Shalm's Rise of the Runelords

Game Master Shalm

Battle Map

Influence System:
We are going to be using a modified version of the Influence system from Ultimate Combat during some of these downtime sections in Sandpoint. Days will be divided into three segments (morning, afternoon, evening), and for each segment in which nothing else is happening, we'll hold what's called a Social Round.

In a Social Round, you spend time either trying to Discover information about an NPC through a Discovery check, or trying to influence an NPC through an Influence check. You may only make one of these checks per social round, and the check represents how successful you were in either discovering information about or influencing an NPC over the course of that part of the day.

Discovery Checks - if you choose to make a Discovery check, I will provide you a list of skills you can use to try to discover information about a particular NPC. If you succeed at the check, you can learn one of the following:

* Bias - an NPC's bias either for or against particular types of people
* Strength - a method of approaching an NPC that will make it more difficult for you to influence them (these approaches should obviously be avoided)
* Weakness - a method of approaching an NPC that will make it easier to influence them
* Skill - a skill that can be used to successfully influence the particular NPC[/list]

Influence Checks - if you choose to make an Influence check, you choose a skill to use to try to Influence the NPC. You might know which skills are effective (though a successful Discovery check), or you might just guess. Each NPC takes a certain amount of successes to influence them, and successfully influencing them will bring benefits, quests, etc.

Finally, the first time you attempt a Discovery check on an NPC, you can make a Knowledge check (I will tell you which ones you can use) to gain a +4 bonus on all Discovery checks on that NPC. If you listed an NPC as one of your allies or enemies during character creation, then you gain that +4 bonus automatically.

I hope this makes sense, and I think this will be a fun, flexible, but more codified way of running interactions with the people in Sandpoint, but please let me know if you have any questions or concerns! And you should obviously still roleplay any of these interactions - I think we'll get the hang of how to weave together the story with the checks.

A list of the NPCs that you can attempt to Influence, along with their primary location in Sandpoint, can be found here.


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Etna Venus Van Ash wrote:
RHMG's Submission here.

Shows as an alias of Azure_Zero, thus I listed it under that handle. Okay, one less pending submission, then.


Updated Etna.


I have a character for Rise of the Runelords that I believe is more or less compliant with these character creation rules, I'll look them over and put up a submission in a bit.


Alright, here's Captain Collateral Damage's submission, a human oracle (heavens)

Silver Crusade

Submitting Wendell Romanski, a universalist wizard for consideration.

Character Sheet:
Wendell Romanski
Male human (Varisian) wizard 1
NG Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
. . unarmed strike +1 (1d3+1 nonlethal)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 1st; concentration +5)
. . 1st—mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, light
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 14, Int 18, Wis 11, Cha 10
Base Atk +0; CMB +1; CMD 12
Feats Quick Preparation, Scribe Scroll, Spell Focus (conjuration)
Traits reactionary, scholar of the ancients
Skills Acrobatics -2 (-6 to jump), Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8
Languages Common, Draconic, Giant, Gnome, Goblin, Shoanti, Thassilonian, Varisian
SQ arcane bond (staff)
Combat Gear arcane bond staff, potion of cure light wounds, alchemist's fire (2); Other Gear dagger, adventurer's sash, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 17 gp
--------------------
Tracked Resources
--------------------
Alchemist's fire - 0/2
Arcane Bond (Staff) (1/day) (Sp) - 0/1
Dagger - 0/1
Hand of the Apprentice (7/day) (Su) - 0/7
Potion of cure light wounds - 0/1
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Arcane Bond (Staff) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Quick Preparation Spell preparation time is halved.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Spellbook 28/100 pages
. . 0-Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Scrivener's Chant, Spark, Touch of Fatigue
. . 1st-Burning Hands, Comprehend Languages, Heightened Awareness, Identify, Mage Armor, Magic Missile

Background:
Wendell Romanski is a short man who always seems to have his nose in a book unlike so many of the others in his extended family that lived in the nomadic caravans that seem favored among the Varisian people. Life among the caravan did have one distinct advantage for him though, it allowed him to visit many historic sites scattered throughout Varisia. These include many ancient Thassilonian ruins and monuments that dot the landscape. Wendell has spent years slowly piecing together bits of history using rubbings, drawings, and historical writings and he now likes to fancy himself a bit of an expert on the old Thassilonian empire. On top of that he can now read, write, and speak the ancient language of Thassilonian with more ease than he thought possible.

It is these years of study and steady learning that has brought him to the hamlet of Sandpoint. A place to launch the next leg of his studies from but for now a good place to rest, compile his notes, and gather gear for next leg of his journey.


Pathfinder Zoey's Submission with Hotarukin of the Society, all the information is on this profile.

Here is a rough outline of my build plan but nothing is set in stone yet.

Leona is a hardworking bloodrager that has learned to control her magic, she caught the interest of Titus Scarnetti and is working as one of his guards but is currently enjoying some time off while he is out of town.

In combat she hits hard and won't require much in the way of magic support once her bloodline powers come into play, making her a great investment on the action economy. Out of combat she has some adventuring skills like spell-craft, linguistics, and intimidate just in case. Her spell selection will also be largely utility since she can pick up bard and magus spells starting at level 7.

Non PFS awaiting approval:

Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.

Signature Moves: Your starting equipment includes a single masterwork item worth less than 900 gp, and you gain a +1 trait bonus on Bluff and Intimidate checks while wielding this item in one or both hands.


@Guadada Sven is probably a divine caster - but the plan is to multiclass just a little bit and be a relatively beefy melee character from round to round.

I believe the cutoff is coming up soon, so good luck!

Grand Lodge

Updated sheet. Switched a skill point that was really poorly chosen. Namely I had Disguise, but I don't have a disguise kit and I had no points in Spellcraft. Corrected this mistake.


With recruitment closing soon, good luck everyone!


Simling:

Character Sheet:

Spoiler:

Simling
Male Nagaji
HP: 13 Al: CG Deity: Speakers of the Depths Domain - Truth
AC: 16(TAC 12)

Speed: 30
Melee: 1d4(Dagger)
Special Abilities: Summon Monster 6 times a day for 1 minute/level
Ranged Attack: 1d4(Hand Crossbow)

Spells known:
0th Level
Create Water
Acid Splash
Detect Magic
Read Magic

1st level:
Confusion(Lesser) - Domain
Cure Light Wounds
Bless

Feats:
Toughness

Skills:
Bluff: 1 +2 Cha +3 = 6
Diplomacy: 1 + +2 Cha +3 = 6
Survival: 1 + 3 Wis + 3 = 7
Perception: 1 + 3 Wis + 3 = 7
Sense Motive: 1 + 3 Wis + 3 = 7
Profession(Preacher): 1 + 3 Wis + 3 = 7
Knowledge(Religion): 1 + 3 = 4 (Preferred Class bonus skill point)

Traits:
Indomitable Faith
Merchant Family

Equipment:
Parade Armor, Hand Crossbow, 12 bolts, backpack, belt, 2 sets of Scholar's outfits, soap, 2 bottles of wine, silver holy symbol, armor polishing kit, dagger.

GP: 38

Background

Spoiler:

Simling Avashatrayapinyu is a cheery missionary of local Demigod(s) The Speaker's of the Depths. He is well known locally, both for his work with the poor(He often provides bread and soup to the poor and the destitute) and for his flamboyant personal style(He wears a set of parade-quality leather scale, cuir-boullised by boiling each scale in different coloured wax, creating a scintillating coat of arms easily recognizeable). He moved in to town about 4 years ago, the lone survivor of a giant attack that left his merchant family scattered and destroyed - And often claims that he was saved by sheer, mad chance.

Regardless, his adoration of his deity is apparent - His love of raw creation and tendency to speak in a preacher's cadence creates the image of one who is endearingly nerdy.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Very excited to start reading through all the submissions tomorrow! If I haven’t answered your question, just build your character and we’ll deal with any changes if you are chosen. About 2 1/2 hours to go!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Okay, recruitment is officially closed. I’ll post an update on timing at some point today!


Great! There are some good contenders here. :-)


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hi all,

There were so many great submissions, which made this a really difficult decision. So difficult, in fact, that I've decided to run two tables! So without further ado, those that I've chose for the two tables are as follows:

Table 1
Leona Jakobs - human bloodrager
Ileana Avertin - human inquisitor
Eloen Tamlyranth - elf paladin
Rigel Pordyras - human cleric
Filona Fiorde - gnome sorcerer

Table 2
Theron Istral - human ranger
Verus Deus Calvaluna - human cleric
Lucino Gardener - halfling alchemist
Aria Gest - human magus
Wendell Romanski - human wizard

I've reached out to each of you already on PM, and we'll start there in getting everything ready for the campaign. I will also shortly be setting up a Discussion tab for all ten players to just check in and introduce themselves before we kick things off.

I'd also like to invite ask two players to be our official backups / on-deck circle if anything happens to one of our players (someone needs to drop out, disappears, etc.)—Torvin Gallus and Brandor Bulwark. If you're willing to serve in this role (which basically just means that you should keep an eye on your PMs, where I'll reach out if we need a replacement), then please PM me and let me know.

Thanks again to everyone for your submissions, I really enjoyed reading through them all!


Thank you DM!


Have fun, guys!


Very kind of Shalm to take upon the extra work. Good luck with the game!


good luck all

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