medlii's Curse of the Crimson Throne

Game Master medlii

Pathfinder's adventure path, Curse of the Crimson Throne.


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Bosch Glasthane wrote:
That is a good question, we already run a considerable gamut. I take it you're playing up the healing aspect of Sarenrae's faith?

yes, was a toss up, cleric or oracle but ended with cleric.


Well, backstory wise, I doubt there is anything you could really do to not fit in.
Good character ins would be the corpse-trafficking necromancers as that strikes me as the sort of thing Sarenrae would oppose. Maybe some of the remains of the unfortunate souls the local temple to the Dawnflower could not manage to save have gone missing?


Character updated to level 3 with equipment


Looks like you have a lot of experience, Trey! And so does Dreaming Warforged. Here are some more details on the campaign and some possible hooks. I've included a few minor spoilers from what has happened so far in our campaign.

CoTC Background so far:
In the past month, many events have shaken Korvosa. King Eodred Arabasti II, the seventy-year-old monarch of Korvosa, died under mysterious circumstances. Soon after his death, his wife of four years, twenty-two year-old Queen Ileosa Arabasti assumed the throne. Before coming to Korvosa, Ileosa was a minor Chelish noble. Rumor is that she knew about King Eodred's fancy for beautiful young women, took advantage of that, and married him for his power and wealth.

Several events have occurred since King Eodred's death. Rioting has been common in the city streets, with the Korvosan Guard, Sable Company, and Order of the Nail Hellknights doing their best to keep order. King Eodred's burial took place a few weeks ago and Queen Ileosa was crowned not long after. She spoke of the urgency needed to keep law and order in the city, including finding and punishing the person responsible for the king's death.

Little is known about how King Eodred actually died. The castle Seneschal, Neolandus Kalepopolis, disappeared the day the king died, which is highly suspect. Trinia Sabor, a young female artist has just today been accused of seducing and poisoning the king on one of her many trips to paint his portrait. Other rumors fly about, but recently, all seem to agree that the king was poisoned.

Cleric:
Your church has been quite busy recently. With the riots and unrest in the city, many Korvosans have been injured physically and emotionally. Loved ones have been killed by being in the wrong place at the wrong time and others have escaped to seek your help. But you've noticed something unusual. Many of the bodies have been disappearing from the scenes of the riots.

But you've found a clue: a simpleton named Elkaris. He approached your temple, asking to take away bodies, claiming that he was delivering them to the Gray District, where Korvosa's dead are buried. You know that typically,the clerics of Pharasma see to all aspects of burial themselves and would not cart the dead away haphazardly in a wheelbarrow. Upon questioning (and possibly threats of how much trouble he was in) - Elkaris explains that he delivers bodies to a partially collapsed mausoleum deep in the Gray District, in Potter's Ward, near the southern edge. A toppled statue of a gargoyle marks the mausoleum's entrance.

Shoanti:
You are a member of the Skoan-Quah, the Clan of the Skull. Recently, you have traveled from your ancestral home in the Cinderlands with Way-Keeper Thousand Bones. As the tribe's spokesman, he has been entering diplomatic talks with Korvosa. Shoanti legend speaks that the Shoanti used to guard an ancient evil at the heart of Korvosa. However, a few centuries ago, a group of Chelish explorers took over the land, forcing the Shoanti out. Thousand Bones believes that this tradition needs to be restored, lest that evil ever awaken and threaten the city. Perhaps you are a diplomat, storyteller, or shaman of the Shoanti tribe and Thousand Bones has requested that you learn more about local customs to teach the Skull Clan, or that you teach the Korvosans more about traditional Shoanti beliefs.

Just today, Gaekhen, grandson of Thousand Bones, was killed during a riot in Korvosa, and his body has disappeared. Thousand Bones has spoken with the spirits of the ancestors and found that Gaekhen's body has been taken to the Dead Warrens in Korvosa and placed in the hands of a necromancer. Although Thousand Bones believes that armed Shoanti in Korvosa's steets could cause more riots, perhaps you think you can retrieve the body. Perhaps Gaekhen was your brother or cousin, and you feel obligated to help return his body to the clan so that his body may go whole to the fires of the gods so that the smoke of his spirit can rise to the Great Sky.

Thanks for your help, Bosch :)


Always trying to make your life easier.


I'd like to work on a bard (arcane duelist). Good possibilities for face, melee and buffing. I'm looking at a sort of d'Artagnan-type who would prefer the pleasures of life, while being torn by a nagging sense of duty.

Please let me know if that sounds like something you could work with. I'd be happy and honored to let Edward Sobel take the spot if his character is a better fit for the group.

More later today.


Description and Background:

DESCRIPTION
Corso is a tall man in his early twenties. Lean, muscular and fair, he carries himself in a proud way, a flash of defiance in his grey-black eyes. His skin is tan and shows the subtle signs of numerous fights. He keeps his skull free of hair, yet wears a black beard in the style of the Chelaxian young nobles.

He favors dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements, under which he wears ample white shirts, worn to the neck, with a "cravate" of white silk. Over these, a fine dark cape sporting sinuous strands of silver-green, a treasured gift of his elven master, protects him from the weather and hides his dueling sword. He favors strong coffee and smooth leathery tobacco, but shuns alcohol.

BACKGROUND
Born of a minor noble house, Corso lived an easy and careless youth, in the East Shore district of Korvosa, until he accidentally injured severely his friend Kevan Bromathan during a drunken duel, taking the lad’s ear off. His father tried as best he could to manage the relationship with the powerful Bromathan family, but eventually decided it would be best to send his son on a long trip, far away from Korvosa.

For many years, Corso traveled Avistan, discovering the world, its wonders and perils. In Razmiran, under the tutelage of the high priest Karzham, he studied the arts of oratory and logic, spending hours shouting in front of the crashing waves on the shores of the formidable Lake Encarthan. In Kyonin, the elven master Daolia taught him the arts of remaining unseen and of the silent and swift kill. There he also witnessed the power of the ideal, the rebirth of a once proud nation. In Taldor, at the foot of the Fog Peaks, he studied under Del Federico the subtleties of royal politics and court intrigues, and how nations grow and break. He even spent some time in Isam, capital of Galt, where Flana Fondel took him as her lover, showing him, the ways of manipulating the heart, the basis of overthrowing a government and how to harness the power of the mob. Finally, he studied in Almas, the Aldoran capital, where his world was shattered by the liberal teachings of the gnomish philosopher Codoroso.

It was his failing relationship with an Aldoran priestess of Desna that led to his realization that it was time to come back. His heart longed for his beloved family, for his beloved city.

Upon his arrival, his father made it clear he did not approve of his son’s return. It was still too early, he said. Corso’s youngest sister Djana was promised to Federos Bormathan and the wedding was but months away. Corso’s return would endanger the fragile peace between the families. Meanwhile, Corso had fallen for Losinja Andeis, a pharasmin novice and friend of his sister. He now had no intention to leave. He promised he would seek Kevan and make peace with him.

The recent turmoil in Korvosa further divided the family. Corso’s mother and father have been thoroughly disturbed by the death of King Eodred and would prefer to support a change in leadership, not inclined to leave the throne to a stranger, while Corso and his sister believe that a change is needed to allow Korvosa to develop and prosper.


Dreaming Warforged's completed alias. Equipment still needs to be reworked.


been reading through the gameplay thread to work a good tie in for Trey as well as acknowledge the party's past exploits.


character backstory added to the alias.

Grand Lodge

I have this witch that did not make shattered star but I can modify the backstory to be from Korvosa pretty easily and have healing hex. and a rework of equipment. And some other traits.

Sovereign Court

Very interested, will get a character/concept up posthaste.


This is Cutler, posting a Shoanti Barbarian concept for the campaign.
I am currently playing a Shattered Star PbP(my first PbP ever), but I am online and checking the campaigns at least 5-10 times a day(I am quite eager).

Looking forward to any and all responses. Thank you!

Oh and apologies for the dreadfully long background, the story wrote itself so I could not stop until I was done.

Background:
Should you call his name; a tall, broad-shouldered Shoanti – both hair and face clean shaven – turns to face you. Dorsh Drinks-the-Marrow’s features represent those of a typical Shoanti male – though his life in the city of Korvosa has traded in his posture and attitude for something more common to the Varisians. His attire is uncommon for a Shoanti as well, as he wears dark studded leather – more common to the thief than the barbarian – crowned with a dark hood that shadows some of his face.

The life of a young Shoanti in Korvosa can be tough, more so than any child would deserve, something Dorsh had experienced all too well. His father, a burly man like himself, died a poor man’s death on the unforgiving streets of the city. Dorsh never knew his mother, as she traded in her life for his while giving birth to him, something that would haunt his father for the rest of his days. Unable to comprehend a life without his wife, Dorsh's father turned to drinking. In the end he no longer drank as much from the bottle as it did of him.

Poor, orphaned and with no members of his clan known to him, the child turned to the streets to provide for himself. Life was harsh, unforgiving, cold. The older children roaming the streets gave him no pity and often mocked his heritage, making sure the Shoanti knew his place among those that had conquered his pathetic tribe ages ago. In truth, Dorsh knew very little of his heritage – except that his father often spoke highly of Skoan-Quah, The Skull Clan.

Years passed slowly on the streets. He spent some months with various orphanages, but often moved on by his own volition, the nomadic blood taking it’s toll on him. He cared little for the other children though, as one treated him as badly as the next. Disheartened, hungry and alone he walked the streets one evening – before suddenly hearing quite the ruckus from a trader’s post down the road. A small group of youngsters, no older than himself, had stolen the trader’s purse and barely escaped in doing so. Curious, Dorsh ran as fast as he could after them – not certain if he wanted to aid the guard in their capture or simply intruiged at their skill in the trade.

A few blocks down the road, Dorsh was grabbed while passing an alley – one hand firmly printed over his mouth – followed by a harsh, rugged voice rasping the words: "Silence, little one." That voice belonged to Gaedren Lamm.

Dorsh had heard rumors concerning Gaedren and his Lambs, though he had never dreamed of ever encountering them – or the leader of the gang himself! In return for his obedience, Gaedren promised steady meals, a solid bed and light work as a reward – but only if he enlisted with the Lambs. Dorsh was barely able to stand on his feet at that point, seeing as how he had not eaten for what felt like weeks. He accepted, and spent many years as muscle for the crew.

Though he found little honor in his new career, he felt more at home with the Lambs than he ever did earlier in his life. They did not scorn him for his heritage, they taught him how to handle himself in a fight – as well as paying him with food and a few coins for every heist and shake-down.

Life was better, good even – until one heist that would change his life forever. The authorities were getting tired of Gaedren and his Lambs and patrols where increased on multiple locations throughout the city. Gaedren knew he would have to sacrifice someone in order to get them off his back, and spread word that one of his lieutenants would participate on a heist one midsummer eve. That "lieutenant" was in fact Dorsh.

Everything went wrong that night, when Dorsh was placed as watch while the others pilfered the house of a prominent nobleman in the city. The guards where already aware of their presence, and jumped them before they knew what hit them. By pure luck Dorsh managed to escape, and upon his return Gaedren was furious that he had survived the ambush. To send a message to the rest of his gang, he had Dorsh tortured for days before leaving him for dead on a garbage heap in town – claiming that this was the price for failure.

Barely surviving the ordeal, Dorsh finds himself once again alone in the world. Once again disheartened, he staggered to the nearest inn he could find, renting a room and hiring the aid of a local Cleric to treat his wounds. Weeks passed and Dorsh recovered, perhaps his new-found rage and hatred for the man who repaid his loyalty with blood aided his recovery. Determined to seek out and repay Gaedren in kind, Dorsh donned his armor and spiked gauntlet, seeking to stride off and either get his vengeance or die in the attempt. Luckily, perhaps, he halted when he noticed a small card hanging on the door of his room.

"I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate, and justice must be done."

Curious and determined, Dorsh left his room and set off to the address – perhaps he was not alone in his new purpose in life; to find and kill Gaedren Lamm.


Thank you for the quick responses, everyone! I really feel that a cleric will be the most beneficial to both the group and the story at this point. That being said, I would like to welcome Trey Merosa to the party.

Dorsch and Corso, your backgrounds were very well-written. Should I need additional replacement players, you guys are at the top of my list! The only reason I had such an easy time choosing Trey over you was due to the class, otherwise I would have had a much harder time making a decision.

Sovereign Court

Much obliged medlii, and that is most understandable. Good luck with the campaign, and do feel free to PM me should the need for a Barbarian arise!


Have a good one!


and thanks for the invite I hope i will do well with the group.


Sad to see a prominent player like Corwin leave the game.

In case your group is looking for a replacement, I have come up with a Druid of the Green Faith for the campaign, should you need another member.

If not, or perhaps you already have found a replacement, I wish you good luck - it's quite delightful following the adventure from the sidelines and I will continue to do so none the less.

The character is level 3, has picked up 3 traits (no campaign trait) and had 2500 starting GP. All gear, stat block and background is listed in this alias.

Background:

Niveus Baryn, known simply as 'Niv', is a Varisian man of average height and slim girth. His skin is deeply tanned, resembling closer to leather than skin (perhaps a side effect from his frequent use of Barkskin Potions). His eyes radiate with a pale blueish color, with a yellow wave circling his pupils. His face is as kind and welcoming as his posture is calm and collected. He carries a wooden shield firmly strapped on his back, covering the sheath for his well-crafted Darkwood Club. His hair is pale white and cut short in a quite common variant for Varisians.

During the early years of his life, Niveus (like his brothers Talius and Melior), had a knack for spell craft. Unlike his brothers, Niveus' powers did not draw from the divine nor the arcane, but rather from nature herself.

At the age of 19, Niveus left his brothers and Magnimar behind. He had, after rigorous training, learned what he could from the Devotees of the Green that had taken him in – and wanted to do something meaningful with the powers nature had given him. He traveled for many years, walking the Mushfens, climbing the Fenwall Mountains and crossing the Falcon River – he learned many things about himself; but most prominently; he learned much about Korvosa.

Word reached his ear during his travels, that the druidic order in Korvosa where mere outlaws, brigands and not to be trusted. Some travelers said they were bitter and almost feral scoundrels and troublemakers. Niveus could not understand how this could be true, as the Devotees of the Green he grew up with where strong, independent and good-natured people. His curiosity led him to Korvosa, past the gates and eventually to the waterfront at West Dock. There he would find that the rumors where true.

Before long, a pack of wild druids came down on the young man – beating him and roaring wildly in doing so. Niveus could not believe what he had just experienced, what he had seen his brethren do to him, to others – to nature. Distressed and sorrowful, the young druid picked up the few belongings they had left behind and decided to leave Korvosa forever. That feeling would quickly change, as when he turned around – a tall, rail-thin Shoanti man of at least 60 winters towered in front of him.

"You must be Niveus, Niv." The Shoanti said with a deep voice. "I have… heard of you. Please, walk with me.

Niveus nodded carefully, not certain what to expect from the old man. Perhaps he had been the reason the feral druids had suddenly halted their flailing and fled?

"How do you know my name?"

"I know much, my friend. Do not worry, I do not seek to cause you any harm. I know you came to Korvosa to find your brothers and aid them, help them become better men and do something meaningful with your druidic powers. I can not aid you in that matter, but I can offer you the opportunity to do something right in nature's name. My son, Gaekhen, died not long ago and his body was taken from me; to a place called the Dead Warrens. A group of adventurers have already offered to aid me in this matter; perhaps you could do the same."

Shocked by the old man's offer, and empathic towards the fate of his son – Niveus came to conclusion that this was why he was guided to Korvosa. This was what nature wanted him to do. This was how his journey would finally begin. "I will accept your offer, but you never told me your name."

Niveus was not sure if the old man barely smiled or not; but he halted and laid one hand on the young druid's shoulder and said: "I am known as Thousand Bones. Now come, we have much to discuss while I show you the way to the Warrens."


Our intrepid heroes of Korvosa have lost two party members, so we are looking for two replacements. Currently our party consists of:

Sister Trey Merosa, aasimar Cleric of Sarenrae
Typhon B'ru, half-elf rogue who is also playing with the idea of a masked alter-ego
Yrsa Fallston, dwarven inquisitor, ready to use her falchion when words fail to bring wrongdoers to justice
and sometimes the fiery Tessa Alee, a gnome who draws fire from her powers of sorcery and mysticism.

The group is currently seventh level with the following house rules/ details:
-20 point buy
-full wealth by level for a seventh level character
-Campaign trait and two other traits. Choose three traits, read the first spoiler for reasons
-Athletics - the climb and swim skills are combined into the athletics skill. Armor check penalty still applies.
-Each character gains one extra skill point at each level for a profession or craft skill
-Any core or featured races from the Advanced Race Guide are permitted (though I need a good background that explains, for example, why a tengu or catfolk lives in Korvosa)
-Any class available in the official Paizo PRD is permitted, including the APG, Ultimate Combat, Ultimate Magic,and Advanced Class Guide

If you would like to apply, please include, at a minimum, a short backstory, physical description, personality description, and at least two contacts. The contacts could include friends, acquaintances, rivals, enemies, or family, and will help me draw you into the story and the group. I strongly recommend reading the Curse of the Crimson Throne player's guide and spoilers below at a minimum, and if you are able, read through some of the gameplay as well.

The spoiler tags below contain spoilers for the Curse of the Crimson Throne campaign!

traits (COTC spoilers inside!):
Our intrepid heroes put an end to Gaedren Lamm's horrific child abuse and labor schemes months ago. Therefore, the traits based around him are no longer applicable. Choose three traits that fit with your character.

Short campaign summary so far (COTC spoilers inside!):

A few months ago, Korvosa's King Eodred Arabasti II died from illness. It wasn't surprising, seeing as he was more than eighty winters old. In the aftermath, his wife, the twenty-two year old Chelish Ileosa Arabasti took his place. When riots, violence and arson became rampant, and nearly started a war with a tribe of visiting Shoanti barbarians, the Queen instituted the Gray Maidens to help the Korvosan Guard, Sable Company, and Hellknights police the streets. Soon after, it was discovered that a beautiful young painter named Trinia Sabor had poisoned King Eodred during one of their private sessions together. Trinia was captured, and Queen Ileosa set the stage to have the girl publicly executed. But the folk hero Blackjack jumped in and saved Trinia, carrying her away to parts unknown.

Life in Korvosa went back to normal for a few months until people began contracting a strange disease marked by a fever, coughing, and disgusting red pustules that gave it the name 'blood veil.' Queen Ileosa responded quickly by forming the order of the Queen's Physicians, led by Dr. Davaulus, to treat the plague. Korvosa's temples were stretched to the limit and many died from the ravages of the plague. Yet a lone hero calling himself the Owl snuck into the Queen's Physicians main treatment center and uncovered the truth. Dr. Davaulus was no healer. He and his minions were spreading blood veil in honor of the goddess of undeath and disease, Urgathoa. Many were rescued from the hospital by the Owl, and the Doctor and his Physicians were publicly executed.

While Korvosa's streets are emptier today than just a few months ago, life is proceeding apace. Yet some things still seem wrong. Old Korvosa (see the map of Korvosa in my signature) has been quarantined, and no one is permitted to enter or leave, separating families and cutting off important businesses. Korvosa's Seneschal, Neolandus Kalepopolis went missing at the same time King Eodred died. Does he have something to do with the King's death? Knowledge of Korvosa's politics tell you that only the Seneschal has the power to remove Korvosa's monarch from office.

If you are a particularly good judge of character, you might have noticed that Queen Ileosa gave a very begrudging speech thanking the anonymous heroes that caught Doctor Davalus.

And the Gray Maidens, anonymous in their red-plumed helmets that cover their faces and identical gleaming silver armor, grow bolder by the day, harassing innocent Korvosans for minor offenses.

But you have grown to love Korvosa, for whatever reason. And you will not stand by while the city is destroyed by a young Chelish woman, who is either incompetent or up to no good.

The Player's Guide has several good character hooks for various classes, or if you have time to read through some of the campaign, perhaps you know one of the players or their contacts. PM me if you want more details and we can flesh them out together and build a good character with an in-depth background.

Grand Lodge

Dot, working on a frontline fighter type.


Dotting


Perhaps an Alchemist for boom-booms


Here is my basic crunch done for examination. I will get working on equipment.

Crunch:

Full Name : Tabitha"Tina"

Race: Human

Classes/Levels Alchemist 7 (Skill points)

Gender M

Size M

Age 25

Special Abilities :

Alignment: CG

Deity

Location : Korsova

Languages :

Occupation : Healer

Strength 10
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 17 (+3)
Wisdom 14 (+2)
Charisma 10
Height: 5' Weight: Hair: Dirty blonde Eyes: Blue
Favored Class: Alchemist
EXP:
Hit Points: 58
Spd: 30
Init: +6
AC: ( armor shield)/Touch /FF )
BAB: +5
CMB:
CMD:
Saves: Fort +7 Ref +8 Will +6 (+8 vs. fear)

Weapons:

Skills: 8/level
Craft-Alchemcy (6 rank 3 ability 3 FCB 7 Class 2 Trait)21
Profession-Alchemist(Free) (4 rank 2 ability 3 FCB)9
Perception (6 rank 2 ability 3 FCB)11
Heal (6 rank 2 ability 3 FCB)11
Stealth (6 rank 2 ability)8
Know-Arcana (5 rank 3 ability 3 FCB)11
Know-Nature (6 rank 3 ability 3 FCB)12
Disable Device (3 rank 2 ability 3 FCB)8
Use Magic Device (4 rank 3 FCB) 7
Athletics (5 rank) 5
Spellcraft (8 rank 3 ability 3 FCB)11

Feats:Extra Bombs(2 more bombs),Point Blank Shot(+1 hit/damage within 30 feet),Brew Potion(Class),Throw Anything(Class,Int bonus(+3) to splash weapon

damage),Precise Shot(Does not take -4 penalty throwing/shooting into combat),Improved Initiative(+4)Iron Will(+2 Will save)
Traits: Alchemy Adept (+2 craft-alchemy if skill is failed by 5 but not a natural 1, material are not ruined),Brave (+2 saves vs Fear)Deft Dodger(+1 reflex)
Special Abilities:Gain level bonus to Craft-Alchemy,May ID potions using skill),Bombs (4d6+3, 7 Splash, DC 16, 12/Day)Mutagen (+2 Nat. armor,+4 stat -2 mental stat 70 minutes),Poison Resistance (+4),Poison Use,Swift Alchemy(Create alchemy items in half the time, use poison as move action),Swift Poison,
Discoveries:Infusion(Others may use extracts),Tanglefoot Bombs(Save or be entangled/stuck to floor DC 16)Extend Potion(3/dayPotions imbibed last twice as long)
Extracts per day 5/4/2///
Extracts Known
1. Cure Light Wounds,Enlarge Person,Shield,Ant Haul,True Strike,Identify,Targeted Bomb Admixture
2 Cure Moderate Wounds,Fire Breath,Restoration
3 Heroism
4


I have bought equipment, Done up description and contacts and personality. I plan on doing crafting for things like Alchemist Fire and such and that will take a bit but Tina should be ready to go pending approval.

Crunch and fluff:

Full Name : Tabitha"Tina"

Race: Human

Classes/Levels Alchemist 7 (Skill points)

Gender M

Size M

Age 25

Special Abilities :

Alignment: CG

Deity

Location : Korsova

Languages :

Occupation : Healer

Strength 10
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 19 (+4)
Wisdom 14 (+2)
Charisma 10
Height: 5' Weight: Hair: Dirty blonde Eyes: Blue
Favored Class: Alchemist
EXP:
Hit Points: 58
Spd: 30
Init: +6
AC: 17( 5 armor shield)/Touch 12/FF 15)
BAB: +5
CMB: +5
CMD: 17
Saves: Fort +8 Ref +9 Will +7 (+9 vs. fear)

Weapons:
+1 Light Mace +6 1d6+1
MW Light crossbow +7 1d8 19-20/x2 80 feet (+8 1d8+1 if within 30 feet)
Bomb +7 Touch 4d6+4 (+8 if within 30 feet 20 foot range)

Skills: 8/level
Craft-Alchemcy (6 rank 4 ability 3 FCB 7 Class 2 Trait)22
Profession-Alchemist(Free) (4 rank 2 ability 3 FCB)9
Perception (6 rank 2 ability 3 FCB)11
Heal (6 rank 2 ability 3 FCB)11
Stealth (6 rank 2 ability)8
Know-Arcana (5 rank 4 ability 3 FCB)12
Know-Nature (6 rank 4 ability 3 FCB)13
Disable Device (3 rank 2 ability 3 FCB)8
Use Magic Device (4 rank 3 FCB) 7
Athletics (5 rank) 5
Spellcraft (7 rank 4 ability 3 FCB)14
Know-Planes (7 rank from item 4 ability) 7

Feats:Extra Bombs(2 more bombs),Point Blank Shot(+1 hit/damage within 30 feet),Brew Potion(Class),Throw Anything(Class,Int bonus(+4) to splash weapon

damage),Precise Shot(Does not take -4 penalty throwing/shooting into combat),Improved Initiative(+4)Iron Will(+2 Will save)
Traits: Alchemy Adept (+2 craft-alchemy if skill is failed by 5 but not a natural 1, material are not ruined),Brave (+2 saves vs Fear)Deft Dodger(+1 reflex)
Special Abilities:Gain level bonus to Craft-Alchemy,May ID potions using skill),Bombs (4d6+4, 8 Splash, DC 17, 13/Day)Mutagen (+2 Nat. armor,+4 stat -2

mental stat 60 minutes),Poison Resistance (+4),Poison Use,Swift Alchemy(Create alchemy items in half the time, use poison as move action),Swift Poison,
Discoveries:Infusion(Others may use extracts),Tanglefoot Bombs(Save or be entangled/stuck to floor DC 17)Extend Potion(3/dayPotions imbibed last twice as

long)
Extracts per day 5/4/2///
Extracts Known
1. Cure Light Wounds,Enlarge Person,Shield,Ant Haul,True Strike,Identify,Targeted Bomb Admixture
2 Cure Moderate Wounds,Fire Breath,Restoration
3 Heroism
4

Equipment
Handy Haversack (2000)
Boro Bead (1st) (1000)
Formula Alembic (200)
+1 Mithril Shirt (2100)
+1 Light Mace (2005)
Cloak of Resistance +1 (1000)
Headband of Vast Intelligence +2 (4000)(Know-Planes)
Wand of CLW (50) 750
Kit, Alchemist's (40)
alchemy crafting kit
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
mess kit
soap
torches (10)
trail rations (5 days)
waterskin
Mw Light Crossbow (335)
10 Light x-bow bolts (1)
4 Potions CLW (Crafted) Lvl 5 (500)
4 Potions CMW (Crafted) Lvl 5 (1000)
8569 GP left

Description: Tabitha is a rather short woman who just meets five feet tall and thus often gets called 'Tiny Tina', a nickname she just
accepts. Her dirty blonde hair is often kept tucked under a kerchief and she is most often seen in workclothes suited for either the
lab or healer hall. People most often know she is coming from the pungeant smell coming from her due to her exposure to chemicals
and herbs
Background:Tina has lived her entire life in Korsova but oddly has only basic knowledge on the city's history due to her being immersed in the
world of alchemy and healing. Born from wizards at the academy, she spent her youth either on campus or shuttled around to tutors and later on,
the various temples where she practices her trade. Thus is is often baffled by the happenings in the city unless it is major news such as
the death of the king and the plague.
Personality: Tina often comes off as a crushing bore due to her entire life being wrapped up in vials, potions and poltices. She has few
interests as of yet and will probably be found mixing something in her brewing pot during down times rather than socialize or engage in
mor ephysical activities. She isn't unfriendly, just needing some encouragement to join other type sof activities.
Contacts: Professer Engelbrook. Tina's final year instructor who tutored her on advanced alchemy and remains a valuable source of greater
knowledge and can provide information on Korsova's magical institutions such as classes, people and locations.
Priestess Astrea: Pharesmian cleric who Tina has worked with when dealing with Korsova's wounded and sick.


Just a bump to get some attention


Hey everyone,

I definitely want to be considered for a spot here. I just love urban adventures because of the immersion and roleplaying potential. I just started DMing Mummy's Mask for this very same reason.

I have also perused the gameplay thread and noticed that you guys are RPing nicely so kudos to you all. I want to be a part of that.

That being said, I will need some time to look at the gameplay thread in some more detail to come up with a character that fits the group or at least a decent tie in with one of the PCs. It's also been a while since I read the CoCT Player's Guide so I'll have to re-read that as well. Any suggestions for fitting in a PC are appreciated...

I want to come up with a good fluff and I'll then work on the stats.

What's the timeline for submissions?


Hey Fabian nice to meet you as well as Tina up there...

I can't wait to see what you come up with.

I am Trey, the resident "good girl" I mean newly ordained Priestess of Sarenrae. but I am an "angel"


Okay, finished crafting and purchases. I have extra gold for potion brewing and crafting as needed.

Crunch/Fluff:

Full Name : Tabitha"Tina"

Race: Human

Classes/Levels Alchemist 7 (Skill points)

Gender M

Size M

Age 25

Special Abilities :

Alignment: CG

Deity

Location : Korsova

Languages :

Occupation : Healer

Strength 10
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 19 (+4)
Wisdom 14 (+2)
Charisma 10
Height: 5' Weight: Hair: Dirty blonde Eyes: Blue
Favored Class: Alchemist
EXP:
Hit Points: 58
Spd: 30
Init: +6
AC: 17( 5 armor shield)/Touch 12/FF 15)
BAB: +5
CMB: +5
CMD: 17
Saves: Fort +8 Ref +9 Will +7 (+9 vs. fear)

Weapons:
+1 Light Mace +6 1d6+1
MW Light crossbow +7 1d8 19-20/x2 80 feet (+8 1d8+1 if within 30 feet)
Bomb +7 Touch 4d6+4 (+8 if within 30 feet 20 foot range)

Skills: 8/level
Craft-Alchemcy (6 rank 4 ability 3 FCB 7 Class 2 Trait)22
Profession-Alchemist(Free) (4 rank 2 ability 3 FCB)9
Perception (6 rank 2 ability 3 FCB)11
Heal (6 rank 2 ability 3 FCB)11
Stealth (6 rank 2 ability)8
Know-Arcana (5 rank 4 ability 3 FCB)12
Know-Nature (6 rank 4 ability 3 FCB)13
Disable Device (3 rank 2 ability 3 FCB)8
Use Magic Device (4 rank 3 FCB) 7
Athletics (5 rank) 5
Spellcraft (7 rank 4 ability 3 FCB)14
Know-Planes (7 rank from item 4 ability) 7

Feats:Extra Bombs(2 more bombs),Point Blank Shot(+1 hit/damage within 30 feet),Brew Potion(Class),Throw Anything(Class,Int bonus(+4) to splash weapon damage),Precise Shot(Does not take -4 penalty throwing/shooting into combat),Improved Initiative(+4)Iron Will(+2 Will save)
Traits: Alchemy Adept (+2 craft-alchemy if skill is failed by 5 but not a natural 1, material are not ruined),Brave (+2 saves vs Fear)Deft Dodger(+1 reflex)
Special Abilities:Gain level bonus to Craft-Alchemy,May ID potions using skill),Bombs (4d6+4, 8 Splash, DC 17, 13/Day)Mutagen (+2 Nat. armor,+4 stat -2 mental stat 60 minutes),Poison Resistance (+4),Poison Use,Swift Alchemy(Create alchemy items in half the time, use poison as move action),Swift Poison,
Discoveries:Infusion(Others may use extracts),Tanglefoot Bombs(Save or be entangled/stuck to floor DC 17)Extend Potion(3/dayPotions imbibed last twice as long)
Extracts per day 5/4/2///
Extracts Known
1. Cure Light Wounds,Enlarge Person,Shield,Ant Haul,True Strike,Identify,Targeted Bomb Admixture
2 Cure Moderate Wounds,Fire Breath,Restoration,Alchemical Allocation,Vomit Swarm
3 Heroism,Cure Serious Wounds,Haste,Fly
4

Equipment
Handy Haversack (2000)
Boro Bead (1st) (1000)
Formula Alembic (200)
+1 Mithril Shirt (2100)
+1 Light Mace (2005)
Cloak of Resistance +1 (1000)
Featherstep Slippers (2000) (Ignore difficult terrain)
Headband of Vast Intelligence +2 (4000)(Know-Planes)
Wand of CLW (50) 750
Kit, Alchemist's (40)
alchemy crafting kit
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
mess kit
soap
torches (10)
trail rations (5 days)
waterskin
Mw Light Crossbow (335)
10 Light x-bow bolts (1)
4 Potions CLW (Crafted) Lvl 5 (500)
4 Potions CMW (Crafted) Lvl 5 (1000)
5 Vials Alchemist Fire(crafted) (30 gp)
5 Vials Acid (Crafted) (15 gp)
5 Vials Liquid Ice (crafted) (65 gp)
5 Vials Antiplague (crafted) (80 gp)
5 Vials antitoxin (crafted) (80 gp)
5 Doses Healy Myrrh (Crafted) (80 gp)
Purchased Cure Serious Wounds Forumula (90 gp)
Purchased Haste formula (90 gp)
Purchased Alchemical Allocation formula (40 gp)
Purchased Vomit Swarm formula (40 gp)
Purchased Fly forumula (90 gp)

5869 GP left

Description: Tabitha is a rather short woman who just meets five feet tall and thus often gets called 'Tiny Tina', a nickname she just
accepts. Her dirty blonde hair is often kept tucked under a kerchief and she is most often seen in workclothes suited for either the
lab or healer hall. People most often know she is coming from the pungeant smell coming from her due to her exposure to chemicals
and herbs
Background:Tina has lived her entire life in Korsova but oddly has only basic knowledge on the city's history due to her being immersed in the
world of alchemy and healing. Born from wizards at the academy, she spent her youth either on campus or shuttled around to tutors and later on,
the various temples where she practices her trade. Thus is is often baffled by the happenings in the city unless it is major news such as
the death of the king and the plague.
Personality: Tina often comes off as a crushing bore due to her entire life being wrapped up in vials, potions and poltices. She has few
interests as of yet and will probably be found mixing something in her brewing pot during down times rather than socialize or engage in
mor ephysical activities. She isn't unfriendly, just needing some encouragement to join other type sof activities.
Contacts: Professer Engelbrook. Tina's final year instructor who tutored her on advanced alchemy and remains a valuable source of greater
knowledge and can provide information on Korsova's magical institutions such as classes, people and locations.
Priestess Astrea: Pharesmian cleric who Tina has worked with when dealing with Korsova's wounded and sick.


Hi Fabian and Tina, thanks for your interest! Recruitment is open for one week from my original post, which would mean it would close on Wed, Dec 3, and I would make a decision and let people know on Thursday Dec 4.

Crafting during gameplay is no problem. I've been trying to do a better job of tracking downtime so that people can craft.

If you'd like to read back and don't have too much free time, the last 2-3 pages actually cover several days worth of game time as we wrapped up the events of the plague, and several NPCs come to visit the PCs. I'm going to update the "Campaign Info" tab shortly, but there are several NPCs listed there with some brief information. Some other hooks:


  • The PCs know the Varisian (think gypsy) community pretty well. Although many of the Varisians wander around the country in wagons, there is a significant population of them who have settled Korvosa. Several of the Varisians are also involved in the theatrical and musical works at the Marbledrome, Korvosa's premier theater, if your character is artistically inclined.
  • The PCs have worked closely with the Korvosan Guard, who would also be able to help introduce any wandering mercenaries, or possibly members of the Sable Company Marines - hippogryph riders who police the air and waters around Korvosa.
  • Typhon has trained with Vencarlo Orisini, a well-known swordsman. Perhaps you attended his dueling academy or met Typhon in a class there
  • As for religious endeavors, Trey knows the church of Sarenrae quite well, but has also worked with the churches of Abadar and Pharasma.
  • Yrsa is a member of the City's inquisition - basically lawyers, judges, and law enforcement.
  • The PCs have some contacts (a professor named Corwin Avelard, one of our former NPCs) at the Academae, Korvosa's main magical training school, if you are interested in a caster who went to school to learn their magic

As far as classes, we have the main bases covered (cleric, rogue, and fighter), but an arcane caster (wizard, sorcerer, alchemist, etc) would be good for rounding out the party, and/or someone with some additional knowledge skills to cover some of the politics/nobility, history. I would encourage you not pick a cleric, rogue, or fighter unless you are going a very different route from those we already have in the party.

Tina covered this in her backstory, but it is great if you have some reason your character is very attached to Korvosa. In the last 6 months or so, things have gotten pretty bad at times. Think about why your character would stick around during a plague, rioting, or other tumultuous times, even though they have the resources to easily leave the city and start a new life elsewhere.


Hey DM,

Thanks for answering my question.

After looking at the party make-up and roleplaying style, here's my submission for the game: Cephelo Carini, bloodrager.

I have also put together stats and a picture in this file.

Now I warn you that the PC is NOT optimized but I can change that, if needed. However, truth be told, I rather roleplay more rounded characters.

Let me know what you think and, if selected, we can work to 'fit' this PC with your current group.

Game on!

Fabian

Appearance:

Standing a couple of inches over six feet and with coarse black hair, Cephelo paints an imposing figure. The threatening stance is quickly broken by the man’s smile, a good-natured, contagious smile, usually followed by kind word or quip.

Normally dressed in brown leathers, with a few knives in a bandolier criss-crossing his chest, the man could easily be mistaken for a Varisian. But close inspection reveals no trace of Varisian blood, hinting more of a Kellid heritage.

The man’s axe is always close at hand and he dons a silvery chain shirt when expecting trouble.

Background and Recent History:

BACKGROUND

Cephelo was picked up by a band of sczarni and raised as one of their own when he was a small child. The Carini’s are the only family he had ever known. The sczarni took advantage of the child’s natural skills and made an expert horse rider and handler out of him.

He traveled all over Varisia, never staying too long in one place. The band made their living performing, trading, and mostly ‘acquiring’ and selling horses. Aside from his animal handling skills, Cephelo learned how to fast-talk his way out of anything and learned to read people’s moods and thoughts, essential skills for a successful trader.

One night, while the family was celebrating with music and dancing, something terrible crashed into their camp. Teeth and hook-like claws tore apart three gypsies before anyone could even raise a weapon. Bolts bounced off its hide and blades were turned aside by its sheer bulk. The old soothsayer of the band screamed ‘demon’ as the otherworldly beast tore into her liver. Before he was even aware of what was happening, Cephelo changed…

His hands warped and inch-long nails grew from his fingers. His face took on a horrible look, bestial but not of any beast that ever called earth its home. Protrusion like horns split his thick mane but the most terrible mutation was of his body. His already large muscles grew in size, thick veins threatening to burst from his arms.

Enraged, the young man charged the demon and tumbled in a mess of teeth, claws, and grunts. A few seconds later, he got up, his clawed hand dripping with a piece of entrails. The demon no longer moved and Cephelo slowly turned back to his old self, his chest heaving as he gulped in air. As much as the experience terrified him, it was his family that rent the deepest wound into the young man.

The gypsies implored Desna for protection, eyes wide open with fear. They slowly backed away, making wards against evil and whispering under their breath.
Cephelo heard things like ‘tainted’ and ‘cursed’ and those words hurt much more than the demon’s talons.

The Varisians broke camp in a flurry and left Cephelo alone. Luckily, living on the road for so long had served him well and Cephelo soon hired himself on as guard and made it to Korvosa. That was five years ago.

RECENT HISTORY

Cephelo eventually arrived in Korvosa where he returned to one of his loves, horses. He hired on as a stable hand for one of the oldest noble families in Korvosa, the Palino Family. However, it wasn’t long before Julio, head of the household, recognized Cephelo’s true potential. From stable hand to head of equestrian activities, the young man became involved in picking and training horses. Julio then trusted him to teach the young Palinos how to ride and love horses. The plague and turmoil hit the Palinos hard and only Julio and his young daughter Helena survived.

Personality and NPCs:

PERSONALITY

Cephelo is quick with a smile as soon as he deems the situation is not dangerous but can really play the imposing, threatening character when needed.

He enjoys social gatherings where he shows off his budding dancing and percussion performing skills. He’s a young man and is vain when around women.

He hasn’t told anyone about his turning into a demon and deep inside thinks that he is really ‘cursed’ or ‘tainted’. He is afraid of losing control to the demon inside of him and dreads hurting those he loves.

Growing up as a Varisian, he’s very superstitious and sees omens everywhere.

The young man loves animals, especially horses, but is concerned because canines mistrust him, even as far as growling at him, after he ‘turned’. This just reinforces his belief that there is something evil inside of him.

NPCs
Julio Palino, head of the Palino noble family, older gentleman, currently morose and detached because of the death of his wife and two children due to the plague.

Helena Palino, young heir of the Palino noble family, headstrong, well-intentioned, teen-aged girl who bites off more than she can chew and inadvertently gets into trouble. Although Helena is infatuated with Cephelo, he sees her as a little sister and is very protective of her.


Fabian, that is a fantastic start. I like Cephelo and I see some different ways he could join up with the party. Your story gives a good feel for his personality and motivations. Great work! I'll need to dig into the bloodrager a little bit as I'm not super familiar with them, but at a first glance, the character sheet looks fine as well. It's good to see that you are focused on RP. As you said, this is a city-based adventure and there will be plenty of roleplaying opportunities. I am happy to scale the encounters up or down based on how combat optimized the character are. I have to convert them from 3.5 to pathfinder system anyway, so it is no big deal to add or take away a few enemy combatants!

How does Cephalo feel about the recent bad things that have happened in Korvosa (such as King Eodred's death, the plague and the implications that Queen Ileosa handled it very poorly)? Is he concerned? Does he want to take action? Or will it take something more personal to get him involved?

Tina, your background and stats look fine. How do you feel about stories that involve a fair amount of roleplaying? There are certainly plenty of situations for combat, but there is lots of downtime and social interactions. I want to make sure you know what you are getting into and not be bored with the RP parts of the campaign.

I would also pose the same questions I asked Fabian - How does Tina feel about the recent bad things that have happened in Korvosa (such as King Eodred's death, the plague and the implications that Queen Ileosa handled it very poorly)? Is she concerned? Does she want to take action? Or will it take something more personal to get her involved?


I am okies.

Tina is very concerned about the plague, having seen all the misery it has brought the people. If the Queen bungled the response, she must be held accountable.


DM medlii wrote:
Fabian, that is a fantastic start. I like Cephelo and I see some different ways he could join up with the party. Your story gives a good feel for his personality and motivations. Great work! I'll need to dig into the bloodrager a little bit as I'm not super familiar with them, but at a first glance, the character sheet looks fine as well. It's good to see that you are focused on RP. As you said, this is a city-based adventure and there will be plenty of roleplaying opportunities. I am happy to scale the encounters up or down based on how combat optimized the character are. I have to convert them from 3.5 to pathfinder system anyway, so it is no big deal to add or take away a few enemy combatants!

I'm glad you think Cephelo would be a good fit into your story; thanks for the kind words.

While he's not an optimized bloodrager (barbarian), he's no slouch either so he'll definitely pull his weight. Let me know if you think anything needs changing in the character sheet. I'll, of course, make an alias should you select him to play.

I ran the first part of the CoCT at home and I remember finding a document here on the boards that converted from 3.5 to Pathfinder. I don't remember if it converted all the books though but it could save you some time. And from DM to another, saving time on stats means more time for RPing. :)

DM medlii wrote:
How does Cephalo feel about the recent bad things that have happened in Korvosa (such as King Eodred's death, the plague and the implications that Queen Ileosa handled it very poorly)? Is he concerned? Does he want to take action? Or will it take something more personal to get him involved?

He's concerned but, being very focused on his 'family' and their losses, did not get involved enough to make up his mind who it was that handled things poorly. I think the best way to get him involved is through his adopted family. Either Helena gets into trouble or Julio confides in Cephelo that the King was murdered and the Queen is the 'bad girl'.

Another avenue would be the local 'gypsy' community who somehow know about his 'secret' (hard to keep a secret in the gypsy community) and coax him into action telling him that his powers are not 'evil' and that they should be used. He was not born to be 'just a horse trainer'.

Thoughts?


I like em both! XD
Ty isn't optimized by any means. He's is a knifemaster instead of a trapmaster, tho he now has a small ability with traps...( no magic ones tho.)
Corwin or Wren might be an avenue for Tina to join, and I could see Vencarlo having ties to the Palino family.....


Huh. Does anyone know of an item that can help me pull alchemy items out quicker? So I can chuck alchemist's fires like a pro?


Good Evening,

Hopefully adding a worthwhile entry to the mix here. I'd created Marcum as a character for a Tomb of Horrors campaign. He'd quickly become a favorite of mine but the campaign was cut short due to tragedy in the DM's family.

I'd like to see Marcum might be of service to the group. He's currently stat'd as a 6th level Investigator, 25 point buy with WBL and I'd need to touch up his skills I such a way as to benefit the group. That can easily be changed. But my focus is on the backstory and if you approve of the character class and personality as a good addition. If it's a no go, no worries. You've already got a good set of entries here!

My thought is he may have run across Yrsa during one of his investigations.

Feel free to scope out his previous campaign to see his voice and tone. Stats are in the avatar and link to the tomb of horrors campaign is there too.

Thanks!

History:
Marcum Xavier Aldridge was born and raised in Korvosa. His parents, Ralius and Feila Aldridge, served in the North Point Archives for several years. But Felia, a native of Absalom, urged Ralius to seek out employment at the Forae Logos as researchers.

Husband and wife and 8 year old Marcum found themselves in the City and the Center of the world. In Marcum's formative years Ralius and Felia instilled an inquisitive nature in their son. Though their work revolved around the library, it was "the world outside that filled those volumes." as his father would say frequently.

This first 20 years in their care directed his path to one of academics and seeing the lands beyond Absalom. As part of their expeditions, Marcum was exposed to the varied cultures of the Inner Sea; Magnimar to study ancient runes, Almas to reunite a family tome with its rightful owners, following rumors of strange happenings at a school in south Taldor.

But their worldly life changed when his mother fell ill. Ralius dedicated his life to caring for Feila. Marcum dedicated his to finding a cure for her malady. A young and unproven researcher, the son ventured forth into a world made all the larger by the absence of his parents. Marcum followed the trail of an alchemist from Mwangi, journeying into the Expanse to find a cure for his mother.

A year in the belly of the jungle and Marcum was no closer. Disease and the cursed natives blocked him at every turn. Frustrated and ill in his own right, Marcum returned home only to find his mother had passed in his absence. He and his father bonded further in their shared loss, but Marcum was never the same.

During his time following the clues within the alchemist's journal, Marcum had been drawn to alchemy and its connection to the body's innate magics. His mother's death a livid wound, he poured himself into study and research. Anything to take his mind away and in a small fashion, make up for not saving his mother.

Marcum spent his adult years in the employ of a wide range of entities as an investigator. His early years in research and a fascination with puzzles guided his destiny. Reputation and success found his services in demand. The Gray Cloaks enlisted him in ascertaining the source of a rare poison. The Temple of Iomedae sought him out in uncovering a spy in their ranks.

His travels have seen him sailing the Shackles and researching the ruins of a Qadiran temple. But for all his wanderings, Marcum's heart ultimately lead back to his father.

It was in his 30th year that his father received word from Korvosa, news of his own father's passing was was a shock. Though they'd never been close, Ralius had loved him and decided to make the journey home to lay his respects. For Marcum, however, there were two inquiries that needed his attention. And he would be a more than adequate substitute at the Logos in father's absence.

Months passed adequate nothing. No word from his father. When news came in by merchant ship of a plague in the city, Marcum feared the worst. He gathered his gear, even garnering the unexpected companionship of his friend Hemmish Thornboggle, the Investigator set out for Korvosa in search of his father.

--------

It's been months since his arrival in the city. During that time he'd inserted himself as a fixture in various law enforcement circles, offering his services as a means of earning money and reading the generosity of his friend.

Leveraging those outings as an investigator, Marcum has become acquainted with personalities in the Cerulean Society, namely a man called Sebastian. It's in this information broker he's found a lead into Old Korvosa, and possibly finding his father. Last word leads Marcum to believe Ralius had entered the now sealed off section to aid those suffering the ravages of the plague.

Marcum is concerned about about the plague that hit the city and macabre manner in which people died. With his mother having been killed by a similar malady, it's made it personal for him. Doubly so considering that his father could be somewhere in Old Korvosa, possibly seeking answers. If this is something more than bungling in leadership than Marcum would see justice balanced and reason restored.

Personality:

Marcum is a man of singular focus. When seeing a point of interest, his periphery becomes shadow as solutions compile in his mind. In those times his humor is sharp and acidic while his words dwindle to monosyllabic responses.

For the most part, however, Marcum's demeanor is a pleasant one. His years overseas amid varying cultures has taught him the value of diplomacy. And if that fails, he's managed to extricate himself from a bad situation or two when a smile wasn't enough.

For those around him, friendship is a fast occurrence their perspective. But Marcum rarely feels that deeply beneath the surface. His true friends are few and as varied as his past. And his associates are legion, for the book of his life was not to be written on an island. All in all, Marcum's focus on his father's whereabouts is a constant companion.

Contacts (Korvosa):

Helios Sunstreaker - A human actor in the Marbledrome Theater. A childhood friend of Marcum's who has offered lodgings in his tiny North Point flat, and a job in the theater as a bit part actor in plays off the main stage.

Caleb Enbriar - A librarian in North Point where a lot of Marcum's research is conducted. Caleb is a childhood friend of Marcum's father, Ralius.

Sebastian "the Rook" - Underworld figure (or perhaps a gypsy? ) in North Point that supplies Marcum with tidbits of information from time to time. Most importantly, Sebastian has gained a connection to Old Korvosa. Marcum in turn extends considerations to him by way of aiding in the Rook's own investigative endeavors.

Hemmish Thornboggle - Gnomish artificer, ex-student of the Clockwork Academy in Absalom who after a drunken impropriety found himself forever locked out of the school. He followed Marcum to Korvosa and now works for a family friend in a North Point toy-maker's shop. Marcum seeks his advice from time to time on particularly odd puzzles, owing to the gnome's skewed view of the world and a shared fascination with puzzle boxes.


Pathfinder Adventure Path, Rulebook Subscriber

Dotting for interest, I will try and work something up after work.


TinyTina wrote:
Huh. Does anyone know of an item that can help me pull alchemy items out quicker? So I can chuck alchemist's fires like a pro?

something that gives quick draw? other than that, I don't know.


Handy haversack lets you pull the item you need to the top instead of searching for it. Not sure of the mechanics oh it rules wise tho.


Pity Quick draw doesn't let me do that with potions and alchemy items.


Getting the alias set up. I will pm you with a couple of questions that I will need answered to finish it off. Everything will be in the alias.

Lantressa is set up as a control based caster, mainly via enchantments, with several blast spells picked up to add to her versatility. She can act as a secondary face if needed.


It's great to see so many people interested in the game! But you are making my job harder by having more great applications to choose from ;) Stay tuned until Thursday - I'll get back to you when everyone has a chance to get their application in.

Tina wrote:
Does anyone know of an item that can help me pull alchemy items out quicker? So I can chuck alchemist's fires like a pro?

Not that I know of. There are a few options that help with holding stuff or getting items out more quickly, similar to quick draw or the haversack, but they aren't items.

Alchemists can take a vestigial arm as one of their discoveries. It doesn't let you do additional bombs and it's pretty creepy.

Tieflings can have a prehensile tail to retrieve stored items, but it can't be used to attack.

Fabian wrote:

He's concerned but, being very focused on his 'family' and their losses, did not get involved enough to make up his mind who it was that handled things poorly. I think the best way to get him involved is through his adopted family. Either Helena gets into trouble or Julio confides in Cephelo that the King was murdered and the Queen is the 'bad girl'.

Another avenue would be the local 'gypsy' community who somehow know about his 'secret' (hard to keep a secret in the gypsy community) and coax him into action telling him that his powers are not 'evil' and that they should be used. He was not born to be 'just a horse trainer'.

Thoughts?

Either of those would work just fine, thank you for taking it to the next step and giving me some specific ideas!

Marcum wrote:
My focus is on the backstory and if you approve of the character class and personality as a good addition. If it's a no go, no worries. You've already got a good set of entries here!

Marcus looks pretty interesting. I have no issue with him having been played in a previous campaign. That gives him some depth, explains what he's been doing over the past several years, and makes him feel more like a 7th level character. No need to update the stats for your application - what you have already gives me a good feel for the character.

Lantressa wrote:
Getting the alias set up. I will pm you with a couple of questions that I will need answered to finish it off.

I replied, hope that helps... So far, the party hasn't gotten into much politics outside the Korvosan Guard but that means there is lots of room to work in whatever you are interested in. If it is too broad, let me know and I can help fill in more details.


DM medlii wrote:
Fabian wrote:

He's concerned but, being very focused on his 'family' and their losses, did not get involved enough to make up his mind who it was that handled things poorly. I think the best way to get him involved is through his adopted family. Either Helena gets into trouble or Julio confides in Cephelo that the King was murdered and the Queen is the 'bad girl'.

Another avenue would be the local 'gypsy' community who somehow know about his 'secret' (hard to keep a secret in the gypsy community) and coax him into action telling him that his powers are not 'evil' and that they should be used. He was not born to be 'just a horse trainer'.

Thoughts?

Either of those would work just fine, thank you for taking it to the next step and giving me some specific ideas!

Ok, good then. Let me know if you need anything else at this time to make your decision.

Game on!

Fabian


Sent you a reply with what I am looking at for the contacts, let me know if that would work and I will put it into the alias.


I went ahead and added those contacts into the alias, let em know if there is anything else I need to fill in.


Last call for applications! I will be traveling for work tomorrow, so I can't promise any long posts, but I will certainly let everyone know which characters are selected to join the game.


Looking forward to hearing. Good luck, everyone!


Woo!


Yes, good luck everyone.


I guess it's just the four of us so pretty good odds compared to the rest of the games.

Good luck!

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