Devargo Barvasi

Travail's page

418 posts. Organized Play character for lekolas.


Full Name

Travail

Race

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Deity

Desna

About Travail

Bot me!:
Travail likes to help his party by scouting, picking locks, and looking out for traps. In combat, he will try to sneak attack by firing his short bow before his opponent has time to react. If he's in range, he'll use his rapid fire feat to fire twice. Once his party has engaged the enemy in melee, Travail will attempt to flank the enemy and use two-weapon attack with his short sword and rapier

Travail
Male human (Varisian) rogue 4
CG Medium humanoid (human)
Init +11; Senses Perception +8
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 35 (4d8+12)
Fort +4, Ref +10, Will +3
Defensive Abilities evasion, trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee cold iron dagger +8 (1d4+1/19-20) or
. . mwk rapier +9 (1d6+1/18-20) or
. . short sword +8 (1d6+1/19-20)
Ranged mwk composite shortbow +9 (1d6+1/×3)
Special Attacks sneak attack +2d6
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Statistics
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Str 12, Dex 20, Con 14, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +4; CMD 19
Feats Improved Initiative, Point-Blank Shot, Rapid Shot, Two-weapon Fighting, Weapon Finesse
Traits reactionary, unorthodox strategy
Skills Acrobatics +19 (+21 to move through an enemy's threatened squares), Appraise +4, Bluff +3, Climb +5, Diplomacy +4, Disable Device +16, Disguise +3, Escape Artist +9, Knowledge (dungeoneering) +4, Knowledge (local) +6, Linguistics +4, Perception +8, Profession (gambler) +5, Sense Motive +5, Sleight of Hand +9, Stealth +12, Survival +1 (+3 to avoid becoming lost), Swim +5, Use Magic Device +6
Languages Celestial, Common, Varisian
SQ rogue talents (combat trick, finesse rogue), trapfinding +2
Combat Gear cold iron arrows (17), silver arrows (4), wand of cure light wounds (38/50 charges), wand of longstrider (46/50 charges), acid (2), alchemist's fire (2); Other Gear +1 mithral chain shirt, daredevil boots [UE], cold iron dagger, mwk composite shortbow (+1 Str), mwk rapier, short sword, cloak of resistance +1, wayfinder[ISWG], masterwork thieves' tools, masterwork tool, trail rations (5), waterskin, 2,258 gp, 5 sp
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Special Abilities
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Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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Boons
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+1 on Knowledge checks in the Grand Lodge

Can question GM about whether a particular action would help or hurt when attempting to complete a secondary condition.

Custom Order: Choose either a +1 or +2 weapon enchantment. You are able to order arrows with this enchantment in batches of 10 instead of 50.

Savior of the Tapestry: You have averted the imminent collapse of the Hao Jin Tapestry, saving the lives of everyone who calls the demiplane home. One of the people has joined your adventures. This NPC helps you in three different ways. First, you may spend a Prestige Point to learn the listed language from that NPC. Second, you may check a box that precedes a reward as a standard action to consult that NPC for assistance with the listed skill checks. You may replace that NPCs bonus in place of your own when making the listed check. Finally, you may check a bonus that precedes the reward to receive the PCs special benefit.

2 uses: Canny Survivalist. One of the scouts who maintains tunnels around the pagoda of the rat accompanies you. Language: Undercommon; Skills: Handle Animal, Survival; Special: Gain the benefit of flanking for all your attacks for one round.

ONe Use: Righteous Redemption: Thanks to your work bringing a lost hero’s legacy to light, key leaders in the crusader nation of Lastwall have begun seeing Pathfinders less as ruffians and more as potential allies. Between adventures or while in Lastwall, you can check the box that precedes this boon to requisition one of the following: a satchel containing six flasks of holy water and an oil of bless weapon; two scrolls of lesser restoration; a combat-trained warhorse (heavy or light) with a military saddle, bit, bridle, and week of feed; a masterwork longsword; or a masterwork lance. This gear is yours to do with as you please, but it has an effective resale value of 0 gp.

Three Uses: Worthy Foe: Lastwall is the Inner Sea’s bulwark against countless evils, and you have proven yourself against a local villain. As a swift action, you can check a box that precedes this boon to gain one of two benefits against enemies that correspond to the threat you defeated. First, you can choose to gain a +2 bonus on attack and weapon damage rolls against such creatures, as well as a +2 dodge bonus to AC against such creatures’ attacks. Alternatively, you can gain a +2 bonus on caster level checks to overcome those creatures’ spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures’ spells and abilities. Either benefit lasts until the beginning of your next turn.
Scoundrels: You gain the benefits above against humanoids with the human subtype..