doc the grey's Untitled Campaign

Game Master doc the grey


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Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Full defence as he eyes the spider, using his one hand to tell the rest to hold

Easy there, we only want to pass by, we mean you no harm

VE: 1d20 + 1 ⇒ (13) + 1 = 14

FS: 1d20 + 4 ⇒ (6) + 4 = 10


Lawyer 8/MBA 7/RPGist 5

The "speed run gives" you a bonus, and you take a minute of talking and moving slowly, trying to make the spider back up. You succeed, and it moves back and up into its web. Moving through the area you find two more dissected kobolds.

Sutekh feel the venom cursing through his veins, taking 1d2 ⇒ 2 STR damage.
1d20 + 4 ⇒ (2) + 4 = 6 > 1d2 ⇒ 1
1d20 + 4 ⇒ (10) + 4 = 14
So you took 3 STR damage total.

You move through the web area and find yourself in the beginning of the dungeon. You may go back or get in the rooms you did not visit yet. You remember that the trade agreements the prince requested were still not found.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

They are only kobold corpsssesss but we ssshould sssearch them while Sssutekh keepsss the ssspider busssy.

Cast guidance on myself then search.
perception: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

sigh... My best skill and I keep futzing up the roll. Someone else might also want to try looking.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Weak and drained, he atleast keeps his eyes open

Perc: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20


Lawyer 8/MBA 7/RPGist 5

Taking 10 on perception checks you find a Pearl of Power (1st level) and some gold pieces.


Lawyer 8/MBA 7/RPGist 5

So, what happened to you?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Still here


Lawyer 8/MBA 7/RPGist 5
Walter das Sombras wrote:
You may go back or get in the rooms you did not visit yet. You remember that the trade agreements the prince requested were still not found.

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

We never translated that page we found in the cells...might that be a trade agreement?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Well, then, if we can't translate it now, i suggest we explore rest.


Lawyer 8/MBA 7/RPGist 5

The letter is written in Tian, but it doesn't look like a trade agreement at all.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Let usss firssst check the two doorsss we have not opened. The we can ussse the magic we found to read any of the writingsss.

Sorry I didn't look at the maps closely enough. I missed the doors at 13,M and 20,O. Thought we had explored it all.

Probably won't hear anything with the noise we have been making, but can't hurt to check. Selter listens at the door they are currently standing next to.
perception: 1d20 + 8 ⇒ (14) + 8 = 22

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sutekh also keeps his eyes open, his strength drained from the spider, it's all he can do.
Perc: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22


Lawyer 8/MBA 7/RPGist 5

Small rocks present on the floor makes it easy for you to hear a creature walking inside. The noise is very low, but you're there is something there.

What would this be?: 1d6 ⇒ 2

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter motions for the others to wait a moment and uses some magic on his club then on Sithiss.
Boží klub!
Skus s elánom!

Shillelagh on club and guidance on Sithiss.

Then he indicates he and Sithiss are ready.

Sutekh, since you are drained do you want to open the door and stand to the side so we can rush in?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Will do. Be my guest to go in *bow*

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

Kaddok rests his earthbreaker on his shoulder and nods.


Lawyer 8/MBA 7/RPGist 5

This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

Selter Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Selter Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
X Perception: 1d20 + 6 ⇒ (16) + 6 = 22
X Stealth: 1d20 + 2 ⇒ (16) + 2 = 18

From an adjacent room, you see a creature coming. It trembles and twitches as it stands and lurches forward. His skin is patchy and dry, like a squid left out in the sun and sand. His bulbous eyes open, and light stabs out from them.

Knowledge Arcana DC 17:
It's a Blindhelm, and it emits bright light from its eyes, strong enough to blind its prey.

Kent Init: 1d20 + 7 ⇒ (12) + 7 = 19
Selter Init: 1d20 + 1 ⇒ (7) + 1 = 8
Sutekh Init: 1d20 + 4 ⇒ (10) + 4 = 14
Zarunkumar Init: 1d20 + 9 ⇒ (1) + 9 = 10
Kaddok Init: 1d20 + 2 ⇒ (4) + 2 = 6
Creature Init: 1d20 + 2 ⇒ (4) + 2 = 6

Kaddok again: 1d20 + 2 ⇒ (15) + 2 = 17
Creature again: 1d20 + 2 ⇒ (20) + 2 = 22
No one is surprised. Everyone in the room make a Fortitude save DC 13 or be blinded for 1 hour. Those who are not inside may avert their eyes when entering (if they have any idea of what is going on). Everyone BUT Kaddok may act before the creature. GO!

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

fortitude: 1d20 + 4 ⇒ (19) + 4 = 23

I wonder if this mold or the mushrooms are dangerous?
knowledge nature: 1d20 + 6 ⇒ (16) + 6 = 22

Selter shrugs off the glare from the wierd things eyes and swings a mighty blow at its head.
shillelagh attack: 1d20 + 5 ⇒ (2) + 5 = 7and whiffs into the wall.


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

fortitude: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Sithiss strikes at the creature.
bite attack: 1d20 + 3 ⇒ (16) + 3 = 19, if that hits damage: 1d3 + 3 ⇒ (1) + 3 = 4, and attempts to wrap it in her coils CMB: 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Behind door. So not affected?


Lawyer 8/MBA 7/RPGist 5

I'll leave the choice to you.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

i'll go with not affected. i dont want to go into combat atm anyway, my bow is useless and i can barely use sword

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Knowledge arcana: 1d20 + 8 ⇒ (19) + 8 = 27
"IT'S A BLINDHELM, WHATEVER YOU DO DON'T LOOK INTO IT'S EYES!" Zarunkumar yells.

Fort save: 1d20 + 1 ⇒ (18) + 1 = 19
Zarunkumar will pull out her crossbow and stand in the doorway to defend the ever weakening Sutekh.


Lawyer 8/MBA 7/RPGist 5

Selter and Sithis attack the creature, but only this last hurts the thing.

Kent's save: 1d20 + 3 ⇒ (11) + 3 = 14
Kent moves into the room, Greataxe at his hands, and delivers a powerfull blow!
Kent's attack: 1d20 + 2 ⇒ (20) + 2 = 221d12 + 5 ⇒ (12) + 5 = 17
Confirm: 1d20 + 2 ⇒ (19) + 2 = 212d12 + 10 ⇒ (3, 2) + 10 = 15 Damn! I'm so good at the dice.

Kent's blow divides the poor monster in two, spilling blood on the nearby passers. Combat over, sorry Kaddok.
Sitting on the rotting shelves in this room are a number of moldering trade agreements. A dozen of them are of the type the PCs are searching for. All are written in Kelish, and detail pacts that Satrap Taliq Asad
made with pirates, mercenary groups (for the protection of caravans), petty lords, and even a few nations scattered about the Inner Sea region. One agreement contains a personal note addressed to the Satrap, congratulating him on gaining the Li family’s jade katana and the promise it contains.
You move into the next chamber, where a wall have fallen between the two rooms. This large room looks like it was once a scribing chamber.
The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms. You also find one trade agreement, three flasks of holy water, and a potion of cure moderate wounds.

You proceed to the only room you have been to yet. The door to this chamber is stuck. No one hears nothing listening through the door. You force it open and dust and spores get raised in the air. Rubbish and black mold choke the far end of the chamber. Three creatures awaken from their deep slumber and come at you.

Everyone, GO!

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Tries to avoid combat, but he keeps sword ready


Lawyer 8/MBA 7/RPGist 5

Oh, yes, sorry.

Knowledge Nature DC 6:
That's a vermin called Fire Bettle

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

K.N: 1d20 + 4 ⇒ (5) + 4 = 9

Hold up guys!

Sutekh steps forward
VE: 1d20 + 1 ⇒ (10) + 1 = 11

Folio reroll

VE: 1d20 + 1 ⇒ (8) + 1 = 9

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sucks... oh well. Tried :-P

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar puts her hand on Sutekh's shoulder and he more confident in himself. Cast guidance and maybe if Selter does the same we can do something to help him make this check. "Why don't you give it one more try?"

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Not sure if guidance stack or if you can retry an animal empathy check. But in case yes, will do... Cast guidance on Sutekh.

Skus s elánom!

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

So extra +2

He nods and try again

VE: 1d20 + 3 ⇒ (12) + 3 = 15

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

It's a typed (competence) bonus, so shouldn't stack, sorry.

Kaddok brings his earthbreaker around and smashes the fire beetle closest to him.
Attack (Earthbreaker (2H), Weapon Focus: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage (Earthbreaker (2H), Power Attack): 2d6 + 6 + 3 ⇒ (5, 6) + 6 + 3 = 20


Lawyer 8/MBA 7/RPGist 5

It doesn't stack. Not this time my friend, the beetles are starving!

Kaddok takes out one of the flying Beetles. The other 2 attack Sithis and Kaddok:
At Sithis: 1d20 + 1 ⇒ (14) + 1 = 151d4 ⇒ 4damage
At Kaddok: 1d20 + 1 ⇒ (17) + 1 = 181d4 ⇒ 1damage

Party is up!

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sutekh takes a shot at a beetle
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Actually hitting it
Damage: 1d6 ⇒ 3

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

I'm assuming that the beetle that attacked Kaddok is now in range...

Kaddok retaliates against the creature that wounded him, pounding it into ichor.
Attack (Earthbreaker (2H), Weapon Focus: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage (Earthbreaker (2H), Power Attack): 2d6 + 6 + 3 ⇒ (3, 5) + 6 + 3 = 17

Sutekh - if you're firing a ranged weapon at one of the beetles, you're going to be at -4 for soft cover (anyone between you and the beetle), -4 for firing into melee

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

A 15 doesn't hit me unless they have some other bonus or I have a penalty that I don't know about. Also, my club should still be enchanted.

Selter bring his much smaller club down on one of the beetles.
shillelagh attack: 1d20 + 5 ⇒ (18) + 5 = 23, and damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11


Lawyer 8/MBA 7/RPGist 5

It was actually aiming at Sithis ^_^
The three of you dispatch the last two poor beetles, Combat over.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2
Walter das Sombras wrote:
It was actually aiming at Sithis ^_^ ...

Oops. Yeah that hits her. I will mark her HP down by 4. Don't think I will use a CLW charge just now since I'm guessing we are about done with the fighting.

Friend Zarunkumar, I suggest you use the magical writing we found so you can check the various writings. So we can determine their relative worth.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Bow is useless with my reduced Str, using Mwk sword

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

I know I probably sound like an idiot, but what do I use to read scrolls.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

First read magic (OR detect magic and spellcraft) to find what it is a scroll of. Already did that. Since it is a spell on you list of allowed spells and your level and casting stat are sufficient to cast it, you just read it. If your level or casting stat where not high enough you could make a caster level check. If it was not on your allowed spells list you would have to UMD it.


Lawyer 8/MBA 7/RPGist 5

Kent Perc: 1d20 + 7 ⇒ (3) + 7 = 10
Selter Perc: 1d20 + 8 ⇒ (8) + 8 = 16
Sutekh Perc: 1d20 + 8 ⇒ (17) + 8 = 25
Zarunkumar Perc: 1d20 + 0 ⇒ (15) + 0 = 15
Kaddok Perc: 1d20 + 5 ⇒ (20) + 5 = 25

In the room you find a small sack containing 200 silver pieces and a set of bronze bracers of armor +1, buried amid the rubble.

So, now, Absalom?

The only magic scroll you find is the Comprehend Languages one. The others are mundane. IF the spell is available for witches (you don't even need to have it) you may use the scroll without problem. Otherwise you will have to roll for Use Magic Device (DC 20).

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

I'm fine with heading back, sure

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Home sounds good. Bed rest

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Comprehend Languages is in the list of 1st level spells for Witches. So she can use the scroll without any check and then read the documents we found.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Well I guess lets use the scroll and read these documents and then head home.


Lawyer 8/MBA 7/RPGist 5
Walter das Sombras wrote:
A dozen of them are of the type the PCs are searching for. All are written in Kelish, and detail pacts that Satrap Taliq Asad made with pirates, mercenary groups (for the protection of caravans), petty lords, and even a few nations scattered about the Inner Sea region. One agreement contains a personal note addressed to the Satrap, congratulating him on gaining the Li family’s jade katana and the promise it contains.

That cover the agreements in Kelish, as Kent have translated for you. There's only one left, written in Tian and found at the prison. It is a letter of introduction. The letter’s paper is brittle and browned with age. Its broken seal features a kirin flying amid three clouds. The letter introduces the ambassador as Xeng Li, and describes the gift to Taliq Asad—a jade katana, a representation of the Li family’s honor and its ties to House Asad.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2
Walter das Sombras wrote:
... the Li family’s jade katana and the promise it contains...

Anyone know what that part 'the promissse it containsss' meansss?

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