speaking, mainly to herself.

"These Aspis agents might have been opportunists. Maybe they were making 'the best' of the sudden situation when they got caught in the city. However, it is also possible that they are involved in this invasion. Perhaps they think they can get something out of the collapse of this city."

She perks up as she grabs a few things.

"Perhaps I am just being paranoid. Wouldn't be the first time. I could use these scrolls of Ray of Exhaustion and this wand is really nice as well. Oh, and one of these longstrider potions. And also one of those Silent Images. Unless any of you also want this stuff."


12/15/18 - 10/11/13 Social Media Booster (CPR),

Please do feel free to retroactively heal in your first post - or even 'point out' that you went back to the Lodge in order to avail yourself of the Society's supplies, but two votes for the Confluence means we're on the move!

In blessed contrast to the docks, the streets here are empty of civilians, but as you try to find someone to direct you, you hear the repeated clanking of running troops in armor.

A group of fleeing crusaders rounds the corner and hurtles past you, one of them bounces off El Garrapata, and quickly explains. "By the gods, it’s horrible! This big, fat, scaly reptile-demon let loose these awful monstrosities with the help of some cultists. They must have been raising them inside for who knows how long! The demon said they would herald in a new polluted dawn, whatever that means!

“Look, we’re not prepared to fight them—we’re running, and you might be smart to flee as well!”

With that he suits action to words, and continues his flight. Scant moments later, the source of his terror becomes abundantly clear. A seething mass of bubbling molten rock churns and moves ofits own hungry accord. An awful rotten stench steams off of the dripping ooze. Something foul. Something corrupt.

Knowledge (planes or religion) DC 20:
The big, fat, scaly reptile-demon sounds like a hezrou, a demon often associated with pollution.

Knowledge (dungeoneering)DC 18:
This is a Magma Ooze, though it seems to be infested with some kind of demonic poison as well. Magma oozes avoid water, and if forced into enough of it, they become encased in a cooled stony shell, unharmed but immobilized, waiting indefinitely until the water retreats. For every 5 you beat the DC by you can ask another question.

Initiative:
Styfis: 1d20 + 9 ⇒ (9) + 9 = 18
Alexandra: 1d20 + 2 ⇒ (5) + 2 = 7
Kargen: 1d20 + 7 ⇒ (2) + 7 = 9
Dax: 1d20 + 3 ⇒ (1) + 3 = 4
El Garrapata: 1d20 + 2 ⇒ (13) + 2 = 15
Ooze of Liquid Fire: 1d20 - 5 ⇒ (8) - 5 = 3

The Bold may Go!
Styfis -26 (but may heal)
El Garrapata -43 (but may heal)
Kargen
Alexandra
Dax -10

Ooze of Liquid Fire

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I use two potions of Cure light wounds. 2d8 + 2 ⇒ (5, 8) + 2 = 15[Ooc]

Seing the monster of lava, he's trying to know what it is.

Knowledge plans: 1d20 + 15 ⇒ (12) + 15 = 27 [Ooc]+2 if demon

Then he lashes a ray of energy the the thing using one point of mental focus, an Energy ray (Sp)

Energy ray, ranged touch: 1d20 + 11 ⇒ (7) + 11 = 18

Damage: 4d6 + 2 ⇒ (2, 1, 3, 4) + 2 = 12

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen move to the man he killed. While the others decide where to move to next, he performs a small ritual over the body. He takes out a small piece of bread and eats it. Then he kneels down and whispers to the corpse.

Kargen can use his Eat Sin ability to Speak with Dead. Will save DC 15. Kargen is going to ask about the Aspis plans, but I don't know if that will matter in this Special.

The archers takes potions of cure light wounds, longstrider, and invisibility. As the others decide to move to the Confluence, he casts a spell on himself, granting him a bit of Erastil's grace.

Cast Heroism

************

Knowledge, Religion (Monster Lore, Heroism): 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
Knowledge, Dungeoneering (Monster Lore, Heroism): 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26 special attacks

"That's a Magma Ooze, but infected with a demon! Water! Water will harden the skin and leave it I'm mobile, though it'll still be living. Dax, can you do that? He casts a spell to provide him some of Erastil's power, then moves to get a good position.

Cast Divine Favor

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

I have several options. I can blast it with cold or water, or I can create water per the cantrip. Would any of these impact it in that fashion? I also have line and cone attacks of water.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

I use my wand of cure light wounds with anyone who can cast it, taking average 5 healing from each charge for 9 charges!

Garrapata lets out a whistle. "WHOO! THAT LOOKS BURNY!" He hears Kargen and looks at Dax, waiting until she acts to take his turn!


12/15/18 - 10/11/13 Social Media Booster (CPR),

Any and all of those water based abilities will work towards hardening its shell into immobility.
Kargen is sure that if the Magma Ooze hits you, there'll be enough suction that it would essentially grab onto and constrict you. Plus of course, touching it could burn you badly.
Also, Styfis, which of acid, cold, electricity, or fire are you shooting the ooze with?

The Bold may Go!
Styfis -11
El Garrapata
Kargen
Alexandra
Dax -10

Ooze of Liquid Fire

Kargen:
The Aspis Agents seemed to be making an opportunistic strike on the artifacts being transported.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Oh I forgot to mention it. Excuse me! It's cold energy this time.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Styfis's frosty ray generates an explosive result! The ooze twists and recoils from the brief beam, before splitting in two!

The Bold may Go!
Styfis -11
El Garrapata
Kargen
Alexandra
Dax -10

Oozes of Liquid Fire (Blue split-8; Red split-8)

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Dax steps back and unleashes another torrent of water which covers the opposing creatures in such a volume that one can't help but wonder at where it manages to come from.

Damage: 6d6 + 8 ⇒ (1, 2, 1, 4, 3, 4) + 8 = 23 DC 17 Reflex Half. I may be subject to AoO if it's got reach, also.

The kineticist uses her Constitution modifier on all concentration checks for wild talents. Interesting.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Dax's torrent of water raises a tremendous cloud of steam from both oozes, crusting over the rear one almost entirely. It still seeps through in vague motion, but clearly its mobility has been hampered.

Reflex: 1d20 - 2 ⇒ (11) - 2 = 9
Fort: 1d20 + 8 ⇒ (16) + 8 = 24

Reflex: 1d20 - 2 ⇒ (6) - 2 = 4
Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Staggered for: 2d4 ⇒ (4, 2) = 6

The Bold may Go!
Styfis -11
El Garrapata
Kargen
Alexandra
Dax -10
Oozes of Liquid Fire (Blue split-31; Red split-31, staggered (6))

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Seeing no other alternative, El Garrapata pounds the blue ooze with his blue ooze pounding fists! Swift to Dragon Style!

Unarmed flurry power attack: 1d20 + 10 ⇒ (11) + 10 = 21 for 1d10 + 14 + 3 ⇒ (1) + 14 + 3 = 18 damage!
Unarmed flurry power attack: 1d20 + 10 ⇒ (20) + 10 = 30 for 1d10 + 14 ⇒ (7) + 14 = 21 damage!
Unarmed flurry power attack: 1d20 + 5 ⇒ (11) + 5 = 16 for 1d10 + 14 ⇒ (4) + 14 = 18 damage!
Unarmed flurry power attack: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d10 + 14 ⇒ (4) + 14 = 18 damage!

Unarmed flurry power attack, Crit?: 1d20 + 10 ⇒ (8) + 10 = 18 for 1d10 + 14 ⇒ (1) + 14 = 15 additional damage!


12/15/18 - 10/11/13 Social Media Booster (CPR),

The foremost ooze comes apart at El Garrapata's first blow, though the blue brute is badly scalded in the process.

Burn: 2d6 ⇒ (5, 5) = 10

The Bold may Go!
Styfis -11
El Garrapata -10 DC 19 Reflex Save or Catch Fire!
Kargen
Alexandra
Dax -10
Ooze of Liquid Fire Red split-31, staggered (6)

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Snowball as a standard action. There is not much combat advice I can give against an ooze.

Snowball against touch AC: 1d2 ⇒ 2
Cold damage: 5d6 + 1 ⇒ (6, 5, 6, 5, 2) + 1 = 25

Unfortunate that it needs to come to this. If property contained, this creature could be useful in disposing of the city’s refuse.

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Snowball as a standard action. There is not much combat advice I can give against an ooze.

Snowball against touch AC: 1d2 + 6 ⇒ (1) + 6 = 7
Cold damage: 5d6 + 1 ⇒ (2, 4, 6, 3, 2) + 1 = 18

Unfortunate that it needs to come to this. If property contained, this creature could be useful in disposing of the city’s refuse.


12/15/18 - 10/11/13 Social Media Booster (CPR),

An Attack roll that isn't a d2: 1d20 + 6 ⇒ (12) + 6 = 18

The already substantially ruined ooze cannot stand up to the awesome power of the snowball, and dissolves into immobile, cooling goop.

Well that was easier!
El G still might be on fire, but aside from that: Where to next?

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

No sign of the lizard demon? I guess Woundward district? Would the tasks have changed in districts we've done already?


12/15/18 - 10/11/13 Social Media Booster (CPR),

There'll be new encounters in any district :-)

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Yikes! Double posting while simultaneously not checking my rolls. That's sub-par to say the least. I'll make sure to not do that again.

Alexandra walks over to the goopy mess and pokes it with a stick.

Hmm, it feels like used chill cream. I wish I brought something to get samples with.

"The Woundward sounded like it needed help, but if things are getting worse than the Outer District will need us more."

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Reflex: 1d20 + 9 ⇒ (15) + 9 = 24

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

We can also go back to Egelsee District or to Outer District.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Hey guys, I'm really sorry. My post got goblined, but thankfully was saved in my browser nonetheless. Without further ado, I'll let 5-hours-ago-Cwethan take it away:

Alexandra's vote sounded more like a pitch for the Outer District, so I'll take her and Styfis's 2 as where we're going.
To the Gate!

You arrive at Nerosyan's northeastern gate, as Venture-Captain Jorsal is completing a personal assessment of the conflict outside. “Friends, I’m glad you’re here. There are still some Pathfinders nearby who weren’t able to make it on time to our gathering. I’ve plotted out their positions on this map, but I need capable agents to go and retrieve them. I have enough mounts to spare. Waste no time.”

He hands down a soot-stained parchment to you with the last known positions of the agents. A requisition from a nearby stable provides you with four horses and a pony. Then, it's up to you.

There are three groups indicated on Jorsal's map: the closest group is to the northeast, the middle group is to the north, and a third group is skirting the edge of the Worldwound to the northwest. If you want to avoid doubling back unnecessarily you should start with either the closest or the farthest one.

Start with the closest (northeastern), or the farthest (northwestern), or make a compelling pitch for just heading north

GM Screen:
2d6 + 1 ⇒ (4, 6) + 1 = 112d6 ⇒ (5, 1) = 6

Styfis -11
El Garrapata -10
Kargen - (Heroism)
Alexandra (Mage Armor and Ward the Faithful up)
Dax -10

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

I can't let anyone go through what happened to me but...no, I won't let my fear stop me.

"We can't abandon these people. Lets go to the northeast first. If any of the groups are pinned down then we can clear a path for them to retreat back safely."

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

"Northeast sounds like as good a plan as any. Do the agents know what happening?" Kargen drinks the potion of longstrider to give himself an added edge.

We have those potions we found if people want to heal up.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Inter-scene healing - 2 charges from my wand!

"No need for your horses! I will run!" El Garrapata trots off in a southerly direction before being called back and set on the right path.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Is it possible to get two or three more horses? Because some of the rescued Pathfinders could need them.

I would also go to Northeast first.


12/15/18 - 10/11/13 Social Media Booster (CPR),

"Oh, umm, we're really not supposed to give out extra horses..."

Diplomacy? Or take some other tack


12/15/18 - 10/11/13 Social Media Booster (CPR),

Doesn't have to be Styfis specifically

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Can't really help. El G is ready to run!

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Dax approaches. "We would not all need horses. I do not need a horse, for instance. I could make do with a large enough dog."


12/15/18 - 10/11/13 Social Media Booster (CPR),

"Well... we had a pony for you, but... I suppose we could spare a few extra horses. Bring them back safe though! I've heard stories about adventurers using horses and ponies to spring traps, and you'd better not do that to Daffodil!"

***

Heading towards the closest group towards the northeast, you are able to avoid the frontlines. As you approach the spot Captain Jorsal had marked you spot four humanoids on foot. They're banged up but mostly whole, and as you get closer you can see their wayfinders. A burly dwarf unslings a greataxe from his back as you draw near, and shouts, "Ho there! If you're demonkin, come closer so we can smite you back to th' Abyss. If you're friends, can we borrow a horse or four?"

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen pulls up to take good look at the group before identifying himself. I'm Captain Kargen Hapspring. We've been sent to bring in a group of Pathfinders. Who are you and what's been happening to you? The archer presses his horse closer and listens closely to their response.

Discern Lies at will as well as a Sense Motive check
Sense Motive: 1d20 + 15 ⇒ (9) + 15 = 24

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Alexandra gives a friendly wave at everyone and addresses the dwarf.

"Hello sir, I'm glad to see that you and your group are OK."

I'd like to give them a horse but it might be better to keep them for the groups further in who need to cover more ground. If someone is injured they will need them more as well.


12/15/18 - 10/11/13 Social Media Booster (CPR),

GM Screen:
Will: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

The burly dwarf reaches up a hand to shake. "Holter Ironaxe. Well, we were out here on an expedition of our own when everything went balls up and demons everywhere. We fought off a wave of 'em, but the cowardly blighters killed our horses a couple miles off that way."

Kargen:
You don't detect any fluctuations in his aura, and he seems to be telling a straightforward tale.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen dismounts and greets Holter. "If you are able to return in your own, we may need the horses for other Pathfinders we locate. You seem to be a decent shape. Jorsal is waiting for you."

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Alexandra's worry begins to build slightly.

There are two other groups that are still out there. If you were hit then I worry for them. TO be so far from the walls...they might be pinned down as we speak."

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