Painter Worshipper of Shelyn

Sue Basilbottom's page

276 posts. Alias of Pirate Rob.


Full Name

Sue Basilbottom

Race

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level

Classes/Levels

Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Strength 5
Dexterity 16
Constitution 18
Intelligence 12
Wisdom 16
Charisma 21

About Sue Basilbottom

Sue Basilbottom
Female gnome champion of irori 5/cleric (crusader) of Irori 1/monk 3/paladin (hospitaler) 2 (Pathfinder RPG Advanced Player's Guide 116, Pathfinder RPG Ultimate Combat 40)
LG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +13
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Defense
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AC 21, touch 21, flat-footed 17 (+3 Dex, +1 dodge, +3 monk, +1 size, +3 Wis)
hp 118 (11 HD; 9d8+2d10+58)
Fort +21, Ref +15, Will +20; +2 vs. illusions, +2 vs. enchantments
Defensive Abilities defensive training, evasion
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Offense
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Speed 30 ft.
Melee unarmed strike +14/+9 (2d6+4 plus 1d6 acid and 2d6) or
. . unarmed strike flurry of blows +13/+13/+8/+8 (2d6+4 plus 1d6 acid and 2d6)
Ranged or
. . mwk cold iron shuriken flurry of blows +13/+13/+8/+8 (1 plus 1d6 acid) or
. . mwk cold iron shuriken +14/+9 (1 plus 1d6 acid)
Special Attacks channel positive energy 8/day (DC 15, 1d6), flurry of blows, hatred, smite chaos, smite evil 3/day (+5 attack and AC, +11 damage), stunning fist (6/day, DC 18), sweeping smite
Spell-Like Abilities (CL 11th; concentration +16)
. . 1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Champion of Irori Spell-Like Abilities (CL 5th; concentration +10)
. . At will—detect chaos
Paladin Spell-Like Abilities (CL 2nd; concentration +7)
. . At will—detect evil
Cleric (Crusader) Spells Prepared (CL 1st; concentration +4)
. . 1st—comprehend languages[D], remove fear
. . 0 (at will)—guidance, mending
. . D Domain spell; Domain Knowledge (Memory[APG] subdomain)
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Statistics
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Str 5, Dex 16, Con 18, Int 12, Wis 16, Cha 21
Base Atk +9; CMB +6; CMD 25
Feats Bewildering Koan, Blind-fight, Deflect Arrows, Dodge, Improved Unarmed Strike, Monastic Legacy[UC], Piranha Strike, Skill Focus (Bluff), Stunning Fist, Toughness, Weapon Finesse, Weapon Focus (unarmed strike)
Traits extremely fashionable, mizu ki hikari rebel
Skills Acrobatics +17, Appraise +5, Bluff +29, Climb +1, Diplomacy +13, Disguise +8, Intimidate +13, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +13, Perception +13, Sense Motive +7, Spellcraft +5, Stealth +11, Survival +3 (+5 to avoid becoming lost), Swim +1; Racial Modifiers +2 Perception
Languages Common, Draconic, Gnome, Sylvan
SQ fast movement, gnome magic, ki pool (7 points), lay on hands 8/day (3d6), maneuver training, recall, shield the weak, valiant stand
Combat Gear deliquescent gloves[UE], potion of cure moderate wounds, wand of cure light wounds, wand of divine favor (45 charges), wand of mage armor (37 charges), alchemist's fire, bronze gong; Other Gear mwk cold iron shuriken (39), agile fists, belt of physical might +2 (Dex, Con), boots of speed, bracers of the avenging knight[UE], circlet of persuasion, cloak of resistance +1, cracked dusty rose prism ioun stone, headband of alluring charisma +2, incandescent blue sphere ioun stone, monk's robe, nexus crystal[MA], wayfinder[ISWG], 150 gp
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Special Abilities
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Bewildering Koan Swift, use 1 ki, foe loses next action or you gain +2 dam for 1 rd on a Bluff chk.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric (Crusader) Domain (Memory)
Cleric Channel Positive Energy 1d6 (8/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Detect Chaos (At will) (Sp) You can use Detect Chaos at will (as the spell).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +8/+8/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Lay on Hands (3d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Recall (+3, 6/day) (Su) Touched creature can retry a failed knowledge check with a +3 bonus
Shield the Weak (3 allies) As imm action, fail save vs. area effect to grant adj allies +4 Ref and improved evasion vs. same.
Smite Chaos (Su) +5 to hit, +7 to damage, +5 deflection bonus to AC when used.
Smite Evil (3/day) (Su) +5 to hit, +11 to damage, +5 deflection bonus to AC when used.
Stunning Fist (6/day, DC 18) You can stun an opponent with an unarmed attack.
Sweeping Smite (Ex) As standard action, smite hit allows extra att vs. foe in reach.
Valiant Stand +2 (Su) Bonus to attack and AC if adjacent to multiple foes and no allies.