A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK


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Shot Putter Funkmeister

So, there is a sandstorm coming, what do you do?


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"Lacking proper shelter, it would seem that our best chance is to cover ourselves to protect exposed skin and wait it out."


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Direction Sense (Wisdom 13): 1d20 ⇒ 11

Quick, circle the camels and everyone get in the middle under a blanket from your bedroll if you can.

Zairiah pulls the camels around her into a barrier (as part of a circle if the others help), and then bows down in the middle over her pack, huddling with the others to try to avoid having her skin flayed from her body by the flying sand. She hopes her leather armor plus the barrier/windbreak of the camels will help.


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

"Wait what, Why, How" Frackit says as he stares like an idiot at the wall of and coming for them and then blinks and slams his hand down on the conical hat he wore and began to head into the circle with his SHield over his head and then falls down.


Shot Putter Funkmeister

PLease give me a survival check for those who have it and everyone give me a wisdom check.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Direction Sense (<=14): 1d20 ⇒ 1

Fadilah is able to help sort out the navigation beforehand.

Fetch spell: Leomund's tiny hut (<= 55%): 1d100 ⇒ 32
Fetch spell time: 1d6 + 3 ⇒ (3) + 3 = 6 rounds

"Quick, quick, gather round," says Fadilah. "I have this!"

With her newfound skills she is able to summon a spell that only days before would've been too difficult. As the sandstorm is closing in she incants the words and gestures brought to her by the gen and soon a bubble of force springs up.

Leomund's Tiny Hut creates a 15' radius bubble that protects from the environment. Lasts for nine hours. Inside, the temperature is a cool 70 F., and it protects from wind up to hurricane force. The spell description specifically calls out protection against sandstorms!


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Desert survival: 1d20 ⇒ 3 Success

Ibn Taaib identifies the sandstorm long before it comes, and assists the party expertly in hurrying them under Fadilah's magical shelter.


Shot Putter Funkmeister

What about the camels? Also, I need wisdom checks


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

15' radius is 30' across. Also, the spell is a globe, not a dome, so in theory once we get everyone inside we can dig out part of the center to get extra space. A lot will just depend on how long the storm lasts, and whether we are able to keep control over the camels (someone should probably use Animal Handling nonweapon proficiency).


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Camel Proficiency, roll under 14: 1d20 ⇒ 13
Camels are under control as well.

With the expertise of a nomad sheikh, Ibn Taaib brings the camels under control, barking orders and bringing the caravan under shelter quickly and efficiently.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Thank you Sheikh, perfect timing!

And we previously established that Zairiah has a shovel. :)


Shot Putter Funkmeister

Can everyone give me a Wisdom check please?


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Wisdom, Under 14: 1d20 ⇒ 18


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Wisdom under 13: 1d20 ⇒ 6


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Wisdom 13: 1d20 ⇒ 5


Shot Putter Funkmeister

GM Rolls

Spoiler:
1d10 ⇒ 7 3d6 + 2 ⇒ (4, 4, 2) + 2 = 12, 3d6 + 2 ⇒ (2, 3, 2) + 2 = 9, 3d6 + 2 ⇒ (1, 1, 3) + 2 = 7, 3d6 + 2 ⇒ (1, 1, 5) + 2 = 9, 3d6 + 2 ⇒ (2, 4, 2) + 2 = 10, 3d6 + 2 ⇒ (3, 2, 6) + 2 = 13, 3d6 + 2 ⇒ (5, 5, 3) + 2 = 15, 8d6 ⇒ (1, 4, 6, 5, 5, 5, 5, 5) = 36

Fadilah's gen goes to get her spell.

The sheikh works toward calming the camels down which are extremely afraid due to the sandstorm coming your way.

GM Rolls

Spoiler:
Surprise Party1d10 - 3 ⇒ (6) - 3 = 3, Enemy 1d10 - 2 ⇒ (2) - 2 = 0

As the sandstorm comes upon the party

Initiative: Party 1d10 ⇒ 8, Enemy 1d10 ⇒ 9

Round 1

You see seven creatures
that have dusky brown skin, eyes, and wings. They
are wearing black dishdashes with the backs cut out to allow their wings to move.

GM Rolls: [spoiler] who do they attack: 1-11 = camel, 12= Zairiah, 13= Frackit, 14= Sheikh, 15 = Fadilah, 16 Nura, 17= Paritosh, 18= Mahara, 19 = Siti, 20= Qasim 8d20 ⇒ (20, 18, 16, 10, 8, 20, 11, 1) = 104

Creature 1 attacks Qasim with its claws 17 - 1d20 ⇒ 17 - (15) = 2 hit doing 1d2 ⇒ 2, 17 - 1d20 ⇒ 17 - (4) = 13 miss,

Creature 2 breathes glassy dust in his eyes, Mahara's saving throw vs. Breath weapon 1d20 ⇒ 11 fail, he starts to feel very itchy.

Creature 3 breathes glassy dust in Nura's eyes, Nura's Saving throw 1d20 ⇒ 12 vs breath weapon, fail you start to feel very itchy.

Creature 4 attacks a camel with its claws twice 17 - 1d20 ⇒ 17 - (1) = 16 missing cutting up its own disdash, 17 - 1d20 ⇒ 17 - (14) = 3 hit doing 1d2 ⇒ 1 damage

Creature 5 attacks a different camel twice 17 - 1d20 ⇒ 17 - (5) = 12 miss, 17 - 1d20 ⇒ 17 - (9) = 8 miss,

Creature 6 attacks Qasim with its claws twice 17 - 1d20 ⇒ 17 - (13) = 4 hit doing 1d2 ⇒ 1, 17 - 1d20 ⇒ 17 - (1) = 16 miss

Creature 7 attacks camel 11 twice17 - 1d20 ⇒ 17 - (16) = 1 hit doing 1d2 ⇒ 1 damage, 17 - 1d20 ⇒ 17 - (4) = 13 miss

Creature 8 attacks camel13 - 1d20 ⇒ 13 - (1) = 12 a pocket of air tries to attack the Sheikh's camel but misses and ends up about 100 ft away.

Party

Fadilah's gen will arrive in round 2


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Note: Using the +1 scimitar (and adding to sheet) because no one else seems to need it.

Zairiah was trying to hunker down and avoid the sand when they are attacked. Feeling fairly desperate, Zairiah draws her scimitar and hacks at the nearest dark fairy-thing.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (15) = 1
Damage (Slashing): 1d8 + 1 ⇒ (1) + 1 = 2


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Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Hold the phone, what's attacking us?
@Zairiah: Noted, I'll put a mark indicating you have it.


Shot Putter Funkmeister

Ooops, did not put "[/spoiler]" at the right place. Sorry, about that.

There are seven creatures
that have dusky brown skin, eyes, and wings. They
are wearing black dishdashes with the backs cut out to allow their wings to move and an air creature.

Feel free to read the second spoiler


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Round 1; 3/2 attacks

The sheikh draws his sword with a firm yank, and swings it at the nearest foe to push it away, shouting, "Get back and cease thy assault!"

Attack: 16 - 1d20 - 1 ⇒ 16 - (8) - 1 = 7
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Reaction: 1d20 - 8 ⇒ (10) - 8 = 2
Can I use my reaction roll to pacify the enemy?


Shot Putter Funkmeister

You do not even speak the language of the monsters attacking the party.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

No Midani or chun?


Shot Putter Funkmeister

The monsters do not speak chun nor midani.


Shot Putter Funkmeister

Midani is the Common tongue of Zakhara which is really common. Chun is the ancient language of Al-Anwahr but these creatures speak something planar.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Got it. Time for them to die, then.


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit pulls down his jeweler's glasses and his Battle Axe. The thing was big in his hands but he leaped into battle attacking the one who attacked Mahara.

Attack: 18 - 1d20 ⇒ 18 - (10) = 8
Slashing Damage: 1d8 ⇒ 4


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura, distracted by her itching, attempts to ignore the urge to scratch and concentrates on fighting the foe using Jimar.

THAC0 15: 15 - 1d20 ⇒ 15 - (9) = 6 Damage: 1d8 + 3 ⇒ (2) + 3 = 5

I don't know what the bonuses for Jimar are, so they are not included above.


Shot Putter Funkmeister

Fadilah and Paritosh


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

So, if you guys rush ahead with 28 posts over every weekend, expect me to be playing catchup!

Survival (desert)(*): 1d20 ⇒ 20 vs INT 13 Fail

Wisdom: 1d20 ⇒ 1 vs WIS 15 Succeed


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Sorry for delay, work's been busy.

Wis check (<= 13): 1d20 ⇒ 4 (Success)

Fadilah brings up her staff to defend herself and waits for the protective dome to go up before immediately sending out her gen once more.

After I cast the tiny hut, sending the gen back out!

Fetch spell: Detect invisibility (<= 65%): 1d100 ⇒ 34
Fetch spell time: 1d6 + 2 ⇒ (4) + 2 = 6


Shot Putter Funkmeister

Paritosh, do you attack?


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Absolutely!

Paritosh moves to the nearest creature and swings at it...

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (2) - 2 - 1 = 11 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11 Type: S

Hahahaha!


Shot Putter Funkmeister

Zairiah hits her target but the everyone else misses. Nura's desire to scratch what is itching her fouls up her swing and she misses the target.

Qasim attacks with his sword 17 - 1d20 ⇒ 17 - (1) = 16 miss

Mahara starts scratching and he says, "I feel better"

Siti also moves to attack one of the creatures 17 - 1d20 ⇒ 17 - (8) = 9 miss

Initiative Party 1d10 ⇒ 8, Enemy 1d10 ⇒ 6

Round 2

Fadilah's gen returns, "Mistress, I have your spell!"

Party


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

This is the tiny hut, right? b/c you mentioned before that shows up in round 2, so I presume that's where we are.

Fadilah immediately casts the tiny hut to at least hedge out the sandstorm and make the team invisible to anything else that might be lurking out there.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Paritosh takes two swings...

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (6) - 2 - 1 = 7 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11 Type: S

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (8) - 2 - 1 = 5 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (1, 4) + 4 + 2 = 11 Type: S


Shot Putter Funkmeister

Yes, this is the tiny hut spell you sent out for.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

So, when the tiny hut goes up, are we already inside it, or do we have to keep fighting and work our way in?


Shot Putter Funkmeister

The tiny hut goes where Fadilah wants to put it. Some of you might be in it and others outside, the fighting still continues because the enemy is aware of the hut, it is only invisible to potential "new enemies"


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Okay, thanks.

Zairiah strikes at the dark fairy again.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (11) = 5
Damage (Slashing): 1d8 + 1 ⇒ (1) + 1 = 2


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit curses again in gnomish, vaguely spatting about beardless dwarves and hairy elf toes, before he shifts and strikes with his Battle Axe again dancing in and hoping to hit hard and true.

Strike THAC0: 18 - 1d20 ⇒ 18 - (20) = -2
HEW THE TREE: 1d8 ⇒ 4


Shot Putter Funkmeister

Feel free to roll the d8 again for the crit


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Round 2, 3/2 attacks

Feeling his sword become increasingly powerful, Ibn Taaib swings again for two strikes.

Attack 1: 16 - 1d20 - 2 ⇒ 16 - (18) - 2 = -4
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Attack 1: 16 - 1d20 - 2 ⇒ 16 - (6) - 2 = 8
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

crit ax: 1d8 ⇒ 4


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura swings again while scratching herself.

THAC0 15: 15 - 1d20 ⇒ 15 - (2) = 13 Damage: 1d8 + 3 ⇒ (1) + 3 = 4 plus any magical bonuses


Shot Putter Funkmeister

Nura due to the itching powder rolls an equivalent of a 0 and her sword flings out of her hand into a sand dune.

Frackit scores a critical hit but his enemy is still up.

The sheikh misses one attack and hits with another.

Zairiah strikes successfully again.

Paritosh misses one of his attacks but is able to hit on his follow up swing.

Qasim attacks with his sword 17 - 1d20 ⇒ 17 - (18) = -1 hit 1d8 ⇒ 7
Mahara attacks the one on him 16 - 1d20 ⇒ 16 - (1) = 15 miss and his walking stick goes into the dunes.

Siti also moves to attack one of the creatures 17 - 1d20 ⇒ 17 - (2) = 15 miss.

Creature 1 attacks Qasim with its claws 17 - 1d20 ⇒ 17 - (11) = 6 miss, 17 - 1d20 ⇒ 17 - (18) = -1 hit doing 1d2 ⇒ 2

Creature 2 attacks Frackit twice 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (20) = -3 crit 2d2 ⇒ (2, 1) = 3

Creature 3 attacks Nura twice, due to her being unable to concentrate on anything but the itching sensation she is hit twice 17 - 1d20 ⇒ 17 - (9) = 8 hit 1d2 ⇒ 1, 17 - 1d20 ⇒ 17 - (8) = 9 hit 1d2 ⇒ 1

Creature 4 attacks a camel with its claws twice 17 - 1d20 ⇒ 17 - (17) = 0 hit 1d2 ⇒ 2, 17 - 1d20 ⇒ 17 - (3) = 14 miss

Creature 5 breathes glassy dust in Paritosh's face Saving Throw vs Breath Weapon 1d20 ⇒ 9 fail and now he feels an almost uncontrollable urge to scratch the itchiness on his body.

Creature 6 attacks Qasim with its claws twice 17 - 1d20 ⇒ 17 - (20) = -3 crit doing 2d2 ⇒ (2, 1) = 3, 17 - 1d20 ⇒ 17 - (11) = 6 miss

Creature 7 blows glassy dust in the Sheikh's face Saving Throw vs Breath 1d20 ⇒ 18 pass

Creature 8 attacks camel 13 - 1d20 ⇒ 13 - (2) = 11 miss

Initiative Party 1d10 ⇒ 8, Enemy 1d10 ⇒ 3

Round 3

Party


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit groans at the strike, the blow cutting him. As he does he shifts and sends his ace in again.

THAC0: 18 - 1d20 ⇒ 18 - (7) = 11
Damage: 1d8 ⇒ 2


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 26/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Round 3
The sheikh dodged the wind attack, and looses his sword, letting it dance.

15 - 1d20 - 3 ⇒ 15 - (5) - 3 = 7
Damage: 1d8 + 2 + 3 ⇒ (6) + 2 + 3 = 11

With his hand free, he draws out his old sword, and attacks with it.

15 - 1d20 ⇒ 15 - (13) = 2
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Paritosh continues his assault against his wounded opponent...

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (7) - 2 - 1 = 6 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (1, 1) + 4 + 2 = 8 Type: S


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura swears under her breath, scratching her itching, and moves to retrieve her weapon.


Shot Putter Funkmeister

Are you concentrating on scratching that itch or trying to find your sword in a sandstorm? If the latter you are going to need to roll me a Wisdom check. The itching is really bad.

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