The Middle of Misfortune
Game Master
ImpoliteCanadian
The Middle of Misfortune is a to-be-determined length of time adventure set in a fantasy Demons vs Angels religious war.
Male Hill Warlock Demon Summoner Fighter
"I am the Inkhand. This is Dog."
There we go.
4d6 ⇒ (4, 4, 6, 2) = 16
4d6 ⇒ (2, 3, 4, 6) = 15
4d6 ⇒ (5, 1, 2, 2) = 10
4d6 ⇒ (5, 5, 3, 1) = 14
4d6 ⇒ (5, 6, 3, 4) = 18
4d6 ⇒ (2, 1, 4, 4) = 11
4d6 ⇒ (5, 1, 3, 1) = 10
Stats are
STR
AGI
END
INT
PER
CHA
LCK
Strength=14
Agility=14
Endurance=13
Intelligence=10
Perception=9
Charisma=13+1=14
Luck=9
Wait I got it wrong. It should actually be 14, 13, 9, 13, 15, 10, 9.
So I'll go
Strength=14
Agility=13
Endurance=13
Intelligence=10
Perception=9
Charisma=15+1=16
Luck=9
Include HP, AC=5, Blood Path, Main and Secondary (both lvl 1) Paths and all the other usual stuff
Okay, you get 1+1 (2) LP
Luck points allow the re-roll of any of your dice, they expend per session, but can be refilled using Nat 20s. This is done by re-rolling the 20, and taking the new number. You get +1 up to your usual value of LP every time you do this.
HP= (I need the blood path to determine)
AC=5
Take all Lvl 1 fighter abilities, plus the Demon Summoner abilities detailed.
At level one, you can only get temporary abilities from Level 1 demons and small fey. They can do simple favours (deliver things, gather items like herbs or glass bottles or certain ritual ingredients.) They can also potentially grant wishes.
Level one demons are Pride and Sloth demons.
As a fighter, you may not take the armour, but you can upgrade your armour to that of +5 (which I already did)
You may have the crossbow OR longbow (not both)
Everything else can be chosen as is. I believe that's everything for equipment.
New "skills:"
Athletics (Str)
Knowledge (Int)
Words (social=cha) (scholarly=int)
Reaction (mental=Per) (physical=Agi)
Acrobatics (Agi)
Defense (passive=End+Agi) (active (in combat) =AC+Roll)
Luck (...)
HP is 15 to begin.
11+ End bonus + 3 for familiar
Familiar HP= 9
Athletics: +4
Knowledge: +2
Words: Social+5 Scholar+2
Reaction: Mental+1 Physical+4
Acrobatics: +4
Defense: Passive+3 Active+5+Roll
Luck:+1
UPDATE
Rxn: Physical+3
Acrobatics: +3
Cancel the Update, back to normal skills
Athletics: +4
Knowledge: +2
Words: Social+5 Scholar+2
Reaction: Mental+1 Physical+4
Acrobatics: +4
Defense: Passive+3 Active+5+Roll
Luck:+1
demonstration for someone, ignore pls
"Hello." Talking.
Does he know? Thoughts.
How dare you!
Yorak decides to pick up the small creature and take it with him.
Image of Character
Am I allowed to use my bow now?
Recent threads in Play-by-Post Discussion
|