About SteinfaustData:
Name: Stonefist Race: Oread Job: Hunter (Scarab Stalker) 1 Age: 19 Alignment: NG Personality: Steady, Likes: Stone gardens, Hunting Dislikes: Ships, mild Aquaphobia Favorite foods: Stews, Ale Hobbies: Hunting Physical Description: Bald, with a skin coloured like granite. Amethyst eyes Deity: Korada Languages: Common, Terran, Stat point distribution:
20 point buy for stats STR: 16 / 18 = 10 (+2 Oread Racial) DEX: 10 / 10 = 0 Con: 14 / 14= 5 INT: 10 / 10= 0 WIS: 14 / 16 = 5 (+2 Oread Racial) CHA: 10 / 08 = 0 (-2 Oread Racial) Stats:
Hit Points: 27 / 27 (3d8+6+3) Init: +0 Bardiche +6 (1d10+9/19-20x2/S) (adamantine) Earth Breaker 5 (2d6+9 /x3/B) Attack: Melee: 6 = 2(base) + +4(STR); Range: 2 = 2(base) + 0(DEX); CMB: 6 = 2(base) + +4(STR); CMD: 16 = 10 + 2(base) + 4(STR) + 0(DEX); AC:
Hunter, Oread:
Hunter Weapon and Armor Proficiency:
Spells:
Orisons:
Chaotic, Evil, Good, and Lawful Spells:
Animal Companion (Ex):
Animal Focus (Su):
Nature Training (Ex):
Wild Empathy (Ex):
Track (Ex): At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks. Hunter Tactics (Ex): At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion doesn’t need to meet the prerequisites of these teamwork feats. Teamwork Feat: At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. The hunter must meet the prerequisites of the selected bonus teamwork feat. As a standard action, the hunter can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the hunter loses the bonus feat in exchange for the new one. She can change only the most recent teamwork feat gained, and must meet the prerequisites for the newly selected feat. A hunter can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier (minimum 1). Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. Racial Traits:
Feats, Traits,Skills:
Feats: Dwarf Blood Outflank Power Attack Paired Opportunist Traits: Armor Expert Transmuter of Korada Skills: Hunter 6 +INT = 6 * 3 =18 ACP = - 4 //Armour Check Penalty Acrobatics: - 4 = 0 + DEX Mod 0 - ACP; Appraise: 0 = 0 + INT Mod + 0; Bluff: -1 = 0 + CHA Mod + 0; Climb: 4 = 1 + STR Mod + 3 -ACP; *Craft: 0 = 0 + INT Mod + 0; Diplomacy: - 1 = 0 + CHA Mod + 0; Disable Device: NA = 0 + DEX Mod + 0 -ACP; Disguise: - 1 = 0 + CHA Mod + 0; Escape Artist: - 4 = 0 + DEX Mod 0 - ACP; Handle Animal: 7 = 5 + CHA Mod + 3; Heal: 7 = 1 + WIS Mod + 3; Intimidate: - 1 = 0 + CHA Mod + 0; Know(Arcane): 0 = 0 + INT Mod + 0; Know(Dung): 4 = 1 + INT Mod + 3; Know(Engin): 0 = 0 + INT Mod + 0; Know(Geo): 4 = 1 + INT Mod + 3; Know(Hist): 0 = 0 + INT Mod + 0; Know(Local): 0 = 0 + INT Mod + 0; Know(Nature): 5 = 2 + INT Mod + 3; Know(Noble): 0 = 0 + INT Mod + 0; Know(Planes): 0 = 0 + INT Mod + 0; Know(Religion): 0 = 0 + INT Mod + 0; Linguistics: 0 = 0 + INT Mod + 0; Perception: 11 = 5 + WIS Mod + 3; Profession (Beekeeper)13 = 5 + WIS Mod + 3 + 2MWT; Ride: - 4 = 0 + DEX Mod 0 - ACP; Sense Motive: 3 = 0 + WIS Mod +0; Sleight of Hand: NA = 0 + DEX Mod + 0 -ACP; Spell Craft: 0 = 0 + INT Mod + 0; Stealth: -4 = 0 + DEX Mod + 0; Survival: 11 = 5 + WIS Mod + 3; Swim: 0 = 0 + STR Mod + 0 -ACP; Use Magical Device: 1 = 0 + CHA Mod + 0; Spells:
DC = 10 + CHA + Level Hunter: Level-0: Unlimited use Level-1: 1 + 1(WIS) Spells Known: Level-0: (4) Create Water Detect magic Detect Poison Grasp Mending Purify Food and Drink Level-1: (2) (CL for transmution spells +1) Cheetahs sprint Lead Blade Longstrider Magic Fang Equipment:
Weapons: (16gp) Bardiche Adamantine (2856,5gp) Sling 0 Slingbullets 1 Dagger (2gp) --Weight: 6 Armour: Mountain pattern armor MW 400 --Weight: 0 Misc: Inherited Bone Telecenetic Wayfinder Traveler´s Anytool 250 Kit Hunters Bandoleer Book with the truths of Korada 6pp Scroll Touch of the Sea 25 Potion cure light wounds 50 Potion Enlarge Person 50 Wand of Cure light wounds 50ch 2PP Summon Nature ally 1 50ch 2PP Entangle 50ch 2PP Studded Leather Barding --Weight: 18 Explorers *1 (8 lb each) 3 flasks of acid --Weight: (8) Weight Total: 24 + (8(Clothes)) Light: 30, Med: 60, Heavy: 90 --Weight: Cash: 0 Platinum 36 Gold 7 Silver 3 Copper Appearance:
Height: 4' 7" Weight: 220 lbs Hair: none Eyes: Amethyst Skin: gray Physical Description A small Oread with dwarflike prorpotions enters the room. A Bardiche rests comfortable on his right shoulder and a warcat follows into the room. With a voice like gravell he introduces himself as Steinfaust. Grumbler:
Stegosaurus Size Medium; AC 26, T 14 FF 22; Speed 30 ft.; Attack tail +5 (2d6+1); Ability Scores Str 13, Dex 19, Con 10, Int 2, Wis 12, Cha 10; Special Qualities: low-light vision, scent, evasion. Acrobatics +8 (1) Perception 5(1) Stealth +8 (1) Racial Modifiers Share spells Light Armor Prof., Weapon Finesse tailslap Hunters Aspect Bull (+2Str) Tricks: attack (all), defend, down, flank, guard, track & watch. Scarab Sages S8:
PLANAR SAGE (2+ goals): You are versed in the ancient cultures and the bound elementals that helped built their wonders. You are trained in Knowledge (history and planes) and treat your bonus on these checks as though it were 3 plus the number of goals you have completed. If your own skill bonus is higher, you instead gain a +2 bonus on that check. SOUL WARDEN (4+ goals): You studied ancient secrets that help anchor your soul to your body. Treat your Constitution score as 4 points higher for the purposes of determining when hit point damage kills you. ELEMENTAL WARD (7+ goals): You are skilled at defending yourself and your allies against creatures with the air, earth, fire, or water subtypes. You and all allies within 10 feet gain a sacred bonus to AC and on all saving throws against such foes equal to 1 plus 1 for every 4 goals you have completed (rounded down). -------------------------------------------------------------------- [X][]Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area). [][]Recruit a named NPC scholar, archaeologist, extraplanar authority, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check (DC = 15 + your character level). []Recover a gem worth at least 400 gp plus 100 gp per level you possess during an adventure. A gem-like wondrous item such as an elemental gem or a pearl of power fulfills this goal, but its market price must be at least twice this value. [][]Successfully conclude—such as with violence, negotiation, or coercion—an encounter with an elemental creature. If slain, the elemental must have a Challenge Rating at least equal to your character level. [][]Participate in an adventure that includes at least two encounters that do not take place on the Material Plane. []Become possessed by a creature using magic jar, the malevolence ability, or a similar effect. Alternatively, permanently destroy a haunt. []Possess a number of ranks in one of the following skills equal to your character level (minimum 4): Appraise, Knowledge (any), or Linguistics. [X][X][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals. Scarab Sages S9:
LESSONS OF HISTORY (2+ goals): You are adept at avoiding the mistakes of the past. Once per adventure when you attempt and fail an attack roll, skill check, or saving throw and then attempt that same check again, you can add an insight bonus to this second roll equal to 2 + half the number of goals you have completed (rounded down). SOUL WARDEN (4+ goals): You studied ancient secrets that help anchor your soul to your body. Treat your Constitution score as 4 points higher for the purposes of determining when hit point damage kills you. SAGE JEWEL CANDIDATE (7+ goals): The benefits of soul warden extend to all allies within 30 feet. After spending Prestige Points in order to be restored to life, you gain a number of temporary Prestige Points equal to half the number expended. You can spend these temporary points only to retrain your character (Pathfinder RPG Ultimate Campaign 188) before the end of your next adventure, after which time unused points are lost. ----------------------------------------------------------------- [][]Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area). [][]Recruit a named NPC scholar, archaeologist, extraplanar authority, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check with a DC equal to 15 + your character level. []Recover a gem worth at least 400 gp plus 100 gp × your character level during an adventure. A gem-like wondrous item such as an elemental gem or a pearl of power fulfills this goal, but its market price must be at least twice this value. [][]Participate in an adventure in which your opponents include divs, followers of divs, or evil necromancers. [][]Successfully complete a scenario in Season 3 of Pathfinder Adventure Card Guild: Season of Plundered Tombs. []Become possessed by a creature using magic jar, the malevolence ability, or a similar effect. Alternatively, permanently destroy a haunt. []Have a number of ranks in one of the following skills equal to your character level (minimum 4): Appraise, Knowledge (any), or Linguistics. [][][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals. Introduction:
Brocken, called Steinfaust is a young muscular young Oread with broad shoulders, and strong hands. He has skin the colour of greywacke with red veins and is completely hairless. In battle he wears a grey laquered Mountain Armor and wields a black adamantine Bardiche, coupled with an earthbreaker. Boons:
Confirmed Field Agent: You may acquire a wayfinder by spending 1 Prestige Point. Furthermore, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. Friend of Janira Gavix: +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. [][][]Ally of the Green: 3 gourd seeds. (either goodberry, heal 1d4+1 or heal plant by 5 points) You be goblin whelp: []Squirmtongue (Reroll for Saving throw) Great Goblin Relics []Handfull of wedding cake: haste for 1d4+2 rounds, fatigued afterwards Echoes of the Dead: +2 to Will or Fortitude against Haunt |