[Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2) (Inactive)

Game Master redeux

Acquired Shinies (loot):
Remove Curse
Spoiler:
Remove Curse
Spell B
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane 8 OR Wisdom Divine 6
Recharge this card to banish a displayed card that has the Curse trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it.
Game of Afterlife
Spoiler:
Game of Afterlife
Loot B
Type: Item
Traits: Object Gambling
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait. When you would fail a check, bury this card to reroll 1 die; take the new result. After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
Ships:

1-Dominator
Spoiler:
Dominator
Ship B
Class 6

Check to Defeat
Wisdom
Survival
8
OR
Dexterity
Ranged
11

When Encountered
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.


2-Merchantman
Spoiler:
Merchantman
Ship B
Class 0

Check to Defeat
Wisdom
Survival
5
OR
Perception
7

When Encountered
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.


3-Sea Chanty
Spoiler:
Sea Chanty
Ship B
Class 3

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.


4-Shackles Pirate Ship
Spoiler:
Shackles Pirate Ship
Ship B
Class 0

Check to Defeat
Dexterity
Disable
8
OR
Wisdom
Survival
6

When Encountered
If your check to defeat has the Swashbuckling trait, add 1 to it.


5-Truewind
Spoiler:
Truewind
Ship B
Class 1

Check to Defeat
Intelligence
Knowledge
8
OR
Wisdom
Survival
6

When Encountered
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.


6-Wormwood
Spoiler:
Wormwood
Ship B
Class 5

Check to Defeat
Dexterity
Acrobatics
9
OR
Wisdom
Survival
7

When Encountered
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.


7-Man's Promise
Spoiler:
Man's Promise
Ship 1
Class 1

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.


8-Deathknell
Spoiler:
Deathknell
Ship 2
Class 7

Check to Defeat
Divine
7
OR
Wisdom
Survival
9

When Encountered
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.


9-Devil's Pallor
Spoiler:
Devil's Pallor
Ship 2
Class 2

Check to Defeat
Wisdom
Survival
7
OR
Constitution
Fortitude
9

When Encountered
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.


10-Thresher
Spoiler:
Thresher
Ship 2
Class 2

Check to Defeat
Intelligence
Knowledge
9
OR
Wisdom
Survival
7

When Encountered
Before you act, bury a random card from your discard pile.

Scourges:

1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


Turn Order:
Aric/SirRogue
Mavaro/Akaitora
Darago/AAUGHWHY
Talitha/IraKroll

Adventure Deck Number: 2
CHRONICLE SHEETS HERE


1 to 50 of 64 << first < prev | 1 | 2 | next > last >>

Box Runner

Please dot in and delete your post. I'll post more info as we get closer to start.


Box Runner

Hi all, we're getting closer. Wanted to share some notes that should be helpful to everyone so we are all on the same page.

BR Skizzerz wrote:

Discussion thread. Game runs from October 1 to November 12.

Some of you are coming from other tables I ran, whereas for some of you this is the first time I'll be running a table with you :)

Some ground expectations:
1. Pay attention to everything that the Overseer GM says. If they announce a condition of some sort, check for my follow-up post to describe what the effects of that condition are. I'll try to get those follow-ups out as soon as possible after the Overseer post.
2. Try to post at least once a day in order to keep things moving. If you are going to be unavailable for an extended period of time, please ensure that your deck handler is linked and available for other players, and provide instructions so that other players can bot your turn. I recommend putting the link in your alias Profile (put it in the Class line, and wrap it in the url tags so it turns into a link -- see "How to format your text" below the reply box for details on how to do that if you aren't sure)
3. Do not wait around for my scenario update posts, just base your turn around the most recent update plus what other players have done since then. I'll get a scenario update out once per day unless there is nothing to update. I'll have other (non-update) posts interspersed throughout the day as needs require.
4. There are no take-backs or retcons, with exception of invalid plays/turns. Use resources wisely, and keep in mind the other perks you get in Organized Play such as accessory re-rolls and die bumps.

Things that make gameplay smoother:
1. If a location is shuffled, you can continue to examine or explore cards in it by rolling a die to see which card you examine/explore. No need to wait on me to post an update first with the shuffled deck.
2. When encountering a card, be very explicit in what card you are encountering. This helps other players at the same location know where you left off so they don't accidentally encounter the same cards that you just got through and have to re-do their turn.
3. Use your Notes section to describe any cards or powers that can be used to assist other players on their turns and that you are willing to use. If you post that certain cards are available for use, state what the card does as well.
4. When something impacts another player (a power that affects all characters at your location, or you're playing one of their cards), bold that thing so that it stands out.

Things that make deck upgrades smoother:
1. Write a list of your 2-5 most desired deck upgrades, in order, and roll 1d1000 for each of them.
2. That will let us look through those lists and see how we can get everyone their #1 preferred upgrade without lots of times lost in back-and-forth. If people are fighting over an upgrade, the d1000 roll is used to determine who gets it (highest roll wins).

Hangouts: I'd like to start a hangouts chat for this campaign if everyone is on board. You don't have to do it if you don't want to, but it typically speeds things up. Please post and let me know if you'd be interested in joining it.


Box Runner

Right now I have the following information, please confirm this information or let me know if there are any changes.

Player (forum name) Character Deck PFS-ID
Ira kroll Talitha Magus/2 5369-1016
AAUGHWHY Darago Wizard/2 126387-1001
sirrogue Aric/The Red Raven Vigilante 2 134484-1###
Akaitora TBD TBD 233972-TBD


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

I'm here!

I'll be playing Darago, the necromancer from the Wizard Class Deck. I'm hoping to add Ultimate Magic to him once he finishes the scenario he's currently in.

Question: This is my first time doing a special via PBP: How will we know when the overseer is in the process of making an announcement?

Also, I'm in favor for a hangouts. We have one for Yewstance's PluTo Table and we use it every single day. Very useful.

Liberty's Edge

Male Half-Orc Harrower

Hi! I've chosen to play as Mavaro from OA2 with Ultimate Magic added to his box. He's still tier 1, but has 3 games already under his belt.

I'm also new to doing specials in general. I know this one involves interactions with other tables, so I'm interested in seeing how this will play out and if there's anything special to keep in mind while playing this event.

Looking forward to playing with you all!


Box Runner

Looks like everyone has at least dotted in. We can get a head-start on the first part - We need to decide what scenario to play.

Scenario A - a scenario that focuses more on consolidating Absalom’s resources and recruiting help
Scenario B - a more combat-heavy scenario

Note that if we finish the first scenario quickly enough, we would start the other scenario of these.

Also, does anyone have general questions for how play-by-post works such as the deck handler or anything like that? Feel free to ask me questions here.

Hangouts: I set up a hangouts that we can join by link. This will be used for strategy and letting someone know it's their turn. If someone opposes this, then we can move discussion back to this Discussion page.


Box Runner
AAUGHWHY's PFSACG Darago wrote:


Question: This is my first time doing a special via PBP: How will we know when the overseer is in the process of making an announcement?

The Overseer will be posting directly into our gameplay thread, so you'll see it there. They'll explain what the condition is and what needs to happen. If you happen to be in the middle of your turn then any new conditions would apply to anything going forward during that turn.


Talitha's deck handler

Just to satisfy the orderliness that I crave, I vote for starting with A.


Greetings! I'll be playing Aric/The Red Raven using the Ultimate Intrigue deck, supplemented by Pathfinder Tales (I updated my info including society number on the spreadsheet). My character(s) is/are Tier 2, having completed Adventure 1 plus two scenarios of Adventure 2 as part of Cards Against Gnomanity. I played the special this year at GenCon, but haven't done one in pbp.

Hangouts has been invaluable to my other pbp experiences, so I'm in favor.

I'm fine starting with scenario A. Makes sense to muster our forces before diving into combat.

Looking forward to playing!

Dark Archive

Mavaro's Deck Handler

Scenario A is fine by me!


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

Scenario A works


Box Runner

Hey guys, if you want to see what the locations look like for each objective, check out this post.

9-00A objective locations


Scarab Sages would be my last choice. The other two look pretty good for me, slightly weighted towards doing Sovereign Court first.

Just so I understand, there is a typo in that listing of Safe House, right?

Safe House
At This Location: At the start of your turn, you may exchange a card to examine the top card of the location deck; then you may shuffle it.

Exchange a card with what? Is that supposed to be "recharge a card"?


Talitha's deck handler

My choices (in order from most preferable to least) are:

Sovereign Court
Exchange
Scarab Sages.


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

My choices (from most to least preferable) are:

Scarab Sages
Exchange
Sovereign Court

Liberty's Edge

Male Half-Orc Harrower

In order of preference:

-Scarab Sages: Darago and Mavaro are very good against both of these locations
-Exchange: Mavaro is reasonably good at acquire checks. Would not be of help with closing checks.
-Sovereign Court: Potential for lots of damage and increase in DC in something Mavaro isn't stellar at means most of the work would have to be done by Aric.


Box Runner
The FNCG Red Raven wrote:


Safe House
At This Location: At the start of your turn, you may exchange a card to examine the top card of the location deck; then you may shuffle it.

Exchange a card with what? Is that supposed to be "recharge a card"?

Correct, It is "recharge". I'll have to see if we've had the database updated for future posts, one of the players at that game pointed out the typo as well.


Box Runner

9-00A (1) summary
Aric/SirRogue - Weapon 2, Weapon 2
Mavaro/Akaitora, Item 1, Weapon 1
Darago/AAUGHWHY - Weapon 2, Armor B
Talitha/IraKroll - Weapon 2, Item 1


Box Runner

boon roll: 1d20 ⇒ 20 Unconventional Firepower

I realize this probably wasn't posted previously.

ACG Overseer wrote:

Hello! Welcome to Play By Post Gameday VII. As part of the festivities for this event, we have a few rewards you can win. After your table completes a scenario, win or lose, each participant (player and/or box runner) rolls 1d20. If your result is 1 or 20, you win. Select your reward from the list below and inform your Box Runner of your choice. We’ll make sure you get the reward sent to you.

Remember, Session 1 runs from August 13th, 2018-September 30, 2018. Your table must complete the scenario between those dates to roll for a reward. During Session II (October 1-November 12th) we’ll be running the multiple table interactive special Assault on Absalom.

Box Runners: If you have any questions about how to report, please contact me.

Have fun!

Gameday VII Adventure Card Game Rewards
Season of Tapestry’s Tides Reward #1
Unconventional Firepower:
You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.

Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

Dark Archive

Mavaro's Deck Handler

Boon Roll: 1d20 ⇒ 7


Talitha's deck handler

Boon roll: 1d20 ⇒ 9

Grand Lodge

boon: 1d20 ⇒ 5


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

Boon Roll (Maybe I can finally post?): 1d20 ⇒ 18

Grand Lodge

This is Aric's fourth tier 2 adventure, so I'll take a Blessing card feat.

I have no strong preferences for upgrade. Probably a blessing to fill the new slot, but I'll yield the 2 to Talitha if she wants it.

boon?: 1d20 ⇒ 11 Nope.


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

Boon: 1d20 ⇒ 3

Dark Archive

Mavaro's Deck Handler

Boon roll!: 1d20 ⇒ 17


Box Runner

boon 9-00B (1): 1d20 ⇒ 17


Box Runner

9-00B tentative summary:
Aric/SirRogue - ???, card feat earned
Mavaro/Akaitora - Spell 2, skill feat earned
Darago/AAUGHWHY - Spell 1, no tier progression
Talitha/IraKroll - ???, power feat earned,

Remaining deck upgrades:

Black Kiss (Ally 1)
Ubashki (Ally B)
Druid of the Hive (Ally B)
Camel (Ally B)
Embalmer (Ally B)

Crocodile Skin Lamellar (Armor B)
Crocodile Skin Armor (Armor B)

Blessing of Maat (Blessing 2)
Blessing of Pharasma (Blessing B)
Blessing of Thoth (Blessing 1)
Blessing of the Ancients (Blessing B)
Blessing of Ra (Blessing B)
Blessing of Abadar (Blessing B)

Lottery Urn (Item 1)
Anubis Staff (Item 1)
Crowbar (Item B)

Flames of the Faithful (Spell 1)
Fireblade (Spell B)
Good Omen (Spell B)
Acid Splash (Spell B)

Scorpion Whip (Weapon 1)
Blowgun (Weapon B)
Kopis (Weapon B)


Talitha's deck handler

Sorry for the delay. My son got married yesterday and I'm just getting back to some kind of schedule.

I will take the Blessing 2

I will replace a spell in my deck with Remove Curse.

(Let me know if someone already claimed these. I haven't read all of the threads, yet.)

Dark Archive

Mavaro's Deck Handler

Congratulations! I think you are all clear to take Remove Curse. Aric mentioned he wanted the Blessing 2 but that he would yield it to you if you wanted it, so I think you can keep that one as well.


Sounds good. I will take a Blessing of the Ancients to fill my new slot.


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

I'll be travelling a lot starting tomorrow throughout the weekend. I should still be able to post, but I might be a little bit slower than usual.

If my turn comes up and I'm somewhere I won't be able to post in a while, I'll say so in the Hangout and people can feel free to bot me. The text on all my cards is in my deck handler


Box Runner

boon 9–00C1: 1d20 ⇒ 11


Talitha's deck handler

I would like the spell 2. 1d1000 ⇒ 555

boon 9-00C1: 1d20 ⇒ 8

Dark Archive

Mavaro's Deck Handler

I'll go for the Ally 2 or Item 1:

Ally 2: 1d1000 ⇒ 629
Item 1: 1d1000 ⇒ 392

And here's my boon roll:

Boon 9-00C1: 1d20 ⇒ 13

Dark Archive

Mavaro's Deck Handler

Forgot to mention, as this last game was the second one for Mavaro in Tier 2, he is going to take the following power feat:

"(You may also add any of that card's traits to your checks)"


I am not particularly interested in the upgrades, so I'll pass on that (or take Item B if something needs to be recorded).

This is my 5th scenario at Tier 2, so no reward, but I will opt to tier up to 3 (hoping end up with the same number of games under my belt, just one tier up).

boon 9-00C1: 1d20 ⇒ 9


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

I want the Spell 1. With that, I think everyone is able to get their first choice for upgrade.

Also, I'll keep Game of Afterlife in my deck.

Also also, Fox has the basic trait, so I'll put it back in my deck.

Boon Roll: 1d10 ⇒ 8


Box Runner

9–00C1: Summary
Aric/SirRogue - N/a (nothing "needs" to be recorded, but let me know if you want to take anything leftover)
Mavaro/Akaitora - Ally 2
Darago/AAUGHWHY - Spell 1
Talitha/IraKroll - Spell 2

Grand Lodge

Eh, sure, i guess I'll take the Armor 2.


Box Runner
Aric Fncg wrote:


This is my 5th scenario at Tier 2, so no reward, but I will opt to tier up to 3 (hoping end up with the same number of games under my belt, just one tier up).

Got you down for the Armor 2. There is this scenario and one more so that works out to you being at tier 3-2nd at the end (assuming successes on both)


Talitha's deck handler

Wow! I just can't catch a break.

Dark Archive

Mavaro's Deck Handler

That was pretty unlucky indeed! The dice giveth, the dice taketh away.


Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

Good job everyone! We pulled through the scenario without dying!

Boon?: 1d20 ⇒ 9

For the Scenario Reward, I'll add Blessing of Master of Masters to my deck.

Card Upgrades:
Item 2: 1d1000 ⇒ 37
Item 1: 1d1000 ⇒ 171
???: 1d1000 ⇒ 73

Also, I'll keep Game of Afterlife in my deck.


Talitha's deck handler

Boon: 1d20 ⇒ 2

Scenario Reward: Staffbearer

Card upgrades; Item 2: 1d1000 ⇒ 938

I'll keep remove curse in my deck.

For my card upgrade, I'll take another Blessing

Dark Archive

Mavaro's Deck Handler

Boon?: 1d20 ⇒ 20

Scenario Reward: I will add the Venomous Fighting Fan +1 to my deck, replacing it with my Djinni Staff.

Card upgrade preference:
Item 1: 1d1000 ⇒ 722
Spell 2: 1d1000 ⇒ 733

As this is my third game for tier 2, I don't get any feats.

I also wanted to point out that my favored card type for this mission was Items, as usual, and that I will continue to treat Cure and Remove Curse as Items for the purpose of deck building.

Edit: Holy Crap. I actually won a boon?! I didn't even preview because I didn't think I would ever get one lol. I guess I will choose to get Unconventional Fire Power, though I don't own the Gunslinger Class deck.


Great work, all!

boon: 1d20 ⇒ 12

Scenario Reward: Wayfinder

Card Upgrade: Ally 1

Tier Reward: 1st game of tier 3: Skill feat!
Charisma for Aric
Dexterity for The Red Raven


Box Runner

Boon?: 1d20 ⇒ 14
9-00C2 (1) Summary
Aric/SirRogue - Ally 1, Wayfinder
Mavaro/Akaitora - Item 1, Venomous Fighting Fan +1, boon won
Darago/AAUGHWHY - Item 1, Blessing of Master of Masters
Talitha/IraKroll - Item 2, Staffbearer


Upgrade preference: Ally 2: 1d1000 ⇒ 900

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