"Wheeler" |
Wheeler points to a mostly uninjured monkey Focus fire on this one, I am about to make him look stupid
Get Em, +1 to hit
Bluff to Feint: 1d20 + 13 ⇒ (11) + 13 = 24
Shock Pistol + Get Em: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (6) + 2 = 8
K'Klacklun- |
With two large holes in its hull, the drone flies backwards, firing as it retreats.
Ranged v EAC(pulsecaster pistol) w/ Get'Em: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage (E)(NL): 1d4 ⇒ 2
K’Klacklun remains behind cover and fires his pistol at the same simian target.
Ranged (semi-auto tactical, pistol) v KAC w/Get'Em: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (P): 1d6 + 1 ⇒ (6) + 1 = 7
Elene Berrnshaw |
Elene fires two shots at the Get Em'd monkey as her primary target.
TSER, multi-shot, vs KAC: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 Damage: 1d10 + 3 ⇒ (5) + 3 = 8
TSER, multi-shot, vs KAC: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Sonny Martel |
Before that, the Monkey enters the reach of his defenses!(solar weapon]
1d20 + 8 ⇒ (2) + 8 = 10
piercing: 1d6 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
But, he misses and the Monkey tries to bite him, but the new armor protects Sonny!
The morlomaw creates around him a supernova around him.
"Holy Supernova!"
fire and holy reflex dc 13: 4d6 ⇒ (1, 4, 5, 6) = 16
K'Klacklun- |
K’Klacklun remains behind cover and fires his pistol at puts his remaining shots into the remaining monkey creature.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
The drone hovers in place and fires off another shot.
Ranged v EAC(pulsecaster pistol): 1d20 + 6 ⇒ (6) + 6 = 12
Damage (E)(NL): 1d4 ⇒ 1
Elene Berrnshaw |
Elene kips up from her prone position (Yay, ysoki!) and moves up for a better shot.
TSER, vs KAC: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d10 + 3 ⇒ (3) + 3 = 6
"Wheeler" |
Wheeler moves his attention to the next monkey down.
same as last round, Get Em + Clever Attack
Bluff: 1d20 + 13 ⇒ (7) + 13 = 20
Attack vs EAC, sonic: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 111d8 + 2 ⇒ (4) + 2 = 6
DoubleGold |
Sonny and Elene take down the last moneky.
Heroes reach the Obelisk
The Rune Obelisk rises above the jungle, just as Halkueem Zan’s notes promised. It’s an immense pillar of stone, approximately fifteen feet wide with an X-shaped cross section that provides climbing plants—including a network of green vines, several brilliant fuchsia bromeliads, and a host of violet flowers—excellent purchase.
A culture and engineering check can tell you what is going on here.
Elene Berrnshaw |
Culture: 1d20 + 10 ⇒ (7) + 10 = 17
Engineering: 1d20 + 12 ⇒ (10) + 12 = 22
K'Klacklun- |
Engineering: 1d20 + 12 ⇒ (17) + 12 = 29
K'Klacklun considers what is going on.
DoubleGold |
Heroes discover the following
that supported a now-missing observation deck.
A few Elven letters are visible through the climbing vines. What
survives of the Elven inscriptions warns visitors that they
approach “Loskialua, monastery of starsong, embassy of the
spheres, and Temple of the Twelve.” Fragmentary notes also
include mentions of paying respect, messengers from beyond,
an academy, and “interpreters of the beacon.”
Something is hiding around here, perception checks please
Elene Berrnshaw |
Perception: 1d20 + 11 ⇒ (6) + 11 = 17 Darkvision 60ft
K'Klacklun- |
K'Klacklun shares what he has discovered, then looks around further.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Sonny Martel |
perception: 1d20 + 5 ⇒ (8) + 5 = 13
Sonny doesn't notice something.
DoubleGold |
None of you see the plant and it is closest to Sonny, who is now flatfotted. it attacks bite: 12 + 1d20 ⇒ 12 + (20) = 32 vs KAC dmg: 1d6 + 9 ⇒ (4) + 9 = 13 crit dmg: 1d6 + 9 ⇒ (5) + 9 = 14
init: 6 + 1d20 ⇒ 6 + (9) = 15 Wheeler
init: 1d20 ⇒ 20 Sonny
init: 11 + 1d20 ⇒ 11 + (13) = 24 Elene
init: 2 + 1d20 ⇒ 2 + (9) = 11 Kklaclun
init: 3 + 1d20 ⇒ 3 + (6) = 9 a large plant, life science to identify.
All heroes are up
VRACINEA
N Large plant
Init +3; Senses low-light vision; Perception +10
Aura paralyzing scent (15 ft., DC 13)
DEFENSE HP 51
EAC 16; KAC 18
Fort +8; Ref +6; Will +3
Immunities plant immunities
OFFENSE
Speed 15 ft.
Melee bite +12 (1d6+9 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities lure (DC 13)
STATISTICS
Str +5; Dex +3; Con +1; Int −4; Wis +0; Cha +0
Skills Athletics +10, Stealth +15, Survival +10
ECOLOGY
Environment temperate and warm forests (Castrovel)
Organization solitary
that can see its violet blossoms must succeed at a DC 13
Will save each round at the beginning of its turn or be
drawn toward the plant. An affected target must use 2
move actions each round to move directly toward the
vracinea at its full speed, and it can’t move in such a way
that it loses line of sight to the vracinea. If the only path to
the vracinea passes through terrain that could harm the
target (such as a river of lava or a bed of sharp thorns), the
target can attempt an additional saving throw to shake
off the effect before moving into the dangerous area. An
affected creature within 5 feet of the vracinea can take no
actions and offers no resistance to the vracinea’s attacks.
Once a creature successfully saves against this effect, it
is immune to the same vracinea’s lure ability for 24 hours.
This is a mind-affecting, sense-dependent effect.
Paralyzing Scent (Ex) A vracinea constantly exudes a
sweet odor to a radius of 15 feet. Any living creature
with a sense of smell that enters or starts its turn in this
area of effect must succeed at a DC 13 Fortitude save or
be paralyzed for 1 round. Once a creature successfully
saves against this effect, it is immune to the same
vracinea’s paralyzing scent for 24 hours. This is an
inhaled poison effect.
Plant Immunities (Ex) A vracinea is immune to mindaffecting
effects, paralysis, poison, sleep effects,
and stunning.
Sonny Martel |
Lucky, she didn't activate her ability before combat. (And i just realise i didn't healing serum. I was sure i had Buy that. Can we Say that i have?
" Stand back my friends! This is a dangerous plant!
His defense glows in a holy fire as he attacks the thing.
KaC+get'em: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
h&F: 1d6 + 13 ⇒ (1) + 13 = 14
K'Klacklun- |
"Plants?! Oh, I must have some sort of weed killer around here somewhere." K'Klacklun says as he withdraws a frag grenade and moves into a position to throw it.
The drone removes hovering in place and fires an electrical sting.
Ranged v EAC (pulsecaster pistol): 1d20 + 6 ⇒ (10) + 6 = 16
Damage (E)(NL): 1d4 ⇒ 3
DoubleGold |
Lucky, she didn't activate her ability before combat. (And i just realise i didn't healing serum. I was sure i had Buy that. Can we Say that i have?
yep
Oh and at the end of everyone's first turn, I need a will save and a fort save. This was suppose to be at the beginning of your turn, but I'm not going to recon it and possibly take away 2 hits that actually did hit, cause of failed saves. So I'm just going to move forward. From round 2 on, it will be at the beginning. DC is 13 for both.Elene Berrnshaw |
Life Science: 1d20 + 5 ⇒ (17) + 5 = 22
Stand back from it, and for the sake of the gods, don't look at it!
Elene, as quickly as possible, relates the contents of the if you prioritize its abilitiies over its stats spoiler.
Elene makes an involuntary squeak of surprise at the sudden appearance of the giant plant, but regains composure enough to move away to a better firing point. As she moves, she calls her static arc pistol to her hand and surreptitiously tosses a clod of dirt to distract the plant.
Trick Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Static Arc Pistol: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d6 + 1 ⇒ (4) + 1 = 5 + Trick Attack damage: 1d8 ⇒ 7
Will DC13: 1d20 + 3 ⇒ (7) + 3 = 10
As she pulls the trigger, her eyes go glassy, and she takes a step toward the plant, zombie-like.
"Wheeler" |
Wowzers, its a plant! get it!
Sonic Pistol + Get Em: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 2 ⇒ (8) + 2 = 10
Will: 1d20 + 2 ⇒ (20) + 2 = 22
Fort: 1d20 + 4 ⇒ (10) + 4 = 14
DoubleGold |
All of you manage to hit the plant except for Wheeler, but its abilities have no affect on him.
will sonny: 1d20 + 1 ⇒ (17) + 1 = 18
will k'klacklun: 1d20 + 2 ⇒ (17) + 2 = 19
fort sonny: 1d20 + 4 ⇒ (11) + 4 = 15
fort k'klacklun: 1d20 + 4 ⇒ (7) + 4 = 11 and he is paralyzed for round two
It will try to bite sonny bite: 12 + 1d20 ⇒ 12 + (12) = 24 vs KAC. dmg: 1d6 + 9 ⇒ (5) + 9 = 14
All heroes are up Sonny and Wheeler are now immune and don't have to make saves. K'klacklun is immune to the will save, but not the fort save and will have to make another one beginning round 2, though he is still paralyzed for that round.
Sonny Martel |
Sonny falls from the damage.
I... Helped this Time right?
use resolve point to stabilise
Elene Berrnshaw |
Oops, forgot my end-of-turn-1 Fort save.
Fortitude DC13: 1d20 + 2 ⇒ (6) + 2 = 8
As she walks...no, shambles...toward the plant, Elene stops fifteen feet away as the pungent odor hits her nostrils. She stands, slackjawed and apparently mindless.
Not good to fail both the saves for this critter.
@GM, did Elene's trick attack seem to do extra damage?
"Wheeler" |
Keep Getting them! THeyre just a plant!
Sonic Pistol, Getem: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (8) + 2 = 10
Crit Damage, DC 15 or be deafed: 1d8 + 2 ⇒ (1) + 2 = 3
K'Klacklun- |
Now paralyzed, the shirren screams, but only telepathically!
Fort save: 1d20 + 4 ⇒ (11) + 4 = 15
The drone remains in place executing its last instruction, firing at the plant.
Ranged v EAC (pulsecaster pistol): 1d20 + 6 ⇒ (6) + 6 = 12
Damage (E)(NL): 1d4 ⇒ 3
Sonny Martel |
Sonny regains consciousness. He is just under the plant. A scream can be hear in his mind.
Do not move. You must not give her the impression you are a danger.
He rapidly closes his eyes and tries to look uncounscious. In the same time, a heat rise in him.
bluff to feint: 1d20 + 2 ⇒ (2) + 2 = 4
Elene Berrnshaw |
SP 11/21 HP 20/20 RP 4/4
Will DC13: 1d20 + 3 ⇒ (6) + 3 = 9
Fort DC13: 1d20 + 2 ⇒ (8) + 2 = 10
Elene feels the urgent need to move closer to the plant, but her legs refuse to move.
"Wheeler" |
Wheeler, increasingly frustrated SHOOT EM ALREADY
Clever Strike, Bluff to feint: 1d20 + 13 ⇒ (3) + 13 = 16
Sonic Pistol: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 2 ⇒ (2) + 2 = 4
K'Klacklun- |
"Oh, praise Hylax that I can speak again! We really must stop to this... this dreadful weed!". Not seeing an opportunity to throw the grenade without harming a companion, K'Klacklun draws his pistol and fires.
Ranged (semi-auto tactical, pistol) v KAC w/Get'em: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage (P): 1d6 + 1 ⇒ (6) + 1 = 7
The drone hovers in place and fires off another shot.
Ranged v EAC(pulsecaster pistol) w/Get'em: 1d20 + 6 ⇒ (10) + 6 = 16
Damage (E)(NL): 1d4 ⇒ 3
Elene Berrnshaw |
SP 2/21 HP 20/20 RP 4/4
Will DC13: 1d20 + 3 ⇒ (9) + 3 = 12
Fort DC13: 1d20 + 2 ⇒ (6) + 2 = 8
Elene's role in the assault appears to be "slackjawed distracting bait". But at least her paralysis is preventing her from embracing the plant with a big, friendly bear hug.
"Wheeler" |
Wheeler continues talking smack to the plant and shooting it with sound like the loud mouth he is.
Clever Shot Bluff: 1d20 + 13 ⇒ (1) + 13 = 14
Sonic Shot + Get Em: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (8) + 2 = 10
K'Klacklun- |
K'Klacklun reloads his pistol and then, from the protection if his ally, fires off another shot.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 4 ⇒ (2) + 4 = 6
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Remaining overhead, the drone fires off another shot.
Ranged v EAC(pulsecaster pistol): 1d20 + 6 ⇒ (3) + 6 = 9
Damage (E)(NL): 1d4 ⇒ 2
"Oh, bother!" the shirren complains. "I suppose that I really should look into some targeting hardware."
K'Klacklun- |
K'Klacklun let out an involuntary telepathic yelp, as he sees the plant bite down on the ysoki. "I suggest that we get out of here!" he cries. He races back toward the apparent safety of the other Starfinders, then fires his shot from there.
Ranged (semi-auto tactical, pistol) v KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
Remaining overhead, the drone fires off another shot.
Ranged v EAC(pulsecaster pistol): 1d20 + 6 ⇒ (9) + 6 = 15
Damage (E)(NL): 1d4 ⇒ 1
Elene Berrnshaw |
SP 0/21 HP 12/20 RP 4/4
Will DC13: 1d20 + 3 ⇒ (10) + 3 = 13
Fort DC13: 1d20 + 2 ⇒ (11) + 2 = 13
The sight and smell of her own blood finally rouses Elene from her stupor.
What am I doing he...Auuugggghhhh!
She retreats in blind panic, but before long her eyes narrow and she trades her fear for anger.
Oh, no, you didn't!
She fires her sniper rifle, hoping to see a new hole appear in the plant's leaves.
TSER: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d10 + 3 ⇒ (7) + 3 = 10
"Wheeler" |
Wheeler tries again to knock the plant off balance
bluff: 1d20 + 13 + 1d6 ⇒ (20) + 13 + (6) = 39
Get Em Sonic Pistol: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 2 ⇒ (8) + 2 = 10
Sonny Martel |
"Can we... Take a day? I am close to dead."
Use 5 healing serum and one résolve.
Elene Berrnshaw |
Elene kicks the now-dead plant with vengeance, then sits down for a 10 minute rest.
Healing Serum: 1d8 ⇒ 8 Nice!
SP 21/21 HP 20/20 RP 3/4
Sonny Martel |
Neverwhat i Said. Just remember if we have a danger to heal. Before i fall down.
i have no more resolve after all