About Byung-He
Byung-He
Male human oracle (Divine Herbalist(pei zin practitioner)) 1 (Pathfinder Player Companion: Healer's Handbook 20, Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init +7; Senses darkvision 30 ft.; Perception +5
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +1, Will +2; +2 vs. death
Weaknesses light blindness
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged heavy crossbow +1 (1d10/19-20)
Oracle (Pei Zin Practitioner) Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, dream feast, murderous command[UM] (DC 16)
. . 0 (at will)—create water, detect magic, guidance, light
. . Mystery Life
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Statistics
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Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 20
Base Atk +0; CMB -2; CMD 9
Feats Fey Foundling[ISWG], Noble Scion of War[ISWG]
Traits blessed touch, reactionary, seeker
Skills Acrobatics -3 (-7 to jump), Diplomacy +9, Heal +4, Knowledge (religion) +4, Linguistics +1, Perception +5, Profession (herbalist) +10, Sense Motive +4, Survival +0 (+2 to avoid becoming lost when using a Mapmaker's Kit as you travel)
Languages Common, Draconic
SQ overprotective, healer's way (1d6+1), master herbalist, oracle's curse (shadowbound)
Combat Gear oil (2);Other Gear lamellar (horn) armor[UC], crossbow bolts (20), heavy crossbow, backpack, bedroll, belt pouch, candle (5), flint and steel, mapmaker's kit[APG], soap, torch (5), trail rations (5), 11 gp, 9 sp
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Special Abilities
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Darkvision (30 feet) You can see in the dark (black and white only).
Fey Foundling Magical healing works better on you but like others of your fey heritage you suffer at the touch of cold iron.
Healer's Way (1d6+1 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy to heal.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Master Herbalist (Su) Can ID potions using Profession (herbalist) and in 1 rd.
Noble Scion of War You are a member of a proud noble family.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Shadowbound Sensitive to light, blinded 1 round in normal or bright light, then dazzled. Gain darkvision 30 ft.
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