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"IS ANYBODY THERE? WE'RE HERE TO HELP!" Psamtic shouts so loud that the reverb continue for several seconds.
Oh noes. It's at the top of the page. Enjoy seeing barbarian stupidity for the next few days when you load this page! XD

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Psamtic opens the door, revealing more hallways. Following the barbarian's bellowing, the moaning that was coming from the south ceases abruptly.
What do you do?

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The genie does not perceive anything of note. All’s still quiet at the moment. Next?

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Psamtic, before anybody can stop her, quickly bolts towards the northwest door and gives it a large whiff. She turns around and states, quite chipper-ly "This door! I smell blood!" She pops her head around the corner and waits to see what the party wants to do.

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"Does blood smell like wood?" asks Zoot this being her first time outside of the Convent of St. Anthrax since she was a little girl.

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"Not usually," Angoldir replies, "but an argument could be made for plant creatures that bleed sap. Since we haven't seen any down here so far, that does seem a bit unlikely."
If the party is willing to wait, Angoldir will examine the door in question for any traps before unlocking/disabling if needed. Otherwise, he is fine to stay behind Psamtic and Bhenqai.
Disable Device (vs Trap), Trapfinding, Guidance: 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19
Disable Device (vs Lock), Guidance, Take 20: 20 + 9 + 1 = 30

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My apologies; quick rewind as I was looking at the wrong room on my module PDF. The info I gave was for the door further south (also facing west).
This door does not appear to be trapped but does not open. It doesn't seem to be locked; it simply has no handle or means of opening on this side no matter how hard you try to push, pull, or disable the mechanism.
What would you like to do?

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Psamtic hrumphs as she moves to the next north-most door. "Fake doors! What kind of monster would do such a thing! It's a door. It really should have..." she grumbles until she's out of earshot.

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The only other unexplored doors are south (north would lead back to where you've already been)

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I moved your tokens to that door in a marching order that seems sensible. The door is neither locked nor trapped. What would you like to do?

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Psamtic opens the door, battleaxe at the ready. Before she can step in she sees:
This small chamber is mostly empty, save for the body of a villager sprawled in the center. Perched atop the corpse is a man-sized brown and yellow beetle, trying to push the corpse into the corner where a pile of trash and filth awaits.
Angoldir: 1d20 + 5 ⇒ (19) + 5 = 24
Ja’ali: 1d20 + 3 ⇒ (2) + 3 = 5
Psamtic: 1d20 + 1 ⇒ (14) + 1 = 15
Zoot: 1d20 + 1 ⇒ (2) + 1 = 3
beetle: 1d20 + 0 ⇒ (1) + 0 = 1
--
Round 1: the bold may act!
--
Angoldir
Psamtic
Ja’ali/Bhenqai
Zoot
beetle

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At Psamtic's ghasp, Angoldir springs into action. Unsheathing his sword cane, he strides into the room and attempts to identify and distract the beetle.
Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (1) + 8 + (3) = 12
Sword cane to Aid Psamtic: 1d20 + 5 ⇒ (19) + 5 = 24
Angoldir will add a +4 bonus to Psamtic's next attack against the beetle.
As they pass the barbarian, Qadar trills and lightly pecks the woman on the arm as magic flashes around him.
Psamtic also has guidance active.

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"Ahh. The source of the stag beetle smell! Die you unlucky insect!"
Psamtic moves up to attack the beetle. (sure, I'll use a round of rage)
Battleaxe+Furious Focus+Aid+Guidance+rage: 1d20 + 6 + 4 + 1 + 2 ⇒ (2) + 6 + 4 + 1 + 2 = 15 WOAH THERE! That's a low roll! Thanks for all the modifiers
Damage+Furious Focus+Rage: 1d12 + 6 + 3 + 3 ⇒ (6) + 6 + 3 + 3 = 18
5/6 rage rounds left. AC 16 during rage. Turning off next round even if it's still alive

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Angoldir identifies the creature as a Giant Bombardier Beetle and knows it can breathe acid in a 10' cone. He aids the barbarian's attack as his little bird gives the barbarian some guidance.
Unfortunately, even with Angoldir's aid and Qadar's guidance, Psamtic is unable to connect with her attack.
--
Round 1: the bold may act!
--
Angoldir
Psamtic
Ja’ali/Bhenqai
Zoot
beetle

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Bhenqai storms pun intended into the room, drawing his long sword and moving to flank provokes if it has Combat Reflexes.
Slam, PA, Flank: 1d20 + 6 - 1 + 2 ⇒ (15) + 6 - 1 + 2 = 22
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

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Ja’ali will ready to shoot any enemy that approaches him with hostile intent.
Damage: 1d8 ⇒ 2
Confirmation: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Damage: 1d8 ⇒ 3

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Zoot sidles up to Ja'ali and provides him with a bit of guidance.

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Bhenqai moves in to flank the beetle and gives it a good slamming. Ja’ali readies to shoot his crossbow, and gets some magical guidance from Zoot.
The beetle steps away and breathes a cone of acid at Psamtic, Angoldir, and Qadar!
DC 13 REF for half: 2d6 ⇒ (5, 3) = 8
--
Round 2: the bold may act!
--
Angoldir
Psamtic
Ja’ali/Bhenqai
Zoot
beetle

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It’s an acid-spitting beetle.
Bhenqai looks at the puny insect and slices at it with his longsword.
Longsword (PA, Flank): 1d20 + 7 - 1 + 2 ⇒ (1) + 7 - 1 + 2 = 9
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
...followed by a punch to its abdomen.
Slam (Secondary, PA, Flank): 1d20 + 1 - 1 + 2 ⇒ (5) + 1 - 1 + 2 = 7
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
”Slippery little beast!”

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Ja’ali sees the acid followed by hearing Bhenqai’s message.
”Definitely not going in there!”
Same readied Action as before.

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Reflex Save: 1d20 + 1 ⇒ (13) + 1 = 14
"The harbinger of unluck has covered me in acid! I shall not stand for this!"
She continues to rage, fed up with the insect.
4/6 rage rounds left
She will take a 5 foot step and attack.
Battleaxe+Rage: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Crit Confirm: 1d20 + 8 ⇒ (4) + 8 = 12 Not confirmed. Darn
Damage+Furious Focus+Rage: 1d12 + 6 + 3 + 3 ⇒ (2) + 6 + 3 + 3 = 14

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Reflex vs DC 13: 1d20 + 6 ⇒ (14) + 6 = 20
Angoldir avoids the worst of the acid as he steps forward and pokes at the beetle with his cane.
Sword cane: 1d20 + 5 ⇒ (19) + 5 = 24
Piercing damage: 1d6 - 2 ⇒ (5) - 2 = 3

Qadar |

Reflex vs DC 13: 1d20 + 5 ⇒ (19) + 5 = 24
Qadar's reflexes are too fast for the acid to touch him, but he still trills angrily at the beetle.

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Bhenqai moves in to flank the beetle and gives it a good slamming. Ja’ali readies to shoot his crossbow, and gets some magical guidance from Zoot.
The beetle steps away and breathes a cone of acid at Psamtic, Angoldir, and Qadar!
"I guess not." Zoot presses up next to Ja’ali in the style of a romance novel cover.
She casts guidance on herself.

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Bhenqai takes a couple more ineffectual attacks at the big bug, but Psamtic dispatches the thing with a blow from her battleaxe. Angoldir strikes the unmoving creature for good measure.
Out of combat
The body in the room looks to be that of a villager, with nothing of interest on them. What would you like to do now?

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Step 1. Stop raging. Step 2. Be tired for 24 seconds. Step 3: Psamtic, disappointed that the only way out of this room that went in the same direction as the door from earlier is a flight of stairs, will take a moment to calm down before asking for healing.
Psamtic doesn't care which door we go through next, but she's quite interested in heading east.

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Ja'ali, after some time of nothing happening, slowly advanced into the room. When he sees the beetle's dead body he stores his crossbow and takes his place next to Bhenqai.
"I guess I owe you an apology, Psamtic, that nose of yours actually caught on to something," Ja'ali points to the door right behind him. "I say we go through this door now."
Psamtic, east is the way we just came from--north is towards the entrance to the crypt, remember?

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Is everyone good with Ja'ali's suggestion of the door to the West? (I updated the map to have "up" be North)

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"Yeah, it's dead. Eww." Zoot says, putting her medical training to use.
I'm good with up being the former left (my left), and South being West, and going through the West (South) door. Let's go! [Slams into wall]

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Angoldir nods. "As always, I appreciate your keen eyes, Bhenqai," he says humbly to the genie.

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I'm good with up being the former left (my left), and South being West, and going through the West (South) door. Let's go! [Slams into wall]
lol. Got a good belly laugh out of that one!
Psamtic calls for Zoot and pulls out a wand of Cure Light Wounds. "Forgot I had this thing! Would you mind healing me up, Zoot? Acid isn't good for the skin"
Looking back through the chronicles for this character, I spent 2PP on one, but it never made it onto my PbP character sheet. It's there now!

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As the Pathfinders regroup after the beetle battle, Bhenqai and Ja'ali notice the smell of smoke coming from beneath the adjacent door.
What would you like to do now?

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"Does someone smell smoke?" Ja'ali proceeds to put 2 and 2 together. "Whatever is going on, we need to get into this room now!"

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Psamtic calls for Zoot and pulls out a wand of Cure Light Wounds. "Forgot I had this thing! Would you mind healing me up, Zoot? Acid isn't good for the skin"
Looking back through the chronicles for this character, I spent 2PP on one, but it never made it onto my PbP character sheet. It's there now!
Zoot looks at the stick and says without missing a beat "In front of everyone, or alone in private? And what's the safety word? I mean the command word. What's the command word?"
Psamtic's wand of magic missiles cure light wounds v Psamtic: 1d8 + 1 ⇒ (2) + 1 = 3
"Does someone smell smoke?" Ja'ali proceeds to put 2 and 2 together. "Whatever is going on, we need to get into this room now!"
"But...." Zoot says holding the wand and looking disappointed.

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Angoldir gives the door a quick search for traps.
Perception, Trapfinding, Guidance: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29
If there is one, he'll try to disarm it quickly.
Disable Device, Trapfinding, Guidance: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16
If there is no trap, he'll try to open the door. If it is locked, he'll try to unlock it.
Disable Device, Guidance: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29