PFS Scenario #05-08 The Confirmation Tier 1-2 with GM Deadly Secret - Table 1 (Inactive)

Game Master Deadly secret


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Grand Lodge

Hey hey! I just made a heavens shaman. Lots of fun.

Alric nods to the others and whispers "Yes it's good to have back-up. Let's find these gillmen!" and continues walking along through the cave.


GM Screen:
1d6 ⇒ 3

Things you find in Janira's Bag:
potion of barkskin, potions of cure light wounds (2), potion of feather stepAPG, potion of vanishAPG, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd, 8 charges), acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bags (2), thunderstone, antitoxin, sunrods (2)

This Cave:
This cave system stretches deep below the foothills of the Kortos Mounts, though most of it is accessible only through a narrow keyhole tunnel. All of the tunnels in this area are between 3 and 10 feet wide and vary equally in height, though most are a comfortable 7 or more feet wide in each dimension. The caves are damp, which increases the DC of all Acrobatics checks by 2. Water dripping from stalactites and the distant rushing of underground streams creates an eerie backdrop as the you explore. The caves’ walls are patterned with blue-green luminescent fungi that provide dim light.

Petroglyphs—most depicting marine animals or spiral shapes—periodically decorate the tunnels’ wall. The rough surface of the carvings provides a natural platform for the fungi, causing it to grow thicker and making the carvings glow slightly brighter than their surroundings.

The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.

The tunnel here is 10 feet wide and 10 feet tall with a ceiling mostly devoid of stalactites.

DC 10 Knowledge (dungeoneering) or Survival:
You know this pit was artificially made.

DC 15 Knowledge (dungeoneering) or Survival:
You also know that this pit is a year old at least.

The pit appears to be 20 ft deep and can hurt someone if they fell in it. 10-ft square area. There are no ledges to allow you to go around.

How would you like to proceed?

Grand Lodge

Survival: 1d20 ⇒ 18

Alric points at the square edges of the pit. "Somebody made this pit. About a year ago, I think, since the edges are slightly worn by time." He looks at the bundle of cloth at the bottom. "I wonder what that is." He looks around at the others. "Anybody good at jumping? They could help us bad jumpers climb up the other side."

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra looks for danger within the pit.

Perception: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

If he sees no immediate danger, he asks Shashi to have look.

Shashi, the hare has a fly speed of 5 ft. If he can reach it, he will try to grab onto it with his teeth and lift it out. He can lift up to 7.5 pounds without being encumbered.


Shashi flies down very slowly, picks up the item and flies back up. The rabbit is holding what looks to be a cloak of the color blue with silver trims. It seems to be in a perfectly fine condition.

Ramachandra:
Unfortunately, as I spied your character sheet and spells available, you do not have detect magic and therefore can not spellcraft to identify. So at this time none of you know it is magical.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

Knowledge (Dungeoneering): 1d20 + 2 ⇒ (2) + 2 = 4
Survival: 1d20 + 3 ⇒ (4) + 3 = 7
Qiroyo looked at the pit suspiciously. He denied any suggestions to jump or climb. "I'm too old for this. But if someone else wants to have ago, I'll be glad to give him or her a magical boost. "
can cast expeditious retreat

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki backs up, then with legs pistoning, flings himself across the pit. Once he reaches the other side, he begins to uncoil a rope to allow others to more easily ascend.

Acrobatics (Jump Penalty): 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14


Umbaraki jumps past the pit.

DC 10 to make minimal distance to jump.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Would someone be able to help get my gear across. With it weighing me down, I don't think I'd be able to climb a rope much less jump the pit.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

is there something to attach the rope to?

Qiroyo is happy to see, someone brought rope. There should be a solution available. If only he remembered the correct technique...
Profession (Miner): 1d20 + 5 ⇒ (6) + 5 = 11

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki looks around for a likely looking stalagmite.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Umbaraki sees a 3 foot wide wooden plank resting against the caves wall 30 feet down past the pit.

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki's chest rocks with a silent laugh, and he carries the plank back over instead.

Grand Lodge

Alric nods at Umbaraki. "Heh heh. Good strategy!" He tries to help set the plank across the pit.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

"Ah, very good Mr. Umbaraki."

Ramachandra waits for the plank to be placed and others to be safely across before proceeding.


Umbaraki finds a plank and brings it back and sets it across the pit with the help of Alric on the other side.

Ramachandra waits for the others to cross.

Everyone crosses.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

A Knowledge (history or religion) can gain you more information.

Grand Lodge

Alric takes a long look at the inscriptions. "Interesting! Anyone have any ideas?"

Only have a couple of knowledges trained at level 1 so I can only attempt DC 10s on the others.

K hist untrained: 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra surveys the scene. Kn. Religion: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

kn religion : 1d20 + 4 ⇒ (15) + 4 = 19

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Knowledge (Religion): 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

History: 1d20 + 2 ⇒ (9) + 2 = 11
Religion: 1d20 + 2 ⇒ (17) + 2 = 19


If you did not roll a trained knowledge, you may now roll a Linguistics check or alternatively, you can use Appraise or Perception with a –2 penalty.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

Qiroyo may roll all knowledge and profession checks as if he was trained.
As a librarian, Qiroyo is trained in the art of Linguistics: Linguistics: 1d20 + 2 ⇒ (13) + 2 = 15


You don't get to roll all of them. Only those who were not able to roll religion may roll the others now. So everyone gets a chance to particpate. One check per character.

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Ah, rats. I definitely would have rolled Perception. But since I rolled a 3 it doesn't hugely matter what skill I was adding ;)

Grand Lodge

Appraise: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11

Alric looks at the runes and mumbles to himself while snacking on a lime he had hidden in his pocket.


GM Screen:
1d12 ⇒ 71d11 ⇒ 11d10 ⇒ 81d9 ⇒ 6

Slide 1

The carvings here are different in style from the petroglyphs found elsewhere in the caves.

Deciphering the images and writing is difficult because of their eroded state; Ramachandra, Kyra & Qiroyo are able to determine what four of these petroglyphs mean or say.

The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.

The Artist is depicted painting murals on the walls of impressive buildings, associated with Aroden having painted the city of Absalom with beautiful colors so that it might awe all who visited.

The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

The Scholar is depicted writing on a piece of parchment and then reading from it to passersby, just as Aroden was said to smile on those who recorded history and other knowledge to share it with others.

The three of you believe that these inscriptions are the part of the History of Future of Humanity, the principle holy text of Aroden. You also identify that the sections of the holy text depicted are slightly different than those that appear in the known version of the History and Future of Humanity, suggesting that these might represent an earlier version of the work.

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Here the cavern’s ceiling stretches 20 feet overhead and is crowded by dozens of stalactites, some measuring 10 feet long from base to tip. Despite the impressive geology, the cave’s focus is the sloping, 15-foot-deep pool and its tiny city.

Knowledge DC 10 (enginnering, geography, history, local or religion):
You can identify the diorama as an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the dead god Aroden.

You all also see, what appears to be a lone gillmen kneeling low in the water watching you.

What would you like to do?

Grand Lodge

K eng untrained: 1d20 + 5 ⇒ (11) + 5 = 16

Seeing the gillman, Alric steps slightly forward "Hi there! We mean you no harm. My name is Alric. What's yours?" He keeps an eye on the big centipedes winding around in the cave. Ugh... those things probably have a nasty bite...

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra is truly flabbergasted!

She turns to the gillman who is watching them and approaches. She starts speaking to no one in particular.

”I am very fascinated by the beauty and age of these carvings and what they represent. The Society will be very pleasantly surprised!!“ Kyra says in awe.

She turns to the gillman again.

”What do you do here? We came to find you during the full moon. Do you know what all these ancient carvings are about?“ she asks.

Diplomacy : 1d20 + 6 ⇒ (1) + 6 = 7

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

"Fascinating! This early work of Aroden's holy text. I need to record this finding immediately!" Qiroyo takes out his ink and papers and trys to draw rough copies of the petroglyphs. When he was finished he addresses the group: "In a dark place we find ourselves, and a little more knowledge lights our way."

Knowledge (any): 1d20 + 2 ⇒ (14) + 2 = 16 Only after he was finished painting and explaining both the meaning and the importance of these images to the rest of the group he moved on to study the tiny model of Absalom. After Alric and Kyra he also addresses the gillman, however in a much more neutral tone than the cleric's eager friendlyness.

"My name is Qiroyo Darudo and I work for the Pathfinder Society's archives. We've been looking for your kind in order to establish contact. You have some explaining to do, why you have this historical art hidden in these caves. You must know about their importance."
Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


What did you guys do with the cloak found earlier? Did anyone want to put it on or put it in their bag?

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki examines the diorama carefully, but keeps to the rear. Dealing with the Gillman will likely not be his task.

Grand Lodge

I probably would have at least stuffed it in my pack if no one else did. It looked kind of nice at least, right? So then I'm probably wearing it. Blue and silver look good on Alric.

Alric smiles and waves at the creature. I bet I'm making a great first impression in this awesome cloak!


The gillmen watches you as you all approach. Each of you asks questions but the gillmen doesn't seem to respond. When Alric moves up, the gillmen starts watching you intently, not speaking or responding to everyone's inquiries.

Sense Motive if anyone wants to.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra observes...

Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6
Qiroyo wonders if he just doesn't understand us...

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6


oh my

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Sense Motive : 1d20 + 3 ⇒ (3) + 3 = 6

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

wow, four people with the same very good result.

Grand Lodge

Wow! It's great when the team is all on the same page like that!

Sense motive: 1d20 ⇒ 19

Alric smiles at the gillman's attention. Yes this cloak really is quite nice. Wait... why is he staring at me like that?


Alric can tell that the gillmen is not hostile and seems to be curious over anything. Judging by it's reactions, you're not sure it can even hear any of you.

He starts to rise out of the water and points at the cloak. You notice that he is wearing a similar cloak in color and style. He stops and waits, still pointing at the cloak Alric is wearing.


Also, I placed down some numbers to show you tunnels in the cave. You came from #1. Slide 1

Everyone else may believe as they wish and was not able to properly sense the gillmen's motive.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

"Perhaps we should leave him be. Let us record what we see and move on."

Grand Lodge

Alric shrugs. "I don't really know how to talk to him but didn't we come here to find out what these guys were doing? Seems like he's an important part of the goal." Alric gestures to his own cloak and to the gillman's. "Uh... Hi! What are you doing here?"


The gillmen shakes it's head as if he doesn't understand you. But he comes a little closer and points more at your cloak and at his. He shifts his head to the side as if curious.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra shakes her head.

”Can somebody please show him the cloak so that we can at least see if that is really interesting him or not! And we need some way to communicate with him so who is able to do that?“ she asks.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

"Hm, I speak Sylvan, Aklo and some Azlanti. I don't know what language he speaks."

Knowledge (local): 1d20 + 5 ⇒ (20) + 5 = 25

Qiroyo greets the Gillman in all his languages known.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

"Maybe this is some sort of religious ritual and he is not allowed to speak."

Grand Lodge

Alric nods at Ramachandra's idea. "That might be it. He hasn't said anything in any language..." He points to the passage to the left and looks at the Gill questioningly. Then he points to the right and does the same.

Kyra. He can see the Cloak on me. Do you want me to take it off and hand it to him? Happy to.

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