Children of the Gods: A Scarred Lands Adventure

Game Master Sebecloki

Oasis of Khaldun

Children of the Gods: Battlemaps


251 to 261 of 261 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

|| Oasis of Khaldun || || Children of the Gods: Battlemaps ||
Silvertail, Queen of Foxes wrote:

I thought we were still outside the anti-magic field? Silvertail in particular wouldn't have stepped in it.

[dice=Init]1d20+8

You are still outside it.


|| Oasis of Khaldun || || Children of the Gods: Battlemaps ||

Uvuudaum: Initiative: 1d20 + 14 ⇒ (8) + 14 = 22


|| Oasis of Khaldun || || Children of the Gods: Battlemaps ||

OK -- that means Alyln and Ianthe go first, simultaneously, then the Uvuudaum, then Sivertail and Brunhilde simultaneously.


Female Swanmay Angel Eldritch Godling 10/Radiant 10

Still here, wasn't sure what the situation was with the anti-magic field. 1d20 + 1 ⇒ (9) + 1 = 10 Initiative. Welp, I'm last, so I guess it doesn't matter I'm slightly late to the party, lol


I'm a bit confused about the terrain and our foes. I was thinking I'd Challenge the seven nearest, burliest looking foes, and then set up a combat patrol. Ideally outside of the anti-magic field. Is the map up to date?
.
BTW, I'm Huge ATM (and have been since we first stepped into the A-M field.


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2
Ianthe, the Guarding Hammer wrote:
BTW, I'm Huge ATM (and have been since we first stepped into the A-M field.)
DM -- Children of the Gods wrote:
Silvertail, Queen of Foxes wrote:

I thought we were still outside the anti-magic field? Silvertail in particular wouldn't have stepped in it.

[dice=Init]1d20+8

You are still outside it.


|| Oasis of Khaldun || || Children of the Gods: Battlemaps ||
Ianthe, the Guarding Hammer wrote:

I'm a bit confused about the terrain and our foes. I was thinking I'd Challenge the seven nearest, burliest looking foes, and then set up a combat patrol. Ideally outside of the anti-magic field. Is the map up to date?

.
BTW, I'm Huge ATM (and have been since we first stepped into the A-M field.

Just assume everyone's standing right outside it. I'm still working on a map I like -- we'll just do theater of the mind for now to keep this going.


HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

Assuming that Brunhild has no buffs active due to the no magic zone. Therefore...

A bow formed in Brunhild's hand. Some warriors said that their weapons were an extension of themselves, but for Brunhild this was actually true. With a grin on her face she began shooting at the fool who claimed to be more worthy of worship than the gods.

Hit with just rage: 1d20 + 30 ⇒ (3) + 30 = 33
Damage: 38 = 38

Hit with just rage: 1d20 + 30 ⇒ (20) + 30 = 50
Damage with 1 mythic point for foebiting: 76 = 76

Confirm!: 1d20 + 30 ⇒ (14) + 30 = 44
Crit with foebiting: 76 + 76 = 152

Hit with just rage: 1d20 + 30 ⇒ (8) + 30 = 38
Damage: 38 = 38

Hit with just rage: 1d20 + 25 ⇒ (15) + 25 = 40
Damage: 38 = 38


With a grin, Ianthe twirls her hammer overhead and declares "YOU are going down! Oh. And you and you and you and you and you and you!"

Free: Berserking (-2 AC; 13 THP for 1 round)
.
Move 1: Challenge uvuudaum + 3 machines + nearest 3 dwarfs. (+2 for challenged foe to hit me / -4 for them to hit others, +3 for me to hit/dam them; 8 round duration)
. . A creature must be able to perceive your challenge to be affected by it. Multiple challenges do not stack; if a creature is affected by challenges from more than one creature, they suffer no penalty against the source of any challenge against them and likewise gain the bonus against the sources of all of the challenges. Creatures with no Intelligence score (Intelligence score of (-)) cannot be targeted by your challenge.
.
Move 2: Spend Martial Focus; start Combat Patrol. Threatened area becomes 55 ft.
. . You may make attacks of opportunity against any creature in this threatened area that provokes one. You may move to bring the creature that provokes the attack of opportunity within your reach as part of these attacks, provided your total movement before your next turn does not exceed your base speed. Any movement you make provokes attacks of opportunity as normal. Associated Feat: Combat Patrol.
Talents with the (zone) tag grant additional effects to this ability. Each patrol may only benefit from one (zone) talent.
. . Steel Hedge (zone) All hostile creatures treat your threatened area as difficult terrain until the end of your patrol.
.
Iron Wall - range 50’ If you possess the (challenge) package, any time a creature under the effects of your challenge attacks an ally within Close range of you (25 ft + 5 ft. per 2 base attack bonus), that attack suffers a 20% miss chance.
If you possess the (patrol) package, allies within the area of your patrol, not including yourself, gain a 20% miss chance against melee attacks originating from a creature that you threaten. If an attack would be subject to both miss chances, the miss chance increases to 50%.
Resources.
.
AC 43 (and foes I've challenged gain +2 to hit me)


|| Oasis of Khaldun || || Children of the Gods: Battlemaps ||

Ok, still waiting on Aylyn, and then I'll have the villains go.


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

"O so we are fighting now, right, best get stared"

She winks out of being and respires net to the others.

Then there is a flash of prismatic light hitting the main cluster of bad guys,

GM:

She is only using God Bound powers which are not effected i think by the anti magic field.

Flickering advance to get to the others

then she will hit the bad guys with. is that new nap the entrance?
Can we edit it, I can put the effect area on it.

Here are 10 rolls

10d8 ⇒ (5, 7, 5, 4, 3, 1, 1, 5, 3, 1) = 35

Gift 1: Corona of Fury (Smite/Magic/Mythic)
You hurl a torrent of your Word’s energy at a group of foes, affecting all within a 30-foot radius of a target point within sight of you. Each victim takes a 1d8 die of damage for every two levels you have, rounded up.
Note: If used to selectively spare allies within the area, victims then get an appropriate saving throw to resist the effect.
You are always immune to the furies of your own bound Words, as are other entities that wield similar powers.
Corona of Fury cannot be used two rounds in a row.

Works as prismatic Spray But with following changes.
SR, Standard Action, [Range: Sight] [Area affect 30'] [SR No Saves *yes but see Above] [DC25 on all saves if allowed]
ALL Creatures in the area of the spell with 4 HD or less are automatically blinded for 1d4 rounds [No Save]
1 Red 5d8 points fire damage (*Reflex half)
2 Orange 5d8 points acid damage (*Reflex half)
3 Yellow 5d8 points electricity damage (Reflex half)
4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect unconscious [24 hours]; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
5 Blue Flesh to stone [24 hours] (*Fortitude negates)
6 Indigo Confusion, as spell [24 hours] (*Will negates)
7 Violet Teleport 1d5x100 miles in 1d6 for Direction (*Will negates)
8 Struck by two rays Roll twice more, ignoring any “8” results

251 to 261 of 261 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Children of the Gods: A Scarred Lands Adventure Gameplay All Messageboards

Want to post a reply? Sign in.