Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


5,051 to 5,100 of 5,204 << first < prev | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | next > last >>

Pnin enters the other room and finds that part of the wall has shifted back to reveal stairs leading up to the next level.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Well, I suppose the choice remains as before? Shall we press forward or rest? I'm up for more rooms, but I'd also like to get over this sick feeling.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

{sickened/heroism} -16/70HP

Up the stairs we go, Pnin. We can rest later and remind me again about your sickness when I heal. I can do something for both of us.

perception following Pnin: 1d20 + 13 ⇒ (7) + 13 = 20


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Up the stairs it is then.

Perception: 1d20 + 27 ⇒ (16) + 27 = 43


The area at the top of the stairs has a pair of skeletal guards but they fail to notice the arrival of the group from below.

Party action.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I'm assuming "fail to notice" = flat footed

Pnin fires to blunt arrows at the skeleton on the left:

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (8) + 13 - 2 - 2 - 3 = 14

SneakAttack: 1d6 + 6 + 4 - 2 + 4d6 ⇒ (6) + 6 + 4 - 2 + (4, 5, 5, 2) = 30

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (1) + 13 - 2 - 2 - 3 = 7

SneakAttack: 1d6 + 6 + 4 - 2 + 4d6 ⇒ (1) + 6 + 4 - 2 + (4, 3, 5, 5) = 26


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

not waiting for Curral to begin singing....Sanrael charges and swings....
GH1: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 182d6 + 8 + 3 ⇒ (1, 2) + 8 + 3 = 14
GH2: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 222d6 + 8 + 3 ⇒ (2, 4) + 8 + 3 = 17


AC 22; HP 65; init +3; Perception + 10

Fire blunt arrows at the same one as Pnin

comp. shortbow: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage: 1d6 + 4 ⇒ (2) + 4 = 6

rapid shot: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage: 1d6 + 4 ⇒ (3) + 4 = 7


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

{sickened/heroism} -16/70HP

Kael swings away at the boney foemen trying to take any down he sees injured.

GSPA1: 1d20 + 10 - 2 + 2 ⇒ (10) + 10 - 2 + 2 = 202d6 + 13 - 2 + 2 ⇒ (1, 5) + 13 - 2 + 2 = 19
GSPA1: 1d20 + 5 - 2 + 2 ⇒ (14) + 5 - 2 + 2 = 192d6 + 13 - 2 + 2 ⇒ (2, 2) + 13 - 2 + 2 = 17


Pnin’s first shot goes wide in his excitement at taking the foes unawares, his second shot hits his own foot for 13 damage.

Sanrael’s first swing misses but his second connects doing damage but failing to disrupt.
will: 1d20 ⇒ 15

Curral’s first shot does minor damage.

Kael just manages to finish off the damaged skeleton.

The remaining skeleton swings at Kael and misses.
gs: 1d20 + 12 ⇒ (6) + 12 = 18


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

gh1: 1d20 + 13 + 3 ⇒ (1) + 13 + 3 = 172d6 + 8 + 3 ⇒ (6, 1) + 8 + 3 = 18
gh2: 1d20 + 8 + 3 ⇒ (16) + 8 + 3 = 272d6 + 8 + 3 ⇒ (1, 5) + 8 + 3 = 17


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

At least I can't sneak attack myself!

{-13/58, sickened, -3 DEX}

Pnin hisses in pain at the blunt arrow's pain. He looses too more at the remaining target

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (4) + 13 - 2 - 2 - 3 = 10

Damage: 1d6 + 6 + 4 - 2 ⇒ (4) + 6 + 4 - 2 = 12

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (6) + 13 - 2 - 2 - 3 = 12

Damage: 1d6 + 6 + 4 - 2 ⇒ (2) + 6 + 4 - 2 = 10

Worst luck.


AC 22; HP 65; init +3; Perception + 10

Attack!

comp shortbow: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage: 1d6 + 4 ⇒ (1) + 4 = 5

rapid shot: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Death to undeath!

{sickened/heroism} -16/70HP

GSPA1: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 132d6 + 13 - 2 + 3 ⇒ (5, 6) + 13 - 2 + 3 = 25
GSPA2: 1d20 + 5 - 2 + 2 ⇒ (4) + 5 - 2 + 2 = 92d6 + 13 - 2 + 3 ⇒ (1, 1) + 13 - 2 + 3 = 16


Sanrael slips on his first attack and falls prone.

Pnin fires wildly striking only the walls.

Curral hits once with a glancing blow.

Kael can't strike the target.

On Kael:
GS: 1d20 + 12 ⇒ (16) + 12 = 28
dam: 2d6 + 8 ⇒ (1, 5) + 8 = 14


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

standing up and attacking

gh1: 1d20 + 13 + 3 ⇒ (13) + 13 + 3 = 292d6 + 8 + 3 ⇒ (1, 4) + 8 + 3 = 16
gh2: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 292d6 + 8 + 3 ⇒ (4, 2) + 8 + 3 = 17


AOO on Sanrael as he stands.

gs: 1d20 + 12 ⇒ (9) + 12 = 21
Dam: 2d6 + 8 ⇒ (5, 4) + 8 = 17

Rest of party?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

{-13/58, sickened, -3 DEX}

Pnin takes a breath and tries to focus through the sickness.

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (13) + 13 - 2 - 2 - 3 = 19

Damage: 1d6 + 6 + 4 - 2 ⇒ (4) + 6 + 4 - 2 = 12

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 ⇒ (10) + 13 - 2 - 2 - 3 = 16

Damage: 1d6 + 6 + 4 - 2 ⇒ (6) + 6 + 4 - 2 = 14


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

{sickened/heroism} -40/70HP

LOH 2/5 w/sickened mercy: 3d6 + 6 ⇒ (1, 6, 5) + 6 = 18

{heroism} -22/70HP

Kael tries to finish off the boney bastard.

GSPA: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 252d6 + 13 + 2 ⇒ (3, 1) + 13 + 2 = 19
GSPA: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 182d6 + 13 + 2 ⇒ (4, 5) + 13 + 2 = 24


AC 22; HP 65; init +3; Perception + 10

Attack!

short comp bow: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

rapid shot: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9

-double booooo-


Kael and Sanrael bring the last skeleton down.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

{heroism} -22/70HP

Kael releases a pulse of divine healing 1/6: 4d6 ⇒ (4, 4, 3, 1) = 12

{heroism} -2/70HP


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

[ooc]Does Kael want to use spend a LoH for Pnin's sickness? Not saying we need to, it is probably inefficient since Pnin is almost at full. Just asking because Kael mentioned it in-game.[/ooc

What do we see at the top of the stairs?

Perception: 1d20 + 27 ⇒ (15) + 27 = 42


Pnin does not find anything of value or interest in the room, there are 2 doors leading onward, one to the left and one to the right. The left door is normal sized while the door to the right is a double door as well as being somewhat oversized, about 9' tall.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:

[ooc]Does Kael want to use spend a LoH for Pnin's sickness? Not saying we need to, it is probably inefficient since Pnin is almost at full. Just asking because Kael mentioned it in-game.[/ooc

What do we see at the top of the stairs?

[dice=Perception]1d20+27

If Pnin alone is injured or its pre-rest Kael will LOH, not before. LOH is one of his paladin super-powers and he'll save it for combat first. He only used it this last time because he was in combat and wounded.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

@Kael: Your logic is exactly what I was thinking. Just wanted to confirm.

Pnin will open the door on the left.


Pnin opens the door revealing a smallish room with a device that looks similar to the one below that operated the stairs. There is another regular sized door that exits the far side of the room.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Well, what do you think? Push forward or go check out the big door room?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-3hp

maybe Curral should look at the device....i can only think of one reason someone would need a big door


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

{heroism} -2/70HP

Let's check the big door. Maybe we got lucky and there is only one golem.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin looks at Curral, expectantly: awaiting him to break the tie.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sure Kael...you know what they say....go big or go back to your hamlet


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Let's have Curral look at the device before we check the big door.
I don't like these things.


AC 22; HP 65; init +3; Perception + 10

Let me at it! Curral steps up and takes a look at the device, checking for insights into all it's intricacies...UMD: 1d20 + 13 ⇒ (19) + 13 = 32


Curral figures this device is identical to the other one and performs the same function, operating the stairs between the lower and upper levels.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

OK Pnin, time for the big door. You know what they say-"Behind every big door is a big treasure"; or is it "big monster", I can't remember.

Anyways, open that rascal and let's keep going.


AC 22; HP 65; init +3; Perception + 10

Looks like this works about the same as the other one. Lets us operate the stairs between levels.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Over to the big door and open it unless Pnin sees something wrong.

Perception: 1d20 + 27 ⇒ (3) + 27 = 30


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

^Still sickened and -3 Dex. so the above roll should have a -2 penalty.


Pnin opens the doors revealing a large room with unlit fireplaces, in the middle of the room stands a statue of some long dead hell knight with sword raised high. Of more immediate concern are 4 skeletal warriors and would look like a pair of giant skeletal dogs.

init MP: 2d20 ⇒ (4, 18) = 22

party action


AC 22; HP 65; init +3; Perception + 10

Start a Bardic Performance to Inspire Courage +2 hit/dam

I see skellies, with their doggies and their bones...Let's send em back to dust, their sins to atone

Attack with blunt arrows one of the doggies

comp short bow: 1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27
damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

rapid shot: 1d20 + 9 - 2 + 2 ⇒ (8) + 9 - 2 + 2 = 17
damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

{heroism} -2/70HP

Kael activates ~Angelic Bond~ as he rushes forward to deal with the bones, trying to keep himself between the foes and the squishies.

Angelic Bond:

This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3.

GSPA charge: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 262d6 + 13 ⇒ (1, 4) + 13 = 18


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin will fire two blunt arrows at the dog Curral fired at:

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (4) + 13 - 2 - 2 - 3 + 2 = 12

SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (3) + 6 + 4 - 1 + 2 + (1, 1, 3, 3) = 22

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (16) + 13 - 2 - 2 - 3 + 2 = 24

SneakAttack: 1d6 + 6 + 4 - 1 + 2 + 4d6 ⇒ (2) + 6 + 4 - 1 + 2 + (1, 4, 4, 1) = 23


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Add +2hit/+2damage for Kael's roll above. Forgot to add bardic performance mods.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanraael rushes alongside Kael to attack
ghpa1: 1d20 + 13 + 3 + 2 ⇒ (16) + 13 + 3 + 2 = 342d6 + 8 + 3 + 2 ⇒ (5, 6) + 8 + 3 + 2 = 24
ghpa2: 1d20 + 8 + 3 + 2 ⇒ (18) + 8 + 3 + 2 = 312d6 + 8 + 3 + 2 ⇒ (5, 5) + 8 + 3 + 2 = 23


Curral and Pnin plunk away at one of the dogs each hitting it once with Pnin's shot doing much more damage than Curral's.

Kael and Sanrael move forward to attack concentrating their attacks on one of the skeletal warriors and wounding him badly.
will: 1d20 + 4 ⇒ (11) + 4 = 15

On Kael:
GS: 1d20 + 13 ⇒ (9) + 13 = 22

GS: 1d20 + 13 ⇒ (4) + 13 = 17

On Sanrael:

GS: 1d20 + 13 ⇒ (14) + 13 = 27
dam: 2d8 + 10 ⇒ (6, 1) + 10 = 17

GS: 1d20 + 13 ⇒ (6) + 13 = 19

The wounded dog bounds forward to attack Pnin.

On Pnin:
bite: 1d20 + 13 ⇒ (10) + 13 = 23

The other dog blasts the party with a cone of icy breath.

cold dam: 7d6 ⇒ (5, 6, 5, 1, 5, 2, 1) = 25 DC21 Reflex save for 1/2 damage


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Bones doesn't have to make 2 FORT saves against the hammer?

{heroism} -2/70HP
DC21 REF: 1d20 + 7 + 2 + 3 ⇒ (19) + 7 + 2 + 3 = 31

{heroism} -14/70HP

Kael does his best to finish off the skely and give Sanrael a chance to get after one of the other foes.

GSPA1: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 212d6 + 13 + 2 ⇒ (4, 6) + 13 + 2 = 25
GSPA2: 1d20 + 10 + 2 + 2 ⇒ (13) + 10 + 2 + 2 = 272d6 + 13 + 2 ⇒ (3, 3) + 13 + 2 = 21


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-19hp

GH1: 1d20 + 13 + 3 + 2 ⇒ (10) + 13 + 3 + 2 = 282d6 + 8 + 3 + 2 ⇒ (1, 5) + 8 + 3 + 2 = 19
GH2: 1d20 + 8 + 3 + 2 ⇒ (8) + 8 + 3 + 2 = 212d6 + 8 + 3 + 2 ⇒ (1, 5) + 8 + 3 + 2 = 19


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

{sickened, -3 DEX, Inspired, -1/58 HP}

Reflex: 1d20 + 12 ⇒ (16) + 12 = 28

I believe Evasion means no damage for Pnin

Pnin dodges the icy breath and fires two more blunt arrows at the skeledog that is bititng at him.

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (13) + 13 - 2 - 2 - 3 + 2 = 21

Damage: 1d6 + 6 + 4 - 1 + 2 ⇒ (1) + 6 + 4 - 1 + 2 = 12

Deadly Rapid Shot: 1d20 + 13 - 2 - 2 - 3 + 2 ⇒ (3) + 13 - 2 - 2 - 3 + 2 = 11

Damage: 1d6 + 6 + 4 - 1 + 2 ⇒ (6) + 6 + 4 - 1 + 2 = 17

5,051 to 5,100 of 5,204 << first < prev | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Fort Inevitable All Messageboards

Want to post a reply? Sign in.