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Unbeugsam |
![Axe Lord](http://cdn.paizo.com/image/avatar/PZO1124-AxeLord_90.jpeg)
Unbeugsam wrote:I am confused by your character's AC. I am not sure how you get an ac of 25 at level 1.etcThis is Helikon´s application, the dwarfen fighter Unbeugsam.
Picture
This is the old sheet from a campaign that died. I reworked it twice, but the last seems not to have accepted by paizo. I have made another correction. Now it should be correct.
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3 people marked this as a favorite. |
![Hellknight](http://cdn.paizo.com/image/avatar/hellknight_final_hires.jpg)
I love the word 'vignette'.
I'd never heard of it until I started playing the video game Temple of Elemental Evil. Instead of a tutorial it gave you a starting combat, or small scenario, to get a feel for the game, and it was different depending on your alignment.
Sometimes, just sometimes, I can't wait to start playing a character, and I'll be moved to create a vignette with a few other characters that move my muse.
Warsor knows me of old, so he knows I mean only the best. I don't know Oceanshieldwolf, but I hope that they take no offense. I mean only well for them (and their elf with a reallllllllllly long name.) ^_^
Enjoy. =)
"He'd better be here, Byung," Attero said to one of his two companions before taking a frothy swig. 'Even if the wait is long, at least the ale is good'.
"Patience, young one," the handsome oracle replied in his dulcet voice that made you want to be his friend. "The merchant Gregor simply said to bid the bard play The Last Stand and wait. The honey dew does not wilt in the sun."
"Ta, Love," their third companion, Taanimohka Essirien, an elf all but bereft of weapon or armor, stated. "looks like the wait is over," she said, gesturing at the man garbed in rough homespun that came to sit at their empty seat.
"Greetings to you," the man began. "And blessings of all your gods upon you. My name is Reinhild, and I would have come sooner but I...I was scared to approach you."
"You shall be more scared if you waste any more of our time," Aterro grunted. "Taani, do not kill him too quickly." The elf smirked and replied with a playful wink, motioning him to be quiet and listen.
"Yes, yes, yer lordship, I'll get to the point," the man continued. "Last winter my farm was raided by goblins, and to feed my family I had to take out a small loan. I've been paying it back faithfully, but last week the lender demanded the balance immediately! I begged him that our contract gave me another six months, but he would not listen. He took my...my little girl, called her 'collateral' and left without another word."
"I know men of this ilk," Byung-He said. "They worship only the color gold, and compassion to them is but an expense to be scorned."
The man bobbed his head in agreement. "Yes, yes yer lordships. 'Tis just as I said to my friend Gregor. He thought that if you could, um..."
"That we might 'persuade' this man to take a more lenient view of your case, ya?" Taanimohka suggested.
"Aye, yer lordships. He, ah, the moneylender, Yeg, does business on the outskirts of town, 'tis a building of greenish stone, you can't miss it."
"Aye, I know it," Aterro stated, guzzling down the last of his drink. "I caught the stench of greenskin from it when we came into town. That it is a den of iniquity surprises me not."
"Do not fear, friend Reinhild," Byung said in a calming tone, rising with his allies. "I am confident that we can convince Yeg to look upon you, and all matters, in a kinder, gentler light."
.
.
.
Two hours later saw the three friends before a sickly green door. Byung knocked twice, his indefatigable smile ready for anything.
The door was opened by an immense orc. "Master not know you. Go 'way," the orc stated. The door started to close before Taanimohka placed a hand upon the door, holding it open with the force of a falling mountain.
"Dear friend," Byung-He began, eternally calm, "we have come on business. Surely my good friend Yeg would not turn away a discussion of business?" he said in a honeyed tone.
The orc seemed immediately swayed, and opened the door. Byung-He entered, followed by Taani, swift as the wind. Aterro simply entered, daring the orc to try and close it.
The room was sparse. Behind a single table sat what could only be called a half-goblin. The man was obscenely fat, and remarkably short. He was clad in some kind of robe that had seen better days, and jewelry encased his neck like a wall, keeping his excessive flesh from pouring to his feet.
The orc took up a position on one side of the desk, and at the other was a full goblin, festooned in mis-matched armor and sporting an array of weapons from a dozen lands. The only other adornment in the room was a trap door in the far corner.
"You must be Yeg!" Byung-He said cheerfully, sliding into the lone empty chair.
"That I am sir, that I am!" said Yeg with a surprising accent somewhere between high-born noble and gutterspeak. "And who would I have the honor of entertaining this day, sir?"
"I am Byung-He, a medicine-man of low skill. This is my friend Aterro Dominatus, a man of faith, and Taanimohka Essirien, an elf who likes long walks, good talks, and hitting things. But I am here to discuss the business of Reinhild the farmer."
"Yes sir, yes sir!" Yeg shouted with enthusiasm. "And have you come to, ah, pay the balance?" Yeg said hopefully.
"Actually, my friend, we have simply come to ask for you to release his daughter. He said that he has six months--"
"BAH!" Yeg shouted with a dismissive wave of his hand. "But what HE does fail to consider is that the dice have turned on me. Me! With losses at the dice table. Imagine!"
"Ta, surely seems unlikely," Taani said, somehow keeping a straight face.
Yeg continued on, not catching the sarcasm. "Exactly! And so, as my expenses go up, so must my revenue, sir! If that layabout does not pay in a week's time, I know a good slave dealer that will pay a fair price for a pretty five year old, eh?" Yeg chortled.
"Of course, my friend, of course," Byung nodded. "Or, on the other hand, you could release the girl now and never bother Reinhild again...or I could cover you in oil and set you on fire?"
All gaity left Yeg's face and the large orc advanced. "Master not like that talk! Master w--" the orc speech was cut off as Aterro's white gauntlet closed around his throat and he SLAMMED him into the wall. "Success is measured in blood; yours or the enemy's!" Aterro chanted as he held the orc fast. Again he slammed him into the wall. "All souls cry out for salvation," he intoned. The orc bucked in rage and confusion, but Aterro's iron grip held him aloft form the ground, and the heels of his hobnailed boots beat uselessly against the wall.
The goblin, a hardened killer in his own right, advanced and made to draw his sword, but the movement was aborted as he found a single slender finger held his sword fixed in it's sheath. "Ta, Love," Taanimohka said, playfully. The goblin made another effort to draw his blade, but the elf simply smiled down at his efforts. "Have a care now," the elf said. "Betimes I've not been known to be as...forgiving, as my friend Aterro."
The goblin swallowed once and was still.
Byung's smile never left his face. He took a small bottle from inside his pouch and uncorked it, a smell of oil filled the air. "As the vinters say," he waved it under his nose like a winemaker evaluating a bouquet, "it's a good year. Now, shall we begin?"
All color drained from Yeg's face, and he slowly lifted one trembling finger toward the corner. "The...basement...."
.
.
.
"Daddy!" the young girl squealed as she ran to her father's waiting arms. He hugged her tight, as though he thought he'd never see her again.
When the reunion had been given due time, Reinheld approached the three companions. "I can not thank yer lordships enough. I, um, I have some money saved, perhaps you could take it--"
"What won't be needed, sir," Taanimohka said proudly. "We're just glad that we could help. And now you must excuse us, we have a place to be."
The farmer thanked them profusely one last time and the three regained the road heading to Ravenmoor.
"You needn't have declined all payment," Aterro grumbled to the elf.
"Ta, Aterro. Some things are worth more than gold."
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Byung-He |
1 person marked this as a favorite. |
![Member of Church of Razmir](http://cdn.paizo.com/image/avatar/Faction-Razmir.jpg)
Damn it Aterro...your talent at weaving together scenes makes me jealous as hell. I'll do my best to at least make an interesting character but you set the bar high xD.
*Intentionally left gap for DM only*
Years passed and a pale handsome man with white hair like fresh snow and slender body emerged from a cave with a pack over his shoulder. The sun blinded him and he squinted in the evening light as he shouldered the pack and set off toward the town of Ravenmoor, guided by visions and a sense his destiny lay there. On the way he met with Brother Aterro and came to like his loud and direct methods which complimented his own more subtle one. Despite these difference they both shared a fundamental drive to do good which made them fast friends as they headed toward Ravenmoor.
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DMoogle |
![Eligos](http://cdn.paizo.com/image/avatar/Eligos_finish.jpg)
Throwing my hat in for Zordlon, Elvish Locksmith (Unchained Rogue-Scout) of Pharasma.
In all things, their time. A phase that has served Zordlon well. It was by the slightest chance that that he was sent with his father, Elznar, on short trip to purchase more incense for the temple. A half hour later, and he would have joined the rest of his family as the Undead monsters in Geb wiped his city off the map (For you lore buffs out there, it not actually known what caused Anuli to explode).
Since that day, an already quiet boy withdrew even more from the world. Unable to continue to believe in the Celestial Concordance that had failed his family, he stepped away from the family business to focus more on worldly matters. Working with tools seemed to help, so he threw himself into locksmithing and engineering.
His story would have ended there, in the back of a small town blacksmith shop, if it were not for a passing priest. In town only to resupply with his adventuring party, he nonetheless took the opportunity to spread the word of the Lady of the Grave. His belief in fate and the power of prophecy resonated with Zordlon, who now lives his life trying to read the way that Pharasma speaks through the world, making true fates happen.
By chance, or by fate, interpreting what he believes his Goddess has planned for him has brought him across the whole of the Inner Sea region. And soon, he believes, all will be made clear.
Personality: The best description I have at the moment is reserved. In my mind I've got his as a bit of a religious weirdo, always believing that what he does has been forseen, for good or for bad. Short with words, almost to the point of rudeness, because he doesnt want to chance someones opinion, because that might change their fate.
Description: 6'2", Tan of Skin, Black of Hair, 130 years old, Skinny for his height. Long dexterous fingers, moves with a nervious, controlled energy
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Crazy busy weekend. I won't have time to look over characters and provide feedback tonight, just here to update the interest tracker. More in the morning.
Melee:
::Helikon - Unbuegasm dwarven Fighter - Crunch and background done, waiting on DM Audit
::Oceanshieldwolf - Taanimohka Elven Monk (Harrow Warden) - Submission completed
::Atlas2112 - Brother Aterro - Human Warpriest of Torm (Good and War Blessings), FL Fighter with some healing ability - Good call out from another applicant, do you have languages noted? Will need to take a second look apparently
Skilled:
Ellioti - Shontar Hadove - Elven Empiricist - Working on crunch and background
Cucumber Tree - archer focused inquisitor - Working on crunch and background
Xazil - Grimmir Ironbreaker - Dwarven Trapfinder / Melee - Working on crunch
DMoogle - Zordlon, Elvish Locksmith of Pharasma - Background submitted, sounds like you have crunch done but I couldn't find it?
Arcane:
::Sbodd - Tamrel - Human Summoner w/ Ancestor Eidolon, Support Caster w/ Melee ally - Submission Completed
::Barrier - CG Witch - Working on crunch and background
Divine:
::Warsor - Byung-He Human Oracle Pei Zin Practictioner - Crunch and Background completed - waiting for DM audit
::Axolotl - Zurne Human Cave Druid - Submission Completed
General Interest:
::Sven
::Gummy Bear
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Oceanshieldwolf |
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Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
don't know Oceanshieldwolf, but I hope that they take no offense. I mean only well for them (and their elf with a reallllllllllly long name.) ^_^
Heh, no worries. I'm a terse and grumpy ol' wolf at times, but I recognise and praise passion! And taking liberties is the sincerest form of flattery! ;)
Seriously tho' as I said in my PM, I'm fine with your portrayal, though Taani is much more reserved - perhaps that representation would be her in 5 years once she has learned to chill out...Your physical description is spot on!
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
5 days left to closing of recruiting, and we have some good interest so far, which I am excited about.
Through the day today I will be doing audit sweeps of the completed submissions and providing feedback. Hopefully will get through all of them by the end of the day.
General feedback for anyone that is still out there thinking about starting a submission, If all of the dotted interest comes through that has been put down then I would say we probably have enough for Melee and Skilled. Arcane and Divine are the two that are still a little sparse. Full Arcane and Divine casters will definitely help solve some of the problems the dungeon will throw at you. It is not a prerequisite, but they bring a nice toolbox along with them. Something to consider if wanting to start a submission.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Results of DM Audit: Unbuegasm
This guy seems like he will be a fun tank. Hard to hit, hard to drag down. The baddies facing off against him will not be too happy. You also did an awesome job of annotating where the bonuses are coming from, which I appreciate.
Minor Proofing Stuff- Ranged Attack Bonus under combat is listed as +3 when you parenthetically have 1 BAB and 1 Dex. Also Will is listed as +1 when you have a 14 in wisdom so it should be a +2. In addition, you have dex listed as +2 in your skills (Acrobatics, Escape artist, fly, etc). Looks like some tweeking of ability scores happened and the resulting changes to modifiers did not make it all the way through.
In your parentheticals after the saving throws you have a +3 listed against spells, SLAs, and Poisons. The bonus from Hardy on this is +2. Are you picking the extra +1 up from somewhere that I don't see? Nevermind, Glory of Old. Good.
You did a great job of lifting the details from the srd or books to list in your character sheet, but it looks like you missed the documentation on Dwarven Hatred Style. I can look it up, so it isn't a big deal, but it bothers the consistency bug inside of me.
Please apply the results of your drawback to your skills. Bluff should be at -3 instead of -1, Disguise should be at -6 instead of -1. Great drawback for this campaign btw.
Looks like that is it for crunch feedback. On your backstory I still would like to know the answer to the third question...Why your character would be interested in responding to this call. Riddleport is probably the perfect place to hear the call from, it is the closest major city, so that lines up.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Results of DM Audit: Brother Aterro
Torm is 3.5, not Paizo, but I don't have a problem with this. Since it is not part of the Paizo printed materials I would have preferred to have been asked first, but retroactively I am saying yes to this. This part of the audit is really for everyone else more than for you directly. Everybody else, if you want to use something that isn't Paizo please ask. So long as I don't see it causing problems with other peoples' fun I will likely say yes. I am a firm believer that a GM should find a way to say 'Yes, and...' when possible.
I really like the flavor of your gauntletted hand. Put it as one of your weapons in your melee block. Since your Ranseur is a reach weapon I forsee times when you may want to take a hand off of it and just punch somebody in the face. Enter gauntlet. (note, since it is still considered an unarmed attack it would provoke an AoO, but it may still come up in tight quarters)
Really struggling with parsing through your skills formatting. but if I am reading it correctly I think you are not attributing your ability score bonus correctly. For example, you have Survival as 5, but you get 1 rank+2 wis+3 class skill...so It should be 6. Scrub through your skills for a second time for me, just to make sure you have the results correct. Also, I don't see background skills selected. You should have 5 ranks assigned (2 class, 1 int, 2 bg) I only see 3 assigned.
In your equipment I don't see a holy symbol. Don't leave home without it. If you want your Gauntlet to be the holy symbol I am good with that flavor, since Torm's symbol is a right-hand gauntlet held upright with palm forward. In my head I imagine some kind of engraving or device on the palm of the gauntlet making a symbol of faith, meaning this palm must be displayed anytime an ability is used that requires the manipulation of a divine focus.
On the otherhand (ha! Pun) if you want your gauntlet to just be a gauntlet and have a necklace with an open handed gauntlet with palm forward on a pendant as your holy symbol or something like that; that is cool too.
The vignettes are awesome sauce. Don't change a thing on those.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Results of DM Audit: Grimmir Ironbreaker
Full disclosure: I do not like that you have a 5 in charisma. I know it is because you dumped it and then being a dwarf on top of it all took it even lower, but it puts a bad taste in my mouth. I will fully expect that 5 in charisma to be played to the fullest if selected. I said don't be a jerk to other players...well in your case you might have some leeway. With a 5 in charisma you should be just about universally hated, pitied, or avoided. Okay, off the soapbox...on with the audit.
Flavor/story wise I don't think Glory of Old is the best fit. Also, if you want to serve the party well as a finder and disabler, having disable device as a class skill would be very helpful. I would recommend Vagabond Child; Nimble Fingers, Keen Mind; or Criminal instead. In particular Vagabond Child and Criminal synergize well with the story that your low charisma tells.
Other than that crunch looks good. I see decisions I would have made differently, but that is the beauty of this game.
For example, between your armoured coat and your heavy steel shield you are spending about 48 extra gold for minimal bonuses. If it were me, I probably would have gone with Hide armor and a heavy wooden shield instead. That would let me save that 48 gold which I then would have used to buy a potion of healing to start the dungeon out with.
Anyways, nothing I see is technically wrong on your sheet. All of this falls firmly under the category of advice, so take it or leave it.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Results of DM Audit: Zordlon
So here is our classic skill monkey. At first I was surprised you hadn't invested more in wisdom to bump Perception, but then looking at everything else going into perception I realized that wasn't really necessary on this build. That will be compounded when you start getting your trapfinding bonus from the Rogue class feature. No trap will go unnoticed.
Under dagger ammunition you have 5 noted, but in your inventory there are only 2...did you dump the other three during some tweaks, or am I reading it wrong?
Other than that Looks like everything is good. You are certainly carrying everything you could possibly want mundane equipment wise. :)
With such a high dex I would maybe consider running the route of Slashing Grace and Two Weapon Grace to put that dex on your damage. But that is a recommendation rather an error or correction.
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DMoogle- Zordlon |
![Rogue Elf](http://cdn.paizo.com/image/avatar/06_forlorn_elf_final.jpg)
I have never seen the Umbral Gear rogue talent in use. I think for this game it would work out really well.
Umbral Gear:
As a standard action while in an area of dim light or darkness, a rogue with this talent can coalesce wisps of shadow into a quasi-real, functional item. The rogue must choose whether to make a crowbar, 50 feet of silk rope, a glass cutter, a light melee weapon with which she is proficient, a reversible cloak, thieves’ tools, or a wire saw; the GM may allow other similar items. The rogue can use such items for a number of minutes per day equal to 10 plus her rogue level. This duration does not need to be consecutive, but it must be used in 1-minute increments.
An item created with this ability remains until the rogue is no longer touching it, or until the rogue runs out of duration for this talent, at which time it dissolves. A rogue can select this talent more than once, gaining an additional 10 minutes of duration each time this talent is selected. If a rogue has selected this talent at least twice, she adds 50 feet of silk rope with a grappling hook, a masterwork light melee weapon with which she is proficient, and masterwork thieves’ tools to the list of things she can create.
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Taanimohka Essirien |
![Darkborn](http://cdn.paizo.com/image/avatar/PZO9442-Darkborn.jpg)
Ack! I'm still to purchase equipment! Definitely wanting to kit Taani out with some useful items for my 60 gp. And then imagine my surprise when I found a harrow deck costs 100gp. There is a harrow trait that gives you an heirloom deck, but that is human only - can I swap it out for Dirty Fighter? Alternatively, can I purchase a slightly more mundane harrow deck for a sensible amount?
[EDIT: found another that is human only that might fit better: harrow born. ]
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Grimmir Ironbreaker |
![Staunton Vhane](http://cdn.paizo.com/image/avatar/PZO9074-Staunton2_90.jpeg)
@Narib. Yeah I have mostly been playing high Cha guys so I wanted a switch up. I’ll redo do he isn’t so min max.
The coat and shield let him drop to zero ACP easily and revert. Later he will go for things like dark wood shield and mithril breastplate etc. I bought a lot of small quality of life gear that adventurers often skip too like mess, scrivener and grooming kits.
Slayers get a talent at 2nd level that gives them an option for disable device as a class skill and also full trapfinding.
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Unbeugsam |
![Axe Lord](http://cdn.paizo.com/image/avatar/PZO1124-AxeLord_90.jpeg)
Results of DM Audit: Unbeugasm
This guy seems like he will be a fun tank. Hard to hit, hard to drag down. The baddies facing off against him will not be too happy. You also did an awesome job of annotating where the bonuses are coming from, which I appreciate.
Minor Proofing Stuff- Ranged Attack Bonus under combat is listed as +3 when you parenthetically have 1 BAB and 1 Dex. Also Will is listed as +1 when you have a 14 in wisdom so it should be a +2. In addition, you have dex listed as +2 in your skills (Acrobatics, Escape artist, fly, etc). Looks like some tweeking of ability scores happened and the resulting changes to modifiers did not make it all the way through.
In your parentheticals after the saving throws you have a +3 listed against spells, SLAs, and Poisons. The bonus from Hardy on this is +2. Are you picking the extra +1 up from somewhere that I don't see?Nevermind, Glory of Old. Good.You did a great job of lifting the details from the srd or books to list in your character sheet, but it looks like you missed the documentation on Dwarven Hatred Style. I can look it up, so it isn't a big deal, but it bothers the consistency bug inside of me.
Please apply the results of your drawback to your skills. Bluff should be at -3 instead of -1, Disguise should be at -6 instead of -1. Great drawback for this campaign btw.
Looks like that is it for crunch feedback. On your backstory I still would like to know the answer to the third question...Why your character would be interested in responding to this call. Riddleport is probably the perfect place to hear the call from, it is the closest major city, so that lines up.
Thanks for the kind words.
I have corrected the skills, added the benefits of Dwarven hatred style and improved the backstory!![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Ack! I'm still to purchase equipment! Definitely wanting to kit Taani out with some useful items for my 60 gp. And then imagine my surprise when I found a harrow deck costs 100gp. There is a harrow trait that gives you an heirloom deck, but that is human only - can I swap it out for Dirty Fighter? Alternatively, can I purchase a slightly more mundane harrow deck for a sensible amount?
[EDIT: found another that is human only that might fit better: harrow born. ]
Since you are in a harrow focused class I am comfortable with making either of those harrow traits available to you. Instead of coming from your family/heritage the benefits outlined would be coming from your training in the monastery. As such, the wording about returning to your family in Harrow Chosen would need a reskin as well. Here's what I see:
You begin play with a harrow deck received during your training. If you use this specific harrow deck as an additional focus component when you cast a divination spell, your caster level is treated as being 2 levels higher. Additionally, twice per week, you can spend 10 minutes consulting this harrow deck on a particular action to gain the effects of the spell augury as a spellcaster of your character level. No one other than you gains these benefits from this harrow deck.
If your harrow deck is lost or destroyed, it can be replaced by spending 300 gp on materials, and spending 1 week immersed in meditation and contemplation upon your years of training. During this period of meditation you spend at least 8 hours per day focused on the task and can perform no rigorous activities. At the end of the week you create a new harrow deck that grants half the benefits of the lost heirloom. (+1 caster level on divination spells, augury as SLA once / two weeks.)
You start play with a harrow deck received during your training. Because of your skill with fortune-telling, if you spend at least 15 minutes at the end of a long rest consulting the cards you gain a +1 trait bonus on initiative checks for the next 24 hours. No one other than you gains this benefit from this harrow deck.
If your harrow deck is lost or destroyed, it can be replaced by spending 100 gp on materials, and spending 2 days immersed in meditation and contemplation upon your years of training. During this period of meditation you spend at least 8 hours per day focused on the task and can perform no rigorous activities. At the end of the period you create can a new harrow deck and can again gain the benefits of this trait.
Let me know what you think. Open to conversation and meeting in the middle.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
As a player, I always try to stay away from things that feel like you are trying to get away with a rules loophole. Having said that, what are your feelings on durable adamantium arrows? I've seen players want to buy one and just use it to chisel through doors, etc.
You attack the door with the adamantium arrow; the head deals damage to the door. The wood on the arrow shaft does not hold up to the stress and would break.
Using the arrow more carefully to ensure the shaft doesn't break, or using the head after the shaft breaks, you won't be dealing full damage to the door anymore.
The price for adamantium ammunition assumes the metal parts of the arrow are being replaced. If a player were interested in buying an arrow made entirely of adamantium I could look at that, but ball parking it I would say that is going to run around the price of an adamantium dagger.
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Nairb the Grey |
1 person marked this as a favorite. |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Results of DM Audit:Byung-He
An of our divine casters, I have never played or read much about Oracles...so this should be interesting.
Could you do me a favor and list parenthetically next to your class Divine Herbalist. This is what PFSRD has it listed as since Pei Zin Practitioner is copyrighted material. I use PFSRD fairly regularly for reference, and I keep forgetting what the translation is.
You have 3 traits selected, blessed touch, reactionary, and seeker. This is fine, but it does mean you should have 1 drawback. I don't see one on your character sheet, did hero lab leave it off?
Please mention the susceptibility to cold iron weapons (from fey foundling) on your character sheet. If you want you can include it in the short description.
Fey Foundling Magical healing works better on you but like others of your fey heritage you suffer at the touch of cold iron.
I think that is it.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Phew - lots of postings today. Hope I haven't spammed anyone out.
Here is an update to the tracker. I am marking the people that received feedback today as submission complete, assuming that anything that needs to be changed will be.
Melee:
::Helikon - Unbuegasm dwarven Fighter - Submission Completed
::Oceanshieldwolf - Taanimohka Elven Monk (Harrow Warden) - Submission completed
::Atlas2112 - Brother Aterro - Human Warpriest of Torm - Submission Completed
Skilled:
Ellioti - Shontar Hadove - Elven Empiricist - Working on crunch and background
Cucumber Tree - archer focused inquisitor - Working on crunch and background
Xazil - Grimmir Ironbreaker - Dwarven Trapfinder / Melee - Submission Completed
DMoogle - Zordlon, Elvish Locksmith of Pharasma - Submission Completed
Arcane:
::Sbodd - Tamrel - Human Summoner w/ Ancestor Eidolon, Support Caster w/ Melee ally - Submission Completed
::Barrier - CG Witch - Working on crunch and background
Divine:
::Warsor - Byung-He Human Oracle Pei Zin Practictioner - Submission Completed
::Axolotl - Zurne Human Cave Druid - Submission Completed
::Skelatox - Sheth Mauck Kobold Druid (Elemental Ally) - Working on crunch and background
General Interest:
::Sven
::Gummy Bear
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Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
@Nairb the Grey - those reskins are good - I'll drop Dirty Fighting trait and pick up the Harrow Born trait.
At work now, will make purchases asap. Already have a starknife (24gp of 60!!) as it counts as a monk weapon for harrow monks and one can't really go past implied flavor, and two javelins. So a bit over 30 gold for miscellaneous equipment to survive in the W(i)LD...
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Axolotl |
![Ramoska Arkminos](http://cdn.paizo.com/image/avatar/PZO9047_Arkminos.jpg)
Also, side note to the Axolotl, I do think you might want to rethink your Goodberry plan for supplying food. I don't think we are going to find a lot of "fresh" berries in the dungeon
Well, yeah. As druids are divine spell casters and can grab whatever spell they need, that's more of a placeholder than whatever he'll actually use. However, if the GM rules it, I can always just pick a whole bunch of berries and then cast Purify Food and Drink on them every morning--keeps 'em fresh as a daisy.
It's also unclear if Survival will really help at first, but hey, he'll be able to track something. There are uses. :)
In any case, full outfitting and spells would be configured if Zurne gets chosen to reflect party needs.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
@Nairb the Grey - those reskins are good - I'll drop Dirty Fighting trait and pick up the Harrow Born trait.
At work now, will make purchases asap. Already have a starknife (24gp of 60!!) as it counts as a monk weapon for harrow monks and one can't really go past implied flavor, and two javelins. So a bit over 30 gold for miscellaneous equipment to survive in the W(i)LD...
Actually, upon further thought one last change to Harrow Born (that favors you). It doesn’t make sense for you to pay full replacement cost. That’s not a benefit. Let’s make that cost of raw materials to replace a lost or destroyed 50g instead of 100g
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
I have never seen the Umbral Gear rogue talent in use. I think for this game it would work out really well.
Umbral Gear:
As a standard action while in an area of dim light or darkness, a rogue with this talent can coalesce wisps of shadow into a quasi-real, functional item. The rogue must choose whether to make a crowbar, 50 feet of silk rope, a glass cutter, a light melee weapon with which she is proficient, a reversible cloak, thieves’ tools, or a wire saw; the GM may allow other similar items. The rogue can use such items for a number of minutes per day equal to 10 plus her rogue level. This duration does not need to be consecutive, but it must be used in 1-minute increments.An item created with this ability remains until the rogue is no longer touching it, or until the rogue runs out of duration for this talent, at which time it dissolves. A rogue can select this talent more than once, gaining an additional 10 minutes of duration each time this talent is selected. If a rogue has selected this talent at least twice, she adds 50 feet of silk rope with a grappling hook, a masterwork light melee weapon with which she is proficient, and masterwork thieves’ tools to the list of things she can create.
I read over it when I saw it on your character sheet and I thought the same...it is a pretty cool talent...
It calls in the text for a gm ruling...which frustrates me. Just write out what it can do, don't put in there a question that will ultimately get asked and every GM will have to adjudicate on their own.
So to get that out of the way, I am going to rule that it is limited by weight (an easy approximation of size) and price. So the heaviest, most costly thing on the list is the silk rope. I think this provides decent parameters. Umbral gear can make mundane gear that is under 5lbs in weight and under 10 gc in price. If you select it a second time it can create mundane gear that is under 5lbs in weight and under 100 gc in price (the cost of masterwork thieves tools.
How does that sound to you?
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
You are welcome to submit more than one character, although I do ask that you let me know which one you would prefer to play. I cannot promise that I will select your preference (obviously, otherwise you would only be putting in one submission).
Also, it probably goes without saying, but only one of your submissions will be selected.
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DMoogle |
![Eligos](http://cdn.paizo.com/image/avatar/Eligos_finish.jpg)
Oh, that sounds wonderful on the Umbral Gear. I always prefer to have a guideline beforehand, and that will let me plan for what I can do. The restriction of it having to stay in hand is pretty neat, no ammo or thrown weapons.
Oh, yes of course. My preference is the rogue I've already put forward, but if we end up with 3 skilled characters in the running that might be a bit overkill, and I prefer a well balanced party to getting my way
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
@Narib. Yeah I have mostly been playing high Cha guys so I wanted a switch up. I’ll redo do he isn’t so min max.
The coat and shield let him drop to zero ACP easily and revert. Later he will go for things like dark wood shield and mithril breastplate etc. I bought a lot of small quality of life gear that adventurers often skip too like mess, scrivener and grooming kits.
Slayers get a talent at 2nd level that gives them an option for disable device as a class skill and also full trapfinding.
Thank you for the redo. 7 feels a lot less atrocious than 5...Seems like the difference between antisocial and sociopath. In fact, PFSRD agrees with me.
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
DMoogle wrote:Also, side note to the Axolotl, I do think you might want to rethink your Goodberry plan for supplying food. I don't think we are going to find a lot of "fresh" berries in the dungeonWell, yeah. As druids are divine spell casters and can grab whatever spell they need, that's more of a placeholder than whatever he'll actually use. However, if the GM rules it, I can always just pick a whole bunch of berries and then cast Purify Food and Drink on them every morning--keeps 'em fresh as a daisy.
It's also unclear if Survival will really help at first, but hey, he'll be able to track something. There are uses. :)
In any case, full outfitting and spells would be configured if Zurne gets chosen to reflect party needs.
The magic of magic. I would say Purify Food and Drink would probably work for that so long as it was cast regularly. I don't think it would have to be daily. Thinking about how well strawberries do if you don't fridge them I would say once every three days, and they have to be freshly purified on the day that you turn them into goodberries. The spell does say freshly picked after all.
As for the use of Survival I honestly don't know. There are some areas of the dungeon that are not worked stone, so it will definitely be more useful there, for the rest...the book has survival on the "useful for this adventure" list...so I am going to trust that it will come in handy.
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Byung-He |
![Member of Church of Razmir](http://cdn.paizo.com/image/avatar/Faction-Razmir.jpg)
Results of DM Audit:Byung-He
An of our divine casters, I have never played or read much about Oracles...so this should be interesting.
Could you do me a favor and list parenthetically next to your class Divine Herbalist. This is what PFSRD has it listed as since Pei Zin Practitioner is copyrighted material. I use PFSRD fairly regularly for reference, and I keep forgetting what the translation is.
You have 3 traits selected, blessed touch, reactionary, and seeker. This is fine, but it does mean you should have 1 drawback. I don't see one on your character sheet, did hero lab leave it off?
Please mention the susceptibility to cold iron weapons (from fey foundling) on your character sheet. If you want you can include it in the short description.
Fey Foundling Magical healing works better on you but like others of your fey heritage you suffer at the touch of cold iron.
I think that is it.
#1 Done.
Flaw: Arcane Malignancy (20-22) Exposure to direct sunlight for more than 1 hour at a time makes you sickened for 24 hours.
Done.
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Taanimohka Essirien |
![Darkborn](http://cdn.paizo.com/image/avatar/PZO9442-Darkborn.jpg)
Ok, equipment purchased and background completed.
"Again!"
The elder elfmaid murmured the word like a blade striking, a staccato of little effort. Taanimohka bent again, standing on one leg and adjusting her weight to ease her movement. Perched on rocks above water, the training area was designed to push her to her physical, mental and emotional limits. Straining every muscle, every fibre burning, the young elven warrior leapt, released from magnificent tension in an arc of power. Blades spat out at her, a rope lashed toward her but her movement was sure this time.
Unfortunately her landing was not flawless.
"Again!"
Taani smiled in grim determination. She would prevail and evolve her style, hone her approach. Or die trying.
Her peripheral vision caught movement as an acolyte entered, conferring with her teacher-of-the-day. A break was called, and thus Taanimohka's future bent toward a new frame of reference...
************
In the tradition of the Harrow, a reading is more than just the turn of the cards. The meaning of the question, the question of the meaning, the site of the answer or the setting of the draw are all as important or illusory as each other. Taani was taught to approach life as fate, and fate as life - the cards could tell one only so much, but ultimately she was the engine of her fate, and the arbiter of her approach to life.
The Kyonin leadership entrusted her prophetic caste of harrow wardens with the task of investigating the crack newly, and mysteriously opened in the earth, indeed, had foretold its existence - of all their pupils, Taanimohka showed the most promise, both in ardent desire to succeed physically, but also in her understanding of the vicissitudes of fate and the power of prophecy. And so Taanimohka was more than ready when the call went out for adventurers to explore. She would explore, investigate and report back to her mistresses...
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Nairb the Grey |
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Nairb the Grey |
![Wizard](http://cdn.paizo.com/image/avatar/35_Arcane.jpg)
Looks suspiciously at Byung-he.
Anyway, the crunch and (most of) the flavor for Sheth is done. Still tying up a few loose ends, but otherwise, he's ready for auditing.
Looks good for a start. I can see the loose ends you are talking about. Just so we are on the same page on them, I would like to have stat blocks for each of your elemental eidolons on your character sheet. Inside spoilers would be ideal since only one of them will apply at a time.
Also, I generally like to know what the standard spell selection is per day. Obviously if you decide to make a different preparation on a particular day that is fine, but it is nice to have a baseline.
Other than that I really like the premise of the character and the background you have built so far for him. Makes me think a little bit about Pokemon, but I won't hold that against you. It's mainly just the rock snake :)