Winter-Touched Sprite

Dax Rya's page

126 posts. Organized Play character for ScorchedOne.


Race

| HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4

Classes/Levels

| Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Gender

TN Gnome Kineticist 9 (Water)

Size

Small

Age

112

Deity

Abadar

Languages

Aquan, Azlanti, Catfolk, Common, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Jistka, Osiriani, Sylvan, Thassilonian, Tien

Occupation

Alchemist

Strength 10
Dexterity 16
Constitution 20
Intelligence 14
Wisdom 12
Charisma 14

About Dax Rya

Dax
Gnome hydrokineticist 9 (Pathfinder RPG Occult Adventures 10)
N Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +17
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Defense
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AC 23, touch 14, flat-footed 20 (+5 armor, +3 Dex, +4 shield, +1 size)
hp 102 (9d8+54)
Fort +14 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +12, Will +7
Defensive Abilities fortification 15%; Resist cold 6
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Offense
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Speed 20 ft., swim 20 ft.
Special Attacks kinetic blast, metakinesis (empower, maximize)
Spell-Like Abilities (CL 9th; concentration +11)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—blade rush, extended range, kinetic blade, spray (DC 17), torrent (DC 17)
. . Blasts—cold blast (5d6+8 cold plus 1d6), ice blast (10d6+21 ½ cold and ½ piercing plus 1d8), water blast (5d6+16 plus 1d8)
. . Utility—basic hydrokinesis, cold adaptation, cold snap, kinetic healer, skilled kineticist, waterdancer
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Statistics
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Str 10, Dex 16, Con 20, Int 14, Wis 12, Cha 14
Base Atk +6; CMB +5; CMD 18
Feats Alertness, Extra Wild Talent[OA], Point-Blank Shot, Precise Shot, Spell Penetration, Weapon Focus (kineticist blast)
Traits brastlewark businessman, upstanding
Skills Acrobatics +7 (+3 to jump), Bluff +3, Craft (alchemy) +18, Diplomacy +8, Heal +5, Knowledge (nature) +18, Linguistics +7, Perception +17, Sense Motive +4, Stealth +19, Survival +1 (+3 to avoid becoming lost), Swim +16, Use Magic Device +14; Racial Modifiers +2 Perception
Languages Aquan, Azlanti, Catfolk, Common, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Jistka, Osiriani, Sylvan, Thassilonian, Tien
SQ burn (3 points/round, max 8), elemental overflow +3, expanded element (water), gather power, gnome magic, infusion specialization 2, internal buffer 1, knack with poison[ARG]
Combat Gear wand of cure light wounds; Other Gear +1 mithral chain shirt, belt of mighty constitution +2, cloak of resistance +3, dark blue rhomboid ioun stone, kineticist's diadem (lesser), blue[OA], wayfinder[ISWG], alchemist's lab, masterwork backpack[APG], 6,622 gp, 5 sp
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Special Abilities
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Blade Rush Move 30 feet, manifest kinetic blade and attack once.
Burn 3/round (9 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn
Cold Blast (Sp) Level 4; Burn 0
Cold Snap (-45°F) (Sp) 30' radius cold aura, which can impose a -4 Dex on creatures in the area
Elemental Overflow +3/+6 (Max +3, +2 DEX, +2 STR, 15% fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Energy Resistance, Cold (6) You have the specified Energy Resistance against Cold attacks.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Extended Range Kinetic blast has range of 120ft.
Fortification 15% You have a chance to negate critical hits on attacks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Ice Blast (Sp) Level 4; Burn 2
Infusion Specialization 2 (Ex) Reduce burn cost of blasts with infusions by 2
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Healer (Sp) Heal others equal to your blast damage
Knack with Poison (Ex) +2 Craft (alchemy) to make poison, +2 save vs. poison (+4 if accidentally expose yourself).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spray (DC 17) Blast becomes a 30' cone
Swim (20 feet) You have a Swim speed.
Torrent (DC 17) Blast becomes a 30' line
Water Blast (Sp) Level 4; Burn 0
Waterdancer (Sp) Act as if constantly under the effects of slipstream.

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