Alric the Slow |
Alric continues his running motion to leap across the stream!
DC 10 acrobatics?: 1d20 + 3 ⇒ (16) + 3 = 19
Once he gets to the other side, he hurls his spell at the minotaur, hoping to bring it to a stand-still. Flashing colors stream from his hands.
Color spray. DC 16 will. I should be 15 feet away so hopefully I don't provoke.
GM DeadlySecret - society |
Kyra casts shield.
Qiroyo misses.
Umbaraki moves and takes a total defensive stance.
Alric casts color spray but the Minotaur negates the effect.
GM DeadlySecret - society |
Ramachandra casts guidance.
The Minotaur turns and roars at Alric to demoralize him DC 11
Intimidate: 1d20 + 5 ⇒ (3) + 5 = 8
Alric stands tall.
Round 5
═══════════════
Up next, everyone!
Slides
Round 5
Bold may act
═══════════════
20.00 - Kyra
17.03 - Ramachandra
11.06 - Alric
10.04 - Qiroyo
07.06 - Umbaraki
02.00 - Minotaur
-------- Round End --------
GM DeadlySecret - society |
CON: 1d20 - 6 + 1 ⇒ (19) - 6 + 1 = 14 DC10; Janira stabilizes!
Qiroyo Darudo |
The barrage of Qiroyo's random and missing arrows continues.
Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 -4 if the minotaur is threatened in melee
damage: 1d6 ⇒ 4
GM DeadlySecret - society |
awh man, I don't want to kill you all with a Minotaur.
Qiroyo Darudo |
level 1 in PF is just aweful. always has been.
Ramachandra Mishra |
Daze is unlikely to work given that it has a 4HD limit and only works on creatures of the humanoid type.
Ramachandra moves around and unleashes a swirl of colors from his hand.
color spray, DC 16 Will
Umbaraki Kulgursson |
Fair point... Well if it's blind, stunned, and/or unconscious then the same.
Actually, to save time...
Cold: 1d6 + 2 ⇒ (4) + 2 = 6
GM DeadlySecret - society |
Kyra double moves.
Qiroyo misses.
Alric casts daze but notices it has no effect on the creature.
Ramachandra casts color spray and the Minotaur is stunned for 1 round.
Umbaraki hits the stunned Minotaur and does damage to it.
The Minotaur is stunned.
Round 6
═══════════════
Up next, everyone!
Slides
Round 6
Bold may act
═══════════════
20.00 - Kyra
17.03 - Ramachandra
11.06 - Alric
10.04 - Qiroyo
07.06 - Umbaraki
02.00 - Minotaur
-------- Round End --------
Qiroyo Darudo |
It as stunned. That is our chance!
Attack: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 -4 if the minotaur is threatened in melee
damage: 1d6 ⇒ 4
I'll retire from my career as an archer...
GM DeadlySecret - society |
It would drop in the same square the Minotaur is in. I'd say the bottom left square.
Umbaraki hits and does some damage.
The creature falls unconscious.
Assuming you finish it off?
Out of Combat!
Qiroyo Darudo |
>50% arrow found: 5d100 ⇒ (57, 9, 8, 82, 25) = 181
Qiroyo joins the group, but doesn't say anything. In a meditative state he collects two unbroken arrows.
"A great eveil was destroyed." He eventually stated.
GM DeadlySecret - society |
Kyra heals Janira and finds her alive. She begins to wake up, "Oh am I actually alive?" She checks her pulse then smiles up at the overlooking party.
After hearing about Rita, she gets up and rushes over to cry a little as she expressed her failure as a guide. She will also ask you if you managed to explore the cave as you will probably need to stay the evening here.
GM DeadlySecret - society |
Janira asks if everyone else is ok? She is thankful that you saved her life and promises to both help in your future missions and submit a glowing recommendation for your heroism. She eagerly inquires about what you found in the caves. After the party gives her their knowledge she will compliment those who wrote notes.
Janira sets up a camping spot within the cave and gets you all resting. The following morning she leads you back home to Absolom.
Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what the party found and asks to see your notes. He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription. As the part is now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name. The elf is certain to compliment Janira for her guidance and assistance, much to the halfling’s delight.
Three days later, the Master who best represents each characters interests confirms that they are now a full Pathfinder field agent. As part of the ceremony, that mentor also gifts a personalized wayfinder to the character, reminding him or her that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
What would you like to name the cave?
-The End-
Qiroyo Darudo |
"Considering what we found inside the cave, instead of what we left there, I suggest Aroden Caves."