[PFS] Signs in Senghor (Inactive)

Game Master Matthais777


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Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Hannah grins, "Since when do the pathfinders ever knock when it comes to the aspis. I'd say we go full on raid on them."

With that she starts heading to the end of the pier to begin scoping out the place.

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

"I'd like to see just how tough this broad is."


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The warehouse is easy enough to find at the end of the pier. A relatively plain sign displaying the company’s name hangs above the main entrance into Windrell Holdings. A large pair of warehouse doors to the south are closed.

The Exchange

Half-Orc 2

Pistol in hand, Ugly strolls down the pier to the front where the sign hangs. He motions for the rest to either back him up or secure the back warehouse doors. Reaching Windrell Holdings - he kicks the front door in. "Is the boss here?! I'd like to make a complaint!

Break: 1d20 + 2 ⇒ (18) + 2 = 20


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Ugly has no trouble kicking the door in.

Mostly cause it wasn't locked. The "SLAM" of the door as it hits the backswing implies it might have been hard to break it down had it been so.

Oil lamps beside the doors to the west and south warmly illuminate this room. Pairs of heavy cabinets sit against the north and south walls, and a desk sits in the center of the room. On the center of the desk rests a thick ledger, while a surprisingly large piece of decorative pottery sits precariously close to the southern edge.

Behind that desk sits a man leaning back in his chair and reading a book. "Renswald's Complete Encylopedia of Fish".

Said man yelps and nearly topples back, smashing the pottery to the ground. He gasps as he steps back.

What... What the hell are you doing?!

He looks very confused at the sudden change in how his life is going.

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties follows behind, but stays around the corner not to be seen with his flag out, prepared to stash it away if combat doesn't erupt.

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Hannah smiles at the brashness of Ugly and follows in with her rifle shouldered. "Here for you boss lady. Where is she and if you send any warning, I put a hole in you."

Looking at the smashed pottery, "That better have been an accident."

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

"We're callin' her out. Where is she? Better yet, make it harder for us and see how that goes for you."


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The man looks back and forth between the pathfinders before turning tail and booking for the door, swinging it open and shouting,

BOSS! WE HAVE COMPANY!

Socrates int: 1d20 + 9 ⇒ (16) + 9 = 25
sathos int: 1d20 + 6 ⇒ (3) + 6 = 9
Hannah int: 1d20 + 3 ⇒ (11) + 3 = 14
ugly int: 1d20 + 5 ⇒ (3) + 5 = 8
Saniteint: 1d20 ⇒ 17
Cael int: 1d20 + 2 ⇒ (9) + 2 = 11
Recruit int Red: 1d20 + 2 ⇒ (14) + 2 = 16
Recruit int Blue: 1d20 + 2 ⇒ (1) + 2 = 3
Recruit int Yellow: 1d20 + 2 ⇒ (17) + 2 = 19
Recruit int Green: 1d20 + 2 ⇒ (17) + 2 = 19

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Socrates
----------------
Recruit Yellow
Recruit Green
Recruit Red
-----------------
Sanite
Hannah
Ugly
Cael
------------------
Recruit Blue

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties peaks his head around the corner to get a look at the recruit.
knowledge (local?): 1d20 + 8 + 1d6 ⇒ (8) + 8 + (3) = 19 I figure they are basic-ish Aspis, but see if they have any fun abilities or whatever we should know.
Once he get a good look at the recruit he pulls his head back, holds his flag up and says Let's get these dirty Aspis...*insert learned information here*...

Full defense, and thats his turn.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

The elf will roll his eyes at this spectacle.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The yellow coated man runs into the warehouse, turning a corner and disappearing from sight. Socrates knows that backstabbing is a standard trait for the Aspis, and to watch your backs!

Green stealth: 1d20 + 2 ⇒ (12) + 2 = 14
Yellow stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Red stealth: 1d20 + 2 ⇒ (18) + 2 = 20

Please make perception checks as you enter the warehouse. If you fail to beat the associated baddies stealth check, you are unaware of where that baddy is until you have direct line of sight to them. Trust you guys not to meta. :)

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Socrates
----------------
Recruit Yellow
Recruit Green
Recruit Red
-----------------
Sathos
Stienfaust
Hannah
Ugly
Cael

------------------
Recruit Blue

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

ini: 1d20 ⇒ 11
I think I was forgotten

The Exchange

Half-Orc 2

Sonova... Ugly curses when the Aspis bolts out of the room. He dashes after them into the warehouse. When they disappear around the corner, Ugly slows his pace and checks the blind, but comes face to face with an agent.

double move
Desert Shadow: at full speed you no longer suffer a -5 penalty on your Stealth skill check.: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Guessing we would have started in the little office area.

Hannah makes entry into the warehouse with her musket shouldered.

perception: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

The bloodrager joins the others. "Yeah 'BOSS', c'mon out and play!"

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

1d20 + 5 ⇒ (4) + 5 = 9 Perception
Do we need just 1 or 1 per hiding person?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

1 roll that tells you which ones you can see. Go ahead and move your token Cael, and Stein you where added to the list so go ahead and move your guy and take your turn.

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

Just realized I forgot the Perception check.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Botting Cael and Stein for move actions into the warehouse.

For those who can see him, the blue enemy ducks behind some crates, probably preparing to ambush people as they come further in.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Socrates
----------------
Recruit Yellow
Recruit Green
Recruit Red
-----------------
Sathos
Stienfaust
Hannah
Ugly
Cael
------------------
Recruit Blue

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties double moves closer to the rest of the group to provide his flagbearer bonus to everyone based on where they stand now.

perception: 1d20 + 8 ⇒ (7) + 8 = 15 Can't see them around the corner yet, but getting it taken care of.

Call it out if anyone gets eyes on the boss, don't want to let her get away.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Moved where he would be


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The Aspis in green steps up and swings at ugly.

Mace: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 + 3 ⇒ (5) + 3 = 8

But catches his mace on the box near you and misses wildly.

The Aspis in red moves over behind the boxes against the wall, and throws a dart at Sathos.

Dart: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

But it doesn't land at all. He swears and ducks behind the boxes.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Socrates
----------------
Recruit Yellow
Recruit Green
Recruit Red
-----------------
Sathos
Stienfaust
Hannah
Ugly
Cael

------------------
Recruit Blue

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

Sathos hacks at the green armored Aspis.

Greatsword of Doom: 1d20 + 5 ⇒ (3) + 5 = 82d6 + 6 ⇒ (1, 4) + 6 = 11

The Exchange

Half-Orc 2

Ugly looks at the macehead embedded into the crate, the blow surely could have bashed his skull. In turn, he looks at the agent and shakes his head at the missed opportunity. Ugly then ominously levels the pistol barrel at him, "I hate snakes."

@green:spend 1 grit,Up Close Deadly extra damage,flag-barer: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 261d8 + 1d6 ⇒ (4) + (4) = 8

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Hannah would like to try and shoot at Red if the boxes are low enough, if not I will shoot at green

attack vs touch: 1d20 + 7 ⇒ (16) + 7 = 23
attack: 1d12 + 2 ⇒ (2) + 2 = 4

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Remember Flagbearer adds to both to hit and DAMAGE

The Exchange

Half-Orc 2

[9 dam from Ugly, thanks Soc]


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Ugly holds out his pistol and shoots the Aspis in green in the chest. He staggers a step back.

You... You can't... beat me that...

Before he can finish his sentence, Hannah finishes him off with a headshot, smoke wafting from her barrel.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Socrates
----------------
Recruit Yellow
Recruit Green
Recruit Red
-----------------
Sathos
Stienfaust
Hannah
Ugly
Cael
------------------
Recruit Blue

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust moves forward and attacks the recruit in the red gambeson.
Attack: 1d20 + 6 ⇒ (6) + 6 = 121d10 + 9 ⇒ (5) + 9 = 14
He also orders grumbler to attack.
Attack: 1d20 + 5 ⇒ (8) + 5 = 132d6 + 1 ⇒ (1, 2) + 1 = 4

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

He moves in and tries to whip red
1d20 + 3 ⇒ (4) + 3 = 7


Plunder and Peril Ship 1 Plunder and Peril Ship 2

As Stein, Grumbler, and Cael harass but fail to do anything to the red recruit, a Aspis in blue runs from behind the boxes and attempts to stab Cael in the back!

Mace Sneak!: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5

But he misses miserably.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Socrates
----------------
Recruit Yellow
Recruit Red
-----------------
Sathos
Stienfaust
Hannah
Ugly
Cael
------------------
Recruit Blue

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties moves up closer to everyone and begins to Inspire Courage.

EVERYONE GETS +2 TO HIT AND DAMAGE


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Red attacks Grumble!

Mace: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

yellow rushes out and attempts to stab Cael in the back as well!

Mace: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Both fail miserably!

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Socrates
----------------
Recruit Yellow
Recruit Red
-----------------
Sathos
Stienfaust
Hannah
Ugly
Cael

------------------
Recruit Blue

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Hannah moves to the far side trying to avoid red completely. And reloads her musket.

acrobatics to avoid AOO+inpiration-full speed penalty: 1d20 + 7 + 1d6 - 10 ⇒ (17) + 7 + (3) - 10 = 17

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Would he get an AoO on the guy who ran up to hit him since the scorpion whip has reach?

The Exchange

Half-Orc 2

Ugly stows the pistol before the headless agent hits the ground. He nods at Hannah's skill, then draws a Tien greatsword from the scabbard across his back.

no attack this round

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

[OOC] In case he does
1d20 + 4 ⇒ (12) + 4 = 16
1d4 ⇒ 2

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Seeing that there is no room to maneuver his whip he pulls out his longsword and attacks the one who tried to hit him
1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

Sathos allows his heart and emotion to take over. Blood races through his system at an elevated rate as he continues his assault on the thugs.

Greatsword of Aspis Life Denial vs BLUE {Rage, IC}: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 162d6 + 9 + 2 ⇒ (2, 2) + 9 + 2 = 15

6/7 rounds of Bloodrage remaining


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Whips do not allow AOO, sorry.

Hanna nimbly dances away as Cael swings his sword. The blue agent steps aside to dodge, just as Sathos comes up to him and brings his sword slashing down, cutting the agent nearly in half.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Socrates
----------------
Recruit Yellow
Recruit Green
Recruit Red
-----------------
Sathos
Stienfaust
Hannah
Ugly
Cael

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties steps up and continues the performance.
Bardic performance 4/6

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

The cleric smiles as his foes falls in twain.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust whirls his polearm again.
Attack: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 9 ⇒ (6) + 9 = 15
As does grumbler.
Attack: 1d20 + 7 ⇒ (8) + 7 = 152d6 + 1 ⇒ (5, 1) + 1 = 7


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Stienfaust and Grumbler just have no luck hitting their targets.

Before the others can act, a soft voice comes from a now open door on the side of the room.

You area useless lot. I'll have to finish this myself.

Her eyes glow a sickly green as the she rushes forward with a burst of speed that seems almost inhuman, and is in Hannah's face before she can react. Her hands come up and dip down in a stance that reminds you of the Mantis bug, and a palm strikes out. As she does so, dark forces ripple along her arm into the strike!

Unarmed Stunning Fist: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 5 ⇒ (4) + 5 = 9

Hannah feels the THINGS flow inside her, sees darkness and horrible, horrible things. It's all she can do to keep her will to fight! You now are shaken!

Emboldened by the presence of their leader, the aspis attack again. Red steps away from the box, teaming up with their leader to attack Hannah!

mace: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10

As Hannah deals with her sudden vulnerability and the horrifying images, red steps up behind her and clocks her in the back of the head with his mace, sending her tumbling!

Yellow swipes at Sathos, who killed his friend!

mace: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 3 ⇒ (6) + 3 = 9

Bolstered by his leader, he hits him HARD.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Socrates
----------------
Shinri
Recruit Yellow
Recruit Red
-----------------
Sathos -9
Stienfaust
Hannah -19 [Stunning Fist, DC 16 to beat and act, Shaken, stabilize check?]
Ugly
Cael

The Exchange

Half-Orc 2

Noticing the agent's lament for his headless comrade, Ugly adds, ”Whoa- that's gonna leave a mark.” He then steps into a slice with the greatsword.

nodachi: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 3 ⇒ (7) + 3 = 10
Intimidate to Demoralize: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

The bloodrager looks up at the man who stabbed him. "Shoulda run 'Snake. Now yer gonna die. Maybe you can save yer boss a seat in the afterlife." He calls over his shoulder, "Hey lady, I'm coming for you. Just gotta work my way down the line." Sathos swings his blade more like a club. "See, that didn't take too long. Already for the next one." He steps over to the other Aspis. "Hey there Red. It's about to be a bad day for one of us, then your boss is gonna die...and it's gonna hurt... real bad...like the rest of her life in agony. You got the stones for that?"

Blade of Translocation to the Everafter vs Yellow {Rage/IC}: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 222d6 + 9 + 2 ⇒ (5, 3) + 9 + 2 = 19

5/7 rounds of Bloodrage remaining

I'm assuming the stegosaurus looking icon is a not a hostile.

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

I am unconscious, so the other stuff doesn't really matter right now

sabilize, dc10 : 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16

She is stable at -2

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Is the guy in front of him dead?

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

If the guy is dead he will take a 5' step and invoke the blessings of Calistria as the tatoo on his belly button shines and the round of flirtatious seductive laughter is heard.

Casting Bless

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