doc the grey's Untitled Campaign

Game Master doc the grey


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Liberty's Edge

male Human Ranger (Skirmisher) 1

Well, we've got the sword, is there anything else anyone wanted to do?


Lawyer 8/MBA 7/RPGist 5
Sutekh Amun wrote:
A lot of items, but not a lot i can use or have interest in

Welcome to the First Steps!

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Dungeon rover. :-P


Lawyer 8/MBA 7/RPGist 5

So, where to?

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

While we are here, we might as well check out the rest of it.

Selter walks over to check out the eastern doorway that the kobalds came out of.


Lawyer 8/MBA 7/RPGist 5

This large room is an aged gallery. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon’s other rooms.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I will invessstigate further.

search and detect magic.
perception: 1d20 + 8 ⇒ (2) + 8 = 10


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Sithiss follows her master and also checks out the room.

perception: 1d20 + 5 ⇒ (19) + 5 = 24


Lawyer 8/MBA 7/RPGist 5

Map updated.

There's nothing on this room. The double doors to the east are half open, and Sithis acts strangely, probably hearing something.

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

Perception: 1d20 ⇒ 2

Kaddok attempts to listen for any noise through the door.


Lawyer 8/MBA 7/RPGist 5

Needless to say, you hear nothing. ^_^ You realize that's probably caused by the Color Spray effect.

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

Yeah, that must be it...

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sutekh listens too
Perc: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


Lawyer 8/MBA 7/RPGist 5

Sutekh hears a strange howling, which a moment ago was missed by Kaddok (altough the door is partially open and the DC is 5 ^^).


Lawyer 8/MBA 7/RPGist 5

I'm just NOT the speedy type...

You push the door a little further, showing a large room which your torch cannot completely illuminate. A mournful howl comes from a stone well in the room’s center. This large chamber’s walls, once painted with vermilion and gilded with gold leaf, are now splotched and crumbling. Unlike the walls, however, the tiles that decorate the well are untouched by the ages and gleam as if recently polished.

Liberty's Edge

male Human Ranger (Skirmisher) 1

Kent moves toward the well, without getting close enough to be seen out of it. He notches an arrow, and looks to Sutekh and Selter.

On three?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sutekh nods. With just a sword, his bow stored, he gets ready

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter nods his agreement and steps up with his spear ready.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will retrieve her crossbow from the ground and end her icicle dagger spell. Loading her crossbow she will follow behind the boys. Before they charge in she will cast Guidance on Kent and give him a +1 for an attack that will most likely happen in this next round.


Lawyer 8/MBA 7/RPGist 5

Kent counts "Three, two, one!" and three of you you move closer to inspect the well, weapons at the ready, looking at the bottom of it.

You hear a sweet voice calling you from down the well, and what's in the bottom doesn't matter to you anymore. You just hear it saying Jump! End you suffering!

Selter, Sutekh and Kent, please make a Will save DC 14, or jump into the 20-feet-deep well.
Sutekh you got +1 from guidance.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

WS: 1d20 + 3 ⇒ (8) + 3 = 11

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Oh goody...

will: 1d20 + 4 ⇒ (14) + 4 = 18 Well, at least I made this one!

I am not sssuffering sssuch that I need to end it. Who are you that wantsss me to jump?

If I can tell that the either of the others are getting ready to jump, I will try to stop them.


Lawyer 8/MBA 7/RPGist 5

Oh yes Sutekh is on about to fall off. You may try a grapple or anything else you deem appropriate.
Kent has not made his Will save yet.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter tries to Sutekh before he goes over the jumps.

grapple: 1d20 + 4 ⇒ (6) + 4 = 10 I don't think that will do it even with surprise.

Sithiss, grab this idiot and help me keep him from jumping!


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

grapple: 1d20 + 7 ⇒ (14) + 7 = 21

Sithiss loops her coils about the man to stop him moving.

Liberty's Edge

male Human Ranger (Skirmisher) 1

Will: 1d20 + 1 ⇒ (10) + 1 = 11


Lawyer 8/MBA 7/RPGist 5

Sithis grabs Sutekh by the foot, stopping him from jumping, and he comes to his senses.

Kaddok realizes Kent has lowered his bow and is about to let himself fall off. In a glimpse, he tries to grab the ranger before the worst happens,
Grapple: 1d20 + 5 ⇒ (8) + 5 = 13
But he fails, and Kent falls of the well.
Damage: 1d6 + 1d3 ⇒ (2) + (3) = 5

He hits the bottom in a second, as it's not so deep, but he gets really hurt. 5 damage. You look around, knowing what you've done, and there are many bones down here, scattered around. The bones are probably from a single humanoid creature, as there is only one skull. The howling has stopped.

Liberty's Edge

male Human Ranger (Skirmisher) 1

6 hp

Kent comes to, wiping blood from his mouth and nose.

I don't suppose anyone would be willing to toss me a rope?

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

While he gathers his rope, he calls out, "Now that you're down there, is there anything of interest?" Kaddok tosses one end of his rope down the well and braces himself to receive the weight of the ranger. "Climb that."

Liberty's Edge

male Human Ranger (Skirmisher) 1

Bones and a skull. I heard a voice and was compelled to jump down here, so there must be something magical going on here. could someone more knowledgeable please investigate that? I think this was a deliberate trap, since there's no source for a voice.

Climb: 1d20 + 2 ⇒ (16) + 2 = 18

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Anyone have knowledge religion?


Lawyer 8/MBA 7/RPGist 5

It seems not.

You may do anything you want. There's a door to the southeast.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter uses some healing magic on Kent.
wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Then heads over to listen at the door.
perception: 1d20 + 8 ⇒ (20) + 8 = 28


Lawyer 8/MBA 7/RPGist 5

You hear nothing at the door. You open it and see a stair descending a few steps. 15 feet ahead you see a Kobold suspended a few inches in the air. It is not moving. You pay attention and detect web all around it, sustaining the body. It doesn't look to be putrefied, so you may imagine it's the one who fled earlier, and have been recently killed.

I'm having some connection problems, so I might post fewer times per day.

Liberty's Edge

male Human Ranger (Skirmisher) 1

knowledge nature: 1d20 + 6 ⇒ (6) + 6 = 12

Kent tries to see if the webbing is natural-looking to see if it seems made by arachnid or spell.

Liberty's Edge

Male Human (Shoanti) Fighter (Viking) 2 [ HP 22/22 | AC(TWF) 20/T12/FF18 | AC(2H) 19/T12/FF17 | Fort +5, Ref +2, Will +0 (+1 vs. fear) | Init +2 | Perception +0 ]

Kaddok takes a look around to see if he can find the spider that spun the web. He is, apparently, still affected by the color spray...

Perception: 1d20 ⇒ 3

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sutekh does the same
Perc: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Spiders he can try to atleast calm down. If it is a spider...

K.Nature: 1d20 + 4 ⇒ (8) + 4 = 12


Lawyer 8/MBA 7/RPGist 5

GM roll:
1d20 + 11 ⇒ (15) + 11 = 26LOL!

You all take a loot at the webbed chamber, but realize you see no spider at all. The web look natural, as it has flocks of dust in some places.

Liberty's Edge

male Human Ranger (Skirmisher) 1

It seems the web's been here awhile. Who wants to start clearing it?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sutekh takes his sword
I will do it.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

"Or we can just use this" says Zarunkumar as she holds up a vile of Alchemist's fire that they Had found earlier.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

On a web? The spider who made it won't be happy if you burn it. I say we simply make a small cut so we can pass through. Not burn the entire thing

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Ssseemsss a risssky way to go about it. But proceed if that isss your wisssh.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

GM, if Noone insists on another way, Sutekh will cut a small passage, enough for them topass through

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

"Ah, but if we burn it we won't end up like our kobold friend over there and we might just take out the spider responsible before it has a chance to sink it's poisonous teeth into us. But if you all just want to cut a little hole be my guest I'll just be here waiting until I know it's safe before I follow." In other words let just use the men as bait and I'll wait to kill what tries to kill you.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Vermin Empathy. Vermin affinity. :-P I'm not your average ranger

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Aww, but I wanted to make the little buggers squeal in pain, it would have been such good fun.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

normally i would say yes, but if we're lucky, we can skip encounter with vermin foes... even oozes...

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

But we saw how the whole charming ooze thing worked out for you.


Lawyer 8/MBA 7/RPGist 5

I love those weird classes. Jodan!

Sutekh moves ahead, cutting his way through the web and releasing the dead kobold in the way. Suddenly, the web trembles a little and a glimpse later something bites Sutekh's neck.
Bite: 1d20 + 2 ⇒ (20) + 2 = 221d6 ⇒ 1 - Sutekh take 1 damage and make a Fort save.
Confirm: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 2 Nope.

Initiative:
Kent Init: 1d20 + 7 ⇒ (1) + 7 = 8
Selter Init: 1d20 + 1 ⇒ (17) + 1 = 18
Sutekh Init: 1d20 + 4 ⇒ (17) + 4 = 21
Zarunkumar Init: 1d20 + 9 ⇒ (7) + 9 = 16
Kaddok Init: 1d20 + 2 ⇒ (4) + 2 = 6
Creature Init: 1d20 + 3 ⇒ (16) + 3 = 19

Sutekh, you're up.

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