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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 moves forward 30 feet while chanting a spell with one hand and pulling out his main scimitar with the other. Once he gets within 15 feet of it, he points his right hand and lets a ray of dark energy race forth from his fingers and engulfing the metal beast. Ray of Exhaustion DC 17 Fort save. Fail the save, become Exhausted, Make the fort save, become Fatigued.
Range Touch: 1d20 + 5 + 6 ⇒ (9) + 5 + 6 = 20
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel begins to move around the metal bull as he presses his attack, looking to end the fight before more of his allies get petrified.
attack roll: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d8 + 6 ⇒ (4) + 6 = 10
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
[spoiler=GM rolls]
1d20 + 13 ⇒ (15) + 13 = 28
The beast bellows as 42's spell strikes it, and its movements appear to slow somewhat. Constantin follows 42 into the room, and Alden and Naala attempt to wound the beast, but only Naala manages to score a glancing blow. Exiel follows up with another decent stab at the monster, but it is nowhere near as devastating as an assault by Sue would have been.
Toro bellows in pain and rage, and moves towards the one who has caused him the most hurt so far, lashing out at him with horn and hoofs
gore: 1d20 + 14 ⇒ (16) + 14 = 30
hoof 1: 1d20 + 9 ⇒ (15) + 9 = 24
hoof 2: 1d20 + 9 ⇒ (19) + 9 = 28
He comes close to skewering and bashing Exiel, but a Alden and Naala throw themselves against his metallic flank and cause him to stumble at just the last minute, buying the aasimar time to duck out of the way.
A short moment later, you hear a female grunt of exertion as Sue breaks free from the effects of Toro's breath and brushes a thin residual film of rock from her body.
Initiative order - round 2:
Alden - 25
Exiel - 24
Toro - 19
Sue - 14
-------------resolved
42 - 12
Constantin - 9
Everyone except Sue, declare actions!
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
"To me, my friends! I can't protect you if you are not nearby!"
Alden has Naala bite and try to trip the bull again, then take a five-foot step back to allow him to attack with his lance.
Naala bite: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
damage: 1d6 + 2 ⇒ (2) + 2 = 4 plus trip: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Benevolent Lance: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
damage: 1d6 ⇒ 3
Benevolent Lance 2: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d6 ⇒ 5
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel shuffles into a flanking position with Constantin and attacks again.
attack roll: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d8 + 6 ⇒ (7) + 6 = 13
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 darts back 5 feet then moves up beside Alden and finally to the beast. Chanting a spell along the way. A dark purple aura starts to glow around his sword, sparks fly off of it as he jabs the metal beast. Lightning leaps from his sword as he strikes delivering a shocking blow to the metal beast. expended 1 Arcane point to bring back Shocking Grasp. 2 remaining... i need to rest..
Attack: 1d20 + 15 + 3 ⇒ (20) + 15 + 3 = 381d6 + 6 ⇒ (4) + 6 = 10 The additional +3 is from the beast being metal.
Shocking Grasp: 5d6 ⇒ (4, 6, 3, 4, 6) = 23
Attack.crit: 1d20 + 15 + 3 ⇒ (16) + 15 + 3 = 341d6 + 6 ⇒ (5) + 6 = 11
Shocking Grasp crit: 5d6 ⇒ (1, 4, 6, 2, 6) = 19
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
42 charges up to the large beast and delivers a devastating blow, and the rest of the group follow up with strikes that leave the creature in ribbons on the floor.
In the back of the cavern lies the half-eaten corpse of a frost giant, the gorgon's most recent victim. A quick search of the corpse yields a sack made from a goat's stomach containing:
a climber's kit
50 feet of giant-sized rope
rough-cut gemstones worth a total of 2,650 gp
The cavern is otherwise empty.
###################################################
You follow the other branch of the tunnel, to a small cavern with rough and jagged walls, though the stone floor is smooth and appears to have been swept clean. A small pool of water surrounded by pale white stones lies to the west. Along the opposite wall to the east, an oaken table holding a wooden bowl and a silver chalice sits in a small alcove.
To the northeast, a short passage leads to a stone door engraved with the image of a naked, pregnant woman sitting in a meditative pose. The woman's hands lie folded in her lap, and a full moon is painted upon her belly. A trio of waist-high pillars of stout gray stone stands in the corridor just before the door.
The shallow pool is filled with a foot of fresh, clean water. The wooden bowl on the table contains corn seed. The silver chalice is empty. The tops of the three stone pillars in the northeast passage have been hollowed out to create shallow fonts or bowls, each with an engraved symbol chiseled into the bottom of the font. From west to east, the symbols are a stylized ear of corn, a six-spoked wheel, and a downward pointing triangle inside a circle.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
can we take 10 on knowledge checks?
Linguistics: 1d20 + 13 ⇒ (16) + 13 = 29
K.A.: 1d20 + 12 ⇒ (10) + 12 = 22
42 chuckles. Thats easy. he walks to each one and points them out.
In order, these symbols represent corn, the sun, and water. These three elements are part of a crop-planting fertility ritual used by Iobarian witches to celebrate the passage into womanhood.
He stands back looking at the simbols in the wall. "What would Celie say about this. he wonders out loud.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
"Hmm....but the door depicts a full-grown woman, whereas the pictures we've seen before appear to be of a younger maiden. Perhaps this ritual is important for opening the door? A 'passage into womanhood' could be a reference to passing through that door." Exiel muses as he inspects the shallow fonts.
He points to the wooden bowl the corn seed within, then picking up the silver chalice, he scoops some water out from the pool.
"We have corn and water, now what could we use for the sun?"
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Know Arcana: 1d20 + 6 ⇒ (19) + 6 = 25
Sue muses outloud "You could always try casting light on it."
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Following Sue's suggestion, Exiel puts corn into the first bowl, casts dancing lights into the second and pours water into the third bowl, then steps back and hopes for the best.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Exiel screams in alarm as (s)he is suddenly transformed into a woman! No save, duration permanent.
The door flashes briefly, and you hear a humming that rapidly diminishes in pitch and volume till there is silence once more.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel looks around at his mates, sighs and opens the door.
the inevitable saving throw: 1d20 ⇒ 14+x
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
The door opens to yet another passage. It is decorated with a motifs, like the other passages you have seen before, although they appear to bear a somewhat different theme - a bear nursing her cubs, a cornucopia overflowing with fruits, a large wheatfield full of stalks ripe for the picking. A pregnant woman is also present in all of the motifs, and bears a strong resemblence to the maiden in the motifs you've seen in the other passages.
The passage is also lit with the same glowing rocks you have seen in the other passages, and you can see that this passage leads to what appears to be another cavern, except that it has been walled up about 30 feet in. A single stone door is set in the middle of that wall, once more bearing engraved with the image of a naked, pregnant woman, though this time she is depicted as sitting on a chair with a book in her hands. The door itself is locked.
The "rough map of Artrosa" has been updated.
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Sue nods at Exiel. "I think that worked. I'm not so sure about this next bit though."
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
GM, do either of the keys we picked up open the door? If not...
"Hmm...Maybe we should go back and explore one of the other passages after all... Or have Constantine cut through the door with that sword of his."
Exiel looks to Constantine to see what he thinks.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Exiel tests the keys on the door, but neither key opens the door.
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
"Yes... lock-picking is definitely not within my abilities. We should try to explore elsewhere and find the key that will open this door."
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
A tearful female voice spits vehemently out from the other side of the door.
"What is this, a new iteration of another one of your tricks? Another test? I told you that there is nothing between me and her! You are the deceiver and the one who has been unfaithful! RELEASE ME ALREADY!"
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
The woman replies in a bitter lament.
"QUIT YOUR GAMES ALREADY! YOU KNOW YOU HAVE THE KEYS ON YOU!"
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel sucks a deep breath through clenched teeth in frustration.
"I'm sorry, I don't know who you think we are, but I assure you we have no idea who you are or what you are talking about. And unfortunately, it does not look like we'll be getting any answers out of you."
Turning to the rest of the party, he sighs and says, "if we find out more about her jailor, perhaps we can come back for her, but for now, maybe we should just check out the other passage?"
I think this may be one of those encounters that make more sense if we've done something else beforehand.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 shrugs, "Yeah, lets go find the keys then come back." He turns to the door, "Madam, We'll be back to get you out of there. Even if we have to blow down the door. Sit tight and keep faith."
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Alden nods. "We must attempt to free this woman as soon as we find the keys, yes."
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
You return to the chamber where you fought the hag, and proceed down the Northern passage. The illumination of this passage gradually fades, becoming dark and cold. Even your light cantrips, lanterns and ioun torches are eventually suppressed, though those amongst you with darkvision can see that the motifs on the walls have changed. Bare trees amidst a snow-covered landscape, a waning moon in the sky, rotting animal carcasses, and amidst them all, a motif of an old crone staring impassively.
What's the strongest light source you guys possess, and do you want to proceed down this darkened passage?
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Sue just has lowlight and the light spell, although just does have blindfight at least.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Darkvision here. But IIRC, Constantin has a heightened continual flame spell on-going, which should override any 3rd-level or lower darkness spell and cancel-out any 4th-level darkness spell.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
As all of your light sources sputter out one by one, only the continual flame spell on Constantin's ring continues to light your path...as well as announcing your presence to anyone and everyone who might be in the chamber ahead.
Eventually, the light from Constantin's ring pours into a new cavern. Like a harrowing cage woven from bone, wood, and sinew, a tangle of massive drying racks in this cavern exhibit the splayed remains of dozens of woodland creatures, some dead, some still twitching. Narrow wooden planks serve as precarious walkways leading between the racks, with several rope ladders ascending to various levels. Bloodstained leather buckets filled with cruel and filthy vivisection tools hang from the hideous structure in several spots.
3d20 ⇒ (2, 8, 7) = 17
You hear some sounds of activity coming from within the cavern. Faint sounds of scurrying and wood clacking on wood.
You are about 20ft away from the entrance of the cavern.
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Alden shudders at the macabre scene, and keeps following along with his compatriots, on the lookout for trouble.
perception: 1d20 + 2 ⇒ (6) + 2 = 8
Naala sniffs around, searching for signs of danger as well.
Naala perception: 1d20 + 10 ⇒ (5) + 10 = 15
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel and Lucien peer into the cavern, trying to make sense of the scene. Exiel in particular tightens his grip on his hooked lance.
Exiel's perception: 1d20 + 13 ⇒ (4) + 13 = 17
Lucien's perception: 1d20 + 12 ⇒ (11) + 12 = 23
Exiel's keen-eared familiar whispers something in his ear, and he raises his hand to halt the party.
"Something or someone up ahead has heard or seen us coming. Not sure how many there re, but we probably want to be ready when we go in. Everything we've encountered in here seems to want to kill us..." he hisses urgently.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
3d20 ⇒ (12, 9, 13) = 34
You now hear excited chattering in a foreign language coming from the chamber.
We'll go into initiative now, though you don't see anything or anyone just yet. Combat map will be updated in a couple of hours after I get home, and you can wait till then before declaring your action. You are generally 20 to 30 ft away from the entrance of the cavern.
Alden's Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Exiel's Initiative: 1d20 + 9 ⇒ (6) + 9 = 15
Sue's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
42's Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Constantin's Initiative: 1d20 ⇒ 18
Initiative order - round 1:
Sue - 20
Constantin - 18
Exiel - 15
Alden - 10
42 - 5
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 tilts his head to get a better sense of the words being spoken, trying to recognize if he knows any of them. Common, Undercommon, Aklo, Azlanti*, Goblin, Infernal, Abyssal, Sylvan, Draconic, Tengu, Thassilonian, Jistka*, Ancient Osiriani*, Qudrian and Qudrai
If he fails to do that, He'll try to figure out what they are saying with Linguistics, then ready to counter if he can. Linguistics: 1d20 + 13 ⇒ (9) + 13 = 22
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Alden follows his friends, attempting to keep them safe as always.
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Sue will activate her wand of divine favor and move forward into danger.
Depending on what Sue see's she may use her swift to smite or gain +4 AC
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel will cast shield on himself and have Lucien activate his ioun stone to cast protection from evil on him.
"I don't see them..." he says warily as he moves up beside Sue.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Exiel and Sue take a look around the room.
Exiel and Sue can make perception checks. Anyone else entering the room can also make these checks.
Initiative order - round 2:
Sue - 20
Constantin - 18
Exiel - 15
Alden - 10
42 - 5
Actions for round 2!
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Alden moves past his allies, ready to keep them safe.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Naala Perception: 1d20 + 10 ⇒ (7) + 10 = 17 plus Scent.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 knows someone is in the room ahead of him. He can't make out what they are saying, but he doesn't like them. He Follows the those going into the room and pulls out his wand of shield and casts it on himself.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
"There is something dangerous here. Be cautious, friends."
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![Skeleton](http://cdn.paizo.com/image/avatar/Spot_Illo_c-1.jpg)
Perception: 1d20 + 14 ⇒ (10) + 14 = 24.
Viscount Constantin Vladescu-Blakros points in the direction of the top of the racks.