Kargen Hapspring
|
Kargen reaches down to heal the crusader at his feet. "Are you ok? We need to get you back to the city. Can you walk?"
CLW: 1d8 + 5 ⇒ (1) + 5 = 6
If he can walk, Kargen will fly 60 feet to the northernmost crusader.
| GM Cwethan |
The crusader stirs, but just shakes his head wearily, clearly not yet able to travel under his own power.
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
The Bold May Go!
Styfis
Bloody Demon -9, Grappled
Alexandra - Flying
El Garrapata -33
Dax Definitely -11, -18 more? - May go twice
Kargen -1, Flying
???
(Helmed Crusader +6)
Dax Rya
|
Post got ate. :(
Dax moves over to one of the crusaders, offering the same healing options as before.
| GM Cwethan |
Dax's healing washes away most of the crusader's injuries, only leaving lingering fatigue behind. The crusader staggers to her feet, handing over a single wicked looking arrow to Dax. "I'll get back to command from here. Just make sure those demons get there's too!"
Kinetic Healer: 6d6 + 8 ⇒ (2, 5, 6, 4, 2, 4) + 8 = 31
Crusader: 1d4 ⇒ 2
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
The Bold May Go!
Styfis
Bloody Demon -9, Grappled
Alexandra - Flying
El Garrapata -33
Dax Definitely -11, -18 more? - May go twice
Kargen -1, Flying
???
(Helmed Crusader +6
Black Armored Crusader - Healed)
| GM Cwethan |
I'll just delay El G for now, but I'll have him pin the Babau if its turn would come up.
The crusader Dax had restored, retreats promptly, but her departure seems to herald new arrivals. A flight of tremendous wasps buzzes in from the north!
Reinforcements: 1d6 + 1 ⇒ (4) + 1 = 51d8 ⇒ 21d6 ⇒ 1
Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
The Bold May Go!
Styfis
Bloody Demon -9, Grappled
Alexandra - Flying
El Garrapata -33
Dax -29
Kargen -1, Flying
Unpleasant Looking Wasps
???
(Helmed Crusader +6)
El Garrapata
|
Sorry, day at conference turned into night with icy wind and power outages.
Garrapata attempts to pin the monster!
PIN!: 1d20 + 21 + 5 ⇒ (11) + 21 + 5 = 37
PIN!: 1d20 + 21 + 5 ⇒ (16) + 21 + 5 = 42
| GM Cwethan |
Acid: 1d8 ⇒ 2
El Garrapata wrenches the babau's head and claws out of position, and swiftly pins the demon, though its acidic skin continues to irritate him.
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
The Bold May Go!
Styfis
Bloody Demon -9, Pinned
Alexandra - Flying
El Garrapata -35
Dax -29
Kargen -1, Flying
Unpleasant Looking Wasps
???
(Helmed Crusader +6)
Styfis
|
The occultist, seing that the first charge of CLW from Kargen doesn't seem to be enough, come back to heal the crusader again.
UMD: 1d20 + 5 ⇒ (7) + 5 = 12
Then he gives him a potion of CLW instead.
| GM Cwethan |
I think I'm missing something in the action count of your turn Styfis. It looks like it's Move (fly adjacent to the downed crusader, and Standard (attempt to use a wand). I'm not sure where the actions to retrieve and hand off the potion come from.
Escape!: 1d20 + 14 ⇒ (1) + 14 = 15
The Babau strains against its captor, but El Garrapata holds it fast!
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
The Bold May Go!
Styfis
Bloody Demon -9, Pinned
Alexandra - Flying
El Garrapata -35
Dax -29
Kargen -1, Flying
Unpleasant Looking Wasps
???
(Helmed Crusader +6)
Kargen Hapspring
|
"Dax! Get to the last crusader!" Kargen lifts up in the air slightly and then launches a volley of cold iron arrows at the incoming demon-bees.
Swift action to activate Bane. Target until its dead: Orange, then Yellow, then Red.
Attack (RS, judgement, Bane): 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (5, 2, 1, 2) = 25
Attack (RS, judgement, Bane): 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (2) + 3 + 3 + 2 + (1, 3, 6, 2) = 22
Attack (RS, judgement, Bane): 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (2, 1, 6, 4) = 28
Dax Rya
|
"As you will." Dax acquiesces, because of course the use of the ability doesn't cost anything to the Pathfinder, and is much easier and faster than a number of other abilities. Dax unfortunately has to spend the entirety of this round simply getting to the next crusader.
Alexandra Trazaron
|
Seeing that Dax is near the final wounded crusader and knowing that they can handle it, Alexandra tries to pierce the mind of the demon.
That last one didn’t feel good. But Big Blue needs help, his skin is sizzling and the scary red guy still has a lot of fight in him.
Swing and a miss again.
Blood starts to drip down Alexandra’s nose, but thankfully the illusion covers it up.
Keep...keep it up Blue. I’ll be there in a second.
| GM Cwethan |
El G - is there any reason not to be using your second grapple check/round to do some damage to the Babau?
Kargen's arrows reap a fearsome tally, killing one of the wasps as they fly up and grievously wounding a second.
The wasps buzz Dax and Kargen, but their armor keeps them safe against their stings. Unfortunately, the ongoing combat has drawn further attention, and a second Babau appears to the northeast, tasting the air with its long tongue.
Sting @ Kargen: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Piercing: 1d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Sting @ Dax: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
Piercing: 1d8 + 6 ⇒ (8) + 6 = 14
Sting @ Dax: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Piercing: 1d8 + 6 ⇒ (6) + 6 = 12
Reinforcements: 1d6 ⇒ 41d8 ⇒ 31d6 ⇒ 6
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action. Also, some wasps are hovering over them.
The Bold May Go!
Styfis
Bloody Demons (Red -9, Pinned)
Alexandra - Flying
El Garrapata -35
Dax -29
Kargen -1, Flying
Unpleasant Looking Wasps (Yellow -28)
???
(Helmed Crusader +6)
| GM Cwethan |
Well, I guess that gives a good reason why it wasn't mentioned...
Even El Garrapata's mighty fists are unable to actually harm the babau!
Also, I forgot to roll acid sking, so...
Acid: 1d8 ⇒ 8
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action. Also, some wasps are hovering over them.
The Bold May Go!
Styfis
Bloody Demons (Red -9, Pinned)
Alexandra - Flying
El Garrapata -43
Dax -29
Kargen -1, Flying
Unpleasant Looking Wasps (Yellow -28)
???
(Helmed Crusader +6)
Styfis
|
The archer fires two cold iron arrows at the bee.
Arrow 1: 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1: 1d8 + 7 ⇒ (4) + 7 = 11
Arrow 2: 1d20 + 10 ⇒ (6) + 10 = 16
Damage 2: 1d8 + 7 ⇒ (3) + 7 = 10
| GM Cwethan |
The full attack will mean dropping your wand (which doesn't seem like a huge problem, just wanted to call it out)
Styfis's arrows send the bee spinning, though it does remain in the air. El Garrapata maintains his iron grip, but in a flash the other demon warps across the battlefield to assist its brethren!
Fly: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (9) + 3 = 12
Escape!: 1d20 + 14 ⇒ (8) + 14 = 22
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action. Also, some wasps are hovering over them.
The Bold May Go!
Styfis
Bloody Demons (Red -9, Pinned)
Alexandra - Flying
El Garrapata -43
Dax -29
Kargen -1, Flying
Unpleasant Looking Wasps (Red -21; Yellow -28)
???
(Helmed Crusader +6)
Alexandra Trazaron
|
I am going to fly up and around the demon near me, this will provoke. I am then going to cast Mind Thrust 2 on the same guy again, third time’s a charm. DC 18 Will save for half. Ignore the fly check if it is not needed.
This went from OK to bad real fast. Umm...maybe Dax or Kargen could...no, they have their own things to deal with. The two of us might be on our own for a while.
Alexandra floats up to get away from the demonic fiend.
Fly Check: 1d20 + 2 ⇒ (4) + 2 = 6
Mind Thrust 2: 5d8 ⇒ (6, 3, 8, 7, 3) = 27
Caster Check: 1d20 + 7 ⇒ (19) + 7 = 26
Hang in there Blue. I’m getting the hang of this. I think.
***Edit***I don’t need the fly check, so my Caster Check is a 2, which fails to overcome its SR.
| GM Cwethan |
Bite: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Will: 1d20 + 7 ⇒ (19) + 7 = 26
Alexandra finally seems to have cracked through the demon's defenses, but it still resists the worst of it. Unfortunately in her flight, she does take a nasty bite from its companion.
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action. Also, some wasps are hovering over them.
The Bold May Go!
Styfis
Bloody Demons (Red -22, Pinned)
Alexandra -11, Flying
El Garrapata -43
Dax -29
Kargen -1, Flying
Unpleasant Looking Wasps (Red -21; Yellow -28)
???
(Helmed Crusader +6)
Kargen Hapspring
|
Kargen pushes himself away from the bee and unleashes a volley of cold iron arrows again at them.
Attack until dead: Red, Yellow, Green
Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (5) + 12 + 2 + 2 + 2 = 23
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (2) + 3 + 3 + 2 + (3, 2, 4, 2) = 21
Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (10) + 12 + 2 + 2 + 2 = 28
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (8) + 3 + 3 + 2 + (2, 3, 1, 3) = 25
Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (20) + 7 + 2 + 2 + 2 = 33
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (5) + 3 + 3 + 2 + (4, 3, 2, 2) = 24
Crit Confirm!: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32
Extra Damage: 2d8 + 6 + 6 + 4 ⇒ (8, 4) + 6 + 6 + 4 = 28
| GM Cwethan |
Three shots, three kills!
Kargen's baneful marksmanship sends all three of the wasps spiraling to the ground!
Alexandra, technically you did need the fly check since you got dropped back to earth by the Babau's bite, then you still had the movement to leave anyways, but don't worry about the SR check :-). I appreciate the scrupulousness though.
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
The Bold May Go!
Styfis
Bloody Demons (Red -22, Pinned)
Alexandra -11, Flying
El Garrapata -43
Dax -29
Kargen -1, Flying
???
(Helmed Crusader +6)
Dax Rya
|
Dax heals the nearby crusader. Please 5 foot step me.
6d6 + 8 ⇒ (4, 6, 6, 3, 4, 2) + 8 = 33
"Come now, we must not let the water within leave us, that is when death comes." Once the healing takes, Dax looks for a new target and spies the babau.
Alexandra Trazaron
|
Aww nice! Having spells work is always good. On a related note, I have now taken enough hits and my Disguise Self from my ioun stone drops. It is a random house rule outside this pbp, but its one that I personally like and under this circumstance it doesn't matter mechanically. If anyone disagrees, we can just pretend this whole post never happened.
As the demon bites her, the illusion that covers Alexandra flickers and blinks out. Her body is covered in copper scales laced with thick scars. The star shaped ioun stone that orbits her face illuminated the worried look.
They keep shrugging off my mind attacks. I need to switch tactics.
| GM Cwethan |
The unarmored crusader stirs at Dax's ministrations. "Thank you, friend. Allow me to return the favor."
A brief wash of healing settles over you all as he begins to withdraw.
2d4 ⇒ (1, 4) = 53d6 ⇒ (5, 4, 1) = 10
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
No, it doesn't occur to that crusader, nor will it, that perhaps he should heal additional crusaders instead x_x
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Bloody Demons (Red -22, Pinned)
Alexandra -1, Flying
El Garrapata -33
Dax -19
Kargen - Flying
???
(Helmed Crusader +6
Shirtless Crusader - Healed!)
El Garrapata
|
Garrapata grunts as the acid burns and a new demon appears. He decides, since hugging the thing to death isn't working, to reposition the demon to be between him and the other demon and maintain his pin!
Reposition: 1d20 + 21 + 5 ⇒ (15) + 21 + 5 = 41
Maintain Pin: 1d20 + 21 + 5 ⇒ (14) + 21 + 5 = 40
| GM Cwethan |
Acid: 1d8 ⇒ 1
Reinforcements: 1d6 + 1 ⇒ (1) + 1 = 21d8 ⇒ 51d6 ⇒ 5
A lanky fiend swoops towards your skirmish on great bat-like wings, but before it joins the fray, a column of holy fire strikes its scaly hide, and it banks off to seek vengeance!
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Bloody Demons (Red -22, Pinned)
Alexandra -1, Flying
El Garrapata -34
Dax -19
Kargen - Flying
???
(Helmed Crusader +6
Shirtless Crusader - Healed!)
Styfis
|
The archer takes the wand on the soil and bring it back in his gear.
He says to Kargen:
I let you heal the people.
| GM Cwethan |
Escape!: 1d20 + 14 ⇒ (14) + 14 = 28
The trapped babau finally wriggles free of El Garrapata's grasp, hissing with rage as it squirms back behind him.
The other demon is quick to pounce on this moment of distraction, lashing out with its spear before surging forward with jaws stretched unnaturally wide.
Longspear: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Piercing: 1d8 + 10 + 2d6 ⇒ (7) + 10 + (1, 3) = 21
Longspear: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Piercing: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (3, 3) = 19
Bite: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (4, 4) = 13
El Garrapata is pierced through his side, but manages to force back the rest of the demon's blows.
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Bloody Demons (Red -22, Disarmed)
Alexandra -1, Flying
El Garrapata -55 May make an AoO at Red
Dax -19
Kargen - Flying
???
(Helmed Crusader +6
Shirtless Crusader - Healed!)
| Shifty |
OVERSEER ANNOUNCEMENT
The Society’s finest have dealt a great blow to the demonic generals.
As the Pathfinders defeat the Balor, it explodes in a mighty blast of unholy fire 200' across. Multiple Seekers have perished, but the significance of the loss is keenly felt by the Horde as their General falls.
| Shifty |
OVERSEER ANNOUNCEMENT
The Society’s finest have dealt a great blow to the demonic generals.
As the Pathfinders defeat the beast, it explodes in a mighty blast of unholy fire 200' across. Multiple Seekers have perished, but the significance of the loss is keenly felt by the Horde as one their General falls.
| GM Cwethan |
Apologies. I'll refund the 4 damage from the successful sneak attack. (It hit anyways)
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Bloody Demons (Red -22, Pinned, Disarmed)
Alexandra -1, Flying
El Garrapata -51
Dax -19
Kargen - Flying
???
(Helmed Crusader +6
Shirtless Crusader - Healed!)
El Garrapata
|
Grapple to maintain Pin: 1d20 + 21 + 5 ⇒ (13) + 21 + 5 = 39
Grapple to damage Mr Squirmy: 1d20 + 21 + 5 ⇒ (1) + 21 + 5 = 27 for 1d10 + 8 ⇒ (10) + 8 = 18 damage!
Garrapata attempts to hold fast! "ANy help with the pokey one would be APPRECIATED!"
Alexandra Trazaron
|
Someone was fighting a Balor? That sounds like a fun time. Anyway, Burning Arc converted to acid. Red is the primary DC 19 reflex for half, blue is the secondary DC 17 for half.
"I'm here! I'm trying!"
Acidic Arc: 7d6 + 7 ⇒ (6, 4, 3, 6, 2, 3, 2) + 7 = 33
Caster Check: 1d20 + 7 ⇒ (14) + 7 = 21
Acidic Arc: 3d6 + 3 ⇒ (3, 1, 3) + 3 = 10
Caster Check: 1d20 + 7 ⇒ (2) + 7 = 9
| GM Cwethan |
Reflex: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 My dice have just been merciless to your spells!
The pinned babau somehow manages to avoid the worst of Alexandra's Acidic Arc, and the acid has no effect at all on the other!
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Bloody Demons (Red -28, Pinned, Disarmed)
Alexandra -1, Flying
El Garrapata -51
Dax -19
Kargen - Flying
???
(Helmed Crusader +6
Shirtless Crusader - Healed!)
Kargen Hapspring
|
Kargen looks down at the crusader, then turns to see El Garrapata fending off two babau demons. "Sorry, Blue needs some help." Kargen draws several cold iron arrows and fires them in rapid succession.
Attacking the grappled babau. Friendly Fire Maneuvers eliminates any soft cover from allies. If he kills it, shift fire to the other one.
Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (6) + 3 + 3 + 2 + (6, 6, 1, 2) = 29
Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (13) + 12 + 2 + 2 + 2 = 31
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (1) + 3 + 3 + 2 + (3, 1, 5, 1) = 19
Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (9) + 7 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (3) + 3 + 3 + 2 + (3, 5, 2, 6) = 27
Are these demon corpses disappearing too?
| GM Cwethan |
Kargen's hail of arrows finishes off the pinned babau!
These bodies remain since they weren't Summoned.
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Bloody Demon
Alexandra -1, Flying
El Garrapata -51
Dax -19
Kargen - Flying
???
(Helmed Crusader +6
Shirtless Crusader - Healed!)
Dax Rya
|
Dax gathers power briefly then unleashes an extended, empowered water blast at the one not pinned. Range up to 100 feet.
attack: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 5d6 + 16 + 1d8 ⇒ (3, 2, 4, 6, 2) + 16 + (5) = 38 57
| GM Cwethan |
Dax's burst of water catches the demon at an oblique angle, but it twists out of the way of the brunt of the blast.
Reinforcements: 1d6 ⇒ 61d8 ⇒ 11d6 ⇒ 61d20 + 7 ⇒ (12) + 7 = 19
Unfortunately, your brief reprieve ends as another bat-winged demon swoops in from the northwest.
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Babau
Alexandra -1, Flying
El Garrapata -51
Bat-Winged Demon
Dax -19
Kargen - Flying
???
(Helmed Crusader +6
Shirtless Crusader - Healed!)
I still have to add the new demon to the map, but it's medium sized, flying 20' up, and is in the top left corner of the map.
| GM Cwethan |
The crusader gratefully gulps down the potion, and begins the return back to friendly lines, pausing first to give Styfis his last demon bane arrow +1.
Realizing that it might be safe to be seen, more Remarkably similar looking crusaders begin to stir, calling out for aid.
Unfortunately, the demons still aren't cooperating.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Crusaders: 1d4 ⇒ 31d3 ⇒ 33d30 ⇒ (24, 28, 24) = 763d24 ⇒ (5, 18, 24) = 47
The remaining babau tosses aside its spear and closes with El Garrapata, flailing away with fangs and claw until the mighty brawler lies sprawled out on the sand!
Bite: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis
Babau
Alexandra -1, Flying
El Garrapata -81, dying!
Bat-Winged Demon
Dax -19
Kargen - Flying
???
{All new Crusaders)
Alexandra Trazaron
|
Once more, with feeling. Mind Thrust 2, DC 18 will save for half. I will also float down a bit if I can do so without being in range of his spear, if I can’t I would move. ***Edit*** The number 2 seems to love me, this is unfortunate.
Please work.
Psychic Damage: 5d8 ⇒ (7, 5, 6, 7, 1) = 26
Caster Check: 1d20 + 7 ⇒ (2) + 7 = 9
Blood runs down Alexandra’s nose as she tries to thrust her mind into the psyche of the demon, too hard in fact. The strain is starting to make her feel woozy and she floats down to steady herself.
| GM Cwethan |
The Bat-Winged Demon swoops closer, firing a beam of unlight towards Styfis as it shrieks in delight!
Ray: 1d20 + 12 ⇒ (4) + 12 = 16
Negative Levels: 1d4 ⇒ 4
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis -20, 4 negative levels
Babau
Alexandra -1, Flying
El Garrapata -82, dying!
Bat-Winged Demon Flying 20' Up
Dax -19
Kargen - Flying
???
{All new Crusaders)
Styfis
|
No save?
Knowledge planes: 1d20 + 13 ⇒ (10) + 13 = 23 included -4 to tell me what it is at my turn.
Dax Rya
|
Dax tries to blast the flying demon out of the air before a wave carries the gnome hastily across the ground toward the fallen Garrapata.
Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 5d6 + 17 + 1d8 ⇒ (2, 6, 4, 5, 2) + 17 + (8) = 44
Kargen Hapspring
|
Kargen's eye go wide as the bat-demon seems to wither Styfis with some magic. He looks between the two demons in panic. Then he turns back to the bat-creature and peppers it with cold iron arrows.
Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (5) + 3 + 3 + 2 + (4, 5, 4, 5) = 31
Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (1) + 12 + 2 + 2 + 2 = 19
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (4) + 3 + 3 + 2 + (5, 3, 6, 4) = 30
Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (9) + 7 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (1, 1, 1, 5) = 23
Uh, this is bad.
| GM Cwethan |
No Save :-/
Styfis recognizes this demon as a Nabasu, an awful lifedraining fiend that is birthed directly onto the material plane from the Abyss. Only once they've devoured the souls of enough mortals can they finally return. While they dwell here though they have awful power with death dealing magic, and can even drain the life of nearby mortals with their gaze. Though thankfully they cannot sustain that effort for long.
Enervation, silence, and vampiric touch 3/day
mass hold person, regenerate, and summon 1/day
The Nabasu twists out of the way of Dax's blast, but two of Kargen's arrows do find the mark, their fearsome energy flaring around the death-touched fiend as it screeches!
[spoiler=Sense Motive DC 19]The Nabasu is surprised to find such stiff resistance, and though it is sure it could kill off a couple of you, it seems to be more interested in easier prey. It's going to flee
Answering the Nabasu's deafening cries, a pair of goat demons crest the nearby ridge, stamping their halberds against the ground in challenge!
Reinforcements: 1d6 ⇒ 31d8 ⇒ 41d6 ⇒ 31d20 + 2 ⇒ (5) + 2 = 7
Crusaders can be helped either by healing them, or by making a DC 20 Heal check as a full-round action.
If you want to heal someone, but the crusaders are too darned far away, you can attempt a DC 20 Perception check as a standard action to find a new one.
The Bold May Go!
Styfis -20, 4 negative levels
Babau
Alexandra -1, Flying
El Garrapata -82, dying!
Bat-Winged Demon Flying 20' Up
Dax -19
Kargen - Flying
Goat Demons
???
{All new Crusaders)