Alexandra Trazaron's page

316 posts. Organized Play character for Zuckerman's Famous.

Full Name

Alexandra Trazaron




Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|










Brigh, Torag, Apsu


Common, Oserion, Sylvan, Draconic, Necril, Abysal, Aklo, Elven, Dwarven

Strength 10
Dexterity 14
Constitution 16
Intelligence 16
Wisdom 12
Charisma 22

About Alexandra Trazaron

Alexandra Trazaron
Human Crossblooded Sorcerer 5 (Copper Draconic/Earth Elemental Bloodlines) / Pathfinder Savant 8
Favored Class Bonus: 1 skill point per level (5).
NG Humaniod
Init +2; Senses Perception +4
AC 19, touch 14, flat-footed 13 (+4 Armor, +2 Dex, +1 Natural, +2 Deflection +1 dodge bonus to AC vs giants, orcs, and goblinoids)
hp 93
Fort +13, Ref +13, Will +11
Resist: Acid 5
Speed 30 ft.
Bite:+6 to hit (1d4)
Str 10, Dex 14, Con 12, Int 14, Wis 12, Cha 18
Base Atk +3; CMB +3; CMD 15
Feats: Magical Aptitude, Point Blank, Spell Focus (Evocation), Toughness, Empower Spell, Iron Will, Combat Casting, Spell Penetration, Combat Advice, Eschew Materials (From Class)
Skills: Acrobatics +2 Appraise +10, Bluff +13(7 Ranks), Diplomacy +25(11 Ranks), Disable Divice 10(3 Rank), Disguise +22(7 Ranks, 10 from spell), Escape Artist +21(13 ranks), Fly +8 (5 Ranks), Heal +1, Intimidate +5, Knowledge Arcana +21 (10 Rank), Knowledge Dungeoneering +10, Knowledge Planes +20 (14 Ranks), Knowledge Religion +4(1 Ranks), Linguistics +13(7 Ranks), Perception +2, Sense Motive +1, Spellcraft +22(10 Ranks), Use Magic Device +19(10 Ranks).
Languages: Common, Oserian, Draconic, Sylvan, Necril
Traits: (Magical) Focused Mind, +2 Concentration Checks; (Social) World Traveler, Diplomacy as a class skill; (Race Trait) Silver Tongued, +2 to diplomacy and bluff and can raise a creature's attitude by 3 instead of 2; (campaign).
Elemental Ray: 30 foot ray for 1d6+4 as a ranged touch 8 times a day
Dragon Resistance: 5 acid resist, +1 nat armor
Acid spells and abilities do +1 damage per dice
Elemental spells can be changed to acid
Adept Activation (Ex): A Pathfinder savant can always take 10 on Use Magic Device checks, except when activating an item blindly. A Pathfinder savant does not automatically fail a Use Magic Device check if he rolls a natural 1 on the check.
Master Scholar (Ex): A Pathfinder savant adds half his class level (minimum 1) as a bonus on Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.
Scroll Master (Su): At 3rd level, a Pathfinder savant can use his own caster level instead of the item’s caster level when using a scroll or other spell-completion item.
Quick Identification (Sp): At 4th level, a Pathfinder savant can use identify as a swift action (caster level equals his character level). He can do this once per day per 2 class levels.
Sigil Master (Su): A 5th level, a Pathfinder savant receives a bonus equal to his class level on saving throws against writing-based magical traps, and if he succeeds at the save, he does not trigger the trap. Such a trap is not disabled, and if he leaves the trap’s area and then reenters it, the trap can trigger again. A Pathfinder savant also receives this bonus on saving throws against the effects of such traps triggered by others.
Analyze Dweomer (Sp): At 6th level, a Pathfinder savant can use analyze dweomer for up to 1 round per class level per day. He can use this ability in 1-round increments.
Silence Master (Su): A 6th-level Pathfinder savant can to activate spell-trigger, spell-completion, and command-word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate the item normally for this ability to work. Three times per day, he can cast a spell of 6th level or lower as if he were using a silent metamagic rod.
Dispelling Master (Su): At 7th level, if he casts spells spontaneously, he adds dispel magic and greater dispel magic to his list of spells known. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals a number of hit points equal to the caster level of the effect dispelled or counterspelled.

Level 0
Acid Splash: 1d3+1 acid ranged touch
Detect Magic
Read Magic
Mage Hand
Scrivener's Chant

Level 1
Mage armor
Snowball ( Can be converted into Acidball)
Burning hands(Bonus bloodline spell, can be converted into Acidic Breath)
Feather Fall
Protection From Evil

Level 2
Scorching Ray
Burning Arc (Converted to Acidic Arc)
False Life
Mental Block

Level 3
Magic Circle Against Evil
Dispel Magic

Level 4
Freedom of Movement
Vomit Twin
Dragon's Breath
Brightest Light
Dimension Door

Level 5
Explode Head
Lightning Arc

Level 6
Mind Thrust 4
Breath of Life
Greater Dispel Magic

Head: Acrimony Veil (From PFS #4-02)
Headband: Alluring Charisma +4
Eyes: Darkland Goggles (got them at a discount from Down the Blighted Path Part 2)
Neck: Lesser Talismen of Life's Breath
Shoulder: Cloak Of Resistance +3
Body: Quick Runner's Shirt (from Chronicle sheet Pathfinder Module: Down the Blighted Path Part 1)
Chest: Vest Of Escape
Belt: Belt of Constitution +4
Hands:First Aid Gloves
Wrist:Spring Loaded Wrist Sheath x2
Rings: Ring of Protection +2, Ophidian Ring
Feet:Haunted Boots
Slotless: Western Star Ioun Stone

Combat Gear:Spear, hot weather outfit, spell component pouch, spellbook, smelling salts, padzahar x2, twitch tonic x2, impact foam, Scroll of Acid Arrow x2, Scroll of Open/Close, Scroll of Ray of Exhaustion, Potion of Longstrider, Scroll of Silent Image

Insightful Scroll Case (Restoration x2, Major Image, Breath of Life, Heal) Spring Loaded Wrist Sheath x2 (Riffle Scroll of Daylight, Riffle Scroll of Dispel Magic)

Wand of Magic Missle (21 Charges)
Wand of Cure Light (16 Charges)
Wand of Keep Watch (41 Charges),
Wand of Jump (32 Charges)
Wand of Touch of the Sea (10 Charges),
Wand of Alter Winds (3 charges)
Wand of Mage Armor (46 charges)
Wand of Shield (45 charges)
Wand of Lesser Restoration (9 charges)
Wand of Share Language (10 charges)
Wand of Mind Link (12 charges)
Wand of Endure Elements (45 charges)

Other Gear: ink and quill, masterwork backpack, ink, silver holy symbol of Brigh, Pocket Watch

Mule: Coriander
Light Crossbow, 10 Crossbow Bolts,bedroll, bell net, blanket, block and tackle, bucket, cauldron, chalkboard and chalk, coffee pot, collapsible bathtub, collapsible plank, compass, cooking kit, cot, crowbar, fishing kit, folding chair, grappling hook and knotted rope, jug, mess kit, perfume, saw, shaving kit, shovel, signal whistle, soap, stove can, teapot, pavilion, gear maintenance kit, fancy parasol, chill cream x2, cooking kit, trail rations (14 trail rations), LOTS of hair dye,
applejack, cheese, coffee, meat, tea,travel cake mix, yogurt, bread, honey

-Clockwork Engineer: +2 on Knowledge Arcana checks to identify creatures with the Construct type, can expend the boon before such a roll to treat it as though it was a 20.
-Back to the Grave: As a Swift Action, gain a +1 Insight Bonus to attack rolls made against Undead creatures. On each successful hit, this stacks to a max of +3. Last for 5 rounds.
History of the Sands: Can be expended to take 20 as a Standard action as if I had the Lore Master Ability as a 5th level Bard when attempting a Knowledge History or Religion check, gaining a +5 competence bonus if the check pertains to Osirian history or religion.
-Elemental Investigator: Can cast Goodberry (except that is causes 2d4 pumpkins to sprout), Shocking Grasp (except that it deals cold damage instead of electric), Entangle, and Burning Hands as a spell like ability. This uses the caster's character level as the caster level.
-Remnant of the First World: Western Star Ioun Stone giggles and coos when used.
-Elemental Scholar:When attempting a Knowledge nature or planes check, I can add 1d6 to the roll after the roll is made but before the result is revealed. 3 uses left.
-Storm Rider: Can cast Endure Elements with a caster level equal to my character level. 3 uses left.
-Three Traditions of Torag: +1 dodge bonus vs giants, orcs, and goblinoids. Using a charge, as a free action I can grant myself and all adjacent allies a +1 sacred bonus to AC for 1 round.
-Wavemaster: Can use a charge as a swift action to gain a 30 foot swim speed and the ability to use bludgeoning and slashing damage without penelty for 1 minutes and as an immediate action to automatically hold my breath for 4 rounds. 4 Charges left.
-Ley Line Scholar: +1 bonus to caster level when in the borders of Amanandar, Jinij, Wanshou, or Zi Ha.
-Reluctant Guide: Use Rodert's bonuses in place of my own for an single adventure for 1 charge. 2 charges left. +10 Appraise, +10 Knowledge Dungeoneering, +10 Knowledge Local, +10 Survival.
-Celestial Lycanthropy: Gain acid, cold, electricity resistance 5 for 1 hour.
-Monument's Blessing: Gain a list of unique benifits for 24 hours. Choose 1. +1 moral bonus on attack rolls with melee weapons OR +1 moral bonus on Fort saves OR increase the DC of fire spells by 1 OR gain a +1 moral bonus on Will saves OR gain a +1 moral bonus on Initiative checks.
-Werewolf's Resilience: Expend the boon to gain DR5/silver for a number of rounds equal to my character level If I also have the Celestial Lycanthropy boon, expending the boon also grants the benefits of Celestial Lycanthropy.
-Necromacer's Bane: Expend a charge of this boon as a swift action to give ignore the 50% affect on incorporeal undead creatures for 1 round on your spels and spell like abilities.
-Torag's Bulwark: If I am acting to furtur Torag's interests, Torag's highest servitors may intercede on my behalf. By expending the boon, at the beginning of my turn as a non-action, I can recieve the effects of Cure Serious Wounds, Remove Blindness/Deafness, Remove paralysis, Break Enchantment, Breath of Life (all at CL 10).
5,303.73 gp

Intensely curious and eager to explore, Alex loves that fact she is free from her past and for the first time in her life she is in control. She is forgiving of the mistakes of others and tries to be patient with all of the creatures she meets, hoping that everyone can get along, as long as she has a constant supply of coffee. While in a caffeine crash, Alexandra grumbles to herself while staring, bleary eyed, at the world around her. Her interest is always roused at the sight of an unusual device, be it magical or dusty old tech.

Adventures so far!:

9-01: The Cost of Enlightenment:
Pathfinder Society Scenario #79: The Half-Dead City
Pathfinder Module: Gallows of Madness (A Foul Breed)
Pathfinder Module: Risen from the Sands
PFS 10-01: Oathbreakers Die
Pathfinder Module: Emerald Spire, The Clockwork Maze
PFS 9-14: Down the Verdant Path (Western Star Ioun Stone giggles when used)
PFS 9-16: Fallen Family, Broken Name
PFS 9-22: Grotto of the Deluged God
PFS 4-02: In Wrath's Shadow (slow)
Pathfinder Module: Down the Blighted Path Part 1
PFS 9-24: Beneath Unbroken Waves (slow)
PFS 7-06: To Judge a Soul Part 1 (slow)
Pathfinder Module: Down the Blighted Path Part 2
PFS 10-05 & 10-07 Mysteries Under Moonlight Part 1 & 2 (both slow)
Pathfinder Module: Down the Blighted Path Part 3
Pathfinder Module: Down the Blighted Path (bonus sheet, no gold or XP)
Special Siege of Diamond City
PFS 10-08 What Prestige is Worth
PFS 4-26 The Waking Rune
PFS 0-26 Lost at Bitter End
Special Year of the Shadow Lodge
PFS 7-23 Abducted in Aether
PFS 10-04 Reaver's Roar
PFS 10-17 On Sevenfinger's Sails
PFS AP #112 Whisper out of Time