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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
Subject 42 starts to sneak down the stairs, crouched so he'll be able to see them as soon as possible. While he moves, he pulls out his broadsword and sends one Arcane point to enchant it with +2 and Dancing. And let's it float beside him. Hell stop as soon as he sees one of the people.
Stealth: 1d20 + 4 ⇒ (15) + 4 = 19
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Subject 42 starts to sneak down the stairs, crouched so he'll be able to see them as soon as possible. While he moves, he pulls out his broadsword and sends one Arcane point to enchant it with +2 and Dancing. And let's it float beside him. Hell stop as soon as he sees one of the people.
[dice=Stealth]1d20+4
We're still in the surprise round. You only get a move action or a standard action, so you can give your weapon the dancing property this round, but cannot release it to float until the next round. Also, you now have a skyrocket in one hand and the broadsword in the other.
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Alden and Naala simply follow Exiel down the stairs, saying adjacent to him.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
I messaged the other 2 party members 2 days ago but have not heard from them, so I'll proceed as if they're on delay, and if they don't chime in before the end of the week, I'll treat them as having dropped out. We still have the minimum 4, so we're good to proceed.
Alden's initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Alden, you can read the spoilered bit for Exiel above, since you're close enough to see it too.
Initiative order - Round 1
42 - 22
? - 21
Exiel - 20
Sue - 16
Alden - 12
42, declare your action please. The rest will declare after the _______ acts.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
As soon as Subject 42 sees the two, he will aim the skyrocket to hit behind the one furthest away from his teammate. Until then, he will sneak down the stairs. Stopping as soon as he can see them.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
42, you sneak down the stairs, hiding behind the low stone surrounding it. As you round the corner, you see not two, but ONE hulking figure sitting under the stairs, having an intense discussion with itself, then breaking off as it spots Exiel and Alden, and maybe you. In any case, you light your firework, which you can fire next round.
?'s perception: 1d20 + 17 ⇒ (17) + 17 = 34
who to attack in init order: 1d3 ⇒ 2
As the creature rises to its feet, its two heads fix their gazes on Exiel and utters something in the same strange tongue. Exiel must make 2 will saves.
DC13 will save or suffer -2 to all saves for 4 rounds. If you succeed, you take the penalty for only 1 round.
Then make a DC13 will save again or fall asleep for 4 rounds.
Everyone else declare your actions for round 1.
42, you can declare for round 2.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel scoffs at the creature's paltry attempt at enchanting him!
Will: 1d20 + 19 ⇒ (10) + 19 = 29
Will: 1d20 + 17 ⇒ (12) + 17 = 29
Moving quickly around the corner, he takes a stab at the creature.
attack roll: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d8 + 6 ⇒ (3) + 6 = 9
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
Subject 42 will move a little to the left and fire the skyrocket where it will hit the wall behind the creature.
the skyrocket flies for 90 per round for 1d6 rounds, or until it hits something solid.. which will be the wall. so I'm not gonna roll for that.
dmg: 2d6 ⇒ (2, 3) = 5
he has a 50% chance of being blinded or deafened... It doesn't say per target, it's anyone taking damage from the skyrocket... i don't know how this works on a two-headed creature.
After the skyrocket leaves 42 hands, he will follow after it, pulling out his Ghost touch scimitar. It's the one in the glamored sheath.
He'll stop 10 feet away from the creature.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
42, I don't see in the description where it says it explodes upon hitting something solid. I can allow that the wall will stop it from flying any further, but it'll explode in 1d6 rounds.
1d6 ⇒ 1
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
Hmmm, i've been playing it that way since level one... Might have been something a local DM said. Oh well. But i also got to remember i can shorten the fuse to have it go off in the same round and i can light 5 at once... which i did not know. Fireworks
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Hmm...I did not know some of those rules myself. Especially the "advanced firework techniques". +1xp in GMing.
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Knowledge(nature): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge(dungeoneering): 1d20 + 9 ⇒ (10) + 9 = 19
Any chance Alden knows what this creature is?
Alden will move around the corner and use the Aid Another action to add +6 to Exiel's next attack. He's also use Swift Aid to add +1 to Exiel's AC. aid another: 1d20 + 6 ⇒ (12) + 6 = 18 <-against a 10
Alden also gains an additional +1 to his AC against the creature because it's larger than him (from Underfoot) so his AC against the creature is currently 28.
He and Naala will use their attacks of opportunity to add more AC to Exiel or any other opponents that are attacked while adjacent to them. Each one can use Aid Another as an AOO, as long as their "attack roll" hits AC 10, Alden adds +9 Dodge AC and Naala adds +5 Dodge AC, for a total of +14 AC. Alden has a +9 (so only fails on a 1) and Naala has a +7 (So fails on a 1 or 2).
Don't hate me, GM Zay! :-D
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
yeah, more DM ex. Soon i'll be a 2-star. but seriously, i didn't really know most of the stuff until just a moment ago.
Subject 42 looks at this hideous monster and tries to figure out what it is.
Knowledge(dungeoneering): 1d20 + 11 ⇒ (3) + 11 = 14
Knowledge(planes): 1d20 + 11 ⇒ (9) + 11 = 20
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Falling Acrobatics: 1d20 + 14 ⇒ (1) + 14 = 15
Sue will then activate Smite Evil and attempt a stunning fist.
Attack: 1d20 + 11 ⇒ (18) + 11 = 29 +4 if Evil = 23
Damage+d6 Acid: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 +8 if Evil = 19
"Can one escape the heat or the cold by going to a place where neither exists?"
activating bewildering koan as a swift on the critter.
Bluff: 1d20 + 15 ⇒ (20) + 15 = 35 Sense Motive or take no actions on your next turn.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
If the railing was high enough for 42 to hide behind, it'd be too high to for a gnome to easily jump over.
Exiel moves in to attack and draws blood.
Alden aids Exiel on his next attack (your attack in round 2), giving advice on attacking and defending whilst getting ready to bodily move him out of harm's way if needed. He also identifies the creature as an ettin, a two-headed giant that is able to fight especially well with 2 weapons due to its two heads. However, they tend to not be too clever.
Sue moves around the corner and poses a question to the ettin, who just looks at her blankly, then ignores her. You get the impression that your profound question and musings have fallen on ears that could not comprehend a word you said.
42 releases his rocket, which hits the wall behind the ettin and quickly explodes.
reflex: 1d20 + 7 ⇒ (4) + 7 = 11
blind(1-50) or death (51-100): 1d100 ⇒ 32
The ettin roars with both heads as it is engulfed in a blinding, deafening blast. Unable to see, she lashes out with a pair of sickles that she was holding in each hand.
attack: 1d20 + 12 ⇒ (9) + 12 = 21
attack: 1d20 + 12 ⇒ (17) + 12 = 29
She comes close to hitting Exiel with her second swing, but Alden pulls him back just in time to avoid a nasty gash.
Declare actions for round 2 (round 3 for 42).
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Alden full-attacks the ettin with his lance, then uses a Swift action to add another +1 AC, this time to 42.
lance attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 ⇒ 2
lance attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 ⇒ 2
Swift aid another: 1d20 + 9 ⇒ (11) + 9 = 20
He will tell Naala to guard, and she will use her Standard action to aid another on Exiel's AC, adding +5 Dodge AC.
aid another: 1d20 + 7 ⇒ (1) + 7 = 8
Surprisingly, Naala's aid is a failure for that round!
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel decides to change tactics a little. Guided by Alden's aid, he attempts to swipe the Ettin's leg, using the hook on his lance to pull it off-balance.
trip: 1d20 + 13 + 6 ⇒ (17) + 13 + 6 = 36
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
Subject 42 starts moving his left hand to conjure a spell. His sword starts to glow as he finishes the conjuring. He takes a breath and his sword emits another glow. He steps forward into a dance and attacks the two headed creature in front of him.
Translation. He casts Ray of Enfeeblement and as a swift action he uses an Arcane point to give his sword an additional +2 and Keen. Then starts to dervish dance
Scimitar Swing: 1d20 + 15 ⇒ (14) + 15 = 291d6 + 8 ⇒ (4) + 8 = 12
Ray of Enfeeblement dmg: 1d6 + 4 ⇒ (2) + 4 = 6 15 Fortitude for half.
are we all acting in the same round? If so, am i going now, or after one turn?
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
No, we're up to Exiel in round 2. His action will resolve, then Sue's, then Alden, then we move to your action in round 3. Once Sue posts, I'll resolve all the actions up to the Ettin's action in round 3.
Actually, I'll resolve Exiel's action now, since it might affect later actions.
Exiel sticks his lance out and gives a fierce tug, pulling the blinded giant's leg out from under it. It falls to the ground with a loud thud and groans with both heads.
Now we're up to Sue in round 2.
Initiative order - Round 2
42 - 22 (action for round 3 declared)
Ettin - 21
Exiel - 20
-----------------------resolved
Sue - 16
Alden - 12 (action declared)
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Sue will move up to the critter and give it an open palm stike.
Attack vs Flatfooted: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20 (Including Invis bonus)
Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 (5 of which is acid)
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Sue has no trouble hitting the ettin whilst she's down.
Alden and 42 also stab and slash at the prone ettin, causing it much pain!
Fort vs ray: 1d20 + 11 ⇒ (1) + 11 = 12
It is not the ettin's lucky day, as it takes the full force of 42's spell!
The ettin desperately tries to hex 42, hoping he is less resistant to magic than Exiel. You can all take attacks of opportunity as he does so.
DC13 will save or suffer -2 to all saves for 4 rounds. If you succeed, you take the penalty for only 1 round.
Then make a DC13 will save again (with the -2 penalty) or fall asleep for 4 rounds.
She then tries to stand, and will take attacks of opportunity from each of you again if you have combat reflexes.
Initiative order - Round 3
42 - 22
Ettin - 21
-----------------------resolved
Exiel - 20
Sue - 16
Alden - 12
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel takes a stab at the ettin as it hexes 42!
attack roll: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 6 ⇒ (7) + 6 = 13
On his turn, Exiel smiles at the ettin and tries to trip him again.
"Down, boy."
trip: 1d20 + 13 ⇒ (18) + 13 = 31
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 doesn't have combat reflexes, but he hasn't made an attack of opportunity as this hideous thing tries to do something to him.
AoO: 1d20 + 15 ⇒ (19) + 15 = 341d6 + 8 ⇒ (1) + 8 = 9
crit: 1d20 + 15 ⇒ (10) + 15 = 251d6 + 8 ⇒ (1) + 8 = 9
My damage rolls suck...
will 1: 1d20 + 8 ⇒ (6) + 8 = 14
will 2: 1d20 + 6 ⇒ (20) + 6 = 26
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Alden takes his AOO on the prone ettin.
AOO with lance: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 ⇒ 1
He then full-attacks the ettin and uses his Swift action to add +1 to 42's AC once more.
lance: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 ⇒ 3
crit chance!: 1d20 + 9 ⇒ (9) + 9 = 18
crit damage: 1d6 ⇒ 5
lance: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 4
@42: You think YOUR damage rolls suck!?! LOL But obviously that's not what Alden is made for...
Naala will again attempt to aid Exiel's AC: aid another: 1d20 + 7 ⇒ (5) + 7 = 12
She adds +5 Dodge AC to Exiel for this round.
Alden will use his Swift action to add +1 Dodge AC to 42 Swift aid: 1d20 + 9 ⇒ (15) + 9 = 24 and then continue to watch for attacks on his two adjacent allies (42 and Exiel) and give them +9 Dodge AC using an AOO if the ettin attacks either of them.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
@Alden, I have been rolling "1" on the damage dice... all of the damage i am dealing is from bonuses on the weapon and from my character..
round 4?
42 looks down at the fallen two headed thing. "This is not your lucky day. Do you want to give up? But he doesn't wait for an answer as he starts to cast a spell, his sword light up with sparks of lightning. He stabs at the thing with his sword.
combat: 1d20 + 15 ⇒ (8) + 15 = 231d6 + 8 ⇒ (6) + 8 = 14
Shocking Grasp: 5d6 ⇒ (1, 5, 1, 5, 2) = 14
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
@42, are you going to cast defensively? You don't want him to interrupt you with a smack...
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Fair enough, given how much AC I can give to you, that's a fair chance. :)
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
AoO: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14
Sue will tumble around behind the 2-headed beast.
Acrobatics: 1d20 + 14 ⇒ (14) + 14 = 28
bwefore trying to stick her hand in an uncomfortable place.
Attack: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Due being flat on her back, the ettin takes a savage beating from all 4 of you as she tries to hex 42, who manages to shake off the worst of the magic. Much to her frustration, Exiel trips her once again, but she is already severely wounded from all 4 of you pounding on her, and Sue's follow up attack finishes her off.
Searching her, you find:
potion of reduce person
wand of levitate (19 charges)
Large javelins (4)
Large mwk sickles (2)
spell component pouch
12 gp
There is nothing else of interest in this chamber apart a long passage leading towards the South-West.
You hear the faint sound of grunting and shuffling coming from further down the passage. It appears someone or something may be coming to investigate.
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Perception Naala: 1d20 + 10 ⇒ (17) + 10 = 27
Both Alden and Naala hear something.
"There sounds to be something moving our direction from down there." He points in the direction of the sounds.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel's perception: 1d20 + 13 ⇒ (3) + 13 = 16
Lucien's perception: 1d20 + 14 ⇒ (14) + 14 = 28
"We hear them too. I'm inclined to seeing what it is that's in there before attack, but there's no reason for us all to lose the element of surprise. How about I stand at the entrance of the passageway, and you guys hide around the corner? If they're friendly or benign, we can try talking, and if they charge me, you guys will be ready to flank it once it comes into this chamber?"
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 shrugs, "I don't hear anything, but i think some caution is smart." He reaches into his bag and pulls out two vials of a strange looking liquid and hands one to Alden. "This is a potion that lets you become invisible for four minutes. Have your pet stand beside Exiel or out of sight. We can go about 10 feet into the hallway and wait for them to come. That way if they start to attack us, we can have the flank and surprise.
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
"I... alright, I'll defer to your judgment."
To Naala, Alden points at Exiel and says "Guard."
He then chugs the potion and follows 42.
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Sue takes a moment to meditate over the fallen foe while her companions make preparations.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel stands at the entrance of the tunnel, in plain sight with his hooked lance held upright in his right hand, waiting to see who or what comes out of it.
Sorry guys, paladin's gotta do what a paladin's gotta do. XD
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
As you wait, the shuffling gets louder and louder, and soon you see a sight that is at once both comical and menacing. Crawling on his hands and knees is a large, muscular humanoid figure. He has frost-white skin and long, light blue hair that he wears braided, and he appears to be somewhat frustrated by the human-sized tunnels that he is trying to traverse. As soon as he sees Exiel, he lets out a deafening bellow, and tries to move forward as quickly as he can towards the puny man-holding-stick in front of him.
42's initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Exiel's initiative: 1d20 + 9 ⇒ (9) + 9 = 18
Sue's initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Alden's initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Fred's initiative: 1d20 - 1 ⇒ (2) - 1 = 1
Initiative order:
42
Alden
Exiel
Sue
Fred
You all go before the big guy. Declare your actions.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 takes out his sword and prepares a spell. Corrosive Touch
Both, 42 waits for Fred to get by him before he attacks.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
You can hide in that part of the tunnel and hope he does not notice you. Also, Fred is considered squeezing whilst in the tunnel, and takes a -4 to AC and attack rolls.
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![Jamus Hainard](http://cdn.paizo.com/image/avatar/PZO9409-Halfling_90.jpeg)
Seeing the squeezing monstrosity, the invisible Alden will back up next to Naala, ready to aid Exiel on his attacks and defense.
Knowledge(dungeoneering): 1d20 + 6 ⇒ (1) + 6 = 7
Knowledge(engineering): 1d20 + 6 ⇒ (17) + 6 = 23
Knowledge(nature): 1d20 + 7 ⇒ (1) + 7 = 8
Does Alden know anything about this creature?
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Knowledge Nature: 1d20 + 7 ⇒ (18) + 7 = 25
Knowledge Local: 1d20 + 9 ⇒ (8) + 9 = 17
Exiel whispers to the others, "it's at a disadvantage in the tunnel. We should take him out whilst he's trapped in there."
With that, he readies an action to stab the large thing's face as soon as it gets close.
If action triggers:
attack roll: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d8 + 6 ⇒ (5) + 6 = 11
And seriously? Fred? XD
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Sue will move up to behind 42 just around the corner and hit him with a guidance.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Sue, 42 is invisible. How do you even know he is there? I'll allow it this time to move things along, but after this, no more targeting of invisible allies unless you have some way to detect them.
You reposition yourselves in readiness for Fred's advance. Yes, Exiel, Fred.)
Fred continues to stumble down the passage, getting close but not close enough to trigger Exiel's readied action. He continues to bellow something in a foreign tongue every step of the way.
Initiative order, Round 2:
42
Alden
Exiel
Sue
Fred
Declare actions for round 2.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
I had forgotten he was invisible, I'll happily guidance myself instead.
It's ok, but still need an action for round 2 from you. :)