PFS Scenario #05-08 The Confirmation Tier 1-2 with GM Deadly Secret - Table 1 (Inactive)

Game Master Deadly secret


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The gillmen watches you all curiously as you discuss your options. When Alric starts pointing around the gillmen's eyes follow and then he shrugs as if he does not know.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

”Maybe we just give it to him?“

Grand Lodge

Alric shrugs back. "Is there anything special about it? Can somebody tell if it's magic or not?"

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

"It is not one of the spells I prayed for today."

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

”We are here to establish first contact. So let us be nice!“ she says smiling.

Grand Lodge

Alric removes the cloak, revealing his significantly plainer robes underneath. He then hands it to the gillman.


The Gillmen shakes his head know and points to you as he declines your offer of the cloak. He still looks confused about what is going on. He points to his ears and frowns, making a gesture as if he can't hear you.

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki writes on his tablet in blocky characters, "Greetings. We are Pathfinders. Can you read lips? Or is this the best way to communicate."


The gillmen puts his webbed hands up and claps a little. He then speaks but it sounds like he can't hear himself so it's distorted. "Greetings! I can read this." He smiles then gestures to the cloak. "It is same as mine."

Everyone may roll a diplomacy for any future interactions with him; if you prefer to intimidate, you may but it may not get the results you want.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

"Well done. Words are words."
Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13 had such a great roll on the last page :(
Qiroyo was still interested in finding out more about the art from the Gillman.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra looks at Umbaraki and if he allows takes Umbaraki's tablet to write something to the Gillman.

"Hello, it is great to finally be able to communicate with you. We are Pathfinders and here to understand why you are returning to this place at specific times. We mean no harm ... so what did you want with the cloak?" she asks via the tablet.

Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Alric nods in relief. Oh! He was just deaf... Ok that makes sense...

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki nods and hands over tablet and stylus to Kyra, but he seems slightly anxious nonetheless.


The gilmen responds to Kyra and says, "What is a pathfinder? I came here to meditate. The cloak, it's like mine."

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

[ooo]GM, Does he speak? Or is he also writing? [/ooc]

"The Pathfinder Society is a group of researchers that tries to uncover the secrets of old civilizations, mystical realms or other interesting phenomena. We are here to understand this place's significance for you or to others that created this structure! Please tell us everything that you know about this place and if you know of any dangers!" Kyra says in a calm voice.

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Earlier he was described as speaking aloud, but in a slightly distorted voice

Grand Lodge

Alric watches the exchange intently. Oh yeah! It'd be great if he could give us a quick summary.


"I came here to listen to the waters. This is a sacred site of my people. It was once sacred to Aroden. I fear that Aroden's influence is fading. You are much nicer than the other creatures that I've seen in here." Uori displays a very calm demeanor.

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki doesn't have his tablet, so he just tilts his head questioningly when Uori brings up the other creatures.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra hands the tablet back ...

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Oh, sure

"What other creatures?"


"I do not know. Small blue creature, I didn't understand it. I hid low in waters." He points to path 3

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

"Thank you!" Kyra says and bows.

"We need to continue and check the rest and will return afterwards." she says to the group.

She packs and with Scimitar in hand starts walking into path 3.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

"We need indeed."

Grand Lodge

Alric nods and smiles at the creature then follows along after Kyra. "We'd better be careful. I can't tell what that thing is from the description."

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra and his rabbit follow the others somewhere in the middle to rear of the pack.


The passage leading from the gillmen’s holy site varies from 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi. Though you encounter several points where the tunnel branches off in different directions, all of those paths either narrow beyond the abilities of the PCs to traverse, lead back to this main trail, or are blocked by a cave-ins. Trekking through the twisting passages to this large cavern takes approximately 20 minutes by foot for creatures with a 30-foot move speed.

After walking for a bit, the persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Within the cavern, the dim light fades into darkness to the north and the south.

Perception
Qiroyo Darudo 1d20 + 7 ⇒ (5) + 7 = 12
Kyra 1d20 + 4 ⇒ (11) + 4 = 15
Alric the Slow 1d20 + 6 ⇒ (16) + 6 = 22
Rita Revalo 1d20 + 3 ⇒ (8) + 3 = 11
Umbaraki 1d20 + 3 ⇒ (1) + 3 = 4
Ramachandra 1d20 + 10 ⇒ (5) + 10 = 15

Kyra, Alric & Ramachandra Think they hear some strange voices talking in an unfamiliar language on the other side of the river. You have not exposed yourselves yet and you halt in the tunnel. What would you like to do?

Slide 1; the dark circle is just an area that's too dark to see until you get closer with any kind of light source.

Grand Lodge

Alric nods to the others. "Great! We've found some people. Let's go talk to them."

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra nods.

She shouts... ”Hello!? We are here to talk to you! We are Pathfinders! If you allow we will approach so that we can see each other and talk with each other!“

Diplomacy : 1d20 + 6 ⇒ (5) + 6 = 11

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra allows the others to announce themselves. He continues to follow and observe.

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

"Last time I tried talking to people, it didn't go so well."

Rita would have drawn a torch from her pack and lit it as the tunnels got darker. After all, she has no other way to see.

As Kyra announces herself so plainly, Rita winces and tenses, expecting a fight to break out at any moment. She says quietly to the group around, jokingly, "Guess it's a good thing I can kick 'em!"

She then addresses the people beyond the shadows: "Come calmly and there will be no harm! We are merely tasked with observing and reporting on the contents of this cave." Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26


Do any of you step out of the tunnel you're in? or are you just shouting from within it?

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

If nobody was responding, Qiroyo takes a silent step forward. "Maybe we need more information. Sometimes one is his own guide."

casting Guidance on myself, then trying to move forward unnoticed, to get a better look

Stealth: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Well I'll let you know if they respond, once I figure out where your feet are while shouting to them. :)

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

Rita definitely steps forward as she talks. She's already had one near death encounter because of cramped spaces.

Grand Lodge

Alric will follow along behind Rita, smiling congenially. Ooh I wonder if they have good snacks they'd be willing to share... I could really go for a mandarin orange right now...

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki will hang slightly back. He wants to be near the front if hostilities break out, but he has no intention of being front and center as a spokesman.


Slide 1

Your party moves forward after hearing voices and introduce yourself. However, the moment you step out of the tunnel you see a few little blue creatures and a giant centipede. They all point at you and it appears they are going to fire darts as they speak in a language none of you know. No surprise round

Initiative
Qiroyo Darudo 1d20 + 4 ⇒ (4) + 4 = 8
Kyra 1d20 + 0 ⇒ (5) + 0 = 5
Alric the Slow 1d20 + 6 ⇒ (20) + 6 = 26
Rita Revalo 1d20 + 1 ⇒ (6) + 1 = 7
Umbaraki 1d20 + 6 ⇒ (19) + 6 = 25
Ramachandra 1d20 + 3 ⇒ (18) + 3 = 21
Creatures (red), (orange) & (yellow) 1d20 + 1 ⇒ (5) + 1 = 6
Centipede 1d20 + 2 ⇒ (3) + 2 = 5

Knowledge (nature) to know more about the creatures. Knowledge (nature) to know more about the centipede.

═══════════════

Up next, Alric, Umbaraki, Ramachandra, Qiroyo & Rita!

Combat Tracker:

Round 1
Bold may act
═══════════════
26.03 - Alric
25.06 - Umbaraki
21.03 - Ramachandra
08.04 - Qiroyo
07.01 - Rita

06.01 - Creatures
05.02 - Centipede
05.00 - Kyra
-------- Round End --------

Grand Lodge

K Nat blue guys: 1d20 + 9 ⇒ (15) + 9 = 24
K Nat centipedes: 1d20 + 9 ⇒ (20) + 9 = 29


Alric:
You know what both these creatures are.
Mites Descended from even smaller fey, the mites are among the most pitiful and craven dwellers of the dark. Hideously ugly, even goblins have been known to mock mites for their homely appearances, mockery most mites take to heart and nurture for weeks, months, or even years in their tiny homes, until their distress and anger finally overcome their natural cowardice and impel them forth on short-lived bouts of bloody vengeance from the doubtful safety of a spider’s back.

Mites, once closer to the strange realm of the fey, have grown larger and stockier after countless generations spent on the Material Plane. Yet still, their stature places them at the bottom of the pile in the dangerous caverns in which they live. Their traditional enemies are dwarves and gnomes, particularly the svirfneblin of the deep underground caves. The one thing that gives them a significant edge over an enemy in a fight is their natural ability to empathize with normally mindless vermin—mites are particularly fond of spiders, centipedes, and cave fishers, and a mite colony usually has a few of these far more dangerous monsters on hand to defend the group.

Although they have lost the supernatural ability to tinker with magic items, luck, or mechanical objects possessed by their more sinister and dangerous gremlin kin, mites retain the ability to perform minor magical tricks with prestidigitation, and often use these tricks to annoy their enemies. When faced with dangerous foes, a mite uses its doom ability to hex a foe—a mite’s eyes bulge hideously open when it uses this spell-like ability.

A mite is 3 feet tall and weighs 40 pounds.

You know cold iron is best to get past their DR.

Centipede Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges. You know they can poison creatures they bite.

Dark Archive

Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5

Qiroyo was sneaking ahead, but it appeard someone was expecting them. And they seem to be ready to shoot something. "You need to fight fire with fire."

He stepped out of the way for his allies to get a good view, too. someone please move me 5ft north
Then he took a very good look at the closest beast (move Action study target) and released an arrow.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 ⇒ 6

K Nat blue guys: 1d20 + 5 ⇒ (6) + 5 = 11
K Nat centipedes: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Alric shares the information he just gleaned with the others, emphasizing the poison and damage reduction. Then he moves out if the way and casts his spell.

Grease under all four of them.

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Umbaraki moves forward, breath misting the air around him as he prepares to launch himself into the fray.

Double move

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra moves behind the others.

Double Move

The Concordance

Female Human Unchained Monk (Scaled Fist) 1/Bloodrager 1 Dead

Rita steps forward to take the lead and readies to kick a mite or centipede if it approaches. She'll hold off on rage for at least a round.


Alric, what is the DC for your grease?

Up next, Umbaraki!

Grand Lodge

Oh right! Sorry. DC 17 reflex. 1 spell level +5 int + 1 spell focus.


GM Screen:
1d20 ⇒ 151d20 ⇒ 71d20 ⇒ 81d20 ⇒ 111d20 ⇒ 91d20 ⇒ 131d20 ⇒ 4

Alric moves and casts a spell. Two of the blue creatures fall to the ground. It appears the centipede is also having a hard time.

Umbaraki double moves.

Ramachandra double moves.

Qiroyo fires an arrow and hits (red) and the creature falls unconscious.

Rita moves and readies an action.

Creature (orange) & (yellow) stand up and move out of the grease. I roll these in the GM roll, just in case you're asking about the acrobatics part.

The centipede tries to stand up but slips and fails.

═══════════════

Up next, Kyra & everyone else after!

Combat Tracker:

Round 1
Bold may act
═══════════════
26.03 - Alric
25.06 - Umbaraki
21.03 - Ramachandra
08.04 - Qiroyo
07.01 - Rita

06.01 - Creatures
05.02 - Centipede

05.00 - Kyra
-------- Round End --------

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Acrobatics: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16

Umbaraki bulls forward, leaping over the stream to come crashing down on the other side, a maul of frozen air appearing in his grasp.

Scarab Sages

”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 1 | HP 13/13 | AC 14, T 10, FF 14 | CMD 12| F +3 R +1 W +5 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 3/5 (DC12), Rebuke death 6/6 | Active Conditions: None.

Kyra casts BLESS including all allies.

+1 to hit for all. Umbaraki acted after Kyra and was included in the spell.

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