
GM_Starson |

Sadly, the team is unable to convince the Aspis to MOVE, and the team is jostled by the crowd as they run from the froggy horror. Poor Gideon is knocked to the ground and several people step on his mangled hands and trample him, leaving him even more injured than before!
As the Aspis try to flee, the Mobogo tucks in it's wings and lands with a BOOM, crushing half a dozen Aspis under it's bulk. It springs into the air on giant legs, before coming down on another set! It leaps into the air again... pathfinders, MOVE!
Give me an acrobatics to present a moving target, or dive for cover with Reflex!

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Hannah attempts to get behind cover.
reflex: 1d20 + 7 ⇒ (5) + 7 = 12

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WATCH OUT!!!
reflex: 1d20 + 6 ⇒ (15) + 6 = 21

GM_Starson |

The crew dashes about, trying to get into a safe space, and managing not to get crushed by the leap frogging monster. As they escape into a alley way, the Morborgo takes to the air, releasing a gale of wind that seems ready to throw you from your feet!
Fortitude or Strength check to resist the gale force and stay standing!

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Socraties reaches into a pocket and pulls out two small vials throwing them down to the stone shattering them and immediately slamming his foot down on top of the mixture.
Now this is the kind of adventuring I remember, not strong like I once was though, got to be a bit more creative he shouts over the gusting wind as he readies a third vial in his hand.
He is using alchemical glue and alchemical glue accelerant to stick himself standing up and prepping a vial of alchemical solvent for when the gusting ends.

GM_Starson |

For expediency sake, I'll bot Stienfaust
Fort: 1d20 + 5 ⇒ (17) + 5 = 22
The team holds strong against the winds, using the freshly stuck Socrates as a hold point. As soon as the gust stops, they look up to see the Morborgo flying in the air. Socrates releases the glues grip on himself, and as he does, the Morborgo waves a great clawed hand at the group... you think it's toying with you. As it does so, the plants around you suddenly sprout into overgrowing vines, threatening to overwhelm you and wrap you all up!
Survival or Knowledge (Nature) this time!

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Knowledge(Nature): 1d20 + 8 + 1d6 ⇒ (9) + 8 + (1) = 18

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Survival + inspiration: 1d20 + 4 + 1d6 ⇒ (14) + 4 + (1) = 19

GM_Starson |

Before the team jumps through the plants, Socrates shouts for them to stop. Their poisonous to the touch! Luckily, Hannah is quick on her feet and guides the team up and over the nearby pyramid, dodging the plants as they go. As you run along the roadway, the Mobogo follows close behind. The team sees a statue, a colossus that straddles the road.... the Mobogo is close behind, Maybe this is your chance to delay it!
Take the statue out at the knees as you pass! Either a CMB or Knowledge engineering.

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Knowledge(Engineering): 1d20 + 8 + 1d6 ⇒ (3) + 8 + (4) = 15

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knowledge engineering+inspiration: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (3) = 31
Take it out by the base, it looks the weakest there.

GM_Starson |

As Sathos statue, it begins to topple, falling over on top of the great frog dragon as it tries to chase after the team. It croaks in anger as it tries to lift the statue off itself... but the thing is slowed for now, and the team is gaining distance. But before they can get to far, it's tongue whips out, wrapping around Gideon's waste, pulling him back!
ARGH! HELP! PLEASE! PATHFINDERS! HELP!
Final check guys! Pull him free with strength or cut the Morbogo's tongue with an attack check!

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Remember everyobe gets a +1 to hit from me
attack: 1d20 - 1 + 1 ⇒ (1) - 1 + 1 = 1

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Hannah follows suit and shoots a round into the frog like beast.
attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 add +1 if we would be within 30 feet
well that was one of the worst times to misfire
"Ah, the powder must be wet" Hannah cries out as her gun refuses to fire.

GM_Starson |

Steinfaust steps over and attacks the things disgusting tongue! While the others aren't able to help him much, Sathos and Ugly step in, attacking the tongue as well, juuuuust enough get the great beast to howl in anger, retracting it's injured tongue, giving you just enough time to escape!
As you run away, Socrates notices that one of the now dead Aspis was carrying a stone tablet! He swiftly grabs it as you run, and continue running!
As you reach the jungle, Gideon pants and collapses.
That... was awful! What god thought it'd be a good idea to mix a frog with a dragon?! Terrifying, horrible! And I thought me feet stunk, that tongue!
He shudders and looks at his mashed hands before shaking his head.
You pathfinders saved me... ya didn't have to... thought ya wouldn't after the pretty one mucked with me head... thank ya.
He sits up and winces.
Look, I've told you most i know already... but maybe i can help a bit more. Not everyone in the camps knows each other, and if you're willing to stow that flag and your wayfinders, I could get ya on a boatride back to Senghor on the Dreams'o'Worth, the Aspis ship. I'm quitting as soon as I get back to land, but unless you got another way back...
He winces at his hands.
I might even be able to get my hands fixed up a bit... one of the healers owes me a favor.
The dreams'o'worth would certainly be more comfortable sailing back than the dingy you came here in...

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sense motive: 1d20 + 5 ⇒ (20) + 5 = 25

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sense motive+inspiration: 1d20 + 1d6 ⇒ (12) + (4) = 16 last point of inspiration
"I'd say we trust him." Thinking back to the cramp boat."Plus the ride back may be a little more accommodating"
Hannah then gets yet another eureka moment, "since you plan on leaving the Aspis anyway. Why don't you speak on our behalf towards the council. We are trying to push them out of the area. With your testimony, they may be more easily swayed to agree with us."
Diplomacy if needed: 1d20 + 6 ⇒ (9) + 6 = 15

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Sense motive 1d20 + 7 ⇒ (6) + 7 = 13
He is still my friend, so I do not think that he would deceive us he says
He is still charmed correct?

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posted my dice roll to see if I would comment based off the check and Hannah posted basically the same time so new post so I can actually do a thing and reply to her at the same time...and then I got distracted while typing my reply...lol
Hannah I agree with you on his trustworthiness, seeing if he will talk before the council and about trying to use the Aspis boat, though I will warn everyone if I put my flag away, I can't sing very long and these old bones don't have much more in them than trying to inspire you youngers if a fight breaks out.
He turns to Gideon Would you be ameable to the dear's request?
diplomacy assist: 1d20 + 2 ⇒ (8) + 2 = 10
I am ready to head out at any time

GM_Starson |

He is charmed at this moment yes.
Gideon looks at the bunch then looks down at his mangled hands.
I... I dunno if i wanna take that risk.
He can be convinced, but you'll need a higher diplomacy check... it's pretty high since he got so beat up during the chase.

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Come on friend. I am sorry that you got hurt. We can try harder but if you stay with us you have a better chance of making it back home. he says after asking Calistira to guide his words and enhance his diplomacy.
1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24

GM_Starson |

He frowns for a moment, but after some prodding from Socrates, he nods.
Okay... sure, I'll help.
The rest of the way back is actually fairly normal. You stop by to let whitetooth know, who seems to appreciate that he doesn't have to carry a bunch of landlubbers back. When you get back to the Aspis ship, the place is abuzz with activity, and no one notices a couple more souls joining the commotion, and any questions are easily deflected by Gideon. Gideon finds a priest and after a conversation with the priest about "debts owed" Gideon has his hands repaired. The Priest swears at him under his breath during the whole process, so you get the feeling that Gideon probably just called in a rather large debt for that spell.
The way back is comfortable, almost lavish. You start to understand why so many people join up with the Aspis.... it's clear that unlike some of the ways you've traveled with the pathfinders, the Aspis has better accommodations, and you are able to sleep in comfort.
Once at port the next day, Gideon waves goodby to his fellows, promising to join them for a beer later, and steps with the group into a alleyway.
Alright pathfinders. You've got my promise, so i'll wait for you outside the meeting house. But I'd be suprised if you didn't want to go after the boss and her tablets, so here's where you can find her.
He draws you a map to the holding company where the Aspis are laying low.
If you wanna deal with her first, or the council first, don't matter to me... but i'll be honest, I think it might be better if you deal with her first. Ya know, so she doesn't bust me head open when she finds out i'm quitting.

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Hannah feels refreshed after a nights rest on a ship. She walks off the plank and away from the aspis ship as fast as she can before anyone makes her for a Society member.
"I agree, I think we should strike as soon as we can. Catch her by surprise, before she gets any news that the ship is back." She props her arm on Gideon's shoulder, "So, what can you tell me about the boss?"

GM_Starson |

He wasn't convinced, so i gave you socrates's aid, which juuuuuuust pushed you over. :)
Just what i told you before, She is the most terrifying person I’ve ever met, and keep in mind I saw the inside of a giant dragon-frog earlier. She stays at the base in Senghor, a place called Windrell Holdings near the pier. Her office is in the back, but she always has cronies on lookout, usually a pair outside her office and one watching the front desk keeping away the riffraff.”