CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


1,501 to 1,550 of 3,699 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

I guess Lukian delays for now?

Aurus tries to stabilize

1d20 + 2 ⇒ (5) + 2 = 7 Failure

Cloudia shoots her healing at Aurus and heals him for 3, reviving him to consciousness

Steam Vent: 1d2 ⇒ 2

Only to be blasted again by the steam vent!

Firedamage: 1d8 ⇒ 7

Lukian (0/14) Staggered
Travail (12/19)
Aurus (-7/21) Dying
Cloudia (2/16)
Steam vents

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Can Travail tell whether the additional lava flow threatens to flood more squares?


Travail wrote:
Can Travail tell whether the additional lava flow threatens to flood more squares?

No extra squares (yet)

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus' eyes snap open for a second. "Oh man, that hurt." He starts to sit up. "You guys think you could - "

*FWOOOOOSH*

*thump*

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Not seeing the party rewarded in any way by pushing the body into the lava, and shaking the voices out of his head, Travail pulls Aurus out of range of the steam vents standard action--move Aurus one square south, then leaps up to the altar where the idol is.

"Lukian, Cloudia, heal up Aurus, then get up here. There must be some way to disable the idol. Any ideas?"

Travail inspects the idol to see how he might break it or disable the lava flow.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Being hurt, and knowing that he is not strong enough to move the paladin, he makes his way up towards Travail.


After bringing Aurus to safety, the party can heal the paladin back to conciousness.

Travail inspects the statue and after some investigation he discovers that lowering the arms will shut down the flow of lava. You can then simply lift the 125 pounds idol off its perch and bring the idol to the
Pathfinder Society in Absalom, where the chroniclers and sages study its planar powers and the heritage of the archdevil Moloch. The Qadiran sandstorms recede, the fire creatures that have already wandered through the portal disperse, and the cult quiets in Qadira once more.

You have succesfully conquered the Citadel of Flame!

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

hooray!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Yea!

Cloudia attempts to get her wand of CLWk before Aurus bleeds to death.

UMD: 1d20 + 8 ⇒ (13) + 8 = 21

And immediately succeeds!

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

If that does not bring him to consciousness she tries again.
UMD: 1d20 + 8 ⇒ (6) + 8 = 14
UMD: 1d20 + 8 ⇒ (1) + 8 = 9

And she is done for the day with the nat 1.

She also brings some heavenly fire down on the other two characters healing them each 2 points of damage (using the rolls from before and provided they are good in alignment).

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

She is the hero of this scenario!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Just try and convince HER of that.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Now she is just fishing for complimenti :)

Grand Lodge

Human

Venture-Captain Drandle Drang looks tired as he calls an emergency meeting in the middle of night at his chambers in the Grand Lodge. “I’m sorry to call you in on such short notice and on such a dark night, but a friend of the Society needs your help immediately.” From an adjoining chamber, an elegantly dressed woman of middle age with olive skin and long, straight black hair and piercing eyes steps into the room. “Allow me to introduce to you Hamaria Blakros, of the esteemed Blakros family, whose name I’m sure you all know.”

Hamaria sits at Dreng’s side, smooths her satin dress over her knees, and speaks in a clear though pained voice. “I’m afraid my forebears made a terrible mistake, and I need you to help remedy the situation. When the Blakroses were first gaining a financial and social foothold centuries ago, my ancestors made a pact called the Penumbral Accords with a strange organization on the Shadow Plane called the Onyx Alliance, which granted us trade routes through its dark realm to avoid unpleasant searches, tariffs, and questions among the many parties with whom we traded. At the time, this was an invaluable service, but as our wealth and influence grew, the benefits became less pronounced. Now, almost five centuries later, we no longer want to pay the ongoing price of this agreement. Since that time, we’ve been providing a steady stream of slaves to the Onyx Alliance... including the eldest of our daughters each generation. This year we have two eldest daughters—my twins Eleanir and Michellia—and I refuse to let them be taken!”

“But we can’t actively break the Penumbral Accords ourselves. We don’t know all the details other than our end of the bargain, which requires us to deliver slaves to our very own Blakros Museum on the night of each new moon—and to deliver the eldest Blackros daughter of each generation on the new moon after her 21st birthday. We are told to stay away until dawn, and have honored this command thus far. In every instance for generations, we’ve returned to find no sign of the slaves or our own heirs left in the building. They’ve got some device that lets them take our daughters to their plane, something that only functions one night a month, and only until dawn. That night is tonight, and my Eleanir and Michellia are already there! I need you to get in before the sun rises and deactivate or destroy whatever allows them to keep stealing our people. If that prevents them from ever threatening us and holding the Penumbral Accords over our heads again, even better.”

Dreng leans forward. “You understand, I’m sure, how valuable our relationship with the Blakros family is to the Decemvirate. Their assets at the museum are immense, and assisting the Lady Hamaria tonight will go along way to ensuring that both her family and our organization can form a long-lasting alliance that will benefit all parties.” He glances at Hamaria, who nods once in agreement. “Hurry to Blakros Museum, friends. There isn’t much time!”


I will allow you to use your society contacts and do some quick PP purchasing!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Do you think I can bring my pony? It might come in handy if we do go to another plane, you know, to carry stuff? And remember to bring blankets and things everyone. We may end up somewhere else. Unless we end up as slaves. Do you think we will end up as slaves?"

Cloudia thoughts flit from one concern to the next and she is not at all pleased with their latest landing place.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Been dealing with some stuff here. Let me see what I can do


After some of you use their society contacts for some very quick shopping you approach the gothic Blakros Museum and prepare to enter the atrium.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia is going to get that wand of Mage Armor for 2PP now that she has enough. And use it before entering the museum! Oh, and cast light on her spear, because she can, and she will keep that refreshed if it goes out.


Any other people casting buffs?

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus jogs up to the musuem, out of breath. "Sorry gang - I went and woke up Janira and did some research with her help."

Using the boon from the confirmation to get a +1 on my knowledge check back in the Grand Lodge - let me know if there's more than 1 option for me to be researching and I'll roll more d20s

Knowledge check: 1d20 ⇒ 13 +7 if it's arcana, +2 if it's engineering, +1 if it's any other knowledge check


Aurus Goldson wrote:

Aurus jogs up to the musuem, out of breath. "Sorry gang - I went and woke up Janira and did some research with her help."

Using the boon from the confirmation to get a +1 on my knowledge check back in the Grand Lodge - let me know if there's more than 1 option for me to be researching and I'll roll more d20s

[dice=Knowledge check]1d20 +7 if it's arcana, +2 if it's engineering, +1 if it's any other knowledge check

You already have read this information last time when you went into the Blakros museum, but here it is again!

Knowledge (history)
In recent years, the Blakros Museum has been the site of a number of strange occurrences, many of which were handled quietly in the dead of night by agents of the Pathfinder Society.

In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by House Blakros, who turned it into a museum for their impressive collection of curiosities from across Golarion.

Knowledge (local)
The wealthy and prominent House Blakros is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium, who made most of their money selling valuable antiquities across the border between Taldor and Qadira. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus seems flustered and defensive if any of the party notices and points out that they already knew that information from the last trip. "Well, who knows, we could have uncovered something new," he says. "Besides, what's the point in rememberin' something if it's written down in a book?" His street accent gets sharper when he's embarrassed.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Well, I don't mind the refresher. It's easy to forget things, though it's hard to forget a place like that museum. Wonder what weird stuff we will run into this time."

Cloudia is uncomfortable with criticism, unless she is criticizing herself of course.


Aurus opens doors.

Great pillars of hewn black stone support the vaulted ceiling of the Blakros Museum’s grand entryway, visible through its wide, double doors. Braziers mounted on the pillars cast white radiance from balls of continual light. A fossilized dinosaur skeleton occupies the northwest corner of the room.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

When everyone has arrived, Mao turns to Cloudia. We better be wary of what's inside the museum. Could you also give me a hand with one of your armor spells, Cloudia?

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia turns to Mao with a delighted smile.

"Of COURSE. I really should have thought of that myself."

One 1-hour mage armor coming up, thanks to her new shiny wand. I assume the party marches right on in.


I'm assuming Lukian also Mage Armored up.

The party marches into the museum.

Upon crossing the threshold, the air ripples and all visible surfaces shimmer as if they were momentarily composed of still, reflective liquid. As soon as the effect manifests, the strange sensation ends, leaving thick shadows covering all surfaces. The white light of the braziers glows an arcane shade of blue, illuminating the shadowy form of a different skeleton that overlays the more solid dinosaur from moments ago.

The dinosaur skeleton animates and seems to get ready to attack!

Cloudia: 1d20 + 2 ⇒ (10) + 2 = 12
Aurus: 1d20 + 2 ⇒ (10) + 2 = 12
Lukian: 1d20 + 6 ⇒ (20) + 6 = 26
Mao: 1d20 + 5 ⇒ (16) + 5 = 21
Skeletal Guardian: 1d20 + 7 ⇒ (2) + 7 = 9


Lukian
Cloudia
Aurus
Mao
Skeletal Guardian

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia momentarily considers hurling a vial of acid at the thing but realizes:
1) She might miss
2) Acid and museums do not mix
3) She would have to get far too close to the thing to have a decent shot
4) She is carrying her wand of magic missiles in her throwing hand

Some day this whole sorcerer thing will become natural to me. Some day.

MM damage: 1d4 + 1 ⇒ (2) + 1 = 3


Cloudia's magic missle damages the skeletal creature.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao moves towards Cloudia and prepares to strike the creature down when threatened.

Readied Action:
Trip: 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus moves, drawing his flail as he goes. "Mao, ready to flank when it comes at us," the paladin says, holding an attack for when the creature comes within range.

Readied action - strike the skeleton when it comes close.

Any relevant knowledge on the monster?
Knowledge: 1d20 ⇒ 10 +7 if it happens to be related to arcana

Readied Attack:
Power Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Know Nature 1d20 + 7 ⇒ (12) + 7 = 19 to see if he recognizes the dino type they are fighting, even if it is just bones

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The gnome moves up and casts acid splash at the undead
1d20 + 4 ⇒ (11) + 4 = 15 RTA
1d3 ⇒ 2


Lukian determines the skeleton is that of a Deinonychus. Aurus determines it is an undead of the skeleton kind, so DR Bludgeoning and mindless.

Lukian's acid splash hits and melts away some of the bone.


The creature charges Mao, who tries to trip it, but fails.

It attacks the monk!

Talon: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Hits for Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Party is up!.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia slips behind Mao and, peering to the side of him, sics another magical dart at the animated pile of bones.

MM damage: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

The creature is able to penetrate the magical aura surrounding Mao and makes a gash on the monk's shoulder. The monk tries to read his opponent's tactics, takes a careful step and does a sweep and punch combo at the creature.

Flurry 1, Trip: 1d20 + 3 ⇒ (15) + 3 = 18
Flurry 2, Unarmed, Prone enemy?: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18

Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus ducks behind the pillar briefly to provide a flank to Mao. "Hey, bonebag!" yells the paladin as he sets and swings.

Power Attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d10 + 7 ⇒ (3) + 7 = 10


Cloudia's missile strikes, mao sweep trips the creature and his punch breaks more bones. Aurus finishes the fight with a massive swing of his flail.

Combat is over

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Poor little dino he says

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"Tell that to Mao," Aurus says gruffly. "And more importantly - Who or what just woke that thing back up?? Is there another wizard in the walls?" Aurus looks around him suspiciously.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"That was odd wasn't it, the way everything turned colors - not jut the skeleton. We were told that folks vanished, right? Do you think we are on another plane, right now?"

Cloudia looks around with wonder, soaking up the oddities.

I hope we can get back.

She eyes the main door with an odd look in her eye.

Is everything still off in the room?


Cloudia wrote:
"That was odd wasn't it, the way everything turned colors - not jut the skeleton. We were told that folks vanished, right? Do you think we are on another plane, right now?"

Knowledge (planes)

Aurus: 1d20 ⇒ 20

Aurus:
There seems to be a convergence of the Shadow Plane and the Material Plane. You can interact with both the Material Plane and the Shadow Plane as if completely on the relevant plane, even though elements native to the Shadow Plane appear dark and insubstantial. A shadowy plaque on the southeast column declares the Shadow Plane version of the building to be “Wightir House, Experimental Laboratory of Onyx Alliance, Authorized by Order of Argrinyxia, the Shifting Lady of Ebony Scales.”


Cloudia wrote:
Is everything still off in the room?

Yes

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia slowly walks towards the front door and opens it, peering out, not knowing what to expect, her stomach in knots and all excited.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia slowly walks towards the front door and opens it, peering out, not knowing what to expect, her stomach in knots and all excited.


Cloudia wrote:
Cloudia slowly walks towards the front door and opens it, peering out, not knowing what to expect, her stomach in knots and all excited.

Cloudia finds that a shadowy wooden door stands closed against her, occupying the same place as the doors of the Material Plane’s Blakros Museum. It is locked.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will cast detect magic just to make sure they miss nothing.

1,501 to 1,550 of 3,699 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / CORE CONFIRMATION All Messageboards

Want to post a reply? Sign in.