[PFS] Signs in Senghor (Inactive)

Game Master Matthais777


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Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Bless counters and dispels bane.

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|
Caelhal Lantherian wrote:

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Bless counters and dispels bane.

Bless will not stack with the flagbearer bonus Socraties is giving everyone. He is currently giving +1 morale bonus to attack, damage, and saves against fear and charm effects from flagbearer AND +1 competence bonus to attack, and damage from inspire courage (which also gives +1 morale against fear and charm saves, but that part does not stack). Which gives the total of +2 to attack and damage, and +1 to saves against fear and charm.

Socraties takes a 5' step closer to everyone, draws his dagger (move), and takes full defence (standard).

Bardic Performance 3/6

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Can I change my action then?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I'll allow a retcon then Cael. Yellow is very much dead and down.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

He moves down and casts burst of radiance catching the big bad in the very tip of the spell as the vengeful sound of swarming wasps is heard as the spell manifests

DC 14

3d4 ⇒ (2, 2, 2) = 6 if evil

This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Reflex: 1d20 + 5 ⇒ (20) + 5 = 25dazzle: 1d4 ⇒ 3

Shinri blinks as the light burns her eyes and gives a ugly growl as she blinks at Cael.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Socrates
----------------
Shinri -6 Dazzled
Recruit Red
-----------------
Sathos -9
Stienfaust
Hannah -19 [Stabalized]
Ugly
Cael

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Can I tell if the spell hurt her other than dazzling her?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Delaying Stienfaust due to no posts

Shinri moves forward to Stathos, her odd movements making her difficult to track, and she moves with blazing speed around Sathos, just out of his reach until she's at his opposite side.

You will soon learn fear...

Her fist strikes out....

Fist of doom: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Sathos dodges out of the way at the last second, the black waves of energy coming from her fist flickering a few inches from his face.

Her minion tries to take advantage of his turned back and distraction.

Mace: 1d20 + 5 ⇒ (2) + 5 = 7

But pulls back when he almost hits her instead!

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Socrates
----------------
Shinri -6 Dazzled
Recruit Red
-----------------
Sathos -9
Stienfaust Delayed
Hannah -19 [Stabalized]
Ugly
Cael

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

I would like to start by trying to learn about Shinri.

knowledge: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (6) = 26


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Socrates identifies that Shinri is a Aasimar, though she serves as living proof that angelic blood does not a kind person make. Because of her Aasimar traits, she is resistant to fire, ice, and lightning. The form that she is using is Mantis Style, making it clear that she is both a monk, and can use monk like abilities. The darkness surrounding her fists seems to be a touch of corruption, implying that she is a sorcerer as well, though she has melded the styles.

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Well, young ones she seems rather dangerous, let me see if I can't make her a bit easier for you to take out.

Socraties makes the risky move of trying to walk around Shinri.

If he doesn't get dropped by the AOO he will attempt to attack to aid another Sathos to hit.

Attack: 1d20 - 1 + 2 + 1d6 ⇒ (8) - 1 + 2 + (6) = 15 (use 2 points of inspiration)
2/4 inspiration left
2/6 barid performance left

Ugly! Steinfaust! I've given you a flank! Sathos! I've got her distracted!

If ugly 5 ' steps right one square and Steinfaust 5' stepst left one square (with his reach weapon) I will be giving them both flanking, which stacks with my other bonuses, so Ugly, Stein, and Sathos could potentially have +4 to hits and +2 to damages.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Fist of DOOM Aoo: 1d20 + 7 ⇒ (1) + 7 = 8

Shinri is so shocked by the brazen move that her kick to hit Socrates goes wild!

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Socrates
----------------
Shinri -6 Dazzled
Recruit Red
-----------------
Sathos -9
Stienfaust Delayed
Hannah -19 [Stabalized]
Ugly
Cael

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Seeing the woman get closer and knowing that he is physically no match for her he again prays to his goddess for her protection. As his tattoo glows again the laughter of the goddess is heard as
1d4 + 1 ⇒ (3) + 1 = 4 more image of the cleric appear

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

It is great, a cleric casting a mage spell :)

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust moves a step back and slashes the monk.
Attack: 1d20 + 9 ⇒ (14) + 9 = 231d10 + 9 ⇒ (1) + 9 = 10
While Grumbler bashes the enemy infront of him.
Attack: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 1 ⇒ (5, 2) + 1 = 8


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Grumbler bites into the leg of the recruit, taking him down, and the monk winces as she's slashed.

I will burn you ALL.

She growls.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Socrates
----------------
Shinri -6 Dazzled
Recruit Red
-----------------
Sathos -9
Stienfaust
Hannah -19 [Stabalized]
Ugly

Cael

The Exchange

Half-Orc 2

Ugly sees Soc's effort in his peripheral and moves into flanking position.

nodaichi: 1d20 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 131d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Short post, super slammed at work

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

He does not count as flanking with the whip correct?

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|
Caelhal Lantherian wrote:
He does not count as flanking with the whip correct?

No, you won't count as flanking, not only because you are using a whip which doesn't threaten (until you get improved whip mastery atleast), but also because you do not have the appropriate angle...flanking is painfully tricky...

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

That is what I was thinking. The problem with the whip build, especially for the cleric, is that it is so feat dependent. Oh well, he is still a lot of fun to play

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

"Sorry Red, yer gonna have ta wait a sec. Yer boss just cut in on our dance." He studies her a moment. Yeah, not really all that impressed. Maybe if she could hit somethin'

"You seem mighty full o' yerself. Too bad you spent the last minutes of yer life suckin' at fightin'. Say hi to yer friends in hell!" With that, the nagaji swings his blade as hard as he can, aiming just between Shinri's chin and shoulders.

Time to end this! Great Sword of Head Disconnection! aka Poor Man's Vorpal Blade: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 312d6 + 9 ⇒ (1, 5) + 9 = 15
Confirm: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 282d6 + 9 ⇒ (3, 5) + 9 = 17

"Now then Red, where were we? Oh yeah, you were deciding whether you die here like these losers or live to see another day. Either one bothers me no nevermind."

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Nice hit!

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust calls his companion to go into flanking position, then slashes at the monk.
AttackGrumbler: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 1 ⇒ (5, 6) + 1 = 12
Attack: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 9 ⇒ (5) + 9 = 14


Plunder and Peril Ship 1 Plunder and Peril Ship 2

AAAAAnnnd that's combat!

PATHFINDERS WIN! VICTORY!

Sathos and Stein successfully kill the last two remaining aspis, leaving the team free to investigate the warehouse.

A tall cabinet in the southwest corner of the room is unlocked and contains several Ghol-Gan relics that Shinri collected during her explorations in Boali before her descent into madness. It contains a Large masterwork cold iron bastard sword and a set of special muleback cords that also provide the benefts of a cloak of resistance +1. The
blade of the sword is engraved “Oathkeeper,” while the leather cords are emblazoned with a rune for “Indomitable,” both of which are in Cyclops. Shinri left several notes with the blade.

Knowledge History DC15:
knows the items predate the fall of Ghol-Gan, when the Cyclops’ civilization declined from a gathering of highminded scholars and warriors into a tempestuous and brutal society.

In the side room, This dark chamber currently bears no illumination of any kind, and its lamp beside the north door has been shattered. A circle is drawn in the center of the room in blood, surrounded by a ring of twenty-four unlit candles of various heights. Small stone tablets are laid out along the circle, forming an irregular ring.

In here can be found 5 stone tablets, the rites that accompany the tablet you recovered in the city. GM spoiler, these are all the tablets in this mission, though it's not actually clear if it's all of said tablets or not.

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

If someone can just take Hannah to the local temple. No need to waste expendables this late in the scenario

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties drinks his extract of heightened awareness before looking around and racking his brain.

perception: 1d20 + 10 ⇒ (7) + 10 = 17

knowledge history: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (3) = 18

In case there is anything to learn about the circle/runes.

knowledge?: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (3) = 21

linguistics: 1d20 + 8 + 1d6 ⇒ (14) + 8 + (5) = 27

spellcraft: 1d20 + 8 + 1d6 ⇒ (6) + 8 + (3) = 17

Socraties shares what he knows while taking detailed notes over the spell circle to investigate in more detail later.

That was exhilerating. You were all amazing. Let me finish a couple notes and let us get all these things gathered up. Oh and can someone help me carry Hannah to a temple or something, should be one around here close, poor thing got snuck up on, I'm sure she would have got them if it weren't for those Aspis dirty tactics.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Alright, we're not quite done with the scenario yet. You still have to go meet with the council! Just a reminder, since it was a while ago, you have a letter of introduction to go meet them, and Gideon is willing to assist, both because you convinced him and you killed his boss. Remember, without the city's intervention the Aspis will just send someone else!

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Oh, forgot about that. On second thought, if some one has a heal available. Have not purchased a wand yet for Hannah. If a potion of some kind is found, just pour it down her throat.

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Hannah, I can wake you with smelling salts if you don't want to use anything, they keep you at your current health, but you will be conscious, no standard actions though or you take damage and go back down. Happy to give you any potions on these dead Aspis, or if they don't have any and you would rather I can hit you with a few wand charges.

Here you go young one.

Socraties does whatever the above appropriate actions are.

Rolls if needed.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |

"Well, now that the real work is over, you talkin' types can smooth things over with the city, right? 'Cuz this would be a tough place to have to fight our way out of."

The Exchange

Half-Orc 2

Ugly squats down next to the dead aasimar. "You were mean and green, I respect that." He covers her face with her own cloak. And then of course, loots the body.

Before leave the warehouse, he checks the main office for anything notable.

[Take 20+3]

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Coming out of unconsciousness, Hannah blinks her eyes to see Socraties standing over her, "What happened, I felt a sharp blow to the back of my head and then everything went dark".

After recounts of what happened after she got knocked out, she picks up her dad's musket and brushes the dust off of her jacket. "Well, we still have a meeting to attend."

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

How beat up is the gunslinger still?

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

Gunslinger is ok now..she is fully healed with the charges.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Ugly finds Shinri's journal, hidden in her room...

Knowledge (religion) DC 10 or Wisdom DC 8:
: Several
months ago, Shinri made contact with a malign presence
during her meditations. The presence offered Shinri
forbidden martial techniques so long as she continued to
contact it regularly.

Knowledge (religion) DC 14 or Wisdom DC 12::
Afer
continued contact during her meditations, Shinri realized
the being was in fact a powerful fend. The fend offered
Shinri blasphemous knowledge of blood magic in exchange
for her loyal servitude, and Shinri accepted..

Knowledge (religion) DC 18 or Wisdom DC 16::
Shinri
soon learned her master was bound somewhere within the
Mwangi Expanse, and that a number of Ghol-Gan relics
would be required to hasten the fend’s return. Her task was
to acquire the Twelve Rites, which were taken to the nowruined city of Boali centuries ago by the Boalisi people..

Knowledge (religion) DC 22 or Wisdom DC 20::
Shinri’s
strict adherence to the fend’s teachings and continued
contact with a growing number of the Twelve Rites have
allowed the fend’s essence to manifest itself within Shinri’s
psyche. She appears as a grotesque six-armed female giant
with blackened flesh and three heads. Each of her heads
sports a dozen eyes and a splayed crown of golden horns..

Grand Lodge

Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:

wisdom+inspiration: 1d20 + 1d6 ⇒ (17) + (4) = 21

"According to her notes, Shinri has been communing with fiends." She flips through the pages. "She was attempting to locate these tablets to bring the fiend back to this plane. It was already beginning to manifest in her pysche."

She looks at the others, "I say we bring the journal to the council as well."

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

He nods at the gunslingers suggestion

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

[b] May I take a look at these journals? []/b] he inquires

Know Religion 1d20 + 8 ⇒ (1) + 8 = 9

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Will: 1d20 + 2 ⇒ (9) + 2 = 11


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Hey Cael, mind telling me what your + to diplomacy is when your all supped up? Depending on what it is, you might be able to auto convince the council with all the evidence you have and Gideon's help.

After finding everything there is to find, the team soon enough is waiting outside the council chambers, waiting to go in and attempt to convince them.... The exchange team members spot Attea “Iron Lady” Mbansa, who they know leads the merchant compact. This may be their chance to establish a connection before the council begins, as well as to ingratiate the exchange to the compact, though it certainly won't hurt to have their friends assist if they need it...

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties realizing that with this possibly being his last effort to help his faction and impress the Trade Prince, by impressing the Iron Lady, and his current lack of good skills in convincing others to his side he may need an alternative plan. Though the Exchange typically likes to keep it's missives rather discrete, this one was not explicitly mentioned as such so some support from the team may be his best bet.

Caelhal, you are an Elf of Calistria, the Savored Sting, please help me gain a little extra revenge on the Aspis and take away their market influence within the city and direct it towards the Exchange. If so inclined to help I would be willing to help you indulge the other of your goddesses main tenants, if you so wish.

Only waiting long enough for an answer to drink his extract of heightened awareness Socraties immediately goes into giving Cael a crash course on what he knows about the current trade routes/mercantile situation of the area and the bartering power of the Exchange.

knowledge ?local?: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (5) = 24

While giving a violently quick rundown, Socraties casts prestidigitation on himself and anyone who he believes he can spiff up a bit for the conversation, trying not to let Attea notice.

Let me introduce us, then please do your sweet-talking thing

When ready

Good *insert time of day here* and well met Madam Attea Mbansa, I am Socraties, this is Caelhal of House Lantherian from Kyonin, *insert introductions of anyone else that wants to help here*. We are here representing the Pathfinder Society, with a special interest from The Exchange faction and Trade Prince Aaqir al’Hakam. It is our belief that we could mutually benefit if you would be willing to listen for a moment?

diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20 In attempt to hopefully aid whatever Cael says, if he is not willing/able to lead the conversation then my diplomacy roll to convince.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The woman looks at Socrates and nods slowly.

Interesting. But fine words will only get you so far... I will not sign up with more slick tongued sycophants. I want some proof of your business acumen.

She pulls 3 daggers from her belt and lays them on a table.

Two of these are of particular make and quality. The other is not. Identify the cheap one, and I'll hear this Aaqir Al'Hakam's offer.

You can use appraise, craft, profession merchant, or another method of your choosing to identify which dagger is made from sub par steel. Anybody can help

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties thinks fast, pulls out an acid flask and poors a couple drops on each dagger before watching them petina from it.

craft(alchemy): 1d20 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18 Use a point of inspiration

The Exchange

Half-Orc 2

Ugly is no help on this one. He can shiv the woman and prove his point but that's not gonna help.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

It is +13

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

1d20 + 13 ⇒ (12) + 13 = 25 diplomacy

When one but takes a moment to think things through, August members of the council and the evidence which we have in hand, it would appear that we have told the truth. We have brought forth evidence of our claim and have demonstrated that the daggers are of less than satisfactory design and make. We have nothing to gain by lying to you and you, most prudent of council members, should believe us. We have been more than forth coming with the information that we have procured at great risk to ourselves.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The woman nods as the team talks to her and finally smiles.

Fine. I will reach out to your leader and see if perhaps a arrangement can be made that suits us both...

You are soon hustled into the council and stood in front over everyone.

Caelhal taking 10, combined with evidence you've retrieved over this course of this scenario, blows away the most difficult check on the council, easily swaying the entire council! Congratulations!

Caelhal steps forward and begins a impressive speech, laying out all the evidence that the pathfinder society has amassed. When at first it seems that the council may not be swayed, Gideon steps forth and testifies to the events as Caelhal presented them. As Caelhal's presentation continues, the murmers of anger in the council grow stronger and stronger until finally, one of them steps forward.

This is to much! Our auguries and our divination have always warned us against Bali, and for the Aspis to use our city as a launching point to desecrate the city, not just for personal gain, but in pursuit of power gained by devils? Inconceivable! Pathfinders, Effective Immediately, the Aspis charter is revoked, and the Pathfinders will have a chance to negotiate for their position in this city. Thank you for helping to avert would could have been a disaster!

PATHFINDERS WIN! VICTORY!

PRIMARY SUCCESS CONDITIONS
If the team manage to convince the representatives from each
of Senghor’s ruling factions to lend their support to the
Pathfinder Society against the Aspis Consortium, they fulfill
their primary objective and earn 1 Prestige Point. SUCCESS!
SECONDARY SUCCESS CONDITIONS
If the team defeat Shinri Dells and secure at least two of the
Twelve Rites for the Pathfinder Society, they fulfill their
secondary objective and earn 1 Prestige Point. SUCCESS!

The Exchange: If the PCs belonging to the Exchange
faction successfully convince Attea Mbansa to support them as a trade
partner, the PCs earn the Connections in Senghor boon on
their Chronicle sheets. SUCCESS!

I'll have your chronicle sheets up in the next couple of days! Feel free to play out your final time in the mission, and thank you all for playing!

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Is there another part of this that you will be running?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Nope, that's the whole thing.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

I had fun :)./ I really like this character

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