| GM DeadlySecret - society |
:) you were very very close but yeah these things aren't to be trifled with.
Umbaraki Kulgursson
|
Quite certain that he doesn't want to be held fast like Kyra, Umbaraki begins trying to hack her out, but at any moment he's ready to duck back.
Frost Maul: 1d20 + 3 ⇒ (3) + 3 = 6
Cold: 1d6 + 2 ⇒ (5) + 2 = 7
I'd rolled my readied attack in a spoiler when I took the action. Unless the ooze's AC is very high, it should take an extra 6 cold damage
Ramachandra Mishra
|
Ramachandra steps back, loads his crossbow and fires again.
Light Crossbow (guidance, into melee): 1d20 - 1 - 4 + 1 ⇒ (8) - 1 - 4 + 1 = 4 Damage: 1d8 ⇒ 8
Rita Revalo
|
Rita will attempt to get out of the way of the engulf effect.
Reflex Save: 1d20 + 4 ⇒ (2) + 4 = 6
Well crap. That didn't work
Fortitude Save: 1d20 + 7 ⇒ (10) + 7 = 17
Aaaaand Rita is paralyzed. This may be the first character I lose to a gelatinous cube! Nasty buggers!
| GM DeadlySecret - society |
Umbaraki hits with the readied action and does damage.
Kyra & Rita both fail to reflex out of the way and are paralyzed within the cube.
Ramachandra misses.
Umbaraki hits as Janira’s inspiration helps you aim and you do some damage.
Rita is paralyzed.
Alric reloads and moves.
Qiroyo hits and does some damage.
Kyra is paralyzed.
The creature slams into Umbaraki AC 17
Melee slam: 1d20 + 1 ⇒ (18) + 1 = 19 20/x2
Hits
1d4 - 2 ⇒ (2) - 2 = 0 min 1 nonlethal bludgeoning damage plus 1d6 ⇒ 2 acid damage
Round 3
═══════════════
Up next, everyone!
Slides
Round 3
Bold may act
═══════════════
25.06 - Umbaraki
12.03 - Ramachandra
11.01 - Rita
10.06 - Alric
05.04 - Qiroyo
02.00 - Kyra
00.01 - Creature
-------- Round End --------
Ramachandra Mishra
|
Too crowded to use any of his alchemical items, Ramachandra continues to fire with his crossbow.
Light Crossbow (guidance, into melee): 1d20 - 1 - 4 + 1 ⇒ (1) - 1 - 4 + 1 = -3 Damage: 1d8 ⇒ 1
Alric the Slow
|
Alric fires at well but has an even worse chance of hitting! But he shrugs Maybe I'll get lucky! I've got to help Kyra and Rita!
Attack: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15Probably some soft cover penalties too...
Dam: 1d10 + 1 ⇒ (8) + 1 = 9
I added the +1 as I believe Janira's inspire courage is just all over this battlefield, not localized specifically?
| GM DeadlySecret - society |
Right, you can hear her giving speeches to the wilderness about the pathfinders struggles and how they overcame. Makes you wonder how long can a Halfling outrun a Minotaur!
Qiroyo Darudo
|
It's a barrage.
attack: 1d20 + 3 + 1 + 1 - 4 ⇒ (4) + 3 + 1 + 1 - 4 = 5
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Umbaraki Kulgursson
|
Umbaraki continues to carefully battle the ooze, determined not to let it pass through to his allies.
Frost Maul (Inspiration): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Cold: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
| GM DeadlySecret - society |
I did forget to roll the acid damage Rita and Kyra on the creatures last turn.
Kyra & Rita both take 1d6 ⇒ 4 acid damage as they are stuck in the creature.
Ramachandra misses.
Umbaraki hits as Janira’s inspiration helps you aim again and you do some damage.
Rita is paralyzed.
Alric hits and does some damage.
Qiroyo misses.
Kyra is paralyzed.
The creature slams into Umbaraki AC 17
Melee slam: 1d20 + 1 ⇒ (8) + 1 = 9 20/x2
Miss
Kyra & Rita both take 1d6 ⇒ 6 acid damage as they are stuck in the creature.
Round 4
═══════════════
Up next, everyone!
Slides
Round 4
Bold may act
═══════════════
25.06 - Umbaraki
12.03 - Ramachandra
11.01 - Rita
10.06 - Alric
05.04 - Qiroyo
02.00 - Kyra
00.01 - Creature
-------- Round End --------
Almost there, hopefully you can down it this round!
Umbaraki Kulgursson
|
Mouth open in a silent roar, Umbaraki continues to hammer away at the ooze, freezing and chipping away at it until his allies are free!
Frost Maul (IC): 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Cold: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Qiroyo Darudo
|
"Need to learn from mistakes."
attack: 1d20 + 1 + 1 + 3 - 4 ⇒ (19) + 1 + 1 + 3 - 4 = 20
damage: 1d6 + 1 ⇒ (2) + 1 = 3
| GM DeadlySecret - society |
Umbaraki strikes at the creature again and knocks it unconscious as the ooze like body goes limp.
I imagine you finish it off.
Out of Combat!
After several rounds Rita & Kyra will come out of paralysis but looks badly wounded due to the acidic damage they took while inside.
Rita Revalo
|
"That....could have gone better. I'll be fine for a moment, can somebody help Kyra?" By my calculations Kyra is at 0 HP. She hesitates, hoping to not sound too selfish, "I...could use a little help myself once she's taken care of." Apparently Rita doesn't have a wand of cure light, yet. Huh. Gotta fix that after this session.
Kyra - Cleric
|
Kyra gasps in horror after the paralysis subsides.
"Oh dear Sarenrae! I thought this was my last breath! Let me channel the power of my goddess to heal our wounds!" Kyra says.
Channel 3 times: 3d6 ⇒ (2, 2, 6) = 10
Qiroyo Darudo
|
"The small man is invisible to the one not looking down."
With this Qiroyo started to scout ahead, also trying to pinpoint the voice.
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Rita Revalo
|
"I may be unarmored, but I still sneak as well as a barbarian. That is to say, I charge forward screaming. If we want stealth, we'll have to leave it to the little guy......where'd he go? Qiroyo!" Rita looks around confused for a moment before a flash of understanding hits her face. She then puts a finger up to her mouth and says, very loudly, "Shh!"
| GM DeadlySecret - society |
Slide 1
Your party continues down the path, heading towards the sound of Janira’s voice. You come upon a cave opening where you can see light from the outside world shining in.
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
You have emerged from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The full moon above casts provides dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees. These patches of woodland are also filled with underbrush and the trees are only a few decades old.
The stream appears to be about 10 feet wide and 5 feet deep. The water moves downstream from east to west at sufficient speed to make them rough. Water squares requires a DC 15 Swim check to navigate.
A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water. Crossing the bridge at half speed requires a successful DC 7 Acrobatics check. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save.
The slope to the west gradually rises to a height of about 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.
Following the sounds of battle, you can now see that nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. The halfling has sustained several serious wounds, despite apparently having caused considerable damage to the minotaur's axe. “You vile beast!" Janira shouts, "I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
Initiative
Qiroyo Darudo 1d20 + 4 ⇒ (6) + 4 = 10
Kyra 1d20 + 0 ⇒ (20) + 0 = 20
Alric the Slow 1d20 + 6 ⇒ (5) + 6 = 11
Rita Revalo 1d20 + 1 ⇒ (17) + 1 = 18
Umbaraki 1d20 + 6 ⇒ (1) + 6 = 7
Ramachandra 1d20 + 3 ⇒ (14) + 3 = 17
Janira 1d20 + 6 ⇒ (19) + 6 = 25
Minotaur 1d20 ⇒ 2
Janira runs away from the minotaur and uses her performance to inspire you.
═══════════════
Up next, everyone!
Slides
Round 1
Bold may act
═══════════════
25.06 - Janira
20.00 - Kyra
18.01 - Rita
17.03 - Ramachandra
11.06 - Alric
10.04 - Qiroyo
07.06 - Umbaraki
02.00 - Minotaur
-------- Round End --------
Qiroyo Darudo
|
"Some fights are inevitable."
Qiroyo makes a step forward and takes a close look at the minotaur. Eventually he releases an arrow at the beast that is almost 100 ft away.
attack: 1d20 + 3 + 1 + 1 ⇒ (16) + 3 + 1 + 1 = 21
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Alric the Slow
|
Alric conjures a second Janira out of mid air! It splits off from the original and runs around in circles to distract the minotaur!
Casting silent image. I can move it within the long range of the spell as much as I like while concentrating so I'd like to keep it running just a little ways ahead of the minotaur, say 20 ft.
Umbaraki Kulgursson
|
Umbaraki powers forward towards the log. If Qiroyo can bring down the beast from range, so much the better, but Umbaraki will be ready if it crosses the stream.
Rita Revalo
|
Rita charges forward directly towards Janira, swiftly jumping across the river as if it was nothing.
Acrobatics+bonus for 40 speed: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Double move
"Janira, don't worry. We've got this! Thanks for weakening it," she says as she whips around to face the minotaur.
Finally, time to RAGE (next round, though)
| GM DeadlySecret - society |
Don't forget to state your spells save & DC. Alric if the creature interacts with the image, what is the save?
| GM Deadly Secret |
Kyra, Rita, Ramachandra & Umbaraki all move.
Alric casts an image of Janira.
Qiroyo hits with an arrow and does damage.
The Minotaur will charge after the illusionary Janira, it realizes it's not real after it strikes at it.
Round 2
Janira’s performance lingers as she moves and fires the crossbow at the minotaur.
Ranged light crossbow: 1d20 + 7 ⇒ (7) + 7 = 14 19-20/x2
Hits
1d6 + 1 ⇒ (1) + 1 = 2 piercing damage
═══════════════
Up next, everyone!
Slides
Round 2
Bold may act
═══════════════
20.00 - Kyra
18.01 - Rita
17.03 - Ramachandra
11.06 - Alric
10.04 - Qiroyo
07.06 - Umbaraki
02.00 - Minotaur
-------- Round End --------
Ramachandra Mishra
|
Ramachandra moves ahead and fires his crossbow.
Light Crossbow: 1d20 - 1 + 1 ⇒ (9) - 1 + 1 = 9 Damage: 1d8 + 0 + 1 ⇒ (3) + 0 + 1 = 4
Qiroyo Darudo
|
With his allies moving in all directions, Qiroyo had a hard time concentrating. He wanted to have everyone in sight. He drew another arrow and shot at the minotaur.
arrow: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10 -4 if the minotaur was in melee on Qiroyo's turn
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Rita Revalo
|
Rita, fed up with how the day's been going simply shouts, "**** it!" and charges the beast.
She begins to rage, and uses her swift action to activate elemental strikes (punches now do 1d6 electricity damage until the start of her next turn). She'll also throw in a stunning fist DC 14 fortitude
RITA'S AC IS NOW 4 LOWER, for a total of 11. Her HP is now max 25
Face punch! + Inspire + Rage + Charge: 1d20 + 6 + 1 + 2 + 2 ⇒ (14) + 6 + 1 + 2 + 2 = 25
Damage + Dragon Style + Inspire: 1d6 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Electrical: 1d6 ⇒ 6
| GM DeadlySecret - society |
Kyra & Umbaraki move.
Alric, Ramachandra & Qiroyo all miss.
Rita moves in and provokes an AoO as she is moving through it’s threatened squares AC 16
Melee broken battleaxe atk 1: 1d20 + 7 ⇒ (13) + 7 = 20 20/x2
Hits
2d6 + 4 ⇒ (3, 1) + 4 = 8 piercing damage
Rita activates rage, hits and does some damage.
The minotaur will full round Rita as she is next to it AC 11
Melee broken battleaxe atk 1: 1d20 + 7 ⇒ (6) + 7 = 13 20/x2
Hits
2d6 + 4 ⇒ (2, 5) + 4 = 11 piercing damage
Melee broken battleaxe atk 2: 1d20 + 2 ⇒ (11) + 2 = 13 20/x2
Hits
2d6 + 4 ⇒ (1, 5) + 4 = 10 piercing damage
Melee gore atk 3: 1d20 + 4 ⇒ (10) + 4 = 14 20/x2
Hits
1d6 + 2 ⇒ (4) + 2 = 6
Rita falls unconscious. Unless you got something that prevents this.
Round 3
Janira’s moves and starts her performance back up inspiring you with her words and reloads the crossbow. "Rita no!! We have to help her!" Inspire Courage
═══════════════
Up next, everyone!
Slides
Round 3
Bold may act
═══════════════
20.00 - Kyra
18.01 - Rita
17.03 - Ramachandra
11.06 - Alric
10.04 - Qiroyo
07.06 - Umbaraki
02.00 - Minotaur
-------- Round End --------
Kyra - Cleric
|
Kyra moves forward to the Minotaur!
She double moves but stops two squares away from the Minotaur. It has reach, right?
Qiroyo Darudo
|
Qiroyo saw Rita go down. It was a mix of sadness and incomprehension for her recklessness.
Attack: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10 -4 if the minotaur was in melee on Qiroyo's turn
damage: 1d6 + 1 ⇒ (4) + 1 = 5
my arrows are no help currently :(
| GM DeadlySecret - society |
Yes you saw it reach out to attack Rita at 10 ft.
| GM DeadlySecret - society |
No sorry didn't register that when making post.
The Minotaur saves vs the stunning fist.
Sorry about death, but yeah it would finish with the third attack as it knows the illusion is not real and you're the only one in reach at this time and it can't take a move action as it was full rounding.
| GM DeadlySecret - society |
Kyra, Ramachandra & Alric double move.
Qiroyo misses.
Umbaraki moves and takes a total defensive stance.
The minotaur will charge at Janira hoping to finish the halfling off once and for all.
Melee broken battleaxe atk charge: 1d20 + 11 ⇒ (18) + 11 = 29 20/x2
Hits
2d6 + 6 ⇒ (1, 6) + 6 = 13 piercing damage
This will provoke from Kyra if you have reach.
Janira falls unconscious and the minotaur roars in victory.
Round 4
CON: 1d20 + 1 - 5 ⇒ (3) + 1 - 5 = -1 DC10 She bleeds.
═══════════════
Up next, everyone!
Slides
Round 4
Bold may act
═══════════════
20.00 - Kyra
18.01 - Rita
17.03 - Ramachandra
11.06 - Alric
10.04 - Qiroyo
07.06 - Umbaraki
02.00 - Minotaur
-------- Round End --------
Qiroyo Darudo
|
Heartbrokenly, but knowing he can't do anything better than shooting, Qiroyo does just that. "We can do that!"
attack; damage: 1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 2