A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK


4,001 to 4,050 of 5,273 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>

Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah continues to try fighting off the attackers.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (11) = 5
Damage (Slashing): 1d8 + 1 ⇒ (3) + 1 = 4


Shot Putter Funkmeister

Frackit misses his attack.

The sheikh hits but his sword does not.

Paritosh kills the monster in front of him.

Nura tries to concentrate on where in the sandstorm her sword may have gone. Wisdom 1d20 ⇒ 20 being overtaken by the itching she has lost sight of the sword and probably won't find it ever again.

Zairiah hits the enemy on her.

Qasim attacks with his sword 17 - 1d20 ⇒ 17 - (4) = 13 miss
Mahara attacks the one on him with a sap 16 - 1d20 ⇒ 16 - (4) = 12 miss and his

Siti also moves to attack one of the creatures 17 - 1d20 ⇒ 17 - (20) = -3 crit 2d8 ⇒ (4, 6) = 10 slaying creature 4.

Creature 1 attacks Qasim with its claws 17 - 1d20 ⇒ 17 - (14) = 3 hit 1d2 ⇒ 1, 17 - 1d20 ⇒ 17 - (9) = 8 miss

Creature 2 attacks Frackit twice 17 - 1d20 ⇒ 17 - (7) = 10 miss, 17 - 1d20 ⇒ 17 - (20) = -3 crit 2d2 ⇒ (1, 1) = 2

Creature 3 attacks Nura twice, 17 - 1d20 ⇒ 17 - (15) = 2 hit 1d2 ⇒ 2, 17 - 1d20 ⇒ 17 - (15) = 2 hit 1d2 ⇒ 2

Creature 6 attacks Qasim with its claws twice 17 - 1d20 ⇒ 17 - (18) = -1 hit 1d2 ⇒ 1, 17 - 1d20 ⇒ 17 - (17) = 0 hit 1d2 ⇒ 1

Creature 7 attacks the sheikh twice 17 - 1d20 ⇒ 17 - (5) = 12 miss, 17 - 1d20 ⇒ 17 - (20) = -3 crit 2d2 ⇒ (2, 2) = 4

Creature 8 attacks camel 13 - 1d20 ⇒ 13 - (1) = 12 miss the air monster swooshes past the camel chewing its cud.

Initiative Party 1d10 ⇒ 4, Enemy 1d10 ⇒ 5

Round 4

Creature 1 attacks Qasim with its claws 17 - 1d20 ⇒ 17 - (13) = 4 hit 1d2 ⇒ 2, 17 - 1d20 ⇒ 17 - (13) = 4 hit 1d2 ⇒ 2

Creature 2 attacks Frackit twice 17 - 1d20 ⇒ 17 - (4) = 13 miss, 17 - 1d20 ⇒ 17 - (20) = -3 crit 2d2 ⇒ (1, 2) = 3

Creature 3 attacks Nura twice, 17 - 1d20 ⇒ 17 - (6) = 11 miss, 17 - 1d20 ⇒ 17 - (19) = -2 hit 1d2 ⇒ 2

Creature 6 attacks Qasim with its claws twice 17 - 1d20 ⇒ 17 - (2) = 15 miss, 17 - 1d20 ⇒ 17 - (19) = -2 hit 1d2 ⇒ 1

Creature 7 attacks the sheikh twice 17 - 1d20 ⇒ 17 - (12) = 5 hit 1d2 ⇒ 1, 17 - 1d20 ⇒ 17 - (10) = 7 hit 1d2 ⇒ 1

Creature 8 attacks camel 13 - 1d20 ⇒ 13 - (13) = 0 hit 2d10 ⇒ (8, 1) = 9, the camel squeals in pain.

Party


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 20/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Round 4; 2/3

The dancing blade (Now +4 attacks twice, as does the sheikh, for a total of four attacks.

Attack Sword 1: 15 - 1d20 - 4 ⇒ 15 - (13) - 4 = -2
Damage Sword 1: 1d8 + 2 + 4 ⇒ (5) + 2 + 4 = 11
Attack Sword 2: 15 - 1d20 - 4 ⇒ 15 - (14) - 4 = -3
Damage Sword 1: 1d8 + 2 + 4 ⇒ (1) + 2 + 4 = 7
Attack Sheikh 1: 15 - 1d20 ⇒ 15 - (7) = 8
Damage Sheikh 1: 1d8 + 2 ⇒ (6) + 2 = 8
Attack Sheikh 2: 15 - 1d20 ⇒ 15 - (15) = 0
Damage Sheikh 2: 1d8 + 2 ⇒ (4) + 2 = 6


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah attacks again.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (11) = 5
Damage (Slashing): 1d8 + 1 ⇒ (7) + 1 = 8


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Fadilah sends her gen back out for the detect invisibility spell (as previously posted).


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit takes another two blows cursing all the while. "Bloody Sarling Sand Beast," He takes anther mighty swing with his ax

Swing THAC0: 18 - 1d20 ⇒ 18 - (9) = 9
Damage: 1d8 ⇒ 2


1 person marked this as a favorite.
Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Paritosh, having vanquished his immediate foe, turns and attacks the next closest...

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (7) - 2 - 1 = 6 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11 Type: S

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (3) - 2 - 1 = 10 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9 Type: S

I would love to start rolling some double digit numbers!


Shot Putter Funkmeister

Nura


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura draws her spare scimitar and concentrates on putting the foe down!

THAC0 15: 15 - 1d20 ⇒ 15 - (2) = 13 Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Shot Putter Funkmeister

Frackit misses his attack.

The sheikh and Zephyr combine and kill the one on him.

Paritosh hits with one of his attacks but misses with the other.

Nura misses her attack and now she does not feel itchy anymore.
Zairiah kills the enemy on her.

Qasim attacks with his sword 17 - 1d20 ⇒ 17 - (15) = 2 hit 1d8 ⇒ 3
Mahara attacks the one on him with a sap 16 - 1d20 ⇒ 16 - (14) = 2 hit 1d4 ⇒ 2

Siti also moves to attack one of the creatures 17 - 1d20 ⇒ 17 - (16) = 1 hit 1d6 ⇒ 3

Initiative Party 1d10 ⇒ 5, Enemy 1d10 ⇒ 7

Round 5

Creature 1 attacks Qasim with its claws 17 - 1d20 ⇒ 17 - (13) = 4 hit 1d2 ⇒ 1 17 - 1d20 ⇒ 17 - (2) = 15 miss

Creature 2 attacks Frackit twice 17 - 1d20 ⇒ 17 - (2) = 15 miss, 17 - 1d20 ⇒ 17 - (7) = 10 miss
Creature 3 attacks Nura twice, 17 - 1d20 ⇒ 17 - (5) = 12 miss, 17 - 1d20 ⇒ 17 - (3) = 14 miss

Creature 8 attacks camel 13 - 1d20 ⇒ 13 - (3) = 10 miss

Party


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah goes after the one trying to kill their camels.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (11) = 5
Damage (Slashing): 1d8 + 1 ⇒ (1) + 1 = 2


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit Continues to curse as he takes another swing.

THAC0: 18 - 1d20 ⇒ 18 - (16) = 2
Slash: 1d8 ⇒ 4


1 person marked this as a favorite.
Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Paritosh, encouraged by having damaged his opponent, continues his assault on that creature...

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (10) - 2 - 1 = 3 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (1, 1) + 4 + 2 = 8 Type: S


Shot Putter Funkmeister

Nura, Sheikh and Fadilah


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 20/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Round 5; 2/3
The sheikh continues his assault.

Magic +5 now: 15 - 1d20 - 5 ⇒ 15 - (1) - 5 = 9
1d8 + 2 + 5 ⇒ (7) + 2 + 5 = 14
Normal sword: 15 - 1d20 ⇒ 15 - (10) = 5
1d8 + 2 ⇒ (6) + 2 = 8


Shot Putter Funkmeister

It only goes up to +4 and the sword returns to +1 and it stops dancing.


1 person marked this as a favorite.
Male, Sheet, Log Humanoid (Human) Paladin 5, HP 20/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Alright, in that case here is my post.

Round 5: 3/2
The dancing blade began shaking after the rapid series of cuts. Noticing this, Ibn Taaib sheathed his other sword, and reached out to the bronze scimitar, grabbing it and turning to slash an enemy with a full body strike.

+1: 15 - 1d20 - 1 ⇒ 15 - (1) - 1 = 13
The blade flew out of his hand, however, shaking with the magic within.

The sheikh went after it.


Shot Putter Funkmeister

NUra continues her attack with her scimitar 15 - 1d20 ⇒ 15 - (11) = 4 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Zairiah swings at the thing that seems to be made of wind but misses.

Paritosh kills the one on Qasim.

Frackit kills the one attacking him.

Qasim moves to attack the one on Nura with his sword 17 - 1d20 ⇒ 17 - (8) = 9 miss
Mahara attacks the one on Nura with a sap 16 - 1d20 ⇒ 16 - (4) = 12 miss

Siti also moves to attack the one on Nura 17 - 1d20 ⇒ 17 - (1) = 16 miss losing his scimitar.

The one on Nura attacks twice 17 - 1d20 ⇒ 17 - (18) = -1 hit 1d2 ⇒ 2, 17 - 1d20 ⇒ 17 - (13) = 4 hit 1d2 ⇒ 2

The wind monster turns into a cyclone carrying away the camel and doing 2d8 ⇒ (6, 2) = 8 damage to Zairiah as it flies away into the sandstorm with the camel presumeably as lunch.

Initiative Party 1d10 ⇒ 8, Enemy 1d10 ⇒ 8, Roll off P 1d10 ⇒ 10, E 1d10 ⇒ 8

Party

For the sheikh, if you want to risk your life and limb trying to retrieve Zephyr by going out into the sandstorm, it will require some checks and some good descriptive RP. For the rest, there is one Mephit left.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura makes a last desperate attempt to kill the remaining mephit and despite no longer itching, still manages to miss!

THAC0 15: 15 - 1d20 ⇒ 15 - (3) = 12 Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Paritosh turns his attention to the remaining mephit and unleashes his fury against it...

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (16) - 2 - 1 = -3 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (3, 4) + 4 + 2 = 13 Type: S

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (8) - 2 - 1 = 5 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (2, 3) + 4 + 2 = 11 Type: S


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah screams at the thing taking away their camel, and then stumbles, wounded, over to swing at the last enemy.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (20) = -4
Damage (Slashing): 1d8 + 1 ⇒ (6) + 1 = 7

Additional Crit Damage (Slashing): 1d8 + 1 ⇒ (7) + 1 = 8


Shot Putter Funkmeister

The combination of Paritosh and Zairiah destroys the last creature.

COmbat Over

Sandstorm is starting to intensify, you need to get the camels under Fadilah's now dome.

I need Animal Handling Checks for each camel


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit put his axe back on his back. As he secures it he begins to look at the others to see if anyone is severely injured.

"Anyone hurt? I have some healing magics for the day." Frackit says eyeing the camels as he was not sure about the strange hose like beasts.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"I'm injured," Nura says, "But not badly. See to the others first."


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 20/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

"The blade will be forever lost should I let it," Ibn Taaib says. He glances at the crystalline Qasim, and says. "I believe it can be a tool for Good. I will go to get it."

With that, he tightens the cloth around his face, bringing it closer to his dark eyes, and sets out of the mystical dome into the blinding sand, heading towards the place he saw the blade last fly.

Any saving throw vs. breath or whatever(?): 1d20 ⇒ 18
Desert Survival, roll under 14: 1d20 ⇒ 3

The howling wind carried sand that pelted what little skin the white-robed sheikh had exposed. Carrying his shield against the incoming wind with one arm, and the other reaching out to call out to the sword that bonded with him, he searched for the blade.

Find roll(?): 1d20 ⇒ 8


Shot Putter Funkmeister

Someone has to try to get the camels under cover.

The Sheikh goes into the maelstrom to try and find the sword but the power of the winds are too great and they push him even further away and he loses any bearing. The winds are too immense for him even to get back to the party so he uses his superior survival skill to set himself up in an indentation to ride out the storm.

We will resolve this once the party tries to corral the camels.

Mahara says, "Healing and rest is not important, we need to take care of the animals, fore if we do not we may be stranded in the desert with no supplies."


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah works to get the camels to shelter.

How many camels? Starting with 4. I know there is a caravan full, but not sure how many we've lost and replaced along the way...

Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 9
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 18
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 12
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 2

Also, how big is the hut? Could some of them have been included when it was made?


Shot Putter Funkmeister

Each party member has one, 6 and then I think there were at least another 4.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Yeah, at least that with all of the people traveling with us. Okay. I'll roll 6 more times.

Zairiah keeps struggling to get the camels safe.

Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 15
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 17
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 9
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 13
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 9
Animal Handling (Wisdom -1 = 12, do not have proficiency): 1d20 ⇒ 14

Wow, those rolls are very much worse. I guess she got more and more tired as she was trying to save them. Hope someone else can help with the ones I couldn't get in. Can Mahara help, if no one else?


1 person marked this as a favorite.
Shot Putter Funkmeister

The Sheikh and Paritosh are the experts.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Fadilah says, "If we can ride out the sandstorm, I'll see what I can do about the camel situation. Just get as many as you can under cover!"


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit nods and begins to point."Okay we need to hunker down, who ever can help with he camels needs to help, the rest of us just stay put."

"Ill make sure to have more healing spells on the morrow" The gnome says as he begins to get hunkered down.


Shot Putter Funkmeister

Paritosh


Shot Putter Funkmeister

Paritosh doing camel corralling

11d20 ⇒ (3, 15, 17, 2, 13, 20, 8, 7, 3, 12, 10) = 110

The combination of Paritosh and Zairiah is able to corral all of them except one. The party gets under the cover of Fadilah's spell.

GM Rolls

Spoiler:
Does Zephyr like the Sheikh 1d20 ⇒ 9, The lost camels were they being ridden or carrying supplies 2d2 ⇒ (2, 2) = 4 1=Ridden, 2= supplies

About 30 minutes before the spell is set to finish the sandstorm clears up, which gives the group enough time move the camels out to climb a sand dune. During the storm you take stock of what two camels are gone and you find out that most of your rations are gone.

Sheikh

Spoiler:
You fought your way away from the party in the sandstorm alas you were unable to retrieve Zephyr. Luckily for you, you found a good indentation in the sand before covering up and you were not turned over in the violent swirling of the sand and wind. After the storm subsides you see dunes as far as the eye can see. Can I get a Survival check to get your bearings


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 20/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

A natural 8 didn't find it?

1d20 ⇒ 20


Shot Putter Funkmeister

Sheikh

Spoiler:
You look to and fro and you cannot seem to remember which direction you came into the indentation from

Does anyone want to try and find the Sheikh?


Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Looks like I'm 2 hours late to make some rolls! With that said, I have no such NWP as "Animal Handling." I have "Animal Training" and Camel Riding.

Paritosh owes the Sheikh his life, and when he doesn't return, he determines to set out and find him...


Shot Putter Funkmeister

Give me a Survival Check.. Animal Training would be the right one


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

After the storm dies down, Zairiah moves around trying to check on everyone and make sure everyone is okay. She was disappointed at the loss of the camels. It was a good thing that they were so close to Iyda's village. Hopefully they could trade for food there so that they could continue their journey. She still wasn't sure how they were going to get her back to normal size however, or if they village would be willing to trade at all after finding out what had been done.


Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Survival (desert)(*): 1d20 ⇒ 12 vs INT (13) Success!


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 20/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

My mount is also a class mount. Does it manage to find me?


1 person marked this as a favorite.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura sighs in frustration. Losing the camels with the rations meant lean times ahead. And where has the Sheikh gone?


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

"Not sure" Frackit says as he then asks again.

"Any one in need of healing? Zuriah and Nura you look like you could use some healing?"


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Ah, yes, thank you Frackit. I was injured by one of those things that took the camels away. I would appreciate a little healing. Kind of you to ask.


1 person marked this as a favorite.
Shot Putter Funkmeister

Paritosh goes off in the desert and after about an hour of searching finds the Sheikh looking a bit askance because he could not seem to find his way back to the party and finding the sword.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"I would not turn away some healing, my little friend. Thank you."


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 20/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

The sheikh returns, thanking Paritosh for the assistance.

He arrives to see the chaotic makeshift camp. He carries the empty sheath of the enchanted Lion Sword.
"We must away, and quickly," he says calmly. "This sudden storm will not be the only one, I fear."


Shot Putter Funkmeister

I need a couple direction sense checks.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Why do you think there will be another storm? We are going to be traveling this desert for weeks, minimum. Has something changed?

They take a moment to ascertain their direction after the recent storm...

Direction Sense (Wisdom +1 = 14, do not have proficiency): 1d20 ⇒ 4
Direction Sense (Wisdom +1 = 14, do not have proficiency): 1d20 ⇒ 2

...then continue on their way to Iyda's village.

4,001 to 4,050 of 5,273 << first < prev | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Al-Qadim All Messageboards

Want to post a reply? Sign in.