PFS Scenario #05-08 The Confirmation Tier 1-2 with GM Deadly Secret - Table 1 (Inactive)

Game Master Deadly secret


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Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

"Control, control, you must learn control!"

Seeing the first thing go down by his arrow, Qiroyo targets the centipede next. Again, he took a moment to study it closely before releasing an arrow.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 ⇒ 1

5ft step forward
move Action study target
standard shoot

Grand Lodge

Alric nods with satisfaction as he sees his allies working competently. He pulls his crossbow and fires at the approaching blue creatures.

Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Dam: 1d10 ⇒ 3

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

Rita, seeing the effectiveness of Qiroyo's shot will drop her torch (May do I hope this ground isn't flamable), five foot step closer, draw her crossbow, and take a shot at the yellow mite.

Longbow Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Longbow Damage: 1d8 ⇒ 5
Miss Chance (20%), higher hits: 1d100 ⇒ 30

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Try not to get surrounded.

Ramachandra begins weaving a spell.

Start casting sleep. It will go off at the start of my next turn.


Can I clarify if any of you cast light, because I don't see anywhere you did. If that's the case, I need those who are attacking to roll a d100 for concealment 20%; low always misses. You are currently in a dim light setting and I forgot to be more specific about that. If you have low-light or darkvision you do not have to roll.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra would happily use a light cantrip on one of the front-liners. He only has low light vision. Sorry I must have missed that we were in darkness.


GM Screen:
1d20 ⇒ 141d20 ⇒ 15

Assuming light was cast.

Kyra casts bless on everyone.

Round 2

Alric hits and does some damage. You notice some of it was reduced due to DR.

Umbaraki leaps across the water.

Ramachandra begins to cast.

Qiroyo sends another arrow but misses the prone target.

Rita fires a shot at (yellow) and hits and does some damage. You notice some of it was reduced due to DR. The creature falls unconscious.

Creature (yellow) fires a dart at Umbaraki AC 17
Ranged dart: 1d20 + 2 ⇒ (16) + 2 = 18 20/x2
Hits
1d3 - 1 ⇒ (1) - 1 = 0 piercing damage
You take 1 non-lethal damage. If you don't know why let me know and I can explain.

Creature (orange) fires a dart at Umbaraki AC 21 cover
Ranged dart: 1d20 + 2 ⇒ (9) + 2 = 11 20/x2
Miss

The centipede tries to stand up and succeeds. It then moves forward out of the grease.

═══════════════

Up next, Kyra & everyone else after!

Combat Tracker:

Round 2
Bold may act
═══════════════
26.03 - Alric
25.06 - Umbaraki
21.03 - Ramachandra
08.04 - Qiroyo
07.01 - Rita

06.01 - Creatures
05.02 - Centipede

05.00 - Kyra
-------- Round End --------

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Yellow fired a dart after going unconscious or is the recap out of order?

When Ramachandra finishes his spell, the orange creature feels compelled to fall asleep. (DC 17 Will negates.) The area of the spell is outlined in orange. The centipede is in the area, but I know ooc that it would be immune.

The samsaran then gives guidance to Qiroyo.

Grand Lodge

Edit: Made a heavy xbow attack, forgetting that it takes a full round to reload.

Alric waves his fingers toward the centipede and creates the sound of a growling dire badger to frighten and distract the creature from Umbaraki.

Badgers prey on centipedes so it would make some sense that a massive badger would prey on a big ol' centipede. Also, it's a subterranean predator. DC 15 will save to disbelieve. Maybe it makes the centipede waste an action or at least give Umbaraki a bonus to attack for a round?

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki's hammer flickers out vaguely in the direction of the centipede before stepping back a pace.

Frost Maul: 1d20 + 3 ⇒ (1) + 3 = 4 vs. Touch
Cold Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra moves to the other side.

Acrobatics : 1d20 - 1 ⇒ (16) - 1 = 15

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

The centipede made the mistake of standing up. Qiroyo notices his allies' aid and draws another arrow. "Thank you." Then he moves forward getting closer to the target.

Shoot (Studied, bless, guidance): 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
damage: 1d6 ⇒ 2

Something distracted him however.

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

Rita steps to the side, drawing another arrow and aiming at the last standing mite, unless it fell asleep, then she aims at the centipede.

"I'd rather be punching!" she shouts as an arrow flies from her bow rather awkwardly.

Attack, Bless: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d8 ⇒ 5
Miss chance: 1d100 ⇒ 59

It finds its mark, though!


That is a possibility, at this point I don't recall why I have it like that.

GM Screen:
1d20 ⇒ 61d20 ⇒ 12

Kyra jumps across the water.

Round 3

Alric casts a spell and makes the sound of a badger. You do not know if it's working yet.

Umbaraki misses.

Ramachandra casts sleep and the creature falls to the ground asleep. Then casts guidance on Qiroyo.

Qiroyo misses.

Rita hits and the centipede looks like it might be disabled.

The centipede begins to move away through the tunnel to the right. He is getting out of your light sight as it is a bit further down the tunnel then I have room for.

Creature (red) & (yellow) are unconscious.

Creature (orange) is asleep.

═══════════════

Up next, Kyra & everyone else after!

Combat Tracker:

Round 3
Bold may act
═══════════════
26.03 - Alric
25.06 - Umbaraki
21.03 - Ramachandra
08.04 - Qiroyo
07.01 - Rita

06.01 - Creatures
05.02 - Centipede

05.00 - Kyra
-------- Round End --------

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki walks over to the unhurt creature, maul in hand, and looks back at the rest of the party with a questioningly raised eyebrow.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra moves forward.

Double move.

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

Rita backs up a bit, preparing to jump across if the need arises, and readies a shot for if the centipede gets out of melee for a moment. She doesn't have precise shot or anything, so she wants the smallest minus possible

"Damn bug! Get back here!"

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

could I see the centipede with darkvision, or is the tunnel curved?

"a race then..." Qiroyo speaks the words and casts Expeditious Retreat on himself. With the new movement speed he moves towards the tunnel to hunt the centipede.

Jump 15 ft. while moving (DC 15): 1d20 + 2 + 8 ⇒ (11) + 2 + 8 = 21
Like it was not even there the small gnome leaps over the creek.

standard action cast, move action move 45 ft, ending at the corner of the tunnel entrance

Grand Lodge

Having little to do to help catch the centipede, Alric pulls out a lime and peels it while changing the sounds to that of a dramatic fanfare heralding a chase!


Slides: Risen from the Sands | Master of the Fallen Fortress

It appears you're going after the centipede. If you all cross over it will be easy to chase it down and kill it in the tunnel.

Out of Combat!

Would you like to continue down this tunnel or turn around and head somewhere else?

Grand Lodge

Alric takes a look at the funny little blue people to see if there are any clues as to why they were down here.

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

"Usually, the correct paths have the most resistance! Let's continue this way!"

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

"Very wise..." Qiroyo agreed.


Slides: Risen from the Sands | Master of the Fallen Fortress

Alric is not sure. They don't have anything and there is no indication they were staying here long.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra sighs.

”It is a pity that we had to fight these creatures but they attacked us and there was no other way! I would also suggest to follow this path!“

Grand Lodge

Alric nods to the others and continues along the hallway the centipede started running down. He pulls out a few clementines as he walks and offers them to the group. "Anybody want a snack?"

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

"OK, let us keep going."


Slides: Risen from the Sands | Master of the Fallen Fortress

GM Screen:
1d6 ⇒ 1

Perception
Qiroyo Darudo 1d20 + 7 ⇒ (2) + 7 = 9
Kyra 1d20 + 4 ⇒ (19) + 4 = 23
Alric the Slow 1d20 + 6 ⇒ (9) + 6 = 15
Rita Revalo 1d20 + 3 ⇒ (10) + 3 = 13
Umbaraki 1d20 + 3 ⇒ (6) + 3 = 9
Ramachandra 1d20 + 10 ⇒ (3) + 10 = 13

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As your party travels, they can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—the raging fight between Janira and the minotaur.

As you arrive at this point int he tunnel, Janira’s words are sufficiently audible to grant your party the benefits of her inspire courage. The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. The slick floors and steady incline from west to east increase the DC of all Acrobatics checks by 4.

Kyra & Alric sees a strange creature. Bits of broken weapons, coins, and a partially digested skeleton are visible inside this medium sized quivering cube of slime. Knowledge (dungeoneering) to know more about this creature.

Initiative
Qiroyo Darudo 1d20 + 4 ⇒ (1) + 4 = 5
Kyra 1d20 + 0 ⇒ (2) + 0 = 2
Alric the Slow 1d20 + 6 ⇒ (4) + 6 = 10
Rita Revalo 1d20 + 1 ⇒ (10) + 1 = 11
Umbaraki 1d20 + 6 ⇒ (19) + 6 = 25
Ramachandra 1d20 + 3 ⇒ (9) + 3 = 12
Creature 1d20 - 5 ⇒ (2) - 5 = -3

Surprise Round

═══════════════

Up first, Kyra & Alric! This is a surprise round and you are limited to one standard or move action. Make sure to point it out to your allies.

Combat Tracker:

Slides
Round 0
Bold may act
═══════════════
25.06 - Umbaraki
12.03 - Ramachandra
11.01 - Rita
10.06 - Alric
05.04 - Qiroyo
02.00 - Kyra
00.01 - Creature
-------- Round End --------

Grand Lodge

Alric points at the mass of jelly. "Hey look. That's bad. Why am I in front?"

K Dungeoneering untrained so can only hit DC 10: 1d20 + 5 ⇒ (3) + 5 = 8

Then he moves around the side and back.

Just a move action.


Slides: Risen from the Sands | Master of the Fallen Fortress

Sorry just kinda tossed tokens down.

Unfortunately, Alric has no idea what he's looking at.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

Knowledge Dungeoneering: 1d20 + 5 ⇒ (9) + 5 = 14
so I will know what it is, once it's my turn

Grand Lodge

Haha. No problem with that. I was just reacting IC.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra moves forward.


Slides: Risen from the Sands | Master of the Fallen Fortress

Alric moves.

Kyra moves.

Round 1

═══════════════

Up next, everyone!

Combat Tracker:

Slides
Round 1
Bold may act
═══════════════
25.06 - Umbaraki
12.03 - Ramachandra
11.01 - Rita
10.06 - Alric
05.04 - Qiroyo
02.00 - Kyra

00.01 - Creature
-------- Round End --------

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

Rita attempts to acrobatics to the other side of the creature to flank, allowing Umbaraki a shot from the front (in initiative order, he's already there, I assume). It's an ooze. No flanking for me.

Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8

She can't quite find solid footing.

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki ducks into a side tunnel, waiting for the creature to draw closer with hammer at the Ready.

Readied Attack:
Frost Maul: 1d20 + 3 ⇒ (14) + 3 = 17 Vs. Touch
Cold: 1d6 + 2 ⇒ (4) + 2 = 6

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

Unsure what kind of danger the ooze presents, Qiroyo takes a 5ft step back and studies the target. Inspired by the distant yet encouraging words he releases another arrow.

attack: 1d20 + 1 + 1 + 3 ⇒ (11) + 1 + 1 + 3 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2

After the combat before, Qiroyo tried to collect the arrows that missed their targets. He recovered
>50% success: 2d100 ⇒ (71, 46) = 117
one of them.

Grand Lodge

Alric moves up next to Ramachandra and fires his crossbow at the creature.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Dam: 1d10 ⇒ 4

I imagine it at least has cover against my attack from where I am...

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra fires his crossbow at the creature...

Light Crossbow (into melee): 1d20 - 1 - 4 ⇒ (7) - 1 - 4 = 2 Damage: 1d8 ⇒ 4

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyare runs forward again!

"I am coming!" she shouts.

Double move.


Slides: Risen from the Sands | Master of the Fallen Fortress

Umbaraki readies an action.

Ramachandra misses.

Rita fails to tumble past the creature. As it is FF it can not take an AoO.

Alric misses due to the cover of his allies.

Qiroyo hits and does some damage to the creature.

Kyra double moves.

This creature moves over Rita & Kyra. Please read the following and make a choice, thank you.

Although it moves slowly, this creatures can simply engulf medium or smaller creatures in its path as a standard action. Opponents can make attacks of opportunity against the creature, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 10 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent’s choice) as the creature moves forward.

Engulfed creatures are subject to the creatures paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned.
1d6 ⇒ 3 acid damage
DC 18 Fortitude save or be paralyzed for 3d6 ⇒ (2, 3, 3) = 8 rounds.

Round 2

═══════════════

Up next, everyone!

Combat Tracker:

Slides
Round 2
Bold may act
═══════════════
25.06 - Umbaraki
12.03 - Ramachandra
11.01 - Rita
10.06 - Alric
05.04 - Qiroyo
02.00 - Kyra

00.01 - Creature
-------- Round End --------

Grand Lodge

Alric reloads his crossbow while stepping back a little ways. "Seems like we might want to just stay fire away while shooting it?"

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

out of turn:
"Ramachandra, please step back a little. It's getting closer."

in turn:
The first arrow graced the ooze and cut away some pieces.
"Difficult. Might accidently hit friends. Well, I'll stretch my luck."

attack, shooting into melee: 1d20 + 1 + 1 + 3 - 4 ⇒ (11) + 1 + 1 + 3 - 4 = 12
damage: 1d6 + 1 ⇒ (1) + 1 = 2
5ft step back, if Ramachandra does the same

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Reflex : 1d20 + 1 ⇒ (2) + 1 = 3


Slides: Risen from the Sands | Master of the Fallen Fortress

Kyra is engulfed, takes the acid damage and is pinned. Roll a fortitude to see if you're also paralyzed.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Fort : 1d20 + 3 ⇒ (14) + 3 = 17


Slides: Risen from the Sands | Master of the Fallen Fortress

Kyra is paralyzed for 8 rounds.

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

You wanna maybe toss a GM star reroll at that, Kyra? That seems like an awfully long time to be paralyzed!
Also, it seems to be next to me. Did my readied attack go off?


Slides: Risen from the Sands | Master of the Fallen Fortress

I believe this is in the criteria of your readied action so go for it.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

I think I cannot reroll after the effect has been resolved. ;-) I though Fort save 17 fort is enough in tier 1-2.

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