
Elene Berrnshaw |

Well, sonny,...
Elene takes an odd pleasure in calling the hulking walrus-creature "sonny".
...I'd be honored. You say you know some tricks...?

DoubleGold |

Heroes travel for three more days. Good thing the cultists had rations on them. And finally they reach the temple of the twelve.
The PCs soon reach the ruins of what Halkueem Zancalled the “Forsaken City,” but millennia ago, these ruinswere Loskialua, the small elven settlement that sustained the Temple of the Twelve and its astronomers. The citizens built their homes upon tiered platforms, both to create an evensurface in the sloping region and because the elves believed that elevation reflected the heavens’ blessing. As a result, those ranked higher in society lived atop low pyramids, and in places these connected to form honored acropolises. Afterthe elves abandoned the site long ago, their homes crumbled, windblown soil accumulated, and plants took root, creating a graveyard of pyramids studding the landscape that rise between 2 and 25 feet in height. With hundreds of structures, Loskialua represents a rare archaeological treasure that would require years of dedicated fieldwork to excavate and document. Of greater interest to the PCs, though, is the intact temple and observatory—the Temple of the Twelve—perched hundreds of feet up the side of Alhuenar Spire, one of the Singing Range’s highest mountains.
Final map is up You can come in from the North or South, placing yourselves on the map.

Elene Berrnshaw |

Added us semi-randomly at the top of the map.
Elene marvels at the long-abandoned city's strange architecture.
Perception: 1d20 + 12 ⇒ (15) + 12 = 27

K'Klacklun- |

Following the others, K'Klacklun and the drone keep their insectoid eyes open. K'Klacklun,Perception: 1d20 + 8 ⇒ (14) + 8 = 22
BUG,Perception: 1d20 + 6 ⇒ (6) + 6 = 12

DoubleGold |

Heroes enter from the top of the map. Go back, turn back. This is a sacred place In this encounter, you get to ask questions, cause he does talk to you before the fight, but the fight is unavoidable. Unless of course you can dispell the command undead spell then you can avoid this fight. Feel free to roleplay out asking questions, via keep him distracted while one of you dispell the spell if you can. You are looking an Male undead elf Solarian. He is unique, religion to gather info about him DC =CR+15 for it being unique.

Elene Berrnshaw |

while one of you dispell the spell if you can
Two Solarians, a Mechanic, and an Operative. I don't see how that would be possible. Party members, do we have something that would help us?
Mysticism: 1d20 + 3 ⇒ (5) + 3 = 8
Elene moves cautiously into the courtyard.
Take 10 on Perception if possible.
We...uh...we have no intention of causing any trouble. Are you the caretaker? We would like to ask permission to pay our respects.
Bluff: 1d20 + 8 ⇒ (19) + 8 = 27

DoubleGold |

Elene can't determine or do anything with those checks. You may pay your respects at the front door, no further. You may not enter. And in a sense, yes, I'm the caretaker. I am Panelliar, Sun Spear of the Inscrutable. It is my duty to guard this place against those who would despoil or misuse my people’s discoveries.

Sonny Martel |
mysticisme: 1d20 + 6 + 1d6 ⇒ (9) + 6 + (6) = 21
An undead... Sarenrae taught us that Undead are souls that can't go into the great beyond because of linguering feelings or because of black magic. The priest also added in this grey âge that you must be respectul because you never know you kill in fact an innocent Citizen.
"Good Day.My name is Sonny Martel, holy warrior of Sarenrae."
Question :Where are we? What is behind the doors? How you became an undead?We Heard that you had visitors when you were Alive. Who were they. What the twelve mean?
I am in mobile. can someone moves me i want to be close to Elene.

K'Klacklun- |

"Well, if we cannot enter, than it would seem that we have come a long way for nothing, then!" K'Klacklun says with a huff, trying not to engage in any further hostilities. "We certainly do not wish to despoil or misuse the discoveries of any being, though we are curious and seek knowledge."
"Before we depart, however, would you mind giving us some information?" the shirren inquires. "Please, do tell us, what is it that makes this place sacred? And to whom is it so?"

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Wheeler gets frustrated What's the profit in all of this? Come on man, let's leave here and go talk about some venture capital. What could possibly be worth standing around here all the time for?

DoubleGold |

Sonny, what are you trying to do with the mysticism check, Id him? understand the spell? You will obviously get one piece of info on him if that is what you want to do, what do you want to know? You do find out later why it is the Temple of the Twelve. There are more mysteries to be solved within the temple.
With all you asking questions at once. Silence, one at a time. Oh sorry, you were all asking one by one, but having been here for years, I need time to think. Though you do eventually ask all the right questions, and he realizes that some of you are talking amongst each other, like he thinks Wheeler is talking to the group, not him. If you buddies told you about profits here, go away and grave rob someone else.
What is this place? “Behind me lies the Temple of the
Twelve, the last repository of my people’s lore in this system.
Before me is the Veil, beyond which terrestrial ignorance
melts beneath the weight of cosmic enlightenment. This is a
sacred space.”
How long have you been here? “To measure the passage of
time as does the universe, my vigil has been but a moment. By
the revolutions of Castrovel, I have been here for millennia.”
Have others passed this way? “Centuries ago, a child
of Golarion came. He sought the secrets beyond for his
own glory, so I turned him away with violence. A band
of lashuntas and an unfamiliar alien arrived recently. I
recognized them as pawns of the Star-Eater, and although
I turned them away, the leader’s conviction and magic
were strong; I relented.” (The “child of Golarion” Panelliar
is referring to is the explorer Halkueem Zan, whom he
remembers as a shameless charlatan and fool. The leader
of the recent arrivals whom the elf encountered is the cult
leader Tahomen.)
Where did the lashuntas go? “They entered the temple and
studied the secrets within. Some of them later ascended the
mountain to commune with the heavens with the portable
shrine they carried. The others remain inside.” (The “portable
shrine” is the cultists’ system-wide comm unit, though
Panelliar is unfamiliar with modern technology and does
not recognize its purpose.)
May we enter? “The speaker for the Star-Eater
does not wish to allow you to enter, and by his will, I
must insist. You are not welcome here.”
Once the PCs have conversed with Panelliar, if
they ignore his warnings to leave, he manifests
his solar weapon and attacks.
What is the Plan here? Leave and come back from the South end? Fight him? Book it and run inside making him chase you?

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Wheeler Oh my goodness a distraction
Bluff: 1d20 + 13 ⇒ (5) + 13 = 18
Wheeler then tries to dart past him.

Sonny Martel |
" I regret to say we must insist. The cultists have taken this alien hostage. It would be dishonorable to sneak behind you even if I understand you are controlled now."
Sonny's eyes glows with a golden light.
" As a follow follower of the Sun, I would ask for a duel between us to test the strength of our convictions.
I, Sonny Martel, in the name of the starfinder society, promises that, after you rejoint your kinman and your family, this site will be protected under the Pact worlds intergalactic laws that protect ancient sites. It will stay an testament of your civilisation and it will be an heritage for the future generations of elfes to see."
Sonny sees Wheeler who run past him.
"Wheeler!" he says with anger.

DoubleGold |

Wheeler runs past him and into the building entry hall. No enemies inside the first room. From its floor to its curved ceiling thirty feet above, this entry hall is covered in sweeping arcs of constellations
marked with delicate lines and numbers at regular intervals. And as Sonny calls out Wheeler giving away he slipped past him. You all stay here, I must go kill whoever made it past me. His back is turned cause of Wheeler dashing inside, surprise anyone?
Added him to the map

Elene Berrnshaw |

Elene mutters to herself,
Yeah, no. I don't think so. Here goes nothin'!
She kicks a pebble into the wall nearby as a distraction as she moves past the guardian into the building.
Trick Attack, Uncanny Mobility: 1d20 + 16 ⇒ (12) + 16 = 28 Extra Damage: 1d8 ⇒ 5
Taking a hiding place just inside the door, she awaits the guardian.
Stealth: 1d20 + 14 ⇒ (4) + 14 = 18
Elene Calls her Static Arc Pistol to her hand Swift action and takes her shot.
SAP, vs. EAC, Flatfooted?: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d6 + 2 ⇒ (2) + 2 = 4 electric

Sonny Martel |
Elene, in a surprise round, you can just do an move or a standard action
"Elene, why do you..." Sonny starts to say, but he stops mid-sentence.
The Morlamaw sighs and moves while activating his solar weapon. He growls toward Panelliar.

DoubleGold |

I'm assuming Elene does this same time wheeler does his, cause he is head inside anyhow. Anyway he now runs inside. Not really a surprise, but you are trying to attack him while he is running inside, actually this is a full round that it takes him to do this. As this is all happening at the same time. He is considered flatfooted to those outside. Elene too sneaks past him and catches him off guard as well as electricutes him. His EAC isn't low, but there were other things in this round helping you hit him. It is actually very high.
He gets right at the door and opens it when Elene does this. Still in round 0, I'm just adding the special effects of everyone actually moving at the same time like it would be in a real combat instead of turn based for round 0.
init: 3 + 1d20 ⇒ 3 + (12) = 15 undead
If you win init, go ahead and take round 0 and round 1. Round 0 is him getting inside and he will do so on his init. Round 1 is when he gets to attack.

Sonny Martel |
So this is a normal round?
init: 1d20 ⇒ 17
Sonny doesn't move. He is at the right place in the right moment. Fire illuminate his weapon. He waits that Panelliar goes into his reach before he attacks. I think he is flat-footed because of Elene trick attack. (She is level 4 after all)
ready kac: 1d20 + 9 ⇒ (15) + 9 = 24
damage fire & holy: 1d6 + 11 + 1 + 1 + 2 ⇒ (2) + 11 + 1 + 1 + 2 = 17
aoo kac: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
damage fire: 1d6 + 11 + 1 + 1 + 2 ⇒ (1) + 11 + 1 + 1 + 2 = 16
Round 1
Sonny full attacks Panelliar.
"Run compagnons!"
kac: 1d20 + 9 - 4 + 1 ⇒ (1) + 9 - 4 + 1 = 7
damage holy and fire: 1d6 + 11 + 1 + 1 + 2 ⇒ (3) + 11 + 1 + 1 + 2 = 18
kac: 1d20 + 9 - 4 + 1 ⇒ (12) + 9 - 4 + 1 = 18
damage fire: 1d6 + 11 + 1 + 1 + 2 ⇒ (1) + 11 + 1 + 1 + 2 = 16
I have included the get'em.

Elene Berrnshaw |

Init: 1d20 + 5 ⇒ (14) + 5 = 19
Round 1
Elene feints right, then scurries around Wheeler to a more advantageous position.
Trick Attack, Uncanny Mobility: 1d20 + 16 ⇒ (18) + 16 = 34 Extra Damage: 1d8 ⇒ 4
SAP, vs. EAC: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 2 ⇒ (5) + 2 = 7 electric

K'Klacklun- |

Two full rounds of actions? If so...
Round 0
K'Klacklun, concerned that he may be attacked, activates his forcefield, but remains behind his larger companion for protection.
The drone zooms on ahead into the building the with the others.
Round 1
K'Klacklun draws his pistol and prepares to follow his large ally into the building. Readied move action to move when Sonny does.
The drone fires on the approaching guardian creature.
Ranged (pulsecaster pistol) v EAC, GE: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage (NL/E): 1d4 ⇒ 3

DoubleGold |

Sonny hits him three times and screams in pain from the unholy damage. Kklacklun hits but the nonlethal damage does nothing to an undead.
Elene fakes out the undead and hits it. 64 damage dealt to the undead total
He walks inside and activates a black hole All within 25 feet of him get pulled towards him by 15 feet. Reflex 14 to negate. All within 10 feet of him after being pulled in also take 2d6 cold damage and that reflex save also halves it dmg: 2d6 ⇒ (6, 4) = 10 Wheeler and the drone are definitely within it.
All heroes are up

Elene Berrnshaw |

Elene drops her pistol, readies her rifle, and fires.
TSER: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d10 + 4 ⇒ (8) + 4 = 12

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REFLEX: 1d20 + 6 ⇒ (9) + 6 = 15
Wheeler resists the pull of the creature and again shouts Get Em before bolting.

Sonny Martel |
That was not a normal Black Hole
Sonny moves a the best he can, but he is better in water. He throws his sonic disk, hoping that Elene will understand that this is a distraction.
Harring fire +4 to hit dc 15: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
+4 on Elene next attack.

K'Klacklun- |

BUG, Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
The drone is pulled toward the undead creature, its technoframe crushing under the force.
K'Klacklun, now concerned, moves forward and fires at the undead.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 4 ⇒ (14) + 4 = 18
Damage (P): 1d6 + 1 ⇒ (2) + 1 = 3
Assuming it can...
The drone flies away from the undead.

K'Klacklun- |

Fearing that the undead cannot be stopped, K'Klacklun begins unloading his pistol into the creature.
Ranged (semi-auto tactical, pistol) v KAC, Full attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Damage (P): 1d6 + 1 ⇒ (2) + 1 = 3
Ranged (semi-auto tactical, pistol) v KAC, Full attack: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
The drone, its "sting" ineffective against the undead, flies further away from the self-styled guardian.

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Wheeler continues to Get Em! the undead creature and then guarded steps away from the drone.

Elene Berrnshaw |

Elene taps her rifle to distract the guardian with a noise, then fires.
Trick Attack: 1d20 + 16 ⇒ (8) + 16 = 24 Extra Damage: 1d8 ⇒ 3
TSER, vs. KAC, Get 'Em: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Elene Berrnshaw |

TSER, vs. KAC, Get 'Em, Bonded: 6 + 6 + 1 + 4 = 17

Sonny Martel |
Sonny moves again. He calls his sonic disk and throws it again!
attack+get'em vs EAC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
fire and holy: 1d4 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
"Rest in peace! Your duty will rest on other shoulders!"

DoubleGold |

Everyone misses except for Sonny who strikes the undead and he falls apart and disentigrates.
The lasts of the cultists all move towards Wheeler with longswords hit: 7 + 1d20 ⇒ 7 + (10) = 17
hit: 7 + 1d20 ⇒ 7 + (3) = 10
hit: 7 + 1d20 ⇒ 7 + (10) = 17
hit: 7 + 1d20 ⇒ 7 + (2) = 9 Take 8 slashing damage per hit
All heroes are up

Elene Berrnshaw |

Elene feints to the right and moves into a better position.
Trick Attack: 1d20 + 16 ⇒ (14) + 16 = 30 Extra Damage: 1d8 ⇒ 8
She then fires on the nearest cultist.
TSER, vs. KAC: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 10 + 4 = 14

K'Klacklun- |

Emboldened by the falling of the undead creature, K'Klacklun fires another shot.Ranged (semi-auto tactical, pistol) v Cultist KAC: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (P): 1d6 + 1 ⇒ (6) + 1 = 7
The drone advances towards the cultists and provides harrying fire.
Harrying fire (DC 15): 1d20 + 6 ⇒ (11) + 6 = 17

Sonny Martel |
Sonny moves again. He calls his sonic disk and throws it again!
attack+get'em vs EAC: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
fire and holy: 1d4 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13

DoubleGold |
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Elene fakes out and takes down a cultist as he does a head shot
Kklacklun and Sonny aim at a cultist each one hitting him in the chest and killing him.
Wheeler is up 2 cultists left. I had to move Sonny to get a cultist that he can reach without cover because of one dying before he gets to it.

K'Klacklun- |

K'Klacklun continues to fire.
Ranged (semi-auto tactical, pistol) v Cultist KAC: 1d20 + 4 ⇒ (2) + 4 = 6
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
The drone advances towards the cultists and zaps them.
Ranged pulsecaster pistol: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (NL/E): 1d4 ⇒ 2

Sonny Martel |
Let's say that the drone and wheeler have get out of the zone okay?
"I was holding that one for a long time!"
A big fart can heard as holy fire goes around Sonny and hits the cultists.
reflex dc 14 fire and holy: 5d6 ⇒ (5, 6, 3, 1, 4) = 19

DoubleGold |

It hasn't been 24 hours, but I want to get this done before outpost happens
Elenes stuff
trick attack: 1d20 + 16 ⇒ (6) + 16 = 22 dmg: 1d8 ⇒ 7
hit: 1d20 + 6 ⇒ (18) + 6 = 24 dmg: 1d10 + 4 ⇒ (3) + 4 = 7 which is enough to kill the least injured one
Wheeler attack hit: 5 + 1d20 ⇒ 5 + (13) = 18, whatever he chooses to do and the most injured one had 1 HP, so it is dead.
Combat over However heroes cannot go south on the west or east end, like there is an invisible forcefield, they can however enter the door on the west side or look around. There is a trap somewhere. check 1: Mysticism dc 10, then check 2: physical science 19 or mysticism 19 to bypass. If one person makes the first mysticism check, anyone else can attempt the physical science check.
Skill checks 3 and 4: Two more physical science checks to know more interesting stuff. though not necessary.
Skill Checks 5 and 6: Perception check and a engineering check to bypass another trap

K'Klacklun- |

Physical Science: 1d20 + 10 ⇒ (1) + 10 = 11
K'Klacklun is no further help.

Sonny Martel |
check 1: 1d20 + 6 + 1d6 ⇒ (9) + 6 + (5) = 20
check 2: 1d20 + 6 + 1d6 ⇒ (4) + 6 + (1) = 11
check 5: 1d20 + 6 ⇒ (17) + 6 = 23

DoubleGold |

Heroes figure out a few things
Heroes are in the Entry Hall to pass though the next room
A series of short climbing pitons stick out of the ground near
the center of the room, where embedded floor scythes were
placed to slash at the unwelcome. The cult readily disabled the
trap, and it presents no danger to the Starfinders.
The intricate constellations and curves depict how key stars
and galaxies migrate across the night sky, though the placement
of the constellations doesn’t match their actual locations as
viewed from Castrovel.
Stafinders can ascertain that while the orientation of the constellations is more artistic, the curved paths are scientifically precise, showing exact dates that the stars appear in the sky and how they migrate throughout a year. In addition, two unknown constellations are present in the display: a jagged line of six stars and a perfect circle made up of 12 stars.Stafinders identify the first as the unknown
constellation commonly depicted in the god Ibra’s holy symbol. What’s more, the Ibran constellation’s curving line records erratic dates and coordinates that defy astronomic explanation.
They are unable to disable the trap dmg: 5d6 ⇒ (4, 2, 4, 3, 5) = 18 so the sandstorm goes off on them. not enough dmg to kill anyone
I'm just going to give you the other physical science checks, they are part of the story.
Starfinders pass from the Sovyrian Gallery to the Ukulam Gallery
This hall was known as the Ukulam Gallery because its
interior wall depicts the night sky as seen from Ukulam in
the northern hemisphere . A 3-foot-tall octagonal stone platform that once served as an auxiliary altar stands in the middle of the hall, where it now supports a small pile of industrial explosives.
Heroes live You have zero chance of dying at this point
They do discover explosives and encounter Lore Guardians This is where the Perception and engineering check comes in. You need to make this to prevent part of the temple from being destroyed. If you speak Elven or make a culture dc 20 you can talk to the Lore Guardians to disable the explosives for you. Then Final Treasure, Reporting and Chronicles and conclusion. Book 3 will start after outpost II

Elene Berrnshaw |

Elene examines the area.
Perception: 1d20 + 12 ⇒ (5) + 12 = 17
Engineering: 1d20 + 13 ⇒ (20) + 13 = 33

K'Klacklun- |

K'Klacklun looks around and helps Elene.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Auto aid another.
If an Engineering check is needed: 1d20 + 13 ⇒ (20) + 13 = 33
The shirren approaches the Lore Guardians, seeking their assistance.
Culture: 1d20 + 9 ⇒ (16) + 9 = 25