Typhon is a street kid, a river rat. But he wasnt always this way. Orphaned as a child he had the misfortune of becoming one of Lamm's lambs, a decoy/runner. This went on til he was caught, by an elven man who was just faster than he was. Gadreil Mortanus took pity on Typhon, and took him home to his low rent flat and proceeded to educate him on his heritage (Typhon is half-Elven), against his will. But he had plenty of food and nightly shelter without all the beatings that Lamm and his thugs delivered so Ty stayed. There he learned the Elven language and a little about magic (that he has magic in his blood line, and how it works). Lamm was furious. He arivved at the flat and, with his thugs , killed Gadreil and tortured Typhon near to death. He left him there to rot, laughing as he did so.
But Ty didnt die. He recovered and in fear fled to the edge of town along the water front making his way as a river rat and salvage man. All the time living in fear of Lamm.
Typhon has grown a lot over the last summer and isnt afraid anymore. In fact he's acquired a few daggers and is looking for Lamm.....
Traits:
Elven Reflexes-racial-+2 to initiative.
River Rat-regional-+1 to dmg with daggers and +1 to swim skill.swim is a class skill.
Tortured-campaign-+1 to reflex saves.
4/5 Harrow points.
Hidden Blade- adds 1/2 rogue level to Sleight of Hand checks to conceal a light blade. Replaces Trapfinding Sneak Stab-current +4d8,sneak attack does d8's instead of d6's with Daggers(all), Kukri's, kerambits and star knives.only does d4's with all other weapons. Replaces Sneak Attack Blade Sense-at 3rd level gians +1 dodge bonus to AC against attacks made against him with light blades. +1 every three levels max +6 at 18th. This Replaces Trap Sense
Half-elf info:
+2 to one ability (dex), Low light vision,skill focus as bonus feat (UMD),counts as elves and humans for race based effects,immune to magic sleep, +2 vs enchantment spells and effects.
keen senses +2 to perception.
favored classes-rogue and sorceror.
Gear:
+1 Mithral Chain shirt,2 spring loaded wrist sheathes,masterwork backpack,pocketed scarf, 5 daggers,1 dagger with hidden compartment in the pommel( currently holds the 2 tindertwigs),1 alchemists fire, 2 flasks of acid,3 days trail rations,sunrod,2 tindertwigs,flint and steel,travellers outfit. +1 silver dagger, Mw silver dagger, Mw dagger, silver dagger.3 wands, light crossbow, 17 bolts,10 silver bolts, eversmoking bottle and a tanglefoot bag, Owlbear skull helm ( 1/day magic circle vs evil, castor level 3), Feathered cloak( Feather fall auto if fall more than 5', change to eagle 1/day for 10 minutes-+5 perception in eagle form, fly80' in eagle form.)Badge of the Korvosan Guard - this magical emblem can be used to cast one of the following spells once per day at caster level 4, using DC 16 for any saves required: protection from evil, sanctuary, calm emotions, or honeyed tongue. Amulet of natural armor +1, potion of lesser restoration.
1Pp
155gp.
HP:53(+8-level 1,+2 con.+4-level2,+2con,+3level3,+2con,+5 level4,+2con,+5 level5, +2 con, +5 level 6, + 2 con, + 5 level7, +2 con+4Multitalented racial.)
AC20 (+4 chain shirt,+1 enhancement,+3 dex, +1 Nat. armor, +1 dodge),touch 15, flat footed 16.
BAB+5, melee +6 (+8 with light weapons), ranged +8
CMD19, CMB+6
Initiative:+5(+3Dex, +2 trait), Speed: 30 ft
F:+5(+3class,+2con), R:+9(5class,1trait,3Dex), W:+3(+2class,+1wis)
Attack: +9(+3finesse,+5BAB,+1weapon focus) ranged or melee or +10 melee (same plus +1 silver dagger) dagger, 1d4+2(+1str,+1trait,+1enchantment-1 dmg for silver) +4d8 Sneak Stab,19-20/X2, 10' Inc.
Or +8 light crossbow ranged, 1d8, 80' Inc. 17bolts.
Or Tanglefoot bag +8 ranged touch, 10' Inc. 1shot.
or +8/+8 +1silver dagger,19-20 /X2, 1d4+2(+1str, +1 trait,-1silver +1 enchantment.) MW silver dagger,19-20 /X2, 1d4+1(+1str, +1 trait,-1silver) +4d8Sneak Stab.
Wands UMD dc20 to use. All created at minimum level.
Wand of Command dc11 1 charge left.
Wand of Grease dc11 5 charges left.
Wand of CLW 1d8+1 17 charges left.
Wand of Invisibility 9 charges left.