Heroes of Iblydos: A Tale of Gods and Men

Game Master Isora of Solaria


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What's the curve for standard AC look like? Not math I've done or researched, honestly.


hustonj wrote:
What's the curve for standard AC look like? Not math I've done or researched, honestly.

https://docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLK xHAvf8F8/edit#gid=3


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Fixed to a link form.

And here's a good guide for what player characters should have to be minimally effective, viable, or at maximum for their level.


Hmmmm.... Well, my saves are below-average (somehow) but my effective AC and attack bonus are on-curve for about blue/green (depending on Risky Strike) before buffs, as is damage (discounting buffs). I mean, most of my power admittedly comes from skillful play, but still. I guess I kind of expected to be at least average as a baseline, given the absurd number of power boosts given, but I guess bot.


Those save values due seem pretty crazy high if you're trying to hit all of them.


Yeah, it's hard to be totally viable in every area without putting quite a lot of resources into it - but on general principles, you should at least try to avoid going below the orange numbers. XD For saves, that's where you have to roll an 11 or higher to succeed against an average opponent of the same CR as you - or, in other words, you'll pass the saves 50% of the time.


Power gamer charts are meant for people who want to win the dice chuck and forget this is a cooperative storytelling event.


Well, personally, I think it helps if all the players in a group are playing with similar expectations. XD It can get really wild with certain build rules, and if somebody is way past everyone else (and is therefore succeeding and accomplishing without the need for input - imagine someone who always goes first and one-hit-kills every foe), it can be hard to feel involved or important.

...

In other words, there are times when NOT using a chart is also bad for cooperative storytelling. XD Note that the second link I have is all about a certain definition of viability - succeeding around 70% of the time on something you're trying to do, not min-maxing a character for maximum effectiveness. (The full guide discourages that.)


These charts are also before the adaptations for the power of the party.


Aramyros wrote:
Dαedαlus wrote:
Aramyros wrote:
Rednal wrote:
I was wondering how you'd only managed to hit, like, +7 by Level 8... XD It should be much more viable now.
Hm, my to-hit isn't much better with Rapid Shot, TWF and Deadly Aim... but hitting touch AC is easy enough - especially when smite is added to the equation.

*blink*

You have a +8 BAB. How do you only have +7 to hit on your bolts?
Mean touch AC until CR24 is approximately 12.

I thought you couldn’t target Touch AC with Deadly Aim.


The Mystic Accuracy feat lets it work.


And thankfully firearms do not count as touch attacks despite resolving at touch AC.


Hi all. Here is my just-in-time submission. I'm Psáripos the merfolk hero.


Much too late, but I finally found a way to use Gestalt for increasing save DCs. As we all have seen, there are mostly physical combat submissions here, because gestalt heaviliy favors those. Improved casters is incredibly difficult.
But I found: Kitsune Fey Sorcerer 8 / Oracle 1 Barbarian 5 Rageprophet 2. The combination of the FCB, the bloodline, Spell focus feats and later Ragecaster (CON to save DC) allows for some ridiculous save DCs on enchantment spells.


Jereru wrote:
There is no practical difference between c and k in this case. But anyway. Where did you took the name from? I've always thought it was custom made for AoM.

I didn't say I didn't take the name from AoM. Just that it wasn't intentional, and the difference between the C and the K is very important.

Rednal wrote:
And here's a good guide for what player characters should have to be minimally effective, viable, or at maximum for their level.

Huh, thanks!

hustonj wrote:
Power gamer charts are meant for people who want to win the dice chuck and forget this is a cooperative storytelling event.

Different Kinds of Players


Fury of the Tempest wrote:


hustonj wrote:
Power gamer charts are meant for people who want to win the dice chuck and forget this is a cooperative storytelling event.
Different Kinds of Players

That's a good video. I'd also say, let's not buy into the stormwind fallacy here.


So.... the moment arrives. GM, you there?


I hope they're okay. They've been awfully quiet as of late.


And juuuuuust in time, here is the backstory for my character!

Arcantos the Storyteller:
Arcantos always was... different.

It wasn't bad at first really. He was simply louder than the other kids, more energetic and curious than them. But there was nothing wrong with that, every kid was different after all, so what if he was physically weaker and bullied a lot by the other kids? There's always bullying happening, and his parents, old Oreads who had raised several generations of children before, were fully able to support and cope with Arcantos for his early childhood. Sure, Arcantos’ vested interest in stories and history was unusual, and to the other children, strange. But they knew full well that been unusual and strange with nothing to be worried about. That what was unusual and strange to one individual, with simply completely normal for another.

Except... at around the age of 15, Arcantos began exploring.

See, the thing about Oreads, is that whilst they were content to live in the mountains, away from most major civilizations. They weren’t exactly overtly invested or interested in actually exploring the mountains and its various caves all that much. As long as nothing came out and attacked them, they would not go out there and attack them in turn. Hence, there could have been ancient, unsealed vaults, dark cults performing their twisted rituals, or even those long passages that lead down, down, down into the dreaded Darklands of the Drow, the Duergar and more.

Now, the potential for this actually being the case was rather limited of course. I mean, considering that the Oreads had lived out here in the mountains for generations in peace and solitude, with little to disturb them, meant that these most fantastical possiblities were most likely to be untrue. But, the simple chance that they were true, the simple fact that there was so much out there, amongst the mountains alone, that Arcantos just... couldn’t help but go out there. To go out amongst the mountains, and just... see what was there. To go beyond what was designated as ‘safe’ and ‘allowed’ for a youngling like himself.

When he was first caught for it, his parents scolded him but did not punish him for it. The second time had a light punishment and another scolding. Third came the actual punishment, that he had gone too far in his explorations, and for a while, it worked... but his natural curiosity, his hunger for knowledge, and the potential for stories, made it too much of a temptation for Arcantos, and soon he began to become better and better at slipping away. Of not being noticed as he explored the mountains... at least until he had to start spending a night out, away from the main caves, in order to explore further out. Which occurred when he was nearing his 17th
birthday.

It was at this moment that his parents were forced to face the truth. Arcantos was... different. Not in the normal, standard way where he had his own quirks and differences, but at his core was still a solid, dependable Oread... and to be fair, when he was asked to do something, he was a solid, dependable Oread. But he more than that, he had no interest in the various jobs of the community. He took no pride or pleasure in the tasks that were so important to their survival. He did his work, then left, taking by the wind... he wasn’t a normal Oread, he was a dreamer... and so they had to choose. Discipline him harshly, try to this spark inside of him, and either force him to conform, or run away from home... or treat him as the dreamer he was. Teaching him how to survive in the world outside, how to survive out in the wilds, how to avoid notice from difficult threats, or talk to others who were not Oreads. To allow him to be a dreamer... and allowing him to be different...

... To this day, Arcantos wonders what his life would be like, if they had refused to support him.

Hence his fate for the next 30ish years was decided. Teachings from his parents, interspaced between expeditions outside, either by himself, or with an adult. Mainly his parents, but eventually with some of the hunters that went outside into the mountainside as well. Through as he grew older, the more expeditions were made by himself. He also took part in combat training earlier than the normal, thus allowing them to discover that he still had the Oread’s affinity for the of the earth itself... no, his affinity for the earth was even stronger than they imagined. Allowing him to manipulate and control it, not much at first, but in time, he would learn how to launch blasts of earth and stone at foes, and how to raise up temporary shields of it to keep him safe. Even how to form a temporary weapon out from the stone as well, one that hummed with the stone’s power.

Eventually, as Arcantos began to map out and become more aware of the mountains, he began visiting some of the non-Oread communities as well, learning how to talk with different cultures and with different people, as well as other languages, such as the language of the dwarves, who were the only ones that actually knew of the Oread’s existence, and from the mottled villages at the mountain bases, he learned elvish and orcish from the half-elves and half-orcs found there. He also started to get to know the wildlife found within the mountains, learning about them and how they live, how to approach them and show them that he is not an enemy but a friend... and how to avoid them when they were angry, protective or territorial.

Indeed, it was the last of these, not long after his 48th birthday, that would furthermore end up being a deciding factor of his life. As one day, he would come across an injured wolf, one who he was able to comfort and reassure, to bring home to tend to its wounds... a wolf that showed intelligence that was more akin to a human than a beast... a wolf that stuck by his side afterwards, showing no desire to leave and return to his pack... a wolf that would eventually reveal the reason for its injury... that just as Arcantos was touched by the land, it too was touched... but it was touched by the sky, and carried the power of lighting cracking between its fangs.

Arcantos would name him Ace, and the wolf had stuck with Arcantos ever since. Living for many, many years more than a wolf normally would. Whenever this be because of the lighting that he carried for so long, or the bond that he established with Arcantos, or for an entirely different reason, no one would really know.

The support of his parents... the finding of Ace... two events, which Arcantos could trace back to being monumental events that changed the course of his life. And yet, when asked which one was the most significant of them all, Arcantos would not point to these two, but one more. A third that would happen five years after finding Ace. That amongst the the lower reaches of the mountains, on the far outskirts of the range, further than he had ever travelled before, would Arcantos find within a cave a small, thin rectangle of crystal, untouched by the muck that it lay within... a crystal, that as soon as he grasped, would flood his mind with voices, with people, with stories.

That crystal was a Cyrstal Bookmark, an item of great magical power, that aided unique individuals who channelled the narratives of stories, the ancient worlds of the past, and the roles that so many heroes and villains alike had played before, and focused that into reality. Using the power of their mind to note just manifest a blade of psionic power, but imbude themselves with echoes of history. And this item, this bookmark, would guide Arcantos into doing so. For one year he would practice and learn the art of how to summon the 7 roles, and how to wield their psionic weapons. Learning how the correct seance’s needed in order to call them forth into his body, how many he can handle at once, and how to force one role into the background to allow another to spring forth...

And then, he left.

He made sure his parents new of course... but with the power of legends at his fingertips, he couldn’t ignore the call for adventure anymore. Sure, he wasn’t yet an adult in the Oread’s eyes... but most people didn’t know that, so why did it matter? Plus, he was more world-savvy and experienced than Oreads decades his senior! He had gifts and abilities that few could hope to replicate, and a strong, intelligent companion by his side that was loyal to a fault. Why would he want to stay for another 7 years, when he could leave now, and start his adventure already? Hence, why he did. Determined to take who he was, and forge a new legend, a new story that would be told for years to come, of the earth-mover, and his loyal lighting-fanged companion.

Arcantos the Storyteller would be known by all... or he would die trying.


Rasculos
CN Centaur Magus (Eldritch Archer)//Ranger

The last survivor of a raiding party wiped out by a flock of vicious harpies, Rasculos abandoned his tribe in shame and made a new life for himself among the humans. Carrying over his skills as a hunter, he now offers his services as a freelance monster hunter, a career that couldn't be more in demand in the wilds of Iblydos. He now lives on the outskirts of Aelyosos, alone save for a peregrine falcon named Pelopos. Despite his status as a loner, Rasculos cares deeply for his adopted home, and will come swiftly to her aid... so long as the price is right.


Fury of the Tempest wrote:
the difference between the C and the K is very important

If you say so... To me it's just another way to represent a voiceless velar stop.

My worries are more focused on the lack of news from the GM, though.


Allow me to be clear, I won't tell anyone that they play the game wrong, though I might tell them I don't enjoy the game the way they like to play it.

That hasn't kept people from telling me I play the game wrong over and over again.

The core goal is to gather a group of like-minded individuals and just have fun. The hard part is finding the right group.

Edit: Oh, and last night, the rogue blew past me in damage output. We ran into something he could hit easily enough, and with his two-weapon fighting and a flank he got 20d6 sneak dice off in one round on a single target. Getting something he can hit with all 4 attacks, and the chance to TAKE all 4 attacks, has been extraordinarily difficult.


It must be nice for everything to come together and have your build do that special thing it's built to do (stabby stabby damage in this case.) Happening all the time would lessen the joy of getting the setup just right to really shine I'd think.


And so the moment passes. Have we lost the GM? Ah well, it was still a blast making Ethana even if the GM is missing. Hopefully they come back though.


One possibility would be for someone else to take up the GM mantle. Even if Breath of the Gods returns, there's more than enough good characters to go around if someone were willing to do that.


It's really hard to find a replacement GM for brand-new, homebrew, high-powered campaigns, especially since Shadow cut back from running twenty-some PBPs at the same time. But if someone did, that would be awesome.


Right, we can still hope that Breath of Gods shows up shortly and moves us forward, but the character creation for Gosor has been a rewarding learning process regardless. I've just now figured out how he would eventually get flight without needing a carpet of flying or boots or some other item. It wouldn't come till level 13 and mythic tier 6, but he could eventually manage it.


Ahhh, you Once-Born are so hasty-Buhrarum!
***
Still hoping that murmphys law hit our GM with the usual RL-Baton hard in the **** and the he will soon show up.


Quercus Thousandborn wrote:

Ahhh, you Once-Born are so hasty-Buhrarum!

***
Still hoping that murmphys law hit our GM with the usual RL-Baton hard in the **** and the he will soon show up.

"Quercus, a few days can seem like a long time for the shorter-lived folk who count every year as precious and indispensable. That's what makes them so industrious."


"Humm-Hummmm, of course, you are right young-leaf."
***
***
A thought that crossed my mind ...
If it comes to it and the GM had encountered serious issues indeed, how about we try out some kind of cooperative GMing.
We take turns crafting & running short intro-danger-encounter-resolution-epilogue for the table.
Background activities could be handled freestyle without an actual GM (so everyone just adds his/her actions and anyone else can come up with results/complications/interactions/whatever) and encounters are GMed in turn such that everyone can enjoy playing his/her legend most of the time...
I'd image a gameplay style similar to the hercules feats, so some kind of monster attack that has to be solved by the heroes without a major plot.
The setting is the plot - in a sense.
Might work. Or not. I don't know.
But it may work and I'd be willing to give it a shot.
#StillHopingToHearFromTheGM
#GM:NoInsultIntended


I have never GM'd, but I'd be up for contributing to something like that.


I'd be interested in that as a backup plan. Monster-of-the-Week sort of format, yeah? I've done a bit of co-op GMing over AP volumes and I've run a decent amount of PFS which is kinda similar, but I haven't run any PBPs on before. But I like the idea, if the original campaign doesn't end up panning out.


Never heard of monster-of-the-week, but I'd guess so.
Crazy thought I had ... everyone could create some kind of monster during downtime and store it *somewhere* (in a g-drive or something).
Then during the next monster-phase the acting-GM can just pull out one/two/all of those monsters (in addition to any of his own ideas) and throw them against us.
Could make for some engaging and *what-the-heck-were-you-thinking* or *who-the-hell-did-make-this-one* moments.

I never gmed Pathfinder PbP before (but have a 1-1/2y warhammer40k game here on the boards) and do GM F2F Pathfinder time-to-time, so I guess I could handle a part-time job - although I am more than eager to play Quercus of course (plus don't have the time to do another full-time GM).


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I'd certainly be up for that as well if this campaign doesn't pan out. I've never GM'd before, but I'd help however I can and forum RP is second nature to me. If someone wants to start it, leave a link for the rest of us to follow.


Monster of the Week being the tv-show "format" where the protagonists generally encounter a brand new monster or similar obstacle every week, overcome it, and wrap things up neatly within the span of the episode. Basically, a loosely-connected series of one-shots. Research further on tvtropes if you dare.


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Menophotine wrote:
Monster of the Week being the tv-show "format" where the protagonists generally encounter a brand new monster or similar obstacle every week, overcome it, and wrap things up neatly within the span of the episode. Basically, a loosely-connected series of one-shots. Research further on tvtropes if you dare.

Careful! I have been to tvtropes multiple times and lost whole weekends! Make sure to have an emergency escape plan, like using your phone so the battery can run out!


Ah, of course.
I thought it might be some scenario or something PFS.
Non native speaker, so tropes and sayings are often lost on me :-)
***
Yup exactly like that.
If someone is especially motivated he can come up with a reoccurring villain every time it's his turn or some deeper plot he develops during 'his' sessions.
That's a common thing in 'those' series as well afaik.
***
I will set up something hing like that if we don't hear from our GM for some more days (next week sounds fair?)


Sure, why not? It could be fun.


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Quercus Thousandborn wrote:


I will set up something hing like that if we don't hear from our GM for some more days (next week sounds fair?)

If you are Happy to do that Quercus I will be happy to GM after for the next monster of the week.

Do we have a 3ed?


I’ve never GMed, but I’d be interested in playing.


I'm in.


I could give it a try, too.


I think that if Breath of Gods doesn't show up in the next bit (giving till next week seems fair,) then running with something like this could be fun. It'll be interesting to see what sorts of encounters different DMs come up with to challenge the sorts of characters we've created. It might even be worth treating it as a DM design workshop-ish thing, pairing those with less experience up with more experienced DMs if there was interest.

I'm in in any case with the understanding that details would need to be nailed down as we go.


A rotating GM-ship could be fun. I could participate.


Ah, I sadly haven't got the time nor spirit to dedicate to a GMing, sorry guys.


It's also possibly that @GM thinks there was a response and the website ate it again. If so, I expect they'll post again in the next day or so.


Now that my life has come back down to 'normal' after working 3 comic cons in less than a month, I would love to try and join either this game(if the GM is still around, and they don't mind a later party comer, lol) OR join the round robin GM idea.

As far as that concept goes, I think it might be a good idea to run that regardless of whether or not this game gets off the ground or not. There's a ton of really awesome characters and players here, who have spent a ton of time on their builds, and it would be a shame if it were all for naught.

I also think it should be open to some players who just want to play, and not GM. As there will be a group of GMs, that means there shouldn't truly be a strict limit on PCs. I would think anywhere between 4-8 players who are willing to also GM should be fine(ie, 4-8 GM/players), and anyone else can just play.


"Humm-Hummm-Buhrarummm!
Who would have thought that the idea of an old tree would be welcomed like that by the hasty folk!
Hummm-That is Good-Hummm-Hummm!"

***
Let me collect the voices:
Possible Part-Time GMs:
1) Positives:
- GM-Panic
- Menophite
- Gosor
- Ktinos
- Myself

2) Likely / Maybe?
- Daedalus
- Elloti
- Monkeygod

3) Player-only / Possible-GM-to-be?
- Ouachitonian
- KPatrol
- River of Sticks

@Monkeygod/All: Depending on the amount of interest, we may be able to do a two-tables-one-world thing, because honestly, more than 4-6 Gestalt/Mythic PCs in one group sounds like a real headache to master/control.
I'd imagine going with one shared 'downtime' thread (one world) and two encounter threads.
Characters can freely switch between encounter tables depending on current makeup, player-count, GM, ...
Should we loose interest, we can shrink back down to one encounter thread and expand again if we get more players.


I see the Pharossi as Iblydos' Justice League that deploys small teams to hot spots/threats. This team is always 2-5 people strong depending on the threat and the composition is a mixture of what specialty is needed and whoever is (ingame and out-of-game) currently available.


I *was* thinking a kind of Justice League/Avengers kind of setup would work well for the rotating play--each 'mission' could have a slightly different team makeup so that GM's wouldn't be trying to run characters at the same time and players could cycle in and out according to how much the GM can handle.

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