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Adventures Inc Discussion


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AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:

Sounds as if I'm late to the party. 2&3 are good for Pnin. It sounds like we are going with 3.

Not sure Pnin has any worthwhile buys. My calculation is I have 4000 gp on hand. Anyone have ideas? Maybe it would be best to use it for one of you? Just spitballing.

Handy Haversack

Amulet of Natural Armor
Boots of the cat
Staggerproof boots
Apprentice cheating gloves
Ioun stone Cracked Magenta Prism (+2 competence one skill) or cracked dusty rose prism (+1 initiative)
Add +1 to your armor

Looking at your sheet, you already have a TON of great stuff! +2 cloak and ring? Stacked!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Darkvision: I am working on updating and I get to pick a new Combat Trick. Any issue with me taking the Combat Trick (select a bonus feat) a second time??


Do you mean your 6th level rogue talent?

“A rogue cannot select an individual talent more than once.”


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Ah, there it is. Right on the class page on paizo. And in Pnin's profile . . . thanks for putting up with my nonsense!

I'm thinking of taking Trap Spotter instead.

Benefit: Whenever a rogue with this talent comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. This check should be made in secret by the GM.

I think this takes some of the fun out, not sure how you guys feel about it.

My back up is Distracting Attack:

Benefit: A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy. When she hits a creature with a melee attack that deals sneak attack damage, she can forgo the additional damage to cause the creature to become flat-footed against one target of her choosing until the beginning of her next turn. The rogue cannot designate herself as the creature gaining the benefit of this talent. Creatures with uncanny dodge are immune to distracting attack.

I'm open to other ideas. I'm not in love with a lot of the ones on that list.

https://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/rogue-ta lents/


You also have option of taking a level in another class.
1st level fighter would give you a combat feat.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Trap spotter!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

is this a full of half hp?? i think odd levels are full right?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

oh crap
just noticed the post saying level up....
what to do....what to do....where do i go with Sanrael...im open to any help


This is 6th level isn't it? Half hit points!


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Sanrael Bloodthorn wrote:

oh crap

just noticed the post saying level up....
what to do....what to do....where do i go with Sanrael...im open to any help

Take a level in Ranger (you should probably just run straight ranger at this point with no dips into other classes).

1/2 HP for the level so +10 (5 class/4CON/1FC)
Combat style feat: take furious focus (so +2 to your first PA vs current)Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Distribute skill points as you like
Not a ton going on at level 6 for melee besides getting the second attack when using a full attack action


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

And with 70 HP and the hammer of undeath destruction, no more f~&@ing around during combat. Get up close and personal with the foe and put them DOWN.


I'm pretty sure he should take a level of wizard and cast spells every round.


AC 22; HP 65; init +3; Perception + 10

6th level Bard

+7 hp (+4lvl/+2con/+1fc)
+1 bab
+1 fort/ref/will

+1 2nd lvl spell/day
+1 2nd lvl spell known - Blur
swap 1st level known Sleep for Monster Summ I

+6 skills
Versatile Perfomance - Wind(Diplomacy, Handle Animal)

Bardic Perfomance - Fire Break (+20 resistance to Fire for Party)


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

@Kael - yes, I think trap spotter is a no brainer here. I feel it is almost too good. I'm sure that I just jinxed us.

@Darkvision - multiclassing is probably a good idea. But I do like the other Rogue stuff I'm getting this level. And I have two levels to go before getting Manyshot.

I almost wish I started multiclassing in fighter after level 4 to get to that BAB sooner. I'm pretty sure someone recommended that at the time :-).

6th level Unchained Rogue

+6 HP = 4 + 1 + 1
+1 BAB & Saves
+10 skills
+1 to Danger Sense (Total: +2 to AC and reflex against traps)
+1 to Trapfinding (Total: +3 to find traps and disarm them)
Rogue Talent: Trap Spotter (DM automatically rolls perception when Pnin is 10 feet from a trap, I think Pnin's bonus for that roll is +29?)


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
DM Darkvision wrote:
I'm pretty sure he should take a level of wizard and cast spells every round.

Darkvision = not helping


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:

@Kael - yes, I think trap spotter is a no brainer here. I feel it is almost too good. I'm sure that I just jinxed us.

@Darkvision - multiclassing is probably a good idea. But I do like the other Rogue stuff I'm getting this level. And I have two levels to go before getting Manyshot.

I almost wish I started multiclassing in fighter after level 4 to get to that BAB sooner. I'm pretty sure someone recommended that at the time :-).

6th level Unchained Rogue

+6 HP = 4 + 1 + 1
+1 BAB & Saves
+10 skills
+1 to Danger Sense (Total: +2 to AC and reflex against traps)
+1 to Trapfinding (Total: +3 to find traps and disarm them)
Rogue Talent: Trap Spotter (DM automatically rolls perception when Pnin is 10 feet from a trap, I think Pnin's bonus for that roll is +29?)

I would stay straight rogue.

Rogue talents are good and build nicely with sneak attack:

Assault leader
Bleeding attack
Fast stealth
Powerful sneak
Superior sniper

Advance rogue talents are also strong:
Another day
Blinding strike
Crippling strike
Deadly sneak
Dispelling attack
Hunter's surprise
OPPORTUNIST
Redirect attack
Stony skin
Unwitting ally


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

I say rest up; set Taeserle on her way; and head in towards Inevtiable to see how bad it is.


AC 22; HP 65; init +3; Perception + 10

I'm down with that!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

why does Curral look like some f&$%ed version of harry styles???


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin is down with the plan.

@Kael, thanks for the suggestions. I do like the advanced talents for sure. as for the current ones, here were my thoughts if interested.

Assault leader: Like it, hate that its once a day

Powerful sneak: just seemed too tedious on Paizo. Probably would have taken it if playing in real life. Whine whine whine.

Bleeding attack: liked it, just metagaming with the likelihood of undead (can't bleed)

Superior sniper: seems interesting, but I don't think it's available since I went the unchained rogue route.


AC 22; HP 65; init +3; Perception + 10

heading to palm springs fri morning, back Sunday


Sanrael let me know when you have leveled up.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Leveled up....sorry couple busy days at work...im pretty sure sanraels up to snuff


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

happy 4th to all of ya


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Happy Pub Day for the non-rebels!


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Darkvision is at Mt. Ranier for the week, so his posting (and Tarvoth's NOT Turran's) will be limited.


In Tahoe now, place I liked to hang out at Rainier was shut down so came back early.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Usually you level up and go 'yay progress'. In this campaign I level up and go 's$$% things are about to get REAL'


Better toughen up! Things are gonna get much worse than a pair of centipedes!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I too am afraid of getting a level when we are about to open an ominous door.

Pnin is ready to go:

+1 BAB
+10 HP
+1d6 Sneak Attack
Feat: Deadly Aim
+10 skills


AC 22; HP 65; init +3; Perception + 10

7th Level Bard

+11 hp
+1 bab

Spell/day 3rd level 1+1
Spells/Known +1 1st/ +2 3rd
1st - Saving Finale
3rd - Good Hope
3rd - Haste

Can now start Bardic Performance as a move action instead of a standard action.

Feat - Arcane Strike


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

I'm interested in more info, but from DV description I don't think we are going to get any


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I get it and think you are right. Just RPing.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

@Pnin: To get rogue's edge don't you have to take the signature skill feat?

Also, shouldn't your damage for deadly aim be +9 (+5DEX/+4DA)?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5
Kael Cullen wrote:

@Pnin: To get rogue's edge don't you have to take the signature skill feat?

Also, shouldn't your damage for deadly aim be +9 (+5DEX/+4DA)?

Rogue's Edge: I am pretty sure I'm reading it right. I think for Unchained Rogue, this was one of the primary redesigned class features. I think it is basically giving the Signature Skill feat for free. Of course, I could be wrong: you all are more experienced in the game.

For instance:

Deadly Aim: I totally missed the "when your BA reaches +4 . . ." part of the feat. Thanks for pointing it out. To be fair, I wasn't using the increased penalty either, so I guess it was a wash.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Anyone play kingmaker pc game? Just saw tgey released it for PS4


AC 22; HP 65; init +3; Perception + 10

I haven't


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

I have on the PC. Bought it early when they were still chewing through a lot of bugs and doing tons of patches etc. to fix. Good story, and VERY much a Pathfinder experience rules/build wise.

Haven't played it in a few months, but now that you mention it I may dust it off and see if all the patches updates have it flowing smooth.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

ya yesterday the released the PS4 version with all the bugs etc worked out....thought if i started playing that maybe it would sharpen my knowledge here a bit


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Sanrael Bloodthorn wrote:
ya yesterday the released the PS4 version with all the bugs etc worked out....thought if i started playing that maybe it would sharpen my knowledge here a bit

It's a worthy and enjoyable investment; Kael reccommends!


Have they converted it to Pathfinder 2.0?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Good question
Im not sure
Couldnt find the answer to that


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

No, not 2.0


AC 22; HP 65; init +3; Perception + 10

Heading to Palm Springs for the weekend. Back Sunday,


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

I'll be flying to Richmond,VA on Sunday and out there all week.

Wi-fi exists so I'll be able to post regularly.

;-p


Too funny!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Im heading up to the cottage on lake huron...southampton to be exact if anyone would like to peruse a map....however...there is no wifi....i will hike a half mile up the road periodically, where there is a signal...braving bear and rabid squirrel attacks...to post....


Damn, I did look at the map, for some reason I always thought you were in western Canada, like BC, I couldn’t have been more wrong.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

He's an advance scout/long-term infiltrator for the eventual annexation and statehood of Canadia. Have to figure out our health care program somehow!!!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Hahaha
Ive gathered all the necessary info
Ya im about 90 minutes southwest of toronto
Place called Waterloo

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