Heroes of Iblydos: A Tale of Gods and Men

Game Master Isora of Solaria


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I really like the spreadsheet as well.

For myself, the high point buy + Gestalt + Feat Tax rules + extra feats all combine to make it possible to put together the mechanics I want for an awesome martial character who isn't hindered by the normal martial struggles - skills, out of combat utility, limited niche capability, etc. I actually adapted a character I've spent months crafting out mechanically - the Unsworn Shaman 1 / Inquisitor X side of the gestalt. He's pretty good just with that, but being free to add more feats and another class shored up a lot of the action economy and niche weaknesses, and everything comes "online" so much earlier. At level 8 I can basically do everything the non-gestalt was trying to do by levels 14-16... That feels much more awesome, and still leaves room for organic growth in the character if I get to play, because my feats aren't set for the next 10 levels just to complete the idea I had.

And as Ktinos said, a high point buy gestalt 9th level caster is not fundamentally different from a lower point buy single classed 9th level caster. Sure, you can end encounters before they begin and break the world... but where's the fun in that?


I've been thinking a bit about potential relationships with other applicants. There are some pretty obvious links - Gosor and Ethana would likely have had a hand in Menophotine's martial training. Gosor for the specific weapon itself, and Ethana in the finesse-built spear-dancing Hoplite style of fighting. In turn, Menophotine could have easily had a hand in refining the spell/combat blending aspects of Ethana's VMC Magus.

Gosor and Menophotine have likely worked together on taking out some cults of Baphomet throughout the city.

As members of particularly long-lived races who have been working in Aelyosos for decades if not longer, Menophotine, Ethana, and Quercus would probably have a fairly long history of working together to fight off some of the larger monster threats to the city in recent times. They'd possibly know (or at least know of) Jevireth as well, and may have some experience fighting alongside him.

Those are the more obvious possible connections I've looked at, anyway, without delving too deeply into personalities meshing or anything like that.


Nerita is quite new to the area - probably no more than 2-3 years of hanging around. Long enough for people to be quite familiar with who she is, but not so long that it would be hard to explain why she hasn't already gotten a mythic reading. XD


Menophotine wrote:
As members of particularly long-lived races who have been working in Aelyosos for decades if not longer, Menophotine, Ethana, and Quercus would probably have a fairly long history of working together to fight off some of the larger monster threats to the city in recent times. They'd possibly know (or at least know of) Jevireth as well, and may have some experience fighting alongside him.

Come to think of it, Jevireth might have been quite a notable figure in the area.

Rumor has it there's a reclusive and arrogant golden dragon with a wealth of knowledge in the city library. They say if you can teach him something he hasn't learned or otherwise appease him he may help you find some important knowledge you seek. But in recent years he's been seen out of the library much more, and appears to have a rider he's working with now! I wonder what's made him eschew his hermit lifestyle.

And working in more recent years against any evil forces there would be a chance to have worked alongside him and Thaddeus.


Menophotine wrote:

As members of particularly long-lived races who have been working in Aelyosos for decades if not longer, Menophotine, Ethana, and Quercus would probably have a fairly long history of working together to fight off some of the larger monster threats to the city in recent times. They'd possibly know (or at least know of) Jevireth as well, and may have some experience fighting alongside him.

I can imagine Menophotine's reaction to Aenias. Gods! That brat had a growth spurt!


At the moment, Makonta would be a complete newcomer - I tried to open up the backstory to a couple plot hooks for development into identifying the deity putting "oomph" behind his spells, or for a past/mystical connection to the area. It would be a bit messy with the current backstory for him to have been established anywhere for more than a few months though- he is searching for a purpose, not waiting for it to come to him. He may have heard rumors of other applicants abilities through the mercenary / caravan guard grapevine, since that's his primary way of funding his travelling.


CampinCarl9127 wrote:
Menophotine wrote:
As members of particularly long-lived races who have been working in Aelyosos for decades if not longer, Menophotine, Ethana, and Quercus would probably have a fairly long history of working together to fight off some of the larger monster threats to the city in recent times. They'd possibly know (or at least know of) Jevireth as well, and may have some experience fighting alongside him.

Come to think of it, Jevireth might have been quite a notable figure in the area.

Rumor has it there's a reclusive and arrogant golden dragon with a wealth of knowledge in the city library. They say if you can teach him something he hasn't learned or otherwise appease him he may help you find some important knowledge you seek. But in recent years he's been seen out of the library much more, and appears to have a rider he's working with now! I wonder what's made him eschew his hermit lifestyle.

And working in more recent years against any evil forces there would be a chance to have worked alongside him and Thaddeus.

I like it. A smart gold dragon would be invalua let in discovering ways to find people to give stuff back to after a few decades.

TheWaskally wrote:
Menophotine wrote:

As members of particularly long-lived races who have been working in Aelyosos for decades if not longer, Menophotine, Ethana, and Quercus would probably have a fairly long history of working together to fight off some of the larger monster threats to the city in recent times. They'd possibly know (or at least know of) Jevireth as well, and may have some experience fighting alongside him.

I can imagine Menophotine's reaction to Aenias. Gods! That brat had a growth spurt!

If only he were a little older, she could have shown up to hand him a piece of candy like one he'd "lost" when he was just a baby.


The thing about the gestalt with the feat tax rules and extra feats is that it was too tempting to finally build my crit fishing, hard hitting, intimidating, tripping build that I can never get to work because I just can't squeeze all the parts in. When we hit level 9 I'll start tripping on crits because I've got everything in place to be able to take that tripping strike that I can never get in at level 9 when it becomes available. The full BAB complementing the inquisitor also feels really good. There are clearly more versatile builds out there (you know, probably everything else submitted so far,) but putting Gosor together has been a lot of fun. I'm even pretty happy with his backstory and motivation.

Gosor would certainly have worked with anyone who's rooting out Baphomet cultists in the area and would be happy to work with training with a fauchard. I imagine it would be an exchange of ideas with Gosor showing new forms that capitalize on strength and thrusts while learning new ideas for the finesse attacks (which he'd turn right into the tripping action.)

Personality wise, Gosor's proud and expects a deal to be honored if struck, but beyond that, if you're fighting monsters he's going to be pretty easy to get along with. I looked at the Order of Vengeance Cavalier and mechanically it might have been better for me, but I didn't want to have to take offense at any little slight. If it's a big deal Gosor's not going to let it go, but the little things are just heroes having fun on or off the battlefield.

EDIT: Actually, I say that I'll be taking Tripping Strike next level, but now that I look it's not technically in the Feat Tax document, so I'll have to confirm that I don't need the listed 13 INT for it (which has been done away with for all the other combat maneuver stuff.) I could get around that with Dirty Fighting if I need to, but I'd rather not. Gosor doesn't think of himself as a dirty fighter.


I had missed that we were using Feat Tax rules. Aleksander should be fully up to date now.

Aleks probably isn't well known to anybody. His whole shtick is, after all, sneaking around and stuff. If you're involved in the subtler side of things you might have met him, and others might have heard of a shadowy operative that appears out of the darkness then melds away as soon as the job is done. Much more likely that he's seen you, but he was sitting unobtrusively in a darkened corner and you didn't notice him. If any operations involved the Plane of Shadow or operating in darkness (whether the Underdark or just at night) he might very well have come in to consult as a subject matter expert in the planning stages, or have operated as a guide. But mostly he keeps to himself when he isn't running jobs for the government.


Well, one thing's for sure: regardless of who's chosen, the recruitment has been a blast. Regarding connections, I think we might be better off waiting until people have actually been chosen for the game first (though in my mind, we're all actually there, just maybe not the focus of the story). But yes, Ethana could have had a hand in training those interested in keeping the traditions alive.


I’d love to make some potential character connections, but seeing as though Arixos has freshly arrived in Aelyosos, any characters would need to be from Pol-Ptirmeios.


I'm thinking I should fill out Ktinos's background a bit more... I'm thinking he's new-ish to the area, at least as he is now (given his amnesia, who knows how long he's actually been in the area?). His... unusual capabilities and situation may have attracted a fair bit of attention, though.


Ah, hello. I hope I'm not showing up too late into the recruitment phase to stick my foot in the door?

I've already got a general idea of what character I'd like to play (and looking at the spreadsheet already provided, it looks like its a niche not occupied yet) as well as general idea of who they'll be, but I had some clarifying questions I wanted to ask the GM first before I start building their stat sheet.

Earlier it was said that guns are provisionally allowed and that its at the default option (Emerging Guns). So, I was wondering if I would be allowed to use the 'Legendary Gunslinger' 3pp class rewrite. Unfortunately its currently not listed in either d20srd or Archive of Nethys, but I do have the pdf on file and I think its also floating around on the web if you google it.

I'm okay if its veto'd, as I can play as the vanilla 'slinger as well, or if guns are too much for the setting, going as a Bolt Ace instead.

Anyway, tentatively I'd be making an Alchemist (Grenadier) 8//Legendary Gunslinger 8. They'd be a philosopher inventor (not unlike classical Daedalus, father of Icarus) and be part of the Cult of the Forgotten God of Knowledge, Fire and Life (*cough* Prometheus *cough*).


You've still got a week to go, though the GM is likely not going to respond for a couple days. Welcome to the party! It's a blast.

Kpatrol88 wrote:
They'd be a philosopher inventor (not unlike classical Daedalus, father of Icarus) and be part of the Cult of the Forgotten God of Knowledge...

I uh... may be familiar with that myth. Maybe.


Lady Zal Can also heal. Odd that that may be.


Dαedαlus wrote:

You've still got a week to go, though the GM is likely not going to respond for a couple days. Welcome to the party! It's a blast.

Kpatrol88 wrote:
They'd be a philosopher inventor (not unlike classical Daedalus, father of Icarus) and be part of the Cult of the Forgotten God of Knowledge...
I uh... may be familiar with that myth. Maybe.

Haha! Indeed.

Anyway, I suppose I'll continue building my character on the assumption that everything is cleared by the GM. If they veto anything, I'll just have to scramble a bit. I already have a general plan for all three variants of my character so it won't be too bad. Anyway, its 2 in the morning for me, so I need to turn in for now.


Uh... do you guys also have problems with the avatar selecting page? It only loads the first row of avatars on each page for me.


I'm still baffled there's no archer in the list. They'd be devastating with the number of feats available. Maybe I should submit an Alexander-esque archer mounted on an elephant. Thinking Luring Cavalier/Beast rider // Sohei


Yeah, actually my first thought was a Warpriest/Ranger archer, but then I thought the chance was too juicy to not have a try at the Soul Weaver.


Agreeing on the general thanks! attitude towards the spreadsheet, its awesome!
And yeah, the rules presented are awesome as heck.
I can think of at least two other concepts I'd love to build for this, but well, you know ... Treebeard-Groot-Roflstomp (aka Combat Monster [Literal] as one can read in the spreadsheet *haha*)

And yeah, the rules favour martials in a way, as full casters are still restrained by one cast/round + misc but with so many feats and class options on the table, you really squeeze out martial prowess into legendary regions.

Still have to decide about skills and 3 Evo-Points.

@Menophotine: Yeah, it is pretty likely that everyone living in or around the city would have at the very least heard stories about Quercus. Whoever is active in politics or proactive defence of the region, is about certain to have met him before.
Chances are though, that he might have forgotten about you during any one of his live-cycles.
I can see fun RP to play something like that out.
"Hello old Friend, how is your bark doing today?"
"Hum-Ba-Humm, should I know you?"
"Of course, we were hunting INCREDIBLESTINKYMONSTER0815 all those years ago together!"
"Humm-Humm good, very hummm-good.
Kelksiomedes' people need all of our help. Humm-Buuramm, I don't remember you youngling.
Hummm-Hummm, let us go to a Tavern and refresh our roots with cool water and sun-blessed wine and then you tell me about that burarum-hunt.
What do you say?"


Ellioti wrote:
I'm still baffled there's no archer in the list. They'd be devastating with the number of feats available.

It's like nobody even looks at my character's build :P


CampinCarl9127 wrote:
Ellioti wrote:
I'm still baffled there's no archer in the list. They'd be devastating with the number of feats available.
It's like nobody even looks at my character's build :P

I think everyone stopped at DRAGON and got excited, haha.


Kpatrol88 wrote:
CampinCarl9127 wrote:
Ellioti wrote:
I'm still baffled there's no archer in the list. They'd be devastating with the number of feats available.
It's like nobody even looks at my character's build :P
I think everyone stopped at DRAGON and got excited, haha.

Guilty as well. ;-)

But now catching up.
Wow, the dragon with Animal Companion Stat Boost has a strength ... fitting a dragon.
I think I'd be hard pressed to go 1-1 on with your steed ... without you shooting beams'n'arrows at me all the while.
Ouch for sure.


Kpatrol88 wrote:
CampinCarl9127 wrote:
Ellioti wrote:
I'm still baffled there's no archer in the list. They'd be devastating with the number of feats available.
It's like nobody even looks at my character's build :P
I think everyone stopped at DRAGON and got excited, haha.

Hahaha fair enough!

Thaddeus is full out built for ranged DPS with a little blasting. He's very much "artillery".

Although Jevireth is more than capable of wandering into melee, the eldritch link feat allows him to cast spells from Thaddeus's list. What I love about this is that my 4th level spell is dragon's breath, which is almost 3x as powerful as Jevireth's normal breath weapon. Plus there's nothing stopping me from using one of the other elements. Imagine their shock when the golden dragon comes down and breathes ice on them!


Quercus Thousandborn wrote:

Wow, the dragon with Animal Companion Stat Boost has a strength ... fitting a dragon.

I think I'd be hard pressed to go 1-1 on with your steed ... without you shooting beams'n'arrows at me all the while.
Ouch for sure.

Indeed, but only because I would be using "dirty tactics". Melee characters without flying or ranged capabilities would find difficulty fighting a dragonrider with a bow.

Jevireth also has a number of fun tricks. With his feats going down dazzling display and intimidating prowess (plus the likely +4 from size bonus), he can roar and intimidate everybody with a +27 check. Also I plan on picking up awesome blow at level 10, which will allow him to just whap people across the battlefield.

Also with share spells and eldritch link, Jevireth can cast enlarge person on himself.

Yes. The huge dragon can cast enlarge person on himself.

:)


Well, I could Dimension Door tackle charge you off your mount for shared pain, but I think it stands that any clash between gestalt 8th level characters has the potential to level cities...

On another note...
I guess Quercus and Jevireth probably know each other ... for a very long time.
If we both get to play, we should sit down and develop that further.
I could see an awesome rivalry-turned-friendship down that path.


Ah, I didn't bother with flying, since the GM stated he doesn't want us to fly until 10th level or so. When the time comes, I might pick Angel Body and Angelic Wings, or buy something like a Flying Tzatziki Pot or whatever. That is if I am picked, of course. I am writing a quick background right now, assuming the character (Makaria 'Ekateida) is young and her 8th level is due to enormous potential rather than years of experience.


Ah dimension door, that would certainly do it. Especially since my character has no such similar abilities. Fair fight achieved! :D

Yeah I'd totally be down for doing a shared background if we are both chosen. Your character would likely be one of the few individuals that Jevireth would have patience for and might actually like.


Who needs flying when you can exhale a 120-foot line of lightning on flying enemies to blow them out of the sky? 8D Only every 1d4 rounds, but still.


Rednal wrote:
Who needs flying when you can exhale a 120-foot line of lightning on flying enemies to blow them out of the sky? 8D Only every 1d4 rounds, but still.

D:


Are the Pharossi some sort of Justice League?


@gm, I'd chosen ninjutsu as a martial tradition for the scouting and thieving that it represented better than the thief training does, but I'm not so into the martial arts aspect of it. Premission to swap out the monk weapon training for rogue weapon training? Not that I plan on really using the weapon Proficiencies from either, but it seems to be a more appropriate choice for her background.


Actually reflecting further on my character, some form of scaled fist martial tradition (SoM) would make a whole lot of sense. Scaled Fists get the Dazzling display tree as bonus feats, so Gladiator sphere + a talent from there makes sense, then monk weapon training and critical genius (natural weapon group, which include unarmed) to round it out.


I’m figuring on using Reconfigure or Augment Suit for a temporary fly speed should it become necessary. Once we hit 10th I might make it part of my standard suit layout for the day.


I have some background written here:

Background:

From the tender age of 5, Makaria knew she was special.

She was born in a rural villa to Makarios and ‘Ekate, the middle daughter of a wealthy merchant family. The estate had everything a girl like her would ever need, and was located in a privileged place, near a crossroads where the caravans were forced to pass on their way to Aelyosos. ”Let us enjoy this peace” her father always said. ”for one day this will be a busy city and we will be among the rulers.” Soon, though, Makaria noticed she could sometimes see things that no one else could. Among them, her grandmother Kassandra, who was dead for more than 10 years at that time.

She was able to see dead people and spirits and, of course, no other kid or adult believed her. This turned her into a lonely girl, rejected by other kids for being mad. Her paidotribos tried to redirect her, stating a girl should be social and charming to get a good husband, and her mother was worried that she had lost her mind to a fever or Godly curse. The girl, on the other hand, kept on dating the dead, talking with her grandma about family matters and with some other dead people about their life events. And when she started talking to people about things that only their dead relatives should have known, people started to be afraid.

Their parents discussed the situation, and had to decide what to do with the girl. Adults whispered about “the jinxed girl” or “the witch”. Makaria was afraid and uncertain, and could only think of asking her grandma and other spirits what to do. When she was told she was in danger she reacted like the child she was and fled. Running away from home without getting caught by your parents or devoured by wolves is not an easy task if you’re 10, and it wasn’t for Makaria. She would have perished if it wasn’t for a big turn of her luck, which made her stumble upon Phokas.

Phokas the Seer was a cyclops hermit who lived in the area around Aelyosos. He was looking for some herbs when he sensed a strange and strong presence, and that’s when Makaria appeared. Phokas immediately noticed the girl was special, if only for the fact that his divinations offered confuse results, and sheltered her and cared for her. When he came to know her story, he understood going back home would not do the girl any good, and convinced her to stay with him.

Under Phokas’s shelter, Makaria discovered how to utilise her powers and how to unearth some others that were still hidden. She received a strict moral, intellectual and physical education, and also found out about her divine blood, something no one had ever mentioned her before. Phokas was also able to tell the girl that her fate was greatness, and that all would start at Aelyosos. Once the girl turned a young woman, Phokas made her understand that her destiny was awaiting her, and Makaria left for Aelyosos reluctantly but with courage in her heart.

Of course, she didn’t go to Aelyosos straight away. Makaria had spent about 8 years away from her family, and felt the urge to go back to her estate and find out about them. What she found caused her mixed feelings, as her family seemed to have moved on and lived a happy life, with her siblings being involved in the trading business and some of them had even made her aunt. On one hand, it was good to know her family was alright, but on the other she didn’t feel much missed. Having fulfilled her wish, in any case, she quickly moved on too and directed herself towards Aelyosos to find out what future had Phokas foreseen.

Makaria
Makaria is usually a serious woman, knowing she has inherited a big responsibility. She bears the powers of Life and Death, of Hades and the Elysium, and it’s her sacred task to prevent that everything stays as it should be. She takes great zeal in keeping the dead in the world of the dead, and not interfere in the living becoming dead when they’re supposed to except for a greater (and that means greater) good for all. As such, she has come here to Aelyosos in the hopes of being an important part in the events to come, whatever they might be, and be discharged of her responsibility.

She is new around the place, so she has probably heard of some local heroes and might have even worked with some of them once or twice, but clearly is still to earn a reputation. She has seeked some cyclopes, though, knowing they bear great powers as recommended by Phokas, as having such allies is always a handy tool.

General choices for fluff are already made, now I only need to put it in an alias.


@GM So, I reread the thread and saw that Skill Unlocks are not allowed, which is a bit of problem as the Legendary Gunslinger (I think I'll call it the 'L. 'Slinger' from now on) gets skill unlocks as a class feat for levels 6, 12, and 18.

Is it possible for me to swap them out as bonus feats instead?

Here's the PDF link for reference sake:
Legendary Gunslinger


Kpatrol88 wrote:

Ah, hello. I hope I'm not showing up too late into the recruitment phase to stick my foot in the door?

I've already got a general idea of what character I'd like to play (and looking at the spreadsheet already provided, it looks like its a niche not occupied yet) as well as general idea of who they'll be, but I had some clarifying questions I wanted to ask the GM first before I start building their stat sheet.

Earlier it was said that guns are provisionally allowed and that its at the default option (Emerging Guns). So, I was wondering if I would be allowed to use the 'Legendary Gunslinger' 3pp class rewrite. Unfortunately its currently not listed in either d20srd or Archive of Nethys, but I do have the pdf on file and I think its also floating around on the web if you google it.

I'm okay if its veto'd, as I can play as the vanilla 'slinger as well, or if guns are too much for the setting, going as a Bolt Ace instead.

Anyway, tentatively I'd be making an Alchemist (Grenadier) 8//Legendary Gunslinger 8. They'd be a philosopher inventor (not unlike classical Daedalus, father of Icarus) and be part of the Cult of the Forgotten God of Knowledge, Fire and Life (*cough* Prometheus *cough*).

Have you considered the Gun Chemist archetype for Alchemist? It might help your two classes synergize a bit more.


Kpatrol88 wrote:

@GM So, I reread the thread and saw that Skill Unlocks are not allowed, which is a bit of problem as the Legendary Gunslinger (I think I'll call it the 'L. 'Slinger' from now on) gets skill unlocks as a class feat for levels 6, 12, and 18.

Is it possible for me to swap them out as bonus feats instead?

Here's the PDF link for reference sake:
Legendary Gunslinger

Ooh, I'd missed that. I have one from unchained rogue, so interested in the answer.


Ouachitonian wrote:


Have you considered the Gun Chemist archetype for Alchemist? It might help your two classes synergize a bit more.

*frantic rustling of papers*

I actually have not, thank you so much for bringing this to my attention! This changes many things, although there seems to a bit of overlap on some of the early feats, this seems to fit the vision of my character a bit better. Now everything will explode, HaHa!

That said, I'm wondering if I should bite the bullet (ha!) and just straight up purchase a rifle instead of using my free musket (with GM approval of course). Its hella expensive, even with the 1% discount for L. 'Slinger for crafting ammo taking some of the upkeep bite out, but it smooths out my action economy so nicely.


River of Sticks wrote:
Earlier I had discounted the Bloodrider archetype because I am pretty set on the Half Orc and a Wolf Animal Companion. Since the campaign would start after 7th level (when a wolf advances to Large), could I start with a large Wolf mount as a Medium rider despite the archetype text saying "This companion must be one he is capable of riding and suitable as a mount. A Medium bloodrider can select a camel or a horse. A Small bloodrider can select a pony or wolf, but can also select a boar or riding dog if he is at least 8th level."?

I just realized that I am going to have a lot of trouble trying to use several feats / class features if I can't make knowledge checks while raging, and trying to juggle around rage and fatigue just to get around the rage restrictions sounds more like work than fun. I think I'll go to the Urban Bloodrager archetype, which trades DR and some higher numbers for flexibility and the ability to use skills normally while raging. It does stack with Crossblooded Rager, and also with the Bloodrider, so the question on being able to go with a Medium Half Orc and a Large wolf as a Bloodrider still stands. I'll update my numbers but won't worry about posting an update until @GM has a chance to weigh in on the archetypes, and my earlier questions about feats/items.

I am assuming that I would still need to take the feat Mad Magic to cast a spell from another list, even in a controlled bloodrage; if that's not the case, that will be a nice boon.


CampinCarl9127 wrote:
Ellioti wrote:
I'm still baffled there's no archer in the list. They'd be devastating with the number of feats available.
It's like nobody even looks at my character's build :P

It's just difficult to take people serious that build an archer with a orc hornbow but without the orc part. 99.999% of golarion archers use short and longbows, except for orcs and power gamers.


Ellioti wrote:
CampinCarl9127 wrote:
Ellioti wrote:
I'm still baffled there's no archer in the list. They'd be devastating with the number of feats available.
It's like nobody even looks at my character's build :P
It's just difficult to take people serious that build an archer with a orc hornbow but without the orc part. 99.999% of golarion archers use short and longbows, except for orcs and power gamers.

Wow. Seriously? Of all the ridiculous builds going on in this thread the problem you latch onto is somebody burning a feat to increase their average damage by a hair? I didn't even pick it for power reasons (obviously, because something like clustered shots or the snap shot tree are far more optimized), I picked it because I had in image in my head of my character wielding an iconic large bow made of dragon horn.

But thanks for the callous commentary. I highly appreciate that all of the time and effort I poured into this character was boiled down to "look at this stupid power gamer".


You know, I'm pretty sure we're all power gamers to at least some extent in this thread. XD This isn't exactly a "keep things tight and normal" set of build rules.

Also, Iblydos seems like a place that could get a lot of interesting stuff through trade over time - not least of which being all the stuff heroes of the past probably brought back. Also, I kind of like seeing characters that use unusual equipment - it's a nice change from the standard builds.

Grand Lodge

ellioti wrote:
It's just difficult to take people serious that build an archer with a orc hornbow but without the orc part. 99.999% of golarion archers use short and longbows, except for orcs and power gamers.

I don't think there was any need for that kinda comment man, for a game like this power is the name. this is gestalt, Mythic, with a 30 point buy, 1 of those things is allot, but with all three this is really inevitable.

no need for negativity when people poured so much effort into these characters that are supposed to be a cut above the rest.


Hey, odd question, but how likely do you think we are going to have underwater combat? I know this campaign is partially based off of Greek mythology so being on ships is going to be a likely prospect, so I wonder if I need to take any precautions for getting my feet wet. (Though I hope not, no one likes a wet rat...)


Also, if anybody's interested, the Spheres Wiki just put up some gestalt suggestions.


What I wanted to say with my post was: everyone here made fantastic contributions ranging from very strong to incredible strong. And I know that takes many hours. But during this time it's difficult not to loose focus. Focus on the setting that the GM created. And the setting is important, because we're doing play-by-play, which is always by nature RP-heavy. When he makes his decisions, he has this perfect illusion or fantasy in his mind and he will subconsciously pick those submissions that fit best. It does not matter if you made a well-rounded gunslinger with a great background, because there are at least ten contributions where the GM doesn't have to adjust his setting for guns. And the same goes for the orc bow that I pointed out. You are taking a big (unnecessary?) risk in that choice, because you ask the GM to adjust his perfect setting for you. No matter on what kind of reflavouring you agree on, subconsciously that is always an evil creature's weapon.


Ellioti wrote:
What I wanted to say with my post was: everyone here made fantastic contributions ranging from very strong to incredible strong. And I know that takes many hours. But during this time it's difficult not to loose focus. Focus on the setting that the GM created. And the setting is important, because we're doing play-by-play, which is always by nature RP-heavy. When he makes his decisions, he has this perfect illusion or fantasy in his mind and he will subconsciously pick those submissions that fit best. It does not matter if you made a well-rounded gunslinger with a great background, because there are at least ten contributions where the GM doesn't have to adjust his setting for guns. And the same goes for the orc bow that I pointed out. You are taking a big (unnecessary?) risk in that choice, because you ask the GM to adjust his perfect setting for you. No matter on what kind of reflavouring you agree on, subconsciously that is always an evil creature's weapon.

Hey, don't go dragging me into this mess you made. I just made a character combo I wanted to try out and had a good idea on how to integrate him and his knowledge of alchemy and guns into the setting. Trying a little creativity along with powergaming, you know?

If I don't get pick, I'm okay with that. I've already had a blast crunching the numbers and typing away at a interesting backstory. If the GM says to change parts of my sheet that's okay too. They are after all the final arbiter of what goes into their game. I know the risks of my entry and much of it hangs on several questions I'm still waiting on the GM for. Until then, I'll gladly go along with my ideal character.

I certainly don't need your backhanded 'concerns' about the decisions I'm taking. I'm well aware.


Bah, the GM gave us freedom to even make up our own Hero-Gods, so there shouldn't be a problem with that bow. And if there is, when he comes back from wherever he is (which will happen on the 4th or so, IIRC), he'll let us know and we will adjust. But anyway...


@kpatrol88 lol, I'm so sorry! I didn't know there was a gunslinger contribution. I was picking a random example.

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