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AC 22; HP 65; init +3; Perception + 10

That's why we're running


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Yeah, this situation is FUBAR.

My weapon is +1 magical, but I have to assume their DR is very high.

Anyway, Pnin the character is not aware of the metagame and is/was pretty sure there was no shot without the paladin. No pun intended.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael is ready to push on. He won't be RPing with Gorloth any time soon as he is still coming to grips with his failure and experience with near shadowy death.

I believe the next stop is the blue portal with the blue token. Kael won't hold a token again knowing that it almost doomed his companions the last time.

To the portal! (unless Sanrael wants to keep dickering with Gorloth and bring on his own shadowy fate....)


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

On we go......


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Does Kael give the green token to someone else?

No pressure either way, just wondering to what degree you are playing Kael's fearfulness


Gorloth is keeping the green token until you are done.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I missed that in your post. My bad.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

I give thanks that you are my friends. Have a Happy Thanksgiving!


Happy Thanksgiving!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

very happy thanksgiving....well what i can have here....i took the day off and went to a dive restaurant and had a hot turkey sandwich!!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Happy Thanksgiving all!


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Shamed and frustrated, Kael attacks Gorloth once more!!!

Psyche. He's still stunned and semi-shattered by his brush with death and damnation.

Come on you f~~*ers, POST!


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Recommend Pnin take +2 resistance cloak and give his +1 to Curral.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Sorry, I thought I posted that my agreement with Kael's plan.

I was stopping by to say I was about to update my character sheet unless there are objections.


AC 22; HP 65; init +3; Perception + 10

none here


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Quick treasure recap; I currently have written down:

4071 GP
wand of shield (12 charges)
wand of magic missile (8 charges)
wand of comprehend language (10 charges)
+2 ring of protection
MW dagger

2 Book of spells
Unidentified wand
My cousin's gold ring (no determined value or magical properties)

small black box which has a white skull with a silver crown on it


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I think someone should put on the ring of protection before we complete the Gorloth mission. In case he tries to murder us.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

No issues here with treasure or its distribution...good to do as parties consensus sees fit


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Recommend Ring of Protection +2 to Sanrael (his AC is weak for front liner). Sell his +1 ring.

Wands to Curral and/or Pnin. ID the last wand.

Any value to 2 books of spells?

I'd like to keep my cousin's ring in party hold until we see if I can return it to him or not.

Sell the MW dagger?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

agree to all above....


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Updated treasure list:

4071 GP
wand of shield (12 charges)
wand of magic missile (8 charges)
wand of comprehend language (10 charges)
+1 ring of protection
MW dagger
+2 CON belt

2 Book of spells
Unidentified wand
My cousin's gold ring (no determined value or magical properties)

Curral should take the wands and put them on his PC sheet unless he thinks it better to sell them. He should also ID the random wand and the spellbooks (value?)

Pnin should probably take the +2CON belt. He ends up in front of a lot of damage and the extra HP will give him more staying power.

Once that's all settled and we get back to Riverwatch we can portion out the GP.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin is happy to wear the CON belt, might trade it for a DEX belt (or the DEX/CON one depending on how the money is looking).


AC 22; HP 65; init +3; Perception + 10

I say sell the wand of shield and keep the other 2.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

I think the shield wand is probably the most valuable.

+4 to AC (including vs. incorpreal; let's go get those shadows!) for the melee guys? Yes please! Plus negates MM and lasts 10 rounds.

Super nice pre-melee buff.

Please hold onto all 3 Curral.

Updated loot list
4071 GP
+1 ring of protection
MW dagger

2 Book of spells
Unidentified wand
My cousin's gold ring (no determined value or magical properties)

Darkvision: Can you please hand wave the value of the spell books and tell us what the wand is? We should send my cousin's ring back to his father.

Maybe the Goldenfire Order would pay good money for the SB?


You eventually figure the wand is endure elements (16 charges).

The value of the spell books can be determined when you find someone interested in them. The Order would likely have such an interest.


AC 22; HP 65; init +3; Perception + 10

Heading to Palm Springs in a couple of hours, back Sunday.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Watch out for Hellknights!!


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Curral, please record on your PC sheet:
wand of shield (12 charges)
wand of magic missile (8 charges)
wand of comprehend language (10 charges)
wand of endure elements (18 charges)

Each PC receives 1,781 GP


AC 22; HP 65; init +3; Perception + 10

Done.

Heading to SLO tomorrow to see the girls. Back on Sunday.


Welcome to level 5.

Are you selling the spell books? What is everyone’s share of the treasure Kael? Let me know if anyone is making purchases.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
DM Darkvision wrote:

Welcome to level 5.

Are you selling the spell books? What is everyone’s share of the treasure Kael? Let me know if anyone is making purchases.

My plan was to hold the spellbooks till we get to Thornkeep and see if the Goldenfire Order has a better price. If you tell me it's 1,000 GP regardless we'll sell them in Riverwatch.

As noted above, each PC receives 1,781 GP (not including any spellbook money). Kael is not making any purchases with his 1,801 total GP.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

no purchases
but i am givinng back the +1 ring of protection and taking the +2 to improve AC by 1...if we are still going by earlier message


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Sanrael Bloodthorn wrote:

no purchases

but i am givinng back the +1 ring of protection and taking the +2 to improve AC by 1...if we are still going by earlier message

That transaction already valued in the GP distribution


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Hey, sorry I had a busy weekend and neglected this page. So I still need to update Pnin.

In the meantime, I am thinking of switching to the DEX belt as mentioned above. To me, that seems to be more of a benefit than CON overall. Any thoughts from you more experienced players are most welcome!


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:

Hey, sorry I had a busy weekend and neglected this page. So I still need to update Pnin.

In the meantime, I am thinking of switching to the DEX belt as mentioned above. To me, that seems to be more of a benefit than CON overall. Any thoughts from you more experienced players are most welcome!

Rule of thumb is definitely to boost your primary stat first and often. You use DEX a ton and an extra 5% per use is pretty sweet


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I believe the level up is completed.

Weapon Focus for my bow
+10 HP
+2 Dex Belt
+3d6 Sneak Attack!!!!

Saving the rest of the gold


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

leveled up?? wait...when?? i missed something


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5
DM Darkvision wrote:

Welcome to level 5.

Are you selling the spell books? What is everyone’s share of the treasure Kael? Let me know if anyone is making purchases.

^^This was a post from Saturday, Sanrael. No worries, I almost missed it too!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

ahhhhh.....ok....totally didnt see that....will get on it


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael now gets his first level spell....any ideas on what the best are?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

also....wondering if for 2nd favored enemy....which can be +2 to hit...what are suggestions....humanoic with orc or human specifically....just wondering on thoughts


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Sanrael Bloodthorn wrote:
sanrael now gets his first level spell....any ideas on what the best are?

Sanrael had a 1st level spell at 4th level due to his 13 WIS; he now has two 1st level spells.

Given your tactical approach I'd pick:

https://www.d20pfsrd.com/magic/all-spells/e/entangle
https://www.d20pfsrd.com/magic/all-spells/l/lead-blades

Favorite enemy I would go +4 human, +2 undead.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

thanks!! i was thinking entangle would be great


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Each PC should add 450GP to their total from the gems.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

So Party People, does this mean we need to go back to the Spire and kill Gorloth anyways. I'm for that!

Options I see:

1. Back to Spire and Gorloth.
2. Sweep the woods for undead.
3. Sweep the woods for Hellknights.
4. Take a more direct approach in dealing with Inevitable.
5. Some other awesome option not listed above.

Kael's comments aside, his sense of law and order would lead him to try and help (or at least not hinder) the Hellknights until such time that a better leadership option should arise. Yes, the Hellknights are evil slave-driving bastards, but they do offer a level of stability and order that would help to protect the average citizen under their authority.

I don't see Kael being in favor of any scenario that ends with the HK being deposed and things getting worse for John Q. Public.

What say ye?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

I tend to agree....leave hellknights as it is until a later time....im in favor of working our way back sweeping undead....and working back towards spire...theres still a mystery there to be solved...


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin would like to eat the rich hellknights.

Long post . . . TL;DR = errands around Thornkeep and fighting undead.

Serious answers with RP elements: Pnin would like to do some good in the world. He doesn't imagine living through the Fort Inevitable revolution. But he sees the poetry in ending it all where it began with a glimmer of hope.

In his heart of hearts, he knows he can do more good alive and that delaying the revolution until it could be successful. He cares more about the nameless slaves who don't get chosen for a suicide mission than John Q Public. But I guess he cares about them too.

Long story short, Pnin would agree to leave Inevitable alone if his arrows were pointed at other evils.

Regarding Gorloth, Pnin is reticent to go back immediately. He feels dirty from that place and would feel dirtier trying to fight Gorloth immediately after besmirching his own honor for Gorloth's benefit.

So I think we need to do errands around Thornkeep and/or go clearing out the undead. If fighting undead we should also make sure they are still coming from the Spire. (I bet they are . . .)

If we do, is there a way to buy blunt arrows? Any DM issues?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

agreed....i think once weve gained levels...if we survive...we will be in a better position to exact revenge on our slavers....until then....work around countryside clearing out the threat as much as possible...slowly working our way back to the spire...and harrasing the hell knights and the interest of ineviatble to our profit and gain.....and one never knows what opportunities arise


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

To the dungeon for anti-undead weaponry, to the woods for sweep and clear, look for Taeserle, some other option?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Just posted on the other page. I think we should go for the dungeon or Taeserle!

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