Cwethan's Siege of the Diamond City (Retrocon! Tier 7-8) (Inactive)

Game Master Cwethan

Maps & Handouts


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Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Unconcerned with the opinion of the crowd, Kargen points to two of the locals. "Can we speak to you please?" He motions them to the side and tries to judge their reaction.

Sense Motive: 1d20 + 15 ⇒ (10) + 15 = 25


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT

Further victories have been achieved in Egelsee and the Outer districts!
In Woundward, the initial push back against the horde has started working!

Condition green in those locations


Murder in Metal City Map Reach of Corruption Map

The pair look very alarmed to be singled out. One of them raises a mollifying hand while the other one shouts, "The Pathfinders must be demon-tainted. Take the boat!"

Alexandra:
The two Kargen pointed out are magicky. The three others are still among the crowd on shore. Right now their pawns are under the crowd spaces, feel free to bring them forward (or the crowd back) if/when you point them out to your comrades

Sense Motive DC 15:
Most of the crowd doesn't look like they're ready to just trample you and take your boat, there's just a few loudmouths, two of whom Kargen just pointed out...

Initiative:
Styfis: 1d20 + 9 ⇒ (16) + 9 = 25
Alexandra: 1d20 + 2 ⇒ (7) + 2 = 9
Kargen: 1d20 + 7 ⇒ (12) + 7 = 19
Dax: 1d20 + 3 ⇒ (20) + 3 = 23
El G: 1d20 + 2 ⇒ (13) + 2 = 15
Rallas: 1d20 + 10 ⇒ (16) + 10 = 26
Kargen's Picks: 1d20 + 2 ⇒ (12) + 2 = 14
Alexandra's additional spottees: 1d20 + 4 ⇒ (13) + 4 = 17

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Rallas But will skip if he's the last one up
Styfis
Dax
Kargen

???
El Garrapata
The worried men Kargen picked out
Alexandra
???

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen auto-passes the Sense Motive check

"Everyone, move aside! If these two want to start something, then more room for the rest of you! Kargen directs the crowd away from the two and back. He also draws his bow.

Free action to intimidate the crowd to moving away.
Intimidate: 1d20 + 13 ⇒ (7) + 13 = 20

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Sense motive: 1d20 + 5 ⇒ (16) + 5 = 21

Looking at the crowd, he feels that only a few one are in the mood to fight to take the boat. The Pathfinders have to act before the others.

The archer takes a five-foot and fires two arrows on the blue one who isn't hidden in the crowd.

First arrow: 1d20 + 10 ⇒ (11) + 10 = 21

Damage arrow 1: 1d8 + 7 ⇒ (3) + 7 = 10

Second arrow: 1d20 + 10 ⇒ (8) + 10 = 18

Damage arrow 2: 1d8 + 7 ⇒ (8) + 7 = 15


Murder in Metal City Map Reach of Corruption Map

Kargen's words and commanding demeanor have quite an impact, though such a large mass of people will take time to clear out entirely They'll begin moving at the end of the round.

Styfis's first arrow takes the instigator in the calf, but the second one goes wide as he, reasonably, takes care not to shoot any of the others in the crowd nearby.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis
Dax
Kargen May take a standard still by my count
???
El Garrapata
The worried men Kargen picked out
Alexandra
The Crowd

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen casts Protection from Evil and approaches the men.

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Dax takes up a defensive position in front of the ship, unshouldering the pack, and then begins drawing in power. Move, then standard to gather energy.

Grand Lodge

GM

A Varisian woman passes by, casting several spells in preperation for her next assignment. Seeing your plight, she ducks in close before casting one of her spells to catch you in the area, then slips off before anyone can say a word.

Seeker Aid Token
You may use this token to:
Benefit from aid another
or
Increase an attack’s damage
or
Heal all PCs
or
Increase a spell’s save DC

***


Murder in Metal City Map Reach of Corruption Map

Other assailants reveal themselves in the crowd, stringing previously unseen bows and firing a volley at the Pathfinders!

Green @ Dax: 1d20 + 11 + 1 - 2 ⇒ (17) + 11 + 1 - 2 = 27
Magic Piercing: 1d8 + 4 + 1 + 4 ⇒ (6) + 4 + 1 + 4 = 15
Yellow @ Big Blue: 1d20 + 11 + 1 - 2 ⇒ (3) + 11 + 1 - 2 = 13
Magic Piercing: 1d8 + 4 + 1 + 4 ⇒ (2) + 4 + 1 + 4 = 11
Teal @ Big Blue: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18
Magic Piercing: 1d8 + 4 + 1 + 4 ⇒ (2) + 4 + 1 + 4 = 11

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Token Available for use!
The Bold may go!

Styfis
Dax -15, Concentration Check required
Kargen May take a standard still by my count
Archers!
El Garrapata -11
The worried men Kargen picked out
Alexandra
The Crowd


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
Strong victories have been achieved in the Battle district, and Egelsee appears to be doing well with only sporadic attacks on them. The Woundward and Confluence districts still have sustained demonic attacks in progress, and the Outer district is struggling to remain controlled.

The enemy is attempting to reinforce their positions and begin pushing the Pathfinders back...

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"Great POKEY BITS! I AM DETECTING NAUGHTINESS!" Garrapata struggles forward to the nearest assailant and gives him a solid thump upside his fool head!

Thump upside fool head, POWER ATTACK, non-lethal: 1d20 + 12 ⇒ (14) + 12 = 26 for 1d10 + 14 ⇒ (3) + 14 = 17 damage!

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"CEASE YOUR NAUGHTINESS, SIR AND I WILL CEASE CORRECTING YOU ABOUT THE SIDE OF YOUR HEAD!" El Garrapata boldly exclaims.


Murder in Metal City Map Reach of Corruption Map

The archer rocks back from the force of El Garrapata's blow, but the trickle of blood from her nose in no way diminishes the fury in her gaze.

The provocateurs snap their fingers and seem to shatter into several identical images of themselves.

Concentrations: 1d20 + 13 ⇒ (19) + 13 = 321d20 + 13 ⇒ (11) + 13 = 24

Intimidation: 1d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (18) + 10 = 28

Mirror Images: 1d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (2) + 1 = 3

Crying out to the crowd to hold their ground, they look to undo Kargen's work in directing the bystanders out of the fray. "You deserve safety! You deserve protection! You deserve this ship!"

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Token Available for use!
The Bold may go!

Styfis
Dax -15, Concentration Check required
Kargen
Wrathful Archers
El Garrapata -11
The provocateurs (Red - 4 Images, Blue -10 3 images)
Alexandra
The Crowd

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

As a free action I am going to make a 5 foot step onto the docks. As a move action I am going use Combat Advice to give Dax a +2 competence bonus to hit the Red provocateur and convert my standard to a move action to give Styfis a +2 competence bonus to hit the blue provocateur. I will also try to move the crowd.

This got out of hand so fast! If I use my spells on these people I could kill them and I bet at least some of them are charmed. The others can pull their punches and just knock them out. For now I can help them land their hits.

"Dax, Styfis, maybe if those two are taken out, the rest of the crowd will disperse. Please try to do it as gently as you can, magic is causing this mob."

Alexandra raises her voice to address the angry group of people.

"You can get on this boat as passengers, not as a mob. Get Back!"

Diplomacy: 1d20 + 17 ⇒ (1) + 17 = 18


Murder in Metal City Map Reach of Corruption Map

Since an 18 won't beat their best roll for this round, it's somewhat irrelevant, but although an Intimidate check to influence the crowd is a free action, a Diplomacy check to do so is a full-round action. I'll stick with the advice for now.

Despite Alexandra's blandishments, the crowd remains together, protecting the aggressive members of the mob by their sheer volume.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Token Available for use!
The Bold may go!

Styfis +2 to hit Blue
Dax -15, Concentration Check required +2 to hit Red
Kargen

Wrathful Archers
El Garrapata -11
The provocateurs (Red - 4 Images, Blue -10 3 images)
Alexandra
The Crowd

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

"Join these fools if you want to die. Everyone who follows my command will get on this boat and leave here. Back away now!" To make his point, Kargen raises his bow and fires three arrows quickly at the man in red.

Free action to intimidate the crowd. Swift action to active Justice and Smiting judgements. Damage counts as magic and good. Rapid shot vs red

Intimidate: 1d20 + 15 ⇒ (18) + 15 = 33

Attack (RS, judgement, PBS): 1d20 + 12 + 2 + 1 ⇒ (9) + 12 + 2 + 1 = 24
Damage (judgement, PBS): 1d8 + 3 + 3 + 1 ⇒ (4) + 3 + 3 + 1 = 11

Attack (RS, judgement, PBS): 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
Damage (judgement, PBS): 1d8 + 3 + 3 + 1 ⇒ (7) + 3 + 3 + 1 = 14

Attack (RS, judgement, PBS): 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19
Damage (judgement, PBS): 1d8 + 3 + 3 + 1 ⇒ (4) + 3 + 3 + 1 = 11

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer fires again against the blue predicator. Well against the mob.

Arrow 1: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Arrow 2: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21

Damage: 1d8 + 7 ⇒ (8) + 7 = 15


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
With a concentration of effort, the Confluence District has been mostly cleared of invaders with only sporadic attacks in progress.

It appears to be getting harder to hold down the Districts though, as the horde is starting to reinforce their ranks...


Murder in Metal City Map Reach of Corruption Map

Kargen's stern commands halt the flow of the crowd, and they begin to recede once more still moving at the end of the round, but the provocateurs at least can't beat that result :)

Unfortunately both Styfis and Kargen's arrows are unable to find the mark, though they shatter several of the mages' duplicates.

Red
Mirror Image: 1d5 ⇒ 4
Mirror Image: 1d4 ⇒ 1

Blue
Mirror Image: 1d4 ⇒ 1

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Token Available for use!
The Bold may go!

Styfis +2 to hit Blue
Dax -15, Concentration Check required, +2 to hit Red
Kargen
Wrathful Archers
El Garrapata -11
The provocateurs (Red - 1 Image, Blue -10 2 images)
Alexandra
The Crowd

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Concentration: 1d20 + 11 ⇒ (17) + 11 = 28

Dax does not lose focus gathering energy, but appears very angry with the creature deigned to attack. Arms thrust forward, and then propelled by water itself, Dax is standing next to the archer whose arrow is still embedded. As water flows up and over the docks and into the crowd, mostly harmlessly, a blade of cold energy floods out over the gnome's hand, striking at the foe. Blade Rush. -2 AC until my next turn.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13 Vs. Touch
Damage: 6d6 + 8 ⇒ (1, 5, 5, 6, 4, 3) + 8 = 32


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
The Woundward District has been brought under control.

Sporadic attacks are being felt in all districts, and victory against the horde is far from assured...


Murder in Metal City Map Reach of Corruption Map

The archer ducks back from the onrushing gnome, quickly interposing innocents between the frostblade and her skin.

She drops her bow, ripping a long curved blade from a previously unseen scabbard and swings ferociously for Dax! Across the dock, the other archer likewise opts for more up close brutality with El Garrapata while the third begins to desultorily return fire at Styfis.

Curveblade @ Dax: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Slashing: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Curveblade @ El G: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Slashing: 1d10 + 4 + 6 ⇒ (3) + 4 + 6 = 13
Longbow @ Styfis: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16
Magic Piercing: 1d8 + 4 + 1 + 4 ⇒ (8) + 4 + 1 + 4 = 17
Longbow @ Styfis: 1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 7
Magic Piercing: 1d8 + 4 + 1 + 4 ⇒ (7) + 4 + 1 + 4 = 16

Happily for Dax, the press of the crowd works against the swordswoman, but El Garrapata has no such shield.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Tokens Available for use!
The Bold may go!

Styfis +2 to hit Blue
Dax -15, Concentration Check required, +2 to hit Red
Kargen
Wrathful Archers
El Garrapata -24
The provocateurs (Red - 1 Image, Blue -10 2 images)
Alexandra
The Crowd

Dax:
By my count the DC should have been 30 for the Concentration check (Since it's 10+damage+effective spell level of your blast), but you also should have had a +14 (CL + Con mod). It's the same result, but I'm just curious if I missed something.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

El Garrapata takes the wounds with nary a notice! He shakes his head sadly. "NAUGHTY MAN, YOU FACE THE WRATH OF EL GARRAPATA! LET YOUR NAUGHTINESS COME TO A SWIFT END!"

Swift action to enter Dragon Style! Power Attack Flurry of Non-lethal strikes!

PA Flurry: 1d20 + 10 ⇒ (2) + 10 = 12 for 1d10 + 14 ⇒ (4) + 14 = 18 damage!
PA Flurry: 1d20 + 10 ⇒ (12) + 10 = 22 for 1d10 + 14 ⇒ (2) + 14 = 16 damage!
PA Flurry: 1d20 + 5 ⇒ (15) + 5 = 20 for 1d10 + 14 ⇒ (1) + 14 = 15 damage!
PA Flurry: 1d20 + 5 ⇒ (3) + 5 = 8 for 1d10 + 14 ⇒ (5) + 14 = 19 damage!

First attack that hits adds +3 damage!

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Euh, where's Dax on the map?


Murder in Metal City Map Reach of Corruption Map

El Garrapata's strikes rock the swordswoman back on her heels, but she's able to twist aside from the worst of them.

Meanwhile the two provcateurs conjure up caustic arrows and send them winging towards the Pathfinding archers!

Red @ Kargen
Concentration: 1d20 + 13 ⇒ (8) + 13 = 21
Acid Arrow: 1d20 + 4 ⇒ (5) + 4 = 9
Acid: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Blue @ Styfis
Concentration: 1d20 + 13 ⇒ (10) + 13 = 23
Acid Arrow: 1d20 + 4 ⇒ (6) + 4 = 10
Acid: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Happily they both fly wide, scarring the side of the ship to little practical effect.

Dax was lost in the crowd! Moved the pawn up a few more levels on the slide.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Tokens Available for use!
The Bold may go!

Styfis
Dax -15
Kargen
Wrathful Archers (Yellow -16nl)
El Garrapata -24
The provocateurs (Red - 1 Image, Blue -10 2 images)
Alexandra
The Crowd

El G: I believe Dragon Style only adds the extra 1/2 Str on the first attack, not on the first hit. Is that the +3 you're referring to?

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

You're right. I read it as first hit, but it does say first strike. Noted!

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

It looks like we have 2 aid tokens, one from a Verisian woman and another from a passing group of seekers who seem like cool people. I will use one of these aids tokens to increase my spell DC by 2. As a standard action I will cast Burning Arc, converting the fire damage into acid damage. The Blue provocateur will be my primary target, the Teal Archer will be my secondary. As a move action I will use Combat Advice to give Dax a +2 competence bonus to hit the jerk they are fighting.

Catching a flask of espresso that was tossed to her by a passing half-orc, Alexandra almost inhales the liquid and uses the caustic nature of the beverage to enhance her spell. Spitting out a blob of acid at the man with multiple images, she flicks her wrist to the side causing some of the acid to rip away and leap to a nearby archer.

Acidic Arc:
DC 21 Relex for half: 7d6 + 7 ⇒ (3, 1, 5, 6, 1, 3, 3) + 7 = 29

Acidic Arc:
DC 19 Relex for half: 3d6 + 3 ⇒ (5, 4, 4) + 3 = 16

Dax, he likes to dodge to the left.

Also If I can, will save against the possibile illusions.

Will Saves: 1d20 + 8 ⇒ (1) + 8 = 9


Murder in Metal City Map Reach of Corruption Map

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

Alexandra's Acidic Arc smashes into her initial target, and the man and his images collapse to the ground in a heap. Forewarned by his cry, his companion does manage to avoid the worst of the spray, however.

The crowd finally begins to disperse, no doubt helped along by the caustic carnage.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Tokens Available for use!
The Bold may go!

Styfis
Dax -15
Kargen

Wrathful Archers (Yellow -16nl, Teal -8)
El Garrapata -24
The provocateurs (Red - 1 Image)
Alexandra
The Crowd

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Well, you told that the blue provocateur was dead but he's still on the map. So what?

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Huh. So actually Dax exploded and has taken 2 additional burn. I'm close to half dead, that's annoying. You use Wis for casting mod, not Con. I forgot the +Spell Level bit.

Dax takes a step back, and gathers power, though this time not giving nearly enough time to allow a counterattack. Cold energy blasts from outstretched hands, flowing over the opposing archer painfully.

Damage: 6d6 + 8 ⇒ (6, 6, 2, 4, 3, 1) + 8 = 30 DC 17 reflex half.


Murder in Metal City Map Reach of Corruption Map

I can't find anything that says kineticists use Wisdom for concentration checks, and I can find them using Constitution, can you source? 'Cause I think you barely made that check.
Also, I'd love it if you could say which Infusions you're using (though it looks like you've got a couple options to force that particular reflex save)
Styfis, Blue is in fact dead and gone. Apologies for the confusion.

Dax's blast scours the murderous archer as she fails to do anything more than take the brunt of it head on.

Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Tokens Available for use!
The Bold may go!

Styfis
Dax -15
Kargen
Wrathful Archers (Green -30, Yellow -16nl, Teal -8)
El Garrapata -24
The provocateurs (Red - 1 Image)
Alexandra
The Crowd

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen takes aim at the man in red again. "That's it, everyone. Stay back!"

Intimidate: 1d20 + 15 ⇒ (15) + 15 = 30

Attack (RS, judgement, PBS): 1d20 + 12 + 2 + 1 ⇒ (9) + 12 + 2 + 1 = 24
Damage (judgement, PBS): 1d8 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9

Attack (RS, judgement, PBS): 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26
Damage (judgement, PBS): 1d8 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8

Attack (RS, judgement, PBS): 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
Damage (judgement, PBS): 1d8 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Is there anything hinting that the men are anything other than humanoid?
Knowledge, local: 1d20 + 7 ⇒ (20) + 7 = 27


Murder in Metal City Map Reach of Corruption Map

The men and women appear to be humanoid thus far

Image: 1d2 ⇒ 1

Kargen shatters the remaining figment, and puts the remaining two arrows into the genuine article. The provocateur gasps as his clothes stain red, but remains standing, for now.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Tokens Available for use!
The Bold may go!

Styfis Planning to bot before I go to sleep tonight
Dax -15
Kargen
Wrathful Archers (Green -30, Yellow -16nl, Teal -8)
El Garrapata -24
The provocateur (Red -17)
Alexandra
The Crowd


Murder in Metal City Map Reach of Corruption Map

Arrow 1 (Rapid Shot, Deadly Aim, PBS): 1d20 + 14 - 2 - 2 + 1 ⇒ (20) + 14 - 2 - 2 + 1 = 31
Piercing: 1d8 + 3 + 4 + 1 ⇒ (1) + 3 + 4 + 1 = 9
Arrow 2 (Rapid Shot, Deadly Aim, PBS): 1d20 + 14 - 2 - 2 + 1 ⇒ (12) + 14 - 2 - 2 + 1 = 23
Piercing: 1d8 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12

Confirm?: 1d20 + 14 - 2 - 2 + 1 ⇒ (2) + 14 - 2 - 2 + 1 = 13
Piercing: 2d8 + 6 + 8 + 2 ⇒ (1, 3) + 6 + 8 + 2 = 20

Styfis concentrates fire with Kargen, finally bringing down the second provocateur!

Green @ Dax: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Slashing: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Green @ Dax: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
Slashing: 1d10 + 4 + 6 ⇒ (3) + 4 + 6 = 13

Yellow @ El G: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Slashing: 1d10 + 4 + 6 ⇒ (5) + 4 + 6 = 15
Yellow @ El G: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Slashing: 1d10 + 4 + 6 ⇒ (10) + 4 + 6 = 20

Teal @ Styfis: 1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30
Magic Piercing: 1d8 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12
Teal @ Styfis: 1d20 + 6 - 2 + 1 ⇒ (4) + 6 - 2 + 1 = 9
Magic Piercing: 1d8 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15

Confirm?: 1d20 + 11 - 2 + 1 ⇒ (18) + 11 - 2 + 1 = 28
Extra Damage: 2d8 + 8 + 8 + 2 ⇒ (4, 4) + 8 + 8 + 2 = 26

Spurred on to greater efforts by the fall of their allies, the wrathful skirmishers batter through the Pathfinder's defenses, slicing into Dax and El Garrapata, and landing a particularly vicious arrow in Styfis!

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
Aid Token Available for use!
The Bold may go!

Styfis -38
Dax -27
Kargen
Wrathful Archers (Green -30, Yellow -16nl, Teal -8)
El Garrapata -39
Alexandra

The Crowd

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

"NAUGHTY MAN, CEASE YOUR POINTY ATTACKING!" Garrapata thunders, deciding squeezing a man is the better part of valor.

Grapple the NAUGHTY MAN! Greater Grapple!: 1d20 + 21 ⇒ (10) + 21 = 31 vs CMD
Grapple the NAUGHTY MAN! Greater Grapple!: 1d20 + 21 ⇒ (15) + 21 = 36 vs CMD

If the first one hits, use the second to pin the naughty man!

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

I feel a little bad about using both tokens back to back, but some people aren’t looking so good. I know that some of Dax’s damage is burn that I can’t get rid of, but Styfis in particular looks like he had a bad time with a dire porcupine with all the arrows sticking out of him. I will use an aid token to heal everyone, 5 foot step up so I am within 30 feet of Teal, cast Snowball at Teal as a standard, and use a move to give Combat Advice to Styfis vs Teal archer.

Seeing that the group is injured, Alexandra clutches her holy symbol. A faint bronze pulse emanates from the mask.

Healing: 3d6 ⇒ (2, 5, 5) = 12

Hang in there Sty, we can take him together.

Acid Ball:
To Hit: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 5d6 + 6 ⇒ (1, 2, 6, 1, 2) + 6 = 18

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Well you post twice during my night and bot me, not fair... and we're waiting much longer...


Murder in Metal City Map Reach of Corruption Map

Sorry Styfis, that's just how the timezones and initiative lined up. I did post 6 times in that 24-hour period, so I'm trying not to keep people waiting excessively long for GM responses, but I know that doesn't make it more fun to get botted. Still - you got your guy :-)
If there are abilities or target priorities you'd like me to use in the future, please go ahead and set up a botting spoiler in your profile. If you'd prefer I just delay you, that's fine as well, just let me know.

As Alexandra spatters an archer with a globe of acid, El Garrapata bodily seizes the swordswoman assailing him and quickly pins her to the pavement!

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis -26
Dax -15
Kargen

Wrathful Archers (Green -30; Yellow -16nl, pinned; Teal -26)
El Garrapata -27
Alexandra
The Crowd

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Well it remains not fair. We waited sometimes on others you didn't bot. And all others GM wait 24 hours before to bot.


Murder in Metal City Map Reach of Corruption Map

In general, I do wait 24 hours to bot. However, in timed specials like this, if at least 12 hours have passed and I know I will be unavailable for several hours (like if I'm going to sleep), then I will bot or delay people to make certain that the table doesn't fall behind. I hope that my reasoning is clear. As per your new botting spoiler, I'll delay you in the future if necessary, but I'm hopeful that that will be a very rare occurrence.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Styfis, timed specials are timed. And the time is Not Very Long. If you cannot post, the GM will and must bot you. If you want to be botted better, create a spoiler in your profile that has instructions for combat, role-playing, etc, but fair or not, the GM MUST keep the action going. Or else this special is going to be Very Not Fun for all of us.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

GM question!:
So for my next action, I want to maintain the grapple and then drop the swordswoman in the water. How would I do that and how many actions would that take? One since dropping an item is a free action? Or two, one to maintain and one to reposition? Or could I just drop her without worrying about maintaining?

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

El G, I know this. But all the others GM wait 24 hours before bot. And I notice that once somebody here hasn't post since more than 24 hours and we were waiting for.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Sorry, I haven't noticed the same issue. I do know from much experience that waiting on anyone in a Special is a bad idea, since it moves so very quickly and the level of reward directly depends on how many encounters we get through. Plus it's more fun to experience more in this scenario. This is one of my favorites and I definitely want to see us get as much out of it as we can.

Edit: I think this is just an issue of time zones, now that I think on it. It happens sometimes that a player lives or works during a time when the GM is asleep or inactive. It's not personal and it's not intentional, but it is what it is. In the future you can ask everyone what timezone they're in and choose players/GMs based on that synchronicity. It may alleviate the issue you're seeing.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I've played and I'm currently playing with others people from other time zones. That's a good thing that allows the PbP. I don't want to check the time zone before mustering. And it goes. I was never bot until now, as I can post at least during 4 hours a day. I think it's not a problem of time zone. Now close with this.

The Exchange

TN Gnome Kineticist 9 (Water) | HP 83/102 (36 NL) | AC 23 T 14 FF 20 | CMB +5, CMD 18 | F: +14, R: +12, W: +7 | Init: +3 | Perc: +17, SM: +4 | Speed 20ft | Burn: 2/8 | Active conditions: Cold Snap (-45)

Dax once again makes a slight retreat, stepping backwards before gathering in energy and unleashing it in a torrent upon their foe.

Cold Damage: 6d6 + 8 ⇒ (2, 6, 5, 2, 3, 3) + 8 = 29 DC 17 Reflex Half.

"Throw down arms and surrender. You do not have to die." The gnome clearly isn't as worried about the opponent however, as lethal cold chills the area and a swirling vortex of snow and ice surround the azure fae-kin.


Murder in Metal City Map Reach of Corruption Map

I don't recall the 24-hour plus period without me moving things forward, but I do apologize for not moving us along at that point. I'm applying the same criteria for botting to everyone's characters, so that must have been the result of some unexpected unavailability on my part. If you (or anyone else) have any other questions about my botting/delaying policy, I'd appreciate it if you could move them to Discussion or PM so we can keep Gameplay a little cleaner. Thanks!

El G's Rules Question:
I'd allow you to do that as the Move option of maintaining your grapple (instead of damage for example). Since this seems analogous to dropping her into a pit, she would receive a free chance to break free at a +4.

So only one action, but she'd get a free chance to escape.

Reflex: 1d20 + 5 ⇒ (3) + 5 = 8

The swordswoman's skin blackens with frostbite, and she staggers as she strains to reach Dax. But she's Still Coming.

Crowd spaces take 2 spaces of movement and provide soft cover, but they can be encouraged to move
The Bold may go!

Styfis -26
Dax -15 The burnsplosion still seems up in the air. Was I correct about that being a Con-based Concentration check?
Kargen
Wrathful Archers (Green -59; Yellow -16nl, pinned; Teal -26)
El Garrapata -27
Alexandra
The Crowd

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I move. No AoO from yellow because grappled and fire an arrow at the green one -2 because of soft cover from Dax.

Arrow: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24

Damage: 1d8 + 7 ⇒ (2) + 7 = 9

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