[Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2) (Inactive)

Game Master redeux

Acquired Shinies (loot):
Remove Curse
Spoiler:
Remove Curse
Spell B
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane 8 OR Wisdom Divine 6
Recharge this card to banish a displayed card that has the Curse trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it.
Game of Afterlife
Spoiler:
Game of Afterlife
Loot B
Type: Item
Traits: Object Gambling
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait. When you would fail a check, bury this card to reroll 1 die; take the new result. After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
Ships:

1-Dominator
Spoiler:
Dominator
Ship B
Class 6

Check to Defeat
Wisdom
Survival
8
OR
Dexterity
Ranged
11

When Encountered
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.


2-Merchantman
Spoiler:
Merchantman
Ship B
Class 0

Check to Defeat
Wisdom
Survival
5
OR
Perception
7

When Encountered
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.


3-Sea Chanty
Spoiler:
Sea Chanty
Ship B
Class 3

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.


4-Shackles Pirate Ship
Spoiler:
Shackles Pirate Ship
Ship B
Class 0

Check to Defeat
Dexterity
Disable
8
OR
Wisdom
Survival
6

When Encountered
If your check to defeat has the Swashbuckling trait, add 1 to it.


5-Truewind
Spoiler:
Truewind
Ship B
Class 1

Check to Defeat
Intelligence
Knowledge
8
OR
Wisdom
Survival
6

When Encountered
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.


6-Wormwood
Spoiler:
Wormwood
Ship B
Class 5

Check to Defeat
Dexterity
Acrobatics
9
OR
Wisdom
Survival
7

When Encountered
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.


7-Man's Promise
Spoiler:
Man's Promise
Ship 1
Class 1

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.


8-Deathknell
Spoiler:
Deathknell
Ship 2
Class 7

Check to Defeat
Divine
7
OR
Wisdom
Survival
9

When Encountered
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.


9-Devil's Pallor
Spoiler:
Devil's Pallor
Ship 2
Class 2

Check to Defeat
Wisdom
Survival
7
OR
Constitution
Fortitude
9

When Encountered
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.


10-Thresher
Spoiler:
Thresher
Ship 2
Class 2

Check to Defeat
Intelligence
Knowledge
9
OR
Wisdom
Survival
7

When Encountered
Before you act, bury a random card from your discard pile.

Scourges:

1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


Turn Order:
Aric/SirRogue
Mavaro/Akaitora
Darago/AAUGHWHY
Talitha/IraKroll

Adventure Deck Number: 2
CHRONICLE SHEETS HERE


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Talitha's deck handler

Blessing 1: 1d1000 ⇒ 636

Dark Archive

Mavaro's Deck Handler

I'll go for Ally 2 as well: 1d1000 ⇒ 34


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

I'll take Spell 1 to replace Augury B with Augury 1: 1d1000 ⇒ 754


Box Runner

9-00C2 (2) Summary
Aric/SirRogue - Ally 2
Mavaro/Akaitora - N/A
Darago/AAUGHWHY - Spell 1
Talitha/IraKroll - Blessing 1


Talitha's deck handler

My suggestion for strategy:

We all gang up on Scorched Ruins. It means that extra monsters get put into gholgan ruins,and you are likely to take damage, but we should be able to close it in one round. (I'm looking at you, Mavarro <grin>)

Then we go after the Tower to prevent the consistent end of turn damage.
.
What do you think?

Dark Archive

Mavaro's Deck Handler

I honestly think that we have to deal with the consistent end of turn damage first. We are all pretty good at combat, so an added 3 to DCs isn't all that bad, but we are TERRIBLE at healing, so we need to stop the damage from piling up.


Talitha's deck handler

Okay.

Tower first then.


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

Just FYI, I'm going to be at a convention from tomorrow afternoon to late Sunday evening, so my posting will probably slow down.

I'll still be able to check the hangout and hopefully post in the gaps between games.

If I'm in a situation where I won't be able to post for a while and my turn comes up, I'll try to let you know so you can bot me.


Box Runner

Boon? 9-00D: 1d20 ⇒ 4


Talitha's deck handler

Boon 9-00D: 1d20 ⇒ 9


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

Good job everyone!

Boon?: 1d20 ⇒ 16

Dark Archive

Mavaro's Deck Handler

Boon roll: 1d20 ⇒ 17


Box Runner

9-00CD Summary
Aric/SirRogue - Armor 2, Ally B
Mavaro/Akaitora - Armor 2, Item 1
Darago/AAUGHWHY - Armor 1, Spell 2
Talitha/IraKroll - Blessing 1

Chronicle Sheets:
Chronicle Sheets can be found here. Please let me know if there are any errors that need to be corrected.

Great games everyone and thanks for playing!

Grand Lodge

1 person marked this as a favorite.

boon?: 1d20 ⇒ 11 Nope. Thanks for the games, all!

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