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About Marcum Xavier AldridgeInvestigator 9 | HP 58/58 | AC:17, T:13, F:14 | CMD:19, CMB:+6 | Save (F+4, R+9, W+7) | Init:+7 | Inspiration 8/8 (1d8) | Perc: +13 Marcum Xavier Aldridge
Greatest Fear
Ultimate Goal in Life
What Marcum doesn't know is that Pan-ehl is an oracle of the Dark Tapestry. Specifically, a worshipper and puppet of Nyarlathotep. ♜ ♜ ♜ ♜ ♜ ♜ Defense
♞ ♞ ♞ ♞ ♞ ♞ Offense
➣ +1 Sword Cane +10/+5 (1d6+1/x2)
➣ Mwk Dagger +10/+5 (1d4/19-20 x2)
➣ Wooden Stake +9/+4 (1d4/x2) ☩ Ranged
☩ Special Attacks
Trap Sense +3
♟ ♟ ♟ ♟ ♟ ♟ Investigator Abilities Extracts (formulae book)
Level 2 (4/day)
Level 1 (5/day)
♚ ♚ ♚ ♚ ♚ ♚ Statistics
☩ Base Atk +6/+1; CMB +6; CMD 19 Feats
Traits
Skills
Languages
♟ ♟ ♟ ♟ ♟ ♟ Gear
Bag of Holding I (165.28 lbs)
Hip Pouch 1
Hip Pouch 2
Scroll Case
Clothing (* Worn)
Special Gear
Lens of Detection
Mitral Chain with Shadow Quality
Compass Mwk Thieves Tools Wand of Magic Missile (CL 3) ♞ ♞ ♞ ♞ ♞ ♞ Investigator Class
Contacts (Absalom):
Caleb Enbriar - Prominent librarian at the Forae Logos where a lot of Marcum's research is conducted. Caleb is a childhood friend of Marcum's father. Sebastian "the Rook" - Underworld figure in Copperwood that supplies Marcum with tidbits of information from time to time. Marcum is one of the very few who kw the Rook is a dhampir. Hemmish Thornboggle - Gnomish artificer, ex-student of the Clockwork Academy who after a drunken impropriety found himself forever locked out of the school. Marcum seeks his advice from time to time on particularly odd puzzles, owing to the gnome's skewed visit of the world. Finished Personality:
Marcum is a man of singular focus. When seeing a point of interest his periphery is shadow as solutions compile in his mind. In those times his humor is sharp and acidic while his patience dwindles. For the most part, however, Marcum's demeanor is a pleasant one. His years overseas amid varying cultures has taught him the value of diplomacy. And if that fails, he's managed to extricate himself from a bad situation or two when a smile wasn't enough. For those around him, find ship is fast from their perspective, but Marcum rarely feels that deeply beneath the surface. His true friends are few and as varied as his past. His associates are legion, for the book of his life was not to be written on an island. Finished History:
Marcum Xavier Aldridge was born and raised in Absalom. His parents, Ralius and Feila Aldridge, served in the Forae Logos as researchers and instilled an inquisitive nature in their son. Though their work revolved around the library, it was "the world outside that filled those volumes." as his father would say frequently.
His formative years in their care directed his path to one of academics and seeing the lands beyond Absalom. What good being the City at the Center of the World if you spent your life in the hub. Marcum was exposed to the varied cultures of the Inner Sea; Magnimar to study ancient runes, Almas to reunite a family tome with its rightful owners, following rumors of strange happenings at a school in south Taldor. Their worldly life changed when his mother fell ill. Ralius dedicated his life to caring for Feila. Marcum dedicated his to finding a cure for her malady. A young and unproven researcher, the son ventured forth into a world made all the larger by the absence of his parents. Marcum followed the trail of an alchemist from Mwangi, journeying into the Expanse to find a cure for his mother. A year in the belly of the jungle and Marcum was no closer. Disease and the cursed natives blocked him at every turn. Frustrated and ill in his own right, Marcum returned home only to find his mother had passed in his absence. He and his father bonded further in their shared loss, but Marcum was never the same. During his time following the clues within the alchemist's journal, Marcum had been drawn to alchemy and its connection to the body's innate magics. His mother's death a livid wound, he poured himself into study and research. Anything to take his mind away and in a small fashion, make up for not saving his mother. Marcum spent his adult years in the employ of a wide range of entities as an investigator. His early years in research and a fascination with puzzles guided his destiny. Reputation and success found his services in demand. The Gray Cloaks enlisted him in ascertaining the source of a rare poison. The Temple of Iomedae sought him out in uncovering a spy on their ranks. His travels have seen him sailing the Shackles and researching the ruins of a Qadiran temple. But for all his wanderings, Marcum's heart ultimately lead back to Absalom and his father. Most recently he's returned from a lengthy investigation involving the Skinsaw cult in Absalom. The solutions ultimately led him to Katapesh and a mad oracle named Pan-el Tahb, a murderer using the villainous servants of Norberger in Absalom to fulfill his bloodlust. The trail of his investigation found Tahb had not only sought victims, but also the ability to unlock the power of a long buried mummy. Before the end, Marcum had survived a battle with the undead only to find Pan-el had escaped. It's not long after his return to Absalom that Marcum receives a letter from Lorre at the Pathfinder Lodge. Something is brewing in the south...the phrase "the sands have shifted" causes him to frown. "Burning realms, I've only just returned..." |